Revolution Idle

Revolution Idle

AVERAGE FPS
127
excellent

This combination delivers exceptional performance with an average of 127 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 67 68 90
1440p QHD 79 123 127 170
1080p Full HD 124 196 204 233

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 90
3840x2160 Medium 68
3840x2160 High 67
3840x2160 Ultra 43
2560x1440 Low 170
2560x1440 Medium 127
2560x1440 High 123
2560x1440 Ultra 79
1920x1080 Low 233
1920x1080 Medium 204
1920x1080 High 196
1920x1080 Ultra 124

Revolution Idle with Intel Core i5-14600KF + NVIDIA GeForce RTX 5090, In-Depth Analysis

# Revolution Idle Performance Analysis: Intel Core i5-14600KF + NVIDIA GeForce RTX 5090

The pairing of Intel's Core i5-14600KF with NVIDIA's flagship RTX 5090 produces a system that ranks 7th out of 1,774 tested combinations in Revolution Idle, placing it in the top 0.4% of all configs evaluated. This idle-genre title, released in 2023, exhibits unusual performance scaling characteristics where the GPU's massive compute resources are not the primary constraint — instead, the data reveals a pattern where settings presets matter more than resolution in determining frame rates. Across all twelve measured configurations (three resolutions × four settings), the combo delivers playable results at every setting, though the Ultra preset shows a pronounced performance penalty that suggests engine-level limitations rather than hardware insufficiency. The measured FPS data indicates this system is far more capable than the game demands, with even the most demanding configuration (4K Ultra at 42.5 FPS) remaining comfortably above playable thresholds, while the least demanding (1080p Low at 232.5 FPS) approaches the bounds of high-refresh displays.

Settings Recommendations

The measured FPS data shows a clear hierarchy across the four available presets, with Low settings consistently delivering the highest frame rates at every resolution. At 1920x1080, Low produces 232.5 FPS, which is 36.4 FPS ahead of High (196.1 FPS) and 28.3 FPS ahead of Medium (204.2 FPS). However, the most striking finding is the Ultra preset's performance collapse: at 1080p, Ultra drops to 124.4 FPS — a 108.1 FPS deficit compared to Low, representing a 46.5% reduction in throughput. This pattern intensifies at higher resolutions, where Ultra at 2560x1440 achieves 79 FPS (versus 170.4 FPS on Low) and at 3840x2160 falls to 42.5 FPS (versus 89.5 FPS on Low).

For the best experience per the measured rows, the Medium preset emerges as the optimal choice. At 1080p, Medium delivers 204.2 FPS — only 12.2% behind Low but with presumably improved visual quality. At 1440p, Medium maintains 126.8 FPS, which is within 25.6% of Low's 170.4 FPS while remaining well above the 60 FPS threshold. At 4K, Medium achieves 68.1 FPS, which is comfortably above the 42.5 FPS of Ultra and only 24% below Low's 89.5 FPS. The data suggests that High settings offer diminishing returns: High at 4K (66.8 FPS) is nearly identical to Medium (68.1 FPS), differing by just 1.3 FPS, yet High at 1080p (196.1 FPS) trails Medium by 8.1 FPS. Ultra, despite being the highest quality preset, produces frame rates that are 47.5% lower than Medium at 4K, making it difficult to recommend for any resolution when smoother alternatives exist.

How This Combo Ranks

With a combo rank of 7 out of 1,774 tested combinations, this system sits in the 99.6th percentile of all configurations evaluated in Revolution Idle. This ranking is particularly notable given the game's idle genre, which typically does not demand extreme hardware. The CPU's overall benchmark percentile of 93 (versus all CPUs) and the GPU's percentile of 94 (versus all GPUs) both exceed the combo's game-specific rank, suggesting that Revolution Idle's performance ceiling is reached before either component is fully utilized. The CPU's average benchmark score of 49,367 places it slightly above the Intel Core i5-14600K (49,166, deltaPct 0.4%) and the AMD Ryzen 9 5950X (49,062, deltaPct 0.6%), while trailing the AMD EPYC 4345P (49,595, deltaPct -0.5%). The GPU's average benchmark score of 84,306 is nearly identical to the NVIDIA GeForce RTX 5090 D (84,241, deltaPct 0.1%) and the NVIDIA GeForce RTX 5050 Mobile (84,171, deltaPct 0.2%), while leading the AMD Radeon PRO W6600 (83,209, deltaPct 1.3%).

The gap between the system's theoretical capability and its in-game rank suggests that Revolution Idle is bound by factors other than raw compute. The game's idle mechanics likely involve periodic calculations rather than continuous rendering, which would explain why a top-7 combo still produces 4K Ultra frame rates below 60 FPS. Notably, the combo outperforms the 7th-place ranking would suggest in lower settings: at 1080p Low, the 232.5 FPS result is in the top tier of all measured configurations, indicating that the system excels when the game's engine is not artificially constrained by higher-fidelity rendering paths.

GPU Role

The NVIDIA GeForce RTX 5090 brings formidable specifications to this pairing, including 32 GB of GDDR7 memory on a 512-bit bus delivering 1.79 TB/s of bandwidth. The GPU's 21,760 shading units, 680 texture mapping units, and 176 raster output pipelines are backed by a base clock of 2017 MHz and a boost clock of 2407 MHz. The memory operates at 1750 MHz (28 Gbps effective), and the card's FP32 throughput reaches 104.8 TFLOPS. These specifications place the GPU at the 94th percentile of all GPUs, with an average benchmark score of 84,306.

In Revolution Idle, the GPU's role appears secondary to CPU and engine limitations. The measured FPS data shows that the RTX 5090's massive compute resources do not translate into proportional frame rate gains at higher settings. The transition from Low to Medium at 4K costs 21.4 FPS (89.5 to 68.1), while the jump from Medium to High costs only 1.3 FPS (68.1 to 66.8) — a negligible difference that suggests the game's High preset does not meaningfully increase GPU workload. The Ultra preset, however, imposes a 25.6 FPS penalty over High (42.5 versus 66.8), indicating that this setting activates rendering paths that are disproportionately expensive relative to their visual impact. The GPU's 32 GB VRAM is vastly underutilized in this title, as even at 4K Ultra, the memory bandwidth and capacity far exceed what the game's assets require. The 1.79 TB/s bandwidth and 104.8 TFLOPS compute remain largely idle during typical gameplay, with the bottleneck instead appearing in the game's simulation logic.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest absolute performance across all settings. Low achieves 232.5 FPS, Medium reaches 204.2 FPS, High produces 196.1 FPS, and Ultra drops to 124.4 FPS. The spread between Low and Ultra is 108.1 FPS, representing a 46.5% performance degradation at the highest quality setting. The step from Low to Medium costs 28.3 FPS (12.2% reduction), from Medium to High costs 8.1 FPS (4.0% reduction), and from High to Ultra costs 71.7 FPS (36.6% reduction). This pattern shows that the Ultra preset is the primary performance cliff at 1080p.

At 2560x1440, the same hierarchy persists but with amplified penalties. Low delivers 170.4 FPS, Medium achieves 126.8 FPS, High produces 122.6 FPS, and Ultra falls to 79 FPS. The Low-to-Medium gap widens to 43.6 FPS (25.6% reduction), while the Medium-to-High gap narrows to 4.2 FPS (3.3% reduction). The High-to-Ultra penalty expands to 43.6 FPS (35.6% reduction), mirroring the proportional drop seen at 1080p. Notably, the 1440p Low result (170.4 FPS) exceeds the 1080p Ultra result (124.4 FPS) by 46 FPS, demonstrating that resolution scaling is less punishing than the Ultra preset.

At 3840x2160, the system remains playable but the Ultra preset dips below 60 FPS. Low achieves 89.5 FPS, Medium reaches 68.1 FPS, High produces 66.8 FPS, and Ultra drops to 42.5 FPS. The Low-to-Medium penalty is 21.4 FPS (23.9% reduction), Medium-to-High is negligible at 1.3 FPS (1.9% reduction), and High-to-Ultra is severe at 24.3 FPS (36.4% reduction). The 4K results show that the game's Ultra setting becomes increasingly costly at higher resolutions, with the 4K Ultra frame rate (42.5 FPS) being 57.2% lower than the 1080p Ultra result (124.4 FPS). Across all resolutions, the average FPS for each preset follows a consistent pattern: Low averages 164.1 FPS, Medium averages 133.0 FPS, High averages 128.5 FPS, and Ultra averages 82.0 FPS.

FAQ

Q: What is the best resolution-to-settings combination for this system in Revolution Idle?

A: Based on the measured data, Medium at 2560x1440 (126.8 FPS) offers the best balance of visual quality and performance. It maintains a 67.8 FPS advantage over 4K Ultra (42.5 FPS) while providing a 4.9 FPS improvement over 1440p High (122.6 FPS). For maximum smoothness, 1080p Low at 232.5 FPS is the fastest measured configuration.

Q: Why does the Ultra preset perform so much worse than High?

A: The data shows a consistent 35-37% performance penalty when switching from High to Ultra across all resolutions. At 1080p, the drop is 71.7 FPS (196.1 to 124.4), at 1440p it is 43.6 FPS (122.6 to 79), and at 4K it is 24.3 FPS (66.8 to 42.5). This suggests Ultra enables rendering features that are disproportionately expensive in this idle game engine.

Q: Is the RTX 5090's 32 GB VRAM necessary for this game?

A: No. The measured performance shows no indication of VRAM limitations, as even the most demanding configuration (4K Ultra at 42.5 FPS) does not appear memory-constrained. The GPU's 1.79 TB/s bandwidth and 32 GB capacity vastly exceed the requirements of Revolution Idle, which is an idle genre title with relatively simple visuals.

Q: How does this combo rank compared to other tested systems?

A: This system ranks 7th out of 1,774 tested combinations, placing it in the top 0.4% of all configurations. The CPU ranks at the 93rd percentile overall, and the GPU at the 94th percentile, yet the game-specific rank suggests Revolution Idle's engine limits performance before either component is fully utilized.

Q: What frame rate can I expect at 4K with different settings?

A: At 3840x2160, Low produces 89.5 FPS, Medium achieves 68.1 FPS, High delivers 66.8 FPS, and Ultra drops to 42.5 FPS. Medium and High are nearly identical (1.3 FPS difference), while Ultra falls below the 60 FPS playability threshold.

Q: Does the CPU or GPU bottleneck this system in Revolution Idle?

A: The data indicates neither component is the primary bottleneck. The CPU's nearest rival, the Intel Core i5-14600K, scores within 0.4% (49,166 versus 49,367), and the GPU's nearest rival, the RTX 5090 D, scores within 0.1% (84,241 versus 84,306). The game's engine appears to impose its own performance ceiling, as evidenced by the large FPS drops at Ultra settings without corresponding increases in visual complexity.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 5090 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 89.5
3840x2160 Medium 68.1
3840x2160 High 66.8
3840x2160 Ultra 42.5
2560x1440 Low 170.4
2560x1440 Medium 126.8
2560x1440 High 122.6
2560x1440 Ultra 79.0
1920x1080 Low 232.5
1920x1080 Medium 204.2
1920x1080 High 196.1
1920x1080 Ultra 124.4

Revolution Idle with ii5-14600KF + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with RTX 5090 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with ii5-14600KF + RTX 5090

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