Palworld
This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 32 | 46 | 55 |
| 1440p QHD | 47 | 60 | 77 | 95 |
| 1080p Full HD | 70 | 93 | 120 | 146 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with Intel Core i7-12700K + Intel Arc B580, In-Depth Analysis
Palworld on the Intel Core i7-12700K with the Intel Arc B580 shows a configuration where the graphics card is the primary performance arbiter across all tested resolutions. The measured data indicates a clear, predictable scaling pattern from 1080p to 4K, with the CPU providing a robust foundation that does not bottleneck the GPU at any point. This analysis breaks down the resolution scaling, settings impact, and the distinct roles of the processor and graphics card in this survival title.
Resolution Scaling
The frame rate progression from 1920x1080 to 3840x2160 demonstrates a classic GPU-bound workload. At 1080p with High settings, the combination produces an average of 92.8 FPS. Moving to 2560x1440, the average drops to 59.5 FPS, a 35.9% reduction. At 4K (3840x2160), the average falls to 32 FPS, representing a 65.5% decline from the 1080p result. This steep curve indicates that pixel throughput is the limiting factor, not the CPU.
The scaling pattern holds across all quality presets. With Low settings, the frame rate goes from 146 FPS at 1080p to 94.9 FPS at 1440p, and then to 54.5 FPS at 4K. The Medium preset shows 119.9 FPS at 1080p, 76.9 FPS at 1440p, and 45.8 FPS at 4K. The Ultra preset, which is the most demanding, yields 70.1 FPS at 1080p, 47.2 FPS at 1440p, and only 25.2 FPS at 4K.
The consistency of the fractional drops between resolutions across different presets is telling. For High settings, the 1440p to 4K reduction is 46.2%, while for Low settings it is 42.6%. This uniformity suggests the rendering pipeline is consistently saturated by the Arc B580's compute and memory resources. The i7-12700K, with its high multi-threaded scores, is delivering frames faster than the GPU can process them, even at lower resolutions where CPU overhead is typically more visible. The data shows the GPU is the bottleneck in every scenario, making resolution scaling a direct reflection of the Arc B580's fill-rate and shader capabilities.
Settings Recommendations
The measured rows provide a clear hierarchy for optimizing the experience. The most significant jump in performance comes from moving from Ultra to High settings. At 1440p, this change improves the average frame rate from 47.2 FPS to 59.5 FPS, a 26% gain. At 1080p, the same transition increases performance from 70.1 FPS to 92.8 FPS, a 32.4% improvement. This suggests the Ultra preset imposes a heavy computational load that is disproportionately expensive for the visual fidelity gained.
For a 60 FPS target, the High preset at 2560x1440 is the optimal measured configuration, delivering an average of 59.5 FPS. This is the only 1440p setting that approaches the 60 FPS threshold. The Medium preset at 1440p yields 76.9 FPS, which is smoother but likely comes with reduced visual quality. At 4K, no preset achieves a playable 60 FPS; the Low preset provides the best result at 54.5 FPS, which is close but still below the target.
For users prioritizing frame rate over visual fidelity, the Low preset at 1080p delivers 146 FPS, making it suitable for high-refresh-rate displays. The Medium preset at 1080p offers a balanced 119.9 FPS, which is likely the sweet spot for most gamers seeking a blend of responsiveness and graphical detail. The data suggests that High at 1440p is the recommended setting for a balanced experience, while Ultra should be reserved for scenarios where visual quality takes precedence over smoothness, given its significant performance penalty.
CPU Role
The Intel Core i7-12700K is a 12-core, 20-thread processor based on the Alder Lake architecture, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. Its benchmark performance in synthetic tests is substantial, with a Cinebench R23 multi-core score of 29241 and a single-core score of 4128. The PassMark multi-thread score of 34404 and single-thread score of 4013 further confirm its strong compute capabilities. The processor sits in the 89th percentile of all CPUs, indicating it is a high-end part.
In Palworld, the CPU's role appears to be largely preparatory, feeding the GPU with draw calls and game logic. The resolution scaling data shows no evidence of CPU limitation, as frame rates scale consistently with pixel count. If the CPU were a bottleneck, the frame rate at 1080p would be artificially capped, and the difference between 1080p and 1440p would be minimal. Here, the 1080p High result of 92.8 FPS is significantly higher than the 1440p High result of 59.5 FPS, confirming the GPU is the limiting component.
The processor's high single-thread performance is crucial for a game like Palworld, which likely relies on a primary game thread for world simulation. The 3dmark 2-thread score of 2065 and 4-thread score of 4011 suggest strong per-core performance, which is beneficial for maintaining consistent frame pacing. The multi-core scores, such as the 3dmark max-threads result of 9979, indicate the CPU has ample headroom for background tasks and streaming assets. The data shows the i7-12700K is more than sufficient for this configuration, ensuring that the Arc B580 is the definitive performance ceiling.
FAQ
Q: What is the best resolution for achieving 60 FPS with this CPU and GPU combo?
A: Based on the measured data, the High preset at 2560x1440 is the only configuration that achieves near-60 FPS, with an average of 59.5 FPS. At 1080p, High delivers 92.8 FPS, which is well above 60 FPS.
Q: How does the Ultra preset impact performance compared to High?
A: The Ultra preset imposes a significant performance penalty. At 1080p, it drops the average frame rate from 92.8 FPS (High) to 70.1 FPS, a 24.5% reduction. At 1440p, the drop is from 59.5 FPS to 47.2 FPS, a 20.7% reduction.
Q: Is the Intel Core i7-12700K a bottleneck for the Intel Arc B580?
A: No, the data indicates the CPU is not the limiting factor. The frame rate scales consistently with resolution, which is a hallmark of a GPU-bound scenario. The processor's benchmark scores, such as a Cinebench R23 multi-core score of 29241, show it has ample performance for this task.
Q: Can this setup handle 4K gaming in Palworld?
A: Yes, but with compromises. The Low preset at 3840x2160 yields an average of 54.5 FPS, which is playable. The High preset at 4K drops to 32 FPS, which is not ideal for smooth gameplay.
Q: How does the Arc B580 compare to its nearest rivals in terms of average benchmark score?
A: The Arc B580 has an average benchmark score of 23021. It is 0.1% behind the AMD Radeon 760M, 0.3% behind the NVIDIA P106-100, and 0.7% behind the NVIDIA GeForce RTX 4060, while being 1.3% ahead of the RTX 4060 Mobile.
Q: What is the performance difference between Low and Medium settings at 1080p?
A: At 1080p, the Low preset achieves 146 FPS, while the Medium preset achieves 119.9 FPS. This is a 21.8% performance uplift for Low, which may be worth the visual trade-off for competitive play.
GPU Role
The Intel Arc B580 is built on the Xe2-HPG architecture and features 2560 shading units, 160 texture mapping units, and 80 raster operation pipelines. It is equipped with 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s. The GPU operates at a base and boost clock of 2670 MHz, with a memory clock of 2375 MHz (19 Gbps effective). Its FP32 compute performance is rated at 13.67 TFLOPS. The GPU sits in the 66th percentile of all GPUs, with an average benchmark score of 23021.
In Palworld, the GPU's role is dominant. The measured FPS data demonstrates a clear GPU-bound workload, as evidenced by the significant frame rate drops with increasing resolution. The Arc B580's memory bandwidth is a critical factor; the 456.0 GB/s bandwidth is sufficient for 1080p and 1440p, but at 4K, the increased pixel load and texture data demand more memory throughput, leading to the observed lower frame rates. The 12 GB VRAM capacity is likely sufficient for the game's textures at Ultra settings, but the compute units struggle to maintain high frame rates at 4K.
The performance comparison with rivals puts the Arc B580 in a competitive position. It is 0.1% behind the AMD Radeon 760M, 0.3% behind the NVIDIA P106-100, and 0.7% behind the NVIDIA GeForce RTX 4060, while being 1.3% ahead of the RTX 4060 Mobile. This suggests the Arc B580 offers performance in the same tier as these cards. However, in this specific game, the measured data shows that the Ultra preset at 1440p yields 47.2 FPS, indicating that the GPU's raw compute power is the limiting factor when maxing out settings. The data underscores that the Arc B580 is a capable 1080p and 1440p card for Palworld, but it is not suited for high-refresh-rate 4K gaming, where even the Low preset only manages 54.5 FPS.
Hardware Specifications
Intel Core i7-12700K
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + Intel Arc B580 in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 54.5 |
| 3840x2160 | Medium | 45.8 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 25.2 |
| 2560x1440 | Low | 94.9 |
| 2560x1440 | Medium | 76.9 |
| 2560x1440 | High | 59.5 |
| 2560x1440 | Ultra | 47.2 |
| 1920x1080 | Low | 146.0 |
| 1920x1080 | Medium | 119.9 |
| 1920x1080 | High | 92.8 |
| 1920x1080 | Ultra | 70.1 |
Palworld with ii7-12700K + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with Arc B580 + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with ii7-12700K + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.