Revolution Idle
This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 63 | 66 | 88 |
| 1440p QHD | 77 | 121 | 127 | 166 |
| 1080p Full HD | 123 | 171 | 174 | 193 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5090, In-Depth Analysis
The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce RTX 5090 delivers a strong performance profile in Revolution Idle, a title that is more about sustained background simulation than rapid-fire rendering. Measured data for this combo shows it ranks 135th out of 3712 tested combinations, placing it in the top few percent of all systems tested for this game. The combination of an 8-core, 16-thread Zen 3 processor with NVIDIA’s flagship Blackwell GPU produces high frame rates across all resolutions, though the pattern of results reveals that the game’s demands scale significantly with both resolution and quality settings. The following analysis breaks down the measurable performance data, the role each component plays, and how this pairing behaves under different configurations.
FAQ
Q: What is the overall rank of this CPU and GPU combo in Revolution Idle?
A: The combo ranks 135th out of 3712 tested combinations, which places it in the top 3.6% of all systems benchmarked for this game.
Q: Does the RTX 5090’s large 32 GB VRAM buffer affect performance in this game?
A: The data shows that the RTX 5090 comes with 32 GB of GDDR7 memory on a 512-bit bus, yielding 1.79 TB/s of bandwidth. In Revolution Idle, the measured FPS varies widely by settings, but VRAM capacity alone does not appear to be a bottleneck at any tested resolution, as even the most demanding 4K Ultra preset still runs at an average of 40 FPS.
Q: How does the Ryzen 7 5800XT compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 7 5800XT scores an average benchmark score of 29879, which is essentially tied with the AMD Ryzen 7 7840H (29868, 0% delta) and the AMD Ryzen 7 8845HS (29955, -0.3% delta). It is about 0.6% ahead of the AMD Ryzen 5 9600X (29713).
Q: What is the best measured frame rate this combo achieves in Revolution Idle?
A: The highest average FPS recorded is 193, achieved at 1920x1080 with Low settings. The same resolution at Medium settings yields 174 FPS, while High settings produce 171 FPS.
Q: Is this CPU considered high-performing relative to all CPUs?
A: The Ryzen 7 5800XT sits at the 81st percentile among all CPUs, meaning it outperforms roughly 81% of processors in the benchmark database. Its average benchmark score is 29879.
Q: What is the most demanding setting tested for this combo?
A: The most demanding configuration tested is 3840x2160 with Ultra settings, where the combo averages 40 FPS. This is the lowest average frame rate across all measured data points.
How This Combo Ranks
The data places this specific configuration at rank 135 out of 3712 tested combos for Revolution Idle, putting it in the upper echelon of systems. To contextualize this, consider that there are 3712 unique CPU-GPU pairings in the database; a rank of 135 means this combo outperforms approximately 96.4% of all tested alternatives. This is a strong showing for a pairing that combines a 2024-era CPU with a 2025-era GPU, though it is not the absolute top performer. The rank reflects the game’s particular behavior, which appears to reward both high single-thread performance and substantial graphics throughput.
The Ryzen 7 5800XT itself is no slouch in general benchmarks, with an average score of 29879 and a percentile rank of 81 among all CPUs. Its nearest rivals include the Ryzen 7 7840H (score 29868, 0% delta), the Ryzen 7 8845HS (score 29955, -0.3% delta), and the Ryzen 5 9600X (score 29713, 0.6% delta). These deltas are tiny, meaning the CPU’s processing power is essentially on par with several modern laptop and desktop chips. For a game like Revolution Idle, which often runs in the background and periodically updates simulation states, this level of CPU performance is more than sufficient to avoid bottlenecking the GPU.
On the GPU side, the RTX 5090 achieves an average benchmark score of 79842 and ranks at the 92nd percentile among all GPUs. Its nearest rivals in the database are the NVIDIA Tesla P100 PCIe 16 GB (score 79605, 0.3% delta), the Tesla P100 PCIe 12 GB (score 79396, 0.6% delta), and the AMD Radeon RX 6850M XT (score 78940, 1.1% delta). The RTX 5090 leads these rivals by a small margin, but the differences are again minimal. What matters for Revolution Idle is that this GPU has enough raw compute to push very high frame rates even at 4K, as the measured data confirms.
The combo’s rank in-game is slightly lower than what either component’s percentile might suggest, which indicates that Revolution Idle’s engine does not scale perfectly with unlimited hardware. The 135th position out of 3712 is still excellent, but it implies that some other combos, likely with even faster CPUs or different GPU architectures, achieve higher frame rates. For most users, this rank means you will experience smooth, playable performance across the board, with the only caveat being the 4K Ultra preset where average FPS dips to 40.
GPU Role
The NVIDIA GeForce RTX 5090 is the primary driver of frame rates in this pairing. Its specifications are formidable: 32 GB of GDDR7 memory on a 512-bit bus, providing 1.79 TB/s of bandwidth. The GPU operates at a base clock of 2017 MHz and a boost clock of 2407 MHz, with memory running at 1750 MHz (28 Gbps effective). The chip itself, GB202 built on a 5 nm process, contains 92,200 million transistors across a 750 mm² die. It has 21760 shading units, 680 TMUs, and 176 ROPs, with 170 RT cores and 680 tensor cores. The pixel rate is 423.6 GPixel/s and the texture rate is 1,636.8 GTexel/s, while FP32 compute reaches 104.8 TFLOPS.
In Revolution Idle, the GPU’s role becomes clear when examining the measured FPS data. At 4K resolution, the RTX 5090 handles Low settings at 88 FPS average, Medium at 66 FPS, High at 63 FPS, and Ultra at 40 FPS. This scaling from Low to Ultra shows a 54.5% drop in average FPS, which is significant but expected for a game that increases rendering complexity with higher quality presets. The GPU’s massive memory bandwidth and compute throughput are what allow even the 4K Medium preset to maintain a playable 66 FPS average, with a measured range of 56 to 76 FPS.
The GPU’s 92nd percentile rank among all GPUs, combined with its average benchmark score of 79842, confirms it is one of the most powerful graphics cards available. For an idle game like Revolution Idle, which may not fully utilize all 21760 shading units, the RTX 5090 still provides headroom that ensures the CPU is rarely the limiting factor at lower resolutions. The 32 GB VRAM is overkill for this title, but it ensures that no texture or asset loading bottleneck occurs, even at 4K Ultra. The measured data shows that the GPU’s performance scales predictably with resolution and settings, with the biggest gap appearing between High and Ultra at 4K (63 to 40 FPS), suggesting that Ultra introduces effects that heavily tax the GPU’s pixel and texture throughput.
Measured FPS Breakdown
The measured FPS data for this combo in Revolution Idle covers three resolutions (1920x1080, 2560x1440, and 3840x2160) and four settings (Low, Medium, High, Ultra), yielding a total of 12 data points. Starting at 1920x1080, the combo achieves its highest average FPS of 193 on Low settings. Medium settings produce an average of 174 FPS with a minimum of 148 and a maximum of 200. High settings average 171 FPS, while Ultra drops to 123 FPS. The gap between Low and Ultra at 1080p is 70 FPS, or 36.3%, which is notable but still leaves the game running well above 120 FPS even at the most demanding setting.
Moving to 2560x1440, the average FPS numbers decrease across the board. Low settings yield 166 FPS, Medium averages 127 FPS with a range of 108 to 146 FPS, High averages 121 FPS, and Ultra averages 77 FPS. The drop from Low to Ultra at 1440p is 89 FPS, or 53.6%, which is a larger percentage decrease than at 1080p. This indicates that the GPU is working harder to fill the additional pixels, and the gap between settings widens as resolution increases.
At 3840x2160, the performance becomes more constrained. Low settings average 88 FPS, Medium averages 66 FPS with a minimum of 56 and a maximum of 76 FPS, High averages 63 FPS, and Ultra averages 40 FPS. The spread from Low to Ultra is 48 FPS, or 54.5%, which is consistent with the 1440p scaling pattern. Interestingly, the difference between Medium and High at 4K is only 3 FPS (66 vs. 63), suggesting that these two presets impose similar rendering burdens, while Ultra adds a significant load that cuts the average in half compared to Low.
For users seeking the smoothest experience, the data shows that 1080p Low or Medium settings are ideal, with average FPS above 170. At 1440p, Low settings still provide 166 FPS average, which is excellent for high-refresh-rate monitors. At 4K, the game remains playable on Low (88 FPS) and Medium (66 FPS), but High and Ultra dip below 63 FPS, which may be acceptable for an idle game where frame timing is less critical. The minimum FPS recorded across all data points is 56 at 4K Medium, indicating that even in the worst measured scenario, the game does not stutter severely.
Resolution Scaling
The FPS data reveals how this combo scales as resolution increases from 1080p to 4K, and this scaling tells a clear story about which component is the limiting factor. At Low settings, the average FPS drops from 193 at 1080p to 166 at 1440p (a 14% decrease) and then to 88 at 4K (a 47% decrease from 1440p, or 54.4% from 1080p). This pattern shows that at Low settings, the CPU is likely the primary limiter at 1080p, because the GPU can render frames so quickly that the processor cannot feed it fast enough. As resolution increases, the GPU workload grows, and the frame rate drops more steeply, indicating the GPU becomes the bottleneck at 4K.
At Medium settings, the average FPS goes from 174 at 1080p to 127 at 1440p (a 27% drop) and then to 66 at 4K (a 48% drop from 1440p, or 62.1% from 1080p). This is a more severe scaling pattern than Low settings, which suggests that the Medium preset adds enough graphical complexity that the GPU starts to become the limiting factor even at 1440p. The jump from 1440p to 4K at Medium shows a 61 FPS reduction, which is substantial and points to the GPU being heavily loaded at 4K.
High settings follow a similar trend: 171 FPS at 1080p, 121 FPS at 1440p (a 29.2% drop), and 63 FPS at 4K (a 47.9% drop from 1440p). The percentage drops are consistent with Medium, reinforcing that the GPU is the main constraint at higher resolutions. Ultra settings show the largest relative drops: 123 FPS at 1080p, 77 FPS at 1440p (a 37.4% drop), and 40 FPS at 4K (a 48.1% drop from 1440p). The fact that Ultra at 1080p still averages 123 FPS indicates that the GPU has enough headroom to handle heavy effects at lower resolutions, but at 4K Ultra, the 40 FPS average shows the GPU is fully saturated.
The limiting component analysis is clear: at 1080p and 1440p, the Ryzen 7 5800XT’s 8 cores and 16 threads are sufficient to keep the GPU supplied with data, as evidenced by the modest FPS drops when moving from Low to High settings at these resolutions. However, at 4K, the GPU’s rendering load becomes the dominant factor, and the FPS scales almost directly with the pixel count. The RTX 5090’s 32 GB VRAM and 1.79 TB/s bandwidth prevent any memory-related stutters, but the sheer pixel throughput required at 4K Ultra limits the average to 40 FPS. For an idle game, this is still playable, but users targeting 60 FPS at 4K should stick to Low or Medium settings.
CPU Role
The AMD Ryzen 7 5800XT provides the processing foundation for this combo. It is a 5000-series desktop chip from AMD, built on the Zen 3 architecture (codename Vermeer) using a 7 nm process at TSMC. The CPU has 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. Its cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 32 MB of shared L3 cache. The processor supports DDR4 memory in dual-channel mode, providing 51.2 GB/s of bandwidth, and it connects to the system via PCIe Gen 4 with 20 lanes. The TDP is 105 W, and it uses the AMD Socket AM4 platform. The CPU’s release date is 2024-07-30, and its launch MSRP is $249.
In synthetic benchmarks, the 5800XT achieves a single-thread score of 959 in 3DMark and 3359 in Cinebench R23 single-core. Multi-thread scores are 7683 in 3DMark 16-thread, 7680 in 3DMark max-thread, and 23794 in Cinebench R23 multicore. PassMark results show a single-thread score of 3535 and a multithread score of 28053. These numbers indicate that the CPU has strong single-thread performance, which is critical for Revolution Idle’s game logic and simulation updates.
For Revolution Idle, the CPU’s role is to manage the game’s state, including resource generation, idle calculations, and any background processes. The 8 cores and 16 threads are more than adequate for this genre, as idle games typically rely on a few threads for simulation logic rather than scaling across many cores. The 5800XT’s single-thread performance, as evidenced by its 959 3DMark single-thread score and 3359 Cinebench R23 single-core score, ensures that the game’s main thread can run efficiently, leaving headroom for the GPU to render frames without waiting on the CPU.
The measured FPS data supports this interpretation. At 1080p Low, the combo hits 193 FPS, which is close to the CPU’s practical limit for frame generation in this game. The fact that increasing settings from Low to High at 1080p only reduces FPS from 193 to 171 (an 11.4% drop) suggests that the CPU is not a bottleneck at this resolution; otherwise, the FPS would remain constant regardless of settings. However, at 4K Ultra, the FPS drops to 40, which is a 79.3% reduction from 1080p Low. This massive drop indicates that the GPU is the limiting component at 4K, not the CPU.
The CPU’s 81st percentile rank among all CPUs and its average benchmark score of 29879, which is nearly identical to rivals like the Ryzen 7 7840H (29868) and Ryzen 7 8845HS (29955), confirm that it is a mid-to-high-tier processor. For Revolution Idle, this means the CPU will not hold back the RTX 5090 at any tested resolution or setting. The biggest evidence of this is that at 1080p and 1440p, the FPS scales with GPU settings as expected, and even at 4K, the GPU is clearly the constraint. If the CPU were a bottleneck, we would see similar FPS numbers across different resolutions, but the data shows a clear resolution-dependent scaling pattern that points to the GPU as the primary driver of performance in this game.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5090 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 88.0 |
| 3840x2160 | Medium | 66.0 |
| 3840x2160 | High | 63.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 166.0 |
| 2560x1440 | Medium | 127.0 |
| 2560x1440 | High | 121.0 |
| 2560x1440 | Ultra | 77.0 |
| 1920x1080 | Low | 193.0 |
| 1920x1080 | Medium | 174.0 |
| 1920x1080 | High | 171.0 |
| 1920x1080 | Ultra | 123.0 |
Revolution Idle with Ryzen 7 5800XT + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with RTX 5090 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RTX 5090
Explore FPS benchmarks for other games using this same hardware combination.