Palworld

Palworld

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 33 43 54
1440p QHD 46 60 78 97
1080p Full HD 69 91 119 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 54
3840x2160 Medium 43
3840x2160 High 33
3840x2160 Ultra 25
2560x1440 Low 97
2560x1440 Medium 78
2560x1440 High 60
2560x1440 Ultra 46
1920x1080 Low 147
1920x1080 Medium 119
1920x1080 High 91
1920x1080 Ultra 69

Palworld with AMD Ryzen 5 5600F + Intel Arc B580, In-Depth Analysis

Palworld pairs the AMD Ryzen 5 5600F with the Intel Arc B580, placing this combination at rank 2211 out of 2944 tested combos in the database. This positions the pairing in the lower-middle tier of all tested configurations, meaning a substantial portion of other CPU-GPU pairings deliver higher average frame rates in this title. The percentile placement is not flattering, but context matters; this is a six-core processor from the 5000 series paired with a mid-range graphics card, and the data reflects a system that is functional but not optimized for top-tier performance in Palworld’s demanding open world.

The ranking is driven by the balance between the two components. The Ryzen 5 5600F, with a Passmark multi-thread score of 19236 and a single-thread score of 2872, is a capable desktop CPU, but it does not dominate. The Arc B580, with a 3DMark Steel Nomad score of 3068 and a Passmark G3D score of 15748, is similarly positioned as a solid performer rather than a flagship. When combined, the system’s overall rank suggests that neither component is a bottleneck so severe that it cripples the other, but the pair does not push into high-performance territory. The data shows that the combo is closer to the bottom quartile, indicating that for users seeking high-refresh-rate gameplay at maximum settings, this pairing will require compromises.

GPU Role

The Intel Arc B580 is the primary driver of visual output, and its specifications directly influence the measured frame rates. The GPU operates at a base and boost clock of 2670 MHz, which is a fixed frequency in the data, and it is built on the Xe2-HPG architecture with 2560 shading units. Memory configuration is a strong point: 12 GB of GDDR6 on a 192-bit bus yields a bandwidth of 456.0 GB/s, which is ample for Palworld’s large textures and streaming world. This memory capacity is particularly relevant for higher resolutions, as the data shows the GPU handling 4K with reduced settings.

The GPU’s role becomes clearer when examining the measured FPS. At 1080p High settings, the Arc B580 produces 91 FPS on average. This is a playable result, but it is not exceptional. The GPU’s Passmark DirectX 12 score of 76 and DirectX 11 score of 128 are low, but these synthetic tests do not perfectly correlate with real game performance; the measured Palworld results are more telling. The GPU’s 13.67 TFLOPS of FP32 performance is a theoretical ceiling, and the actual frame rates suggest that the card is being utilized heavily, particularly at higher settings where the average FPS drops significantly. For instance, at 1440p Ultra, the average falls to 46 FPS, indicating the GPU is the limiting factor as settings increase.

The 12 GB VRAM buffer is not exhausted at 1080p or 1440p, based on the performance trends, but at 4K the GPU’s compute capabilities are stretched. The data shows a 4K Low setting yielding 54 FPS, which is a 63% drop from the 1080p Low result of 147 FPS. This indicates that the Arc B580’s memory bandwidth and pixel rate of 213.6 GPixel/s are sufficient for lower settings, but the shading units struggle with the increased resolution. The GPU’s role is to provide a baseline of playability, but it is not designed for high-fidelity 4K in this game.

Resolution Scaling

The measured FPS data reveals a clear scaling pattern across resolutions, which points to the GPU as the dominant bottleneck. Starting at 1080p with Low settings, the average FPS is 147. Moving to 1440p Low, the average drops to 97 FPS, which is a 34% reduction. At 4K Low, the average falls further to 54 FPS, a 44% drop from 1440p. This consistent decline with resolution is a classic sign of GPU limitation; the CPU has enough headroom to feed frames, but the Arc B580’s rendering capacity diminishes as pixel count increases.

The scaling is steeper at higher settings. At Medium settings, the FPS goes from 119 at 1080p to 78 at 1440p (a 34% drop) and then to 43 at 4K (a 45% drop from 1440p). The pattern holds for High settings: 91 FPS at 1080p, 60 FPS at 1440p (a 34% drop), and 33 FPS at 4K (a 45% drop from 1440p). The consistency of these percentage drops across settings is striking; it suggests that the GPU’s performance scales almost linearly with resolution, independent of the graphical load being placed on it. This is a strong indicator that the limiting component is the GPU, not the CPU.

The Ryzen 5 5600F’s role in this scaling is minimal. With a base clock of 3.00 GHz and a boost clock of 4.00 GHz across 6 cores and 12 threads, the CPU is capable of maintaining high frame rates in less demanding scenarios. The data suggests that the CPU is not the constraint because the FPS drops are proportional to the pixel count increase. If the CPU were the bottleneck, the FPS would plateau at lower resolutions, but instead it continues to rise as resolution decreases, with 1080p Low hitting 147 FPS. This indicates that the CPU can push far more frames than the GPU can render, solidifying the GPU as the limiting factor.

Settings Recommendations

Based on the measured FPS rows, the optimal settings for this combo depend on the target resolution and desired smoothness. For a 60 FPS experience, the data shows that 1440p High settings achieve an average of 60 FPS exactly, making this the highest fidelity setting that meets this threshold at that resolution. At 1080p, the user has more headroom; High settings deliver 91 FPS, which is ideal for a high-refresh-rate monitor, while Ultra settings drop to 69 FPS, still playable but less smooth. The Medium preset at 1080p yields 119 FPS, which is a better choice for competitive play if frame rate is paramount.

For 4K, the options are limited. The data shows that 4K Low settings produce 54 FPS, which is barely playable, while 4K Medium drops to 43 FPS and High falls to 33 FPS. None of these are ideal for a smooth experience, but 4K Low is the only setting that approaches playability. The recommendation from the data is clear: this combo is not suited for 4K gaming unless the user is willing to accept sub-60 FPS and low visual fidelity. The best experience, balancing visual quality and performance, is 1440p High, which hits 60 FPS average. At 1080p, the Medium preset offers 119 FPS, which is a significant improvement over High’s 91 FPS, making it the best choice for users prioritizing frame rate over minor visual gains.

The Ultra preset is not recommended for this pairing. At 1080p, it only reaches 69 FPS, which is a 24% reduction from High settings, and at 1440p it drops to 46 FPS, which is below the 60 FPS target. The performance cost of Ultra is disproportionate to the visual benefit, as the data indicates a steep decline in frame rates. Therefore, the measured rows suggest that High settings at 1440p or Medium settings at 1080p provide the most balanced experience for this hardware.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of this combo’s performance. At 1080p, the lowest tested resolution, the system shows strong results. Low settings produce an average of 147 FPS, which is the highest number in the entire dataset. Medium settings yield 119 FPS, with a minimum of 101 FPS and a maximum of 137 FPS, indicating a stable frame time. High settings drop to 91 FPS, and Ultra settings fall to 69 FPS. The progression from Low to Ultra shows a 53% reduction in performance, which is a significant cost for maximum visual quality.

Moving to 1440p, the frame rates drop noticeably. Low settings average 97 FPS, which is still smooth. Medium settings average 78 FPS, with a minimum of 67 FPS and a maximum of 90 FPS. High settings hit 60 FPS exactly, which is the threshold for smooth gameplay. Ultra settings drop to 46 FPS, which is below the playable threshold for many users. The data shows that 1440p High is the boundary of acceptable performance, with anything above that requiring a compromise in frame rate.

At 4K, the system struggles. Low settings average 54 FPS, which is playable but not ideal. Medium settings drop to 43 FPS, with a minimum of 37 FPS and a maximum of 50 FPS, showing significant frame time variance. High settings average 33 FPS, and Ultra settings fall to 25 FPS, which is nearly unplayable. The 4K results are uniformly poor, with even the lowest settings failing to reach 60 FPS. This confirms that the Arc B580 is not a 4K-capable card for Palworld, and users should stick to 1440p or 1080p for a satisfactory experience.

FAQ

Q: What is the best resolution for this combo in Palworld?

A: The data shows that 1080p provides the highest frame rates, with Low settings reaching 147 FPS and High settings at 91 FPS. For a balance of visual quality and performance, 1440p High achieves 60 FPS.

Q: Can this system handle 4K gaming in Palworld?

A: The measured FPS at 4K is below 60 FPS for all settings. Low settings average 54 FPS, Medium averages 43 FPS, and High averages 33 FPS, indicating that 4K is not a viable option for smooth gameplay.

Q: Which setting preset gives the highest frame rate?

A: The Low preset at 1080p yields the highest average FPS at 147. This is significantly higher than any other setting or resolution combination in the dataset.

Q: Is the CPU or GPU the limiting factor?

A: The resolution scaling data indicates the GPU is the limiting factor. FPS drops proportionally with resolution increases, while the CPU’s performance at lower resolutions shows it can deliver over 147 FPS, suggesting it has headroom.

Q: What is the performance difference between Medium and High settings at 1440p?

A: At 1440p, Medium settings average 78 FPS, while High settings average 60 FPS. This is a 30% reduction in frame rate for the visual upgrade to High.

Q: Does the Ultra preset provide a smooth experience?

A: No. Ultra settings result in 69 FPS at 1080p, 46 FPS at 1440p, and 25 FPS at 4K. These numbers are below the 60 FPS target for most resolutions, making Ultra a poor choice for this combo.

CPU Role

The AMD Ryzen 5 5600F is a six-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer, and manufactured on a 7 nm process. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with 32 MB of shared L3 cache. The CPU’s benchmark scores are modest: a Passmark multi-thread score of 19236 and a single-thread score of 2872. These numbers place it in the 85th percentile of all CPUs, which is respectable but not top-tier. Its nearest rivals include the Intel Core Ultra 5 225 with a deltaPct of 0, and the AMD Ryzen 5 5500X3D with a deltaPct of -0.2, indicating that the 5600F is slightly below those parts in average benchmark score.

In Palworld, the CPU’s role is to manage the game’s simulation, including the open-world AI, physics, and entity tracking. The measured FPS data suggests that the CPU is not the primary bottleneck. At 1080p Low, the system achieves 147 FPS, which is a high frame rate that indicates the CPU can process game logic quickly enough to feed the GPU. The CPU’s 12 threads are sufficient for Palworld’s multithreaded workloads, and the 32 MB L3 cache helps with data locality. However, the CPU is not a high-end part, and its performance ceiling is evident in the fact that it cannot push frame rates above 147 FPS even at the lowest settings.

Comparing to its rivals, the 5600F performs nearly identically to the Intel Core Ultra 5 225, with a deltaPct of 0 in average benchmark scores. The AMD Ryzen AI 7 PRO 450 is 0.4% faster, and the Intel Core i9-12900T is 0.5% faster. These differences are negligible in real-world gaming, meaning the 5600F is not a weak link. The CPU’s Passmark physics score of 1043 is a specific metric that could relate to game physics, but the overall frame rates show that the CPU’s contribution is adequate. The bottleneck is clearly the GPU, as evidenced by the steep FPS drops at higher resolutions. For users considering an upgrade, the CPU is not the component holding back performance in Palworld; the Arc B580 is.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + Intel Arc B580 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 54.0
3840x2160 Medium 43.0
3840x2160 High 33.0
3840x2160 Ultra 25.0
2560x1440 Low 97.0
2560x1440 Medium 78.0
2560x1440 High 60.0
2560x1440 Ultra 46.0
1920x1080 Low 147.0
1920x1080 Medium 119.0
1920x1080 High 91.0
1920x1080 Ultra 69.0

Palworld with Ryzen 5 5600F + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with Arc B580 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.