Fivem

Fivem

AVERAGE FPS
38
playable

This combination offers playable performance with an average of 38 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 18 22 28
1440p QHD 25 32 40 50
1080p Full HD 37 48 60 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 22
3840x2160 High 18
3840x2160 Ultra 14
2560x1440 Low 50
2560x1440 Medium 40
2560x1440 High 32
2560x1440 Ultra 25
1920x1080 Low 76
1920x1080 Medium 60
1920x1080 High 48
1920x1080 Ultra 37

Fivem with AMD Ryzen 9 9900X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis

Fivem is a demanding multiplayer environment where frame rates depend heavily on the balance between the CPU and GPU. This particular pairing—an AMD Ryzen 9 9900X3D with a NVIDIA GeForce GTX 1650—creates a significant bottleneck that is clearly visible in the measured data. The 12-core processor is capable of far more work than the 4 GB graphics card can keep up with, and the results show a system that is firmly limited by its GPU at every resolution and setting level.

Resolution Scaling

The frame rate drops from 1080p to 4K are steep and consistent, pointing directly at the graphics card as the limiting factor. At 1080p High settings, the combo averages 48 FPS. Moving to 1440p High drops that to 32 FPS, a 33% reduction. At 4K High, the average falls to 18 FPS, which is just 37.5% of the 1080p figure. This scaling pattern is typical of a GPU-bound scenario: as pixel count increases, the GTX 1650’s fixed execution resources become the bottleneck, and the CPU’s headroom cannot compensate.

The Low settings data reinforces this. At 1080p Low, the system reaches 76 FPS. At 1440p Low, it manages 50 FPS. At 4K Low, it drops to 28 FPS. Even at the lowest graphical preset, where the CPU would normally have more influence, the 4K result is still below 30 FPS. This indicates that the GPU’s raw throughput—not the CPU’s processing power—is what determines the playable ceiling. The gap between 1080p and 1440p Low is 26 FPS, while the gap between 1440p and 4K Low is 22 FPS, showing that the performance penalty per resolution step remains large even when settings are minimized.

The Ultra preset data shows the same trend with an even lower floor. At 1080p Ultra, the average is 37 FPS. At 1440p Ultra, it drops to 25 FPS. At 4K Ultra, the average is just 14 FPS. The progression from 1080p to 4K at Ultra is a 62% loss in average frame rate. This is not a subtle degradation; it is a hard wall where the GPU cannot generate enough frames to maintain smooth motion. The data suggests that for 4K play, even the Low preset’s 28 FPS is marginal, and users would need to consider lower internal resolutions or a GPU upgrade to get acceptable performance.

GPU Role

The GTX 1650 is the clear performance limiter in this configuration. Its 4 GB of GDDR5 memory on a 128-bit bus provides 128.1 GB/s of bandwidth, which is modest by modern standards. The card’s base clock is 1485 MHz with a boost of 1665 MHz, and it has 896 shading units. These specifications translate to a 2.984 TFLOPS FP32 throughput, which explains why the card struggles as resolution increases.

The measured FPS data shows that the GPU’s limitations appear even at 1080p. At 1080p High, the average is 48 FPS, which is playable but not high-refresh territory. At 1080p Ultra, the average drops to 37 FPS, indicating that the card’s 32 ROPs and 56 TMUs are saturated with the extra texture and pixel work. The 4 GB VRAM is also a concern for Fivem, as multiplayer servers with many custom assets can exceed this capacity, causing texture streaming issues that would manifest as stutters—though the data only shows average FPS, not frame time consistency.

The GPU’s benchmark scores place it in the 40th percentile of all GPUs, with an average score of 7472. Its nearest rivals include the Intel Arc A310 at 7550 (1% ahead) and the AMD Radeon HD 8850M at 7447 (0.3% behind). This is a low-tier card in absolute terms, and the data confirms it cannot drive a high-core-count CPU to its potential in Fivem. The 75 W TDP and lack of power connectors indicate a design focused on low power consumption, not high frame rates. At 4K, the GPU simply runs out of execution units, resulting in the 18 FPS High and 14 FPS Ultra averages.

CPU Role

The AMD Ryzen 9 9900X3D is a massively capable processor that is largely underutilized in this pairing. It has 12 cores and 24 threads, with a base clock of 4.40 GHz and a boost clock of 5.50 GHz. The 128 MB of L3 cache is substantial, and the Zen 5 architecture on a 4 nm process gives it strong single-thread and multi-thread performance. In synthetic benchmarks, it scores 47737 in Cinebench R23 multi-core and 6739 in single-core, placing it in the 91st percentile of all CPUs.

However, the Fivem FPS data does not reflect this CPU strength. At 1080p Low, where the CPU would typically have the most influence, the combo only hits 76 FPS. If the CPU were the bottleneck, we would expect to see similar frame rates across resolutions at Low settings, but the drop to 50 FPS at 1440p Low and 28 FPS at 4K Low proves the GPU is the constraint. The CPU’s 3DMark scores—12490 for 16 threads and 1269 for single thread—show it can handle heavy multi-threaded workloads, but Fivem’s frame rate is dictated by the GPU’s pixel output.

The CPU’s nearest rivals in the database include the Intel Core Ultra 5 245KF, which scores 0.6% higher, and the Intel Core Ultra 5 245K, which scores 1.3% lower. This means the 9900X3D is competitive with those chips in general processing tasks. Yet in this specific game, the CPU’s potential is wasted because the GTX 1650 cannot feed it enough frames. The 89.6 GB/s memory bandwidth and DDR5 support are irrelevant to the FPS numbers here, as the GPU’s 128.1 GB/s bandwidth is the active bottleneck. The data indicates that a weaker CPU paired with a stronger GPU would likely produce higher FPS in Fivem than this combo does.

How This Combo Ranks

In the database of tested combinations, this pairing ranks 2887 out of 3005 combos for Fivem. That places it in the bottom 4% of all tested systems, which is a poor result for a CPU that costs $599 at launch. The rank reflects the GPU’s severe limitation: the 9900X3D is a top-tier processor, but the GTX 1650 is an entry-level card from 2019. The 2887th rank out of 3005 means that almost any system with a more balanced GPU would outperform it, regardless of CPU generation.

The combo’s low rank is not a reflection of the CPU’s capability but rather the mismatch between the two components. The CPU’s percentile rank of 91% versus the GPU’s 40% percentile shows a 51-point gap in relative performance. This gap is the definition of a bottleneck. The data shows that at 1080p Low, the system only achieves 76 FPS, which is below what a 12-core Zen 5 processor should be capable of delivering in a well-balanced system. The rank also suggests that users are paying a premium for CPU performance they cannot access in this game.

Measured FPS Breakdown

The measured FPS data provides a complete picture across three resolutions and four settings. At 1920x1080, the results are as follows: Low averages 76 FPS, Medium averages 60 FPS with a minimum of 51 and maximum of 69, High averages 48 FPS, and Ultra averages 37 FPS. The spread from Low to Ultra is 39 FPS, which is a wide range that shows how sensitive the GTX 1650 is to graphical settings at this resolution. The Medium preset’s minimum of 51 FPS indicates that even at 1080p, there are moments where frame rates dip noticeably, likely during busy multiplayer scenes.

At 2560x1440, the averages drop significantly. Low is 50 FPS, Medium is 40 FPS with a minimum of 34 and maximum of 45, High is 32 FPS, and Ultra is 25 FPS. The Medium preset’s maximum of 45 FPS is lower than the 1080p Low average, showing that the resolution increase costs more than the settings decrease gains. The 14 FPS difference between 1440p Low and 1440p Ultra is smaller than the 39 FPS difference at 1080p, indicating that the GPU is already struggling to fill pixels at 1440p, so settings have less relative impact.

At 3840x2160, the results are marginal for any playable experience. Low averages 28 FPS, Medium averages 22 FPS with a minimum of 19 and maximum of 25, High averages 18 FPS, and Ultra averages 14 FPS. The Medium preset’s minimum of 19 FPS is below 20, which is a threshold where many users would find the game unresponsive. The 4K Low average of 28 FPS is the only preset that approaches playability, and even that is borderline. The data shows that 4K is not a viable option for this combo in Fivem, as even the lowest settings cannot maintain 30 FPS consistently.

FAQ

Q: What is the best resolution for this CPU/GPU combo in Fivem?

A: The data shows 1080p is the only resolution where the combo achieves playable frame rates. At 1080p Low, it averages 76 FPS, and at Medium, it averages 60 FPS. At 1440p, the best average is 50 FPS on Low, and at 4K, the best is 28 FPS on Low.

Q: Why does the CPU not help boost the 4K FPS?

A: The CPU has 12 cores and 24 threads with a high boost clock, but the GPU’s 4 GB memory and 2.984 TFLOPS throughput cannot render frames fast enough at 4K. The frame rate is limited by the GPU’s pixel output, not the CPU’s processing power, as evidenced by the consistent FPS drops with each resolution increase.

Q: How does the GPU compare to its nearest rivals?

A: The GTX 1650 has an average benchmark score of 7472, which is 1% behind the Intel Arc A310 (7550) and 0.3% ahead of the AMD Radeon HD 8850M (7447). It is also 0.4% ahead of the Intel UHD Graphics 750 (7441) and 0.6% ahead of the AMD Radeon R7 350 (7425).

Q: What is the performance gap between Low and Ultra settings at 1080p?

A: At 1080p, the Low preset averages 76 FPS while Ultra averages 37 FPS, a difference of 39 FPS. This shows that the GTX 1650’s 896 shading units are heavily taxed by the higher graphical settings, nearly halving the frame rate.

Q: Is this combo better or worse than using a less powerful CPU?

A: The combo ranks 2887 out of 3005 tested combinations, placing it in the bottom 4%. The CPU is in the 91st percentile of all CPUs, while the GPU is in the 40th percentile. This mismatch means a weaker CPU with a stronger GPU would likely rank higher, as the GPU is the limiting factor.

Q: Can the GPU handle Medium settings at 1440p?

A: At 1440p Medium, the average FPS is 40, with a minimum of 34 and a maximum of 45. This is playable but not smooth, and the minimum of 34 FPS suggests occasional dips below 60 FPS that could affect multiplayer responsiveness.

Hardware Specifications

AMD Ryzen 9 9900X3D

Cores / Threads 12 / 24
Base Clock 4400 MHz
Boost Clock 5500 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 9900X3D + NVIDIA GeForce GTX 1650 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 22.0
3840x2160 High 18.0
3840x2160 Ultra 14.0
2560x1440 Low 50.0
2560x1440 Medium 40.0
2560x1440 High 32.0
2560x1440 Ultra 25.0
1920x1080 Low 76.0
1920x1080 Medium 60.0
1920x1080 High 48.0
1920x1080 Ultra 37.0

Fivem with Ryzen 9 9900X3D + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with GTX 1650 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 9 9900X3D + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.