Fivem

Fivem

AVERAGE FPS
38
playable

This combination offers playable performance with an average of 38 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 18 22 28
1440p QHD 25 32 40 50
1080p Full HD 37 48 60 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 22
3840x2160 High 18
3840x2160 Ultra 14
2560x1440 Low 50
2560x1440 Medium 40
2560x1440 High 32
2560x1440 Ultra 25
1920x1080 Low 76
1920x1080 Medium 60
1920x1080 High 48
1920x1080 Ultra 37

Fivem with AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1650, In-Depth Analysis

# Fivem Performance Analysis: AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1650

This combination of a 16-core, 32-thread AMD Ryzen 9 5950X with the entry-level NVIDIA GeForce GTX 1650 produces a heavily GPU-limited experience in Fivem, where the processor's immense headroom is wasted at all tested resolutions. The measured FPS data shows that even at 1080p Low, the system only reaches 76 FPS, a figure that underscores the GTX 1650's 4 GB VRAM and modest compute capabilities as the primary constraint. The combo ranks 3562 out of 3707 tested combinations, placing it in the bottom 4% of all pairings, which reflects the stark mismatch between the CPU's 91st percentile standing and the GPU's 40th percentile placement.

Settings Recommendations

The measured FPS data points to a clear conclusion: Low settings at 1080p is the only viable configuration for a consistently playable experience, while Medium at 1080p offers the best balance of visual quality and frame rate for users willing to accept occasional dips. At 1920x1080, the Low preset delivers an average of 76 FPS, which is the highest measured result across any resolution and settings combination. Medium at the same resolution drops to 60 FPS average with a minimum of 51 FPS and maximum of 69 FPS, providing a 26% reduction in average frame rate compared to Low but still maintaining a playable baseline. High at 1080p falls to 48 FPS, and Ultra drops further to 37 FPS, indicating that the GTX 1650 simply lacks the fill rate and shading power to handle higher presets even at the lowest common resolution.

At 2560x1440, the situation deteriorates significantly. Low produces 50 FPS average, Medium drops to 40 FPS with a min of 34 and max of 45, High falls to 32 FPS, and Ultra bottoms out at 25 FPS. The 1440p results suggest that users should avoid this resolution entirely unless they stick strictly to Low, as even that preset delivers only 50 FPS, which is below the 60 FPS threshold many consider smooth for multiplayer. At 3840x2160, all settings produce unplayable results: Low yields 28 FPS, Medium 22 FPS with a min of 19 and max of 25, High 18 FPS, and Ultra 14 FPS. No 4K preset is recommended for any form of competitive or casual play, as the frame rates fall well below the minimum for acceptable responsiveness.

The data indicates that the GTX 1650's 4 GB VRAM is a limiting factor at higher settings, particularly at 1440p and 4K where texture memory demands exceed the available capacity. The recommendation is to prioritize frame rate over visual fidelity: 1080p Low for maximum smoothness, or 1080p Medium for a moderate visual upgrade at the cost of 16 FPS on average. Users with 144Hz displays should note that even the best case of 76 FPS at 1080p Low does not fully utilize such refresh rates, and the minimum FPS of 51 at 1080p Medium indicates potential stutter in busy multiplayer scenarios.

How This Combo Ranks

The combination ranks 3562 out of 3707 tested combos in Fivem, placing it in the bottom 4.1% of all configurations. This low ranking is primarily attributable to the GPU, which sits at the 40th percentile among all GPUs with an average benchmark score of 7472. The CPU, by contrast, ranks at the 91st percentile with an average benchmark score of 51947, demonstrating that the processor is capable of far more than the graphics card can deliver. The delta between these two components' percentile standings—51 percentage points—quantifies the imbalance: the system is bottlenecked by the GPU in nearly every scenario.

Comparing the CPU to its nearest rivals shows that the Ryzen 9 5950X is competitive with modern processors despite its 2020 release date. It trails the Intel Core Ultra 5 235HX by 0.2% in average score (52073 vs 51947), is 0.3% behind the AMD EPYC 8124P (52121), and 0.7% behind the Intel Core i7-14700 (52301). It leads the Intel Core i9-13900F by 0.4% (51730). These margins are negligible in real-world terms, confirming that the CPU is not the limiting factor in this pairing. The GPU, however, shows a different story: it is 1% behind the Intel Arc A310 (7550) and 0.3% ahead of the AMD Radeon HD 8850M (7447), with similarly close margins to the Intel UHD Graphics 750 (7441) and AMD Radeon R7 350 (7425). These rival comparisons place the GTX 1650 among integrated and low-end discrete solutions, which aligns with the measured FPS results showing sub-60 performance at 1440p and above.

The rank of 3562 out of 3707 suggests that this combo is at the lower end of what users are actually pairing together, likely reflecting the historical availability of the GTX 1650 as a budget option rather than a deliberate match for a flagship-class CPU. The data implies that upgrading the GPU would yield dramatic improvements, as the CPU's headroom is substantial enough to support far more powerful graphics cards without becoming a bottleneck.

GPU Role

The NVIDIA GeForce GTX 1650 is built on the Turing architecture with a TU117 chip manufactured on a 12 nm process at TSMC. It features 896 shading units, 56 texture mapping units, and 32 raster output pipelines, with a base clock of 1485 MHz and a boost clock of 1665 MHz. The memory configuration consists of 4 GB of GDDR5 on a 128-bit bus, providing 128.1 GB/s of bandwidth at an effective speed of 8 Gbps. These specifications place the GPU at the 40th percentile overall, with an average benchmark score of 7472.

In Fivem, the GTX 1650's limitations are evident across the entire resolution range. The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are insufficient for high-resolution rendering, as demonstrated by the steep FPS drops when moving from 1080p to 1440p and 4K. The FP32 compute of 2.984 TFLOPS is modest by modern standards, and the 4 GB VRAM capacity is particularly problematic for a game like Fivem, which often runs custom assets and mods that increase memory pressure. The measured data shows that at 1080p, the difference between Low and Ultra is 39 FPS (76 vs 37), indicating that the GPU's shading and memory subsystems are overwhelmed by higher-quality settings.

The GPU's nearest rivals include the Intel Arc A310, which scores 7550 (1% higher), and the AMD Radeon HD 8850M at 7447 (0.3% lower). These comparisons underscore the GTX 1650's position as an entry-level part, despite its Turing architecture and 12 nm process node. The 75 W TDP and lack of power connectors make it a low-power solution, but this comes at the cost of performance headroom. The measured FPS data confirms that the GPU is the primary bottleneck in this pairing, as evidenced by the fact that even at 1080p Low, the system cannot exceed 76 FPS despite the CPU's capability to drive much higher frame rates.

Measured FPS Breakdown

At 1920x1080, the resolution provides the most usable results. Low settings achieve an average of 76 FPS, which is the only configuration in the entire dataset to exceed 60 FPS. Medium delivers 60 FPS average with a minimum of 51 FPS and maximum of 69 FPS, showing that the frame rate is stable enough for casual play but will experience dips in demanding scenes. High drops to 48 FPS, and Ultra falls to 37 FPS, both of which are below the 60 FPS threshold that most players consider acceptable for a multiplayer experience. The progression from Low to Ultra at 1080p shows a 51% reduction in average FPS (76 to 37), which is a substantial penalty for visual upgrades that may be marginal at this resolution.

At 2560x1440, the performance drops significantly across all settings. Low produces 50 FPS average, a 34% reduction from the 1080p Low result. Medium yields 40 FPS with a minimum of 34 FPS and maximum of 45 FPS, indicating that the frame rate is borderline playable but will struggle in populated areas. High falls to 32 FPS, and Ultra drops to 25 FPS, both of which are below the minimum for acceptable multiplayer performance. The 1440p results demonstrate that the GTX 1650's 128.1 GB/s memory bandwidth is insufficient to handle the increased pixel count, as the GPU must process 78% more pixels than at 1080p (3,686,400 vs 2,073,600).

At 3840x2160, the results are uniformly unplayable. Low achieves 28 FPS, Medium 22 FPS with a minimum of 19 FPS and maximum of 25 FPS, High 18 FPS, and Ultra 14 FPS. The 4K resolution requires 8,294,400 pixels per frame, which is four times the 1080p count, and the GTX 1650's 4 GB VRAM and limited compute are wholly inadequate for this workload. The data shows that even at Low settings, the frame rate drops below 30 FPS, which is the minimum threshold for playability in most games. The 14 FPS Ultra result is effectively a slideshow and should be avoided entirely.

Resolution Scaling

The measured FPS data reveals a clear pattern of GPU-limited scaling as resolution increases. From 1080p Low to 1440p Low, the average FPS drops from 76 to 50, a 34% reduction. From 1080p Low to 4K Low, the average FPS drops from 76 to 28, a 63% reduction. These scaling factors are consistent with a GPU that is saturated at the lowest resolution and cannot maintain performance as pixel count increases. The CPU, with its 16 cores and 32 threads, is not the limiting factor at any resolution, as evidenced by the fact that even at 4K, the frame rates are below 30 FPS across all settings.

The scaling from Medium at 1080p (60 FPS) to Medium at 1440p (40 FPS) shows a 33% reduction, while Medium at 4K (22 FPS) represents a 63% reduction from 1080p. This pattern holds across all settings: the percentage drop from 1080p to 1440p is consistently around 33-35%, while the drop from 1080p to 4K is consistently around 60-65%. This uniformity indicates that the GPU is the sole bottleneck, as a CPU-limited system would show less severe scaling at higher resolutions where the GPU becomes more heavily loaded.

The data suggests that the GTX 1650's 128.1 GB/s memory bandwidth is the primary constraint at higher resolutions. The 4 GB VRAM capacity is also a factor, as higher resolutions require more memory for frame buffers and textures, potentially causing the GPU to spill to system memory over the PCIe 3.0 x16 interface. The measured FPS at 4K Ultra (14 FPS) is particularly telling, as it represents a 63% reduction from 1080p Ultra (37 FPS), which is close to the theoretical 75% reduction expected from a 4x pixel increase if the GPU were fully bandwidth-bound. The actual results are slightly better than this worst-case scenario, indicating that some efficiency gains occur at lower settings where memory pressure is reduced.

CPU Role

The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture, codenamed Vermeer, manufactured on a 7 nm process at TSMC. It features a base clock of 3.40 GHz and a boost clock of 4.90 GHz, with 64 MB of L3 cache and 8,300 million transistors across a dual-chiplet design with a die size of 2x 74 mm². The CPU supports DDR4 memory in a dual-channel configuration with 51.2 GB/s bandwidth and PCIe Gen 4 with 20 lanes. Its benchmark scores are impressive: Cinebench R23 multi-core reaches 26017, single-core 1614, and Geekbench multi-core 15233 with single-core 2083. The Passmark multi-thread score of 45424 and single-thread score of 3470 further confirm its high performance.

In the context of Fivem, the CPU's role is largely irrelevant to the measured FPS, as the GTX 1650 is the bottleneck in every scenario. The 3dmark scores show strong scaling from 2 threads (1856) to 16 threads (10810) and max threads (11597), indicating that the processor can handle heavily threaded workloads with ease. The single-thread score of 944 in 3dmark and 1614 in Cinebench R23 demonstrate that even lightly threaded tasks, which are common in multiplayer games with many connected players, are handled efficiently. However, the measured FPS data shows that the GPU prevents the CPU from ever being fully utilized, as even at 1080p Low, the system only achieves 76 FPS, which is far below what the CPU could support.

The CPU's nearest rivals include the Intel Core Ultra 5 235HX (52073, 0.2% higher), AMD EPYC 8124P (52121, 0.3% higher), Intel Core i9-13900F (51730, 0.4% lower), and Intel Core i7-14700 (52301, 0.7% higher). These comparisons show that the 5950X is still competitive with much newer processors, and its 91st percentile ranking among all CPUs confirms that it is not the limiting factor in this system. The Passmark data compression score of 624347 and encryption score of 39593 further illustrate the CPU's capability, but these strengths have no bearing on Fivem performance when the GPU is this constrained.

The conclusion from the CPU data is that users with this combo should consider a GPU upgrade to unlock the processor's potential. The 5950X's 16 cores and 32 threads provide ample headroom for even the most demanding graphics cards, and the measured FPS in Fivem would improve dramatically with a more capable GPU, as the CPU can easily handle frame rates well above the 76 FPS ceiling imposed by the GTX 1650 at 1080p Low. The data unequivocally shows that the CPU is not a performance limiter in this configuration, and any FPS improvements must come from the graphics side of the equation.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1650 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 22.0
3840x2160 High 18.0
3840x2160 Ultra 14.0
2560x1440 Low 50.0
2560x1440 Medium 40.0
2560x1440 High 32.0
2560x1440 Ultra 25.0
1920x1080 Low 76.0
1920x1080 Medium 60.0
1920x1080 High 48.0
1920x1080 Ultra 37.0

Fivem with Ryzen 9 5950X + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with GTX 1650 + Other CPUs

See how Fivem performs with the same GPU but different processors.

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