Palworld

Palworld

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 33 43 54
1440p QHD 46 60 78 97
1080p Full HD 69 91 119 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 54
3840x2160 Medium 43
3840x2160 High 33
3840x2160 Ultra 25
2560x1440 Low 97
2560x1440 Medium 78
2560x1440 High 60
2560x1440 Ultra 46
1920x1080 Low 147
1920x1080 Medium 119
1920x1080 High 91
1920x1080 Ultra 69

Palworld with Intel Core Ultra 5 225 + Intel Arc B580, In-Depth Analysis

# Palworld with Intel Core Ultra 5 225 + Intel Arc B580

This combo lands at rank 2211 out of 2944 tested configurations in Palworld, placing it in the lower-middle portion of the database. The pairing of Intel's 10-core Arrow Lake CPU with Intel's Battlemage GPU produces playable but not impressive results, with the data showing a system that can handle 1080p gaming comfortably but struggles to maintain smooth frame rates at higher resolutions. The measured FPS numbers reveal a configuration that is clearly GPU-limited in most scenarios, though the CPU's modest 10-thread count and the game's optimization patterns create some interesting bottlenecks worth investigating.

How This Combo Ranks

The rank of 2211 out of 2944 combos means this system outperforms roughly 25% of all tested configurations in Palworld specifically. This is a surprisingly low position given the hardware's individual performance percentiles — the CPU sits at the 85th percentile among all processors, and the GPU at the 68th percentile among all graphics cards. The gap between component-level percentiles and the combo's in-game rank suggests Palworld's workload characteristics do not favor this particular pairing.

Looking at the CPU's nearest rivals, the Intel Core Ultra 5 225 posts an average benchmark score of 36938, which is nearly identical to the AMD Ryzen 5 5600F at 36945 (0% delta), the AMD Ryzen 5 5500X3D at 37018 (-0.2%), the AMD Ryzen AI 7 PRO 450 at 37093 (-0.4%), and the Intel Core i9-12900T at 37112 (-0.5%). These sub-1% differences indicate the CPU is performing exactly as expected for its class, so the low combo rank cannot be blamed on a defective or underperforming processor sample.

The GPU's nearest rivals tell a similar story. The Arc B580's average benchmark score of 23021 sits within 1% of the AMD Radeon RX 580 2048SP (23061, -0.2%), the NVIDIA GeForce RTX 2080 (22895, +0.6%), the NVIDIA GeForce RTX 3080 (23172, -0.7%), and the NVIDIA P106-100 (23249, -1%). The fact that the Arc B580 benchmarks on par with an RTX 3080 in synthetic tests yet ranks so poorly in Palworld suggests the game may have specific driver or architecture interactions that hold Intel's GPU back.

The data implies that Palworld's engine does not scale well with this combination of 10 cores and Intel's Xe2-HPG architecture. The combo rank of 2211 out of 2944 puts this system in the bottom quartile, which is particularly telling when the individual components benchmark in the top 15% and top 32% respectively. This discrepancy points to a compatibility or optimization issue rather than a raw horsepower deficiency.

GPU Role

The Intel Arc B580 features 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. Its base and boost clocks are both set at 2670 MHz, which is a notably high boost clock for a mid-range GPU. The memory operates at 2375 MHz (19 Gbps effective), and the card's 2560 shading units, 160 texture mapping units, and 80 raster operation pipelines provide a peak FP32 throughput of 13.67 TFLOPS.

In Palworld, the GPU's role becomes increasingly dominant as resolution rises. The measured FPS data shows a clear pattern: at 1080p Low, the system hits 147 FPS, but at 4K Ultra, it drops to 25 FPS. This 5.9x performance range across the resolution and settings matrix indicates the GPU is the primary constraint at higher loads. The 12 GB VRAM buffer is likely sufficient for Palworld's world streaming and creature rendering, but the card's raw compute throughput appears to limit performance in this specific title.

The GPU's benchmark scores show strong synthetic performance — a Passmark G3D score of 15748 and a Geekbench Vulkan score of 109672 — yet the in-game results suggest Palworld does not fully leverage the architecture's strengths. The card's DirectX 12 score of 76 in Passmark is notably lower than its DirectX 11 score of 128, which mirrors the pattern seen in the measured FPS where the game's demands scale heavily with graphical settings.

The 190 W TDP and dual-slot design indicate this is a power-hungry card for its class, but the data shows that power draw does not translate to Palworld performance. The GPU's 68th percentile ranking among all GPUs is respectable, but the combo's 2211 out of 2944 rank reveals that Palworld's specific rendering paths do not align with Intel's Battlemage architecture. The 20 ray tracing cores are present but likely underutilized in this survival title, which tends to favor traditional rasterization.

CPU Role

The Intel Core Ultra 5 225 brings 10 cores and 10 threads to the pairing, with no hyper-threading. Its base clock of 3.30 GHz can boost up to 4.90 GHz, and the 20 MB shared L3 cache (with 3 MB L2 per core and 192 KB L1 per core) provides reasonable data locality for game workloads. The CPU's 65 W TDP and 3 nm TSMC process node make it an efficient processor, but Palworld's demands appear to favor higher thread counts or different cache hierarchies.

The CPU's Cinebench R23 scores — 25891 multi-core and 3655 single-core — show strong synthetic performance. The Passmark single-thread score of 4412 and multithread score of 30459 reinforce that this is a capable processor. However, the measured FPS data at 1080p Low (147 FPS) versus 4K Low (54 FPS) suggests the CPU can feed frames adequately at lower resolutions, but the GPU becomes the limiting factor as resolution increases.

The 10-thread configuration is interesting because Palworld is known for world simulation and creature AI that can benefit from additional threads. The data shows that at 1080p Low, the system achieves 147 FPS, which suggests the CPU can handle the game's logic at high frame rates. Yet the combo's low rank indicates that in typical gameplay scenarios — which might involve more complex scenes than the measured rows — the 10 threads may become a bottleneck compared to CPUs with more threads or better single-core performance.

The CPU's memory bandwidth of 102.4 GB/s (dual-channel DDR5) and PCIe Gen 5 support with 20 CPU lanes provide a solid foundation for the Arc B580's PCIe 4.0 x8 interface. The 85th percentile ranking among all CPUs confirms this processor outperforms the majority of installed hardware, making the low combo rank even more puzzling. The nearest rival data shows the Core Ultra 5 225 is essentially tied with the Ryzen 5 5600F, which is a notable comparison given the architectural differences.

Measured FPS Breakdown

At 1920x1080, the system delivers 147 FPS on Low settings, 119 FPS on Medium (with a 101-137 FPS range), 91 FPS on High, and 69 FPS on Ultra. These numbers show a clear scaling pattern where each settings tier costs roughly 20-30% performance. The 147 FPS at Low is excellent for competitive play, while 69 FPS at Ultra remains playable but not ideal for high-refresh-rate monitors.

Moving to 2560x1440, the performance drops to 97 FPS on Low, 78 FPS on Medium (67-90 range), 60 FPS on High, and 46 FPS on Ultra. The 1440p results show the system can still deliver smooth gameplay on Medium settings (78 FPS), but High drops to exactly 60 FPS, which is acceptable for most players. The Ultra setting at 46 FPS begins to feel less fluid, indicating the GPU is starting to struggle with the higher pixel count.

At 3840x2160, the system manages 54 FPS on Low, 43 FPS on Medium (37-50 range), 33 FPS on High, and 25 FPS on Ultra. These numbers clearly show that 4K gaming is only viable on Low settings, and even then, the 54 FPS average is marginal. The 4K Medium result of 43 FPS with a 37 FPS minimum suggests noticeable stuttering in demanding scenes, making 4K a poor choice for this combo in Palworld.

The only settings row with minimum and maximum FPS data is Medium at all three resolutions. The 1080p Medium range of 101-137 FPS shows a 36 FPS spread, the 1440p Medium range of 67-90 FPS shows a 23 FPS spread, and the 4K Medium range of 37-50 FPS shows a 13 FPS spread. This narrowing of the frame time variance at higher resolutions suggests the GPU becomes more consistently saturated, reducing the CPU-induced frame pacing fluctuations.

Resolution Scaling

The performance drop from 1080p to 4K is dramatic and reveals the system's bottleneck characteristics. At Low settings, FPS drops from 147 at 1080p to 54 at 4K, a 63% reduction. At Medium, the drop is from 119 to 43, a 64% reduction. At High, the drop is from 91 to 33, a 64% reduction. At Ultra, the drop is from 69 to 25, a 64% reduction. This remarkably consistent ~64% performance penalty across all settings strongly indicates a GPU-limited scenario at 4K.

The scaling from 1080p to 1440p shows a more moderate drop of 34-36% depending on settings. From 1440p to 4K, the additional drop is roughly 44-46%. The pixel count increase from 1080p (2.07 million pixels) to 1440p (3.69 million) is 78%, while 1440p to 4K (8.29 million) is 125%. The fact that FPS drops by only 34-36% when pixel count increases by 78% suggests the GPU has some headroom at 1080p, but the 44-46% drop for a 125% pixel increase shows the card is becoming more pixel-bound at 4K.

The data reveals that the system is CPU-limited at 1080p Low, where 147 FPS approaches the practical limit for the CPU's 10 threads in this game. As resolution increases, the GPU becomes the limiting factor, with 4K Ultra showing the GPU fully saturated at 25 FPS. This dual-bottleneck behavior explains why the combo ranks lower than either component's percentile might suggest — the system is never fully balanced in Palworld's workload.

The consistent percentage drops across settings at each resolution step indicate that Palworld's rendering pipeline scales linearly with resolution, and the GPU's memory bandwidth of 456.0 GB/s becomes increasingly strained at higher pixel counts. The 12 GB VRAM capacity is not the issue; rather, the 192-bit bus width limits the card's ability to feed the shader cores at 4K resolutions.

Settings Recommendations

The measured data suggests that Medium settings provide the best balance of visual quality and performance across all resolutions. At 1080p Medium, the system delivers 119 FPS, which exceeds the refresh rate of most standard monitors and provides a 101 FPS minimum that prevents noticeable drops. At 1440p Medium, 78 FPS with a 67 FPS minimum keeps gameplay smooth, though not at high-refresh rates. At 4K Medium, 43 FPS with a 37 FPS minimum is borderline playable but may require adaptive sync to avoid visible stuttering.

For players prioritizing frame rate over visual fidelity, Low settings at 1080p deliver 147 FPS, which is ideal for competitive scenarios or high-refresh displays. The step from Low to Medium costs roughly 19% performance at 1080p (147 to 119 FPS) but likely provides significant visual improvements in Palworld's world textures and creature detail. At 1440p, the Low to Medium step costs 20% (97 to 78 FPS), which is a reasonable trade for improved visuals.

High settings appear to be the sweet spot for 1440p gaming, delivering exactly 60 FPS, which matches standard 60 Hz monitor refresh rates perfectly. However, the lack of variability data for High settings means we cannot assess frame time consistency. Ultra settings are only recommended for 1080p, where 69 FPS remains playable, but the 46 FPS at 1440p Ultra and 25 FPS at 4K Ultra make those configurations impractical.

Players with 4K displays should stick to Low settings (54 FPS) or consider dropping to 1440p for a better experience. The 4K Medium result of 43 FPS, with a 37 FPS minimum, risks dropping below the 30 FPS threshold in demanding scenes, which would significantly impact gameplay feel in a survival game where reaction time matters. The data strongly suggests that 1440p Medium is the optimal configuration for this combo, balancing the GPU's capabilities with playable frame rates and reasonable visual fidelity.

FAQ

Q: Is this combo capable of running Palworld at 60 FPS?

A: Yes, but only at 1080p High (91 FPS), 1080p Medium (119 FPS), 1080p Low (147 FPS), 1440p Low (97 FPS), or 1440p High (60 FPS exactly). At 4K, no settings preset achieves 60 FPS; the highest is 54 FPS at Low settings.

Q: How does the CPU compare to its closest rivals in synthetic benchmarks?

A: The Intel Core Ultra 5 225 scores 36938 on average, which is within 0.5% of the AMD Ryzen 5 5600F (36945), AMD Ryzen 5 5500X3D (37018), AMD Ryzen AI 7 PRO 450 (37093), and Intel Core i9-12900T (37112). The differences range from 0% to -0.5%, indicating near-identical synthetic performance.

Q: What is the GPU's synthetic performance compared to its nearest rivals?

A: The Arc B580 averages 23021, with the AMD Radeon RX 580 2048SP at 23061 (-0.2%), NVIDIA GeForce RTX 2080 at 22895 (+0.6%), NVIDIA GeForce RTX 3080 at 23172 (-0.7%), and NVIDIA P106-100 at 23249 (-1%). The performance delta is under 1% for all rivals.

Q: Why does this combo rank so low if the components benchmark well individually?

A: The combo ranks 2211 out of 2944 in Palworld, yet the CPU is at the 85th percentile and the GPU at the 68th percentile. The measured FPS data shows a system that is CPU-limited at 1080p Low (147 FPS) and GPU-limited at 4K Ultra (25 FPS), suggesting Palworld's engine does not scale efficiently with this hardware pairing.

Q: What is the best resolution and settings combination for this system?

A: Based on the measured data, 1440p Medium provides 78 FPS average with a 67 FPS minimum, offering the best balance of visual quality and smooth gameplay. Alternatively, 1080p High delivers 91 FPS for higher frame rates with better visuals than Medium.

Q: Does the GPU have enough VRAM for Palworld at 4K?

A: The GPU has 12 GB of GDDR6 memory, which appears sufficient in capacity (the game runs at 4K without memory-related crashes), but the 456.0 GB/s bandwidth and 192-bit bus limit performance, with 4K High producing only 33 FPS average.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + Intel Arc B580 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 54.0
3840x2160 Medium 43.0
3840x2160 High 33.0
3840x2160 Ultra 25.0
2560x1440 Low 97.0
2560x1440 Medium 78.0
2560x1440 High 60.0
2560x1440 Ultra 46.0
1920x1080 Low 147.0
1920x1080 Medium 119.0
1920x1080 High 91.0
1920x1080 Ultra 69.0

Palworld with iUltra 5 225 + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with Arc B580 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with iUltra 5 225 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.