Control
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 18 | 20 | 29 |
| 1440p QHD | 23 | 27 | 30 | 43 |
| 1080p Full HD | 31 | 36 | 40 | 56 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 9 9900X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 9 9900X3D paired with the NVIDIA GeForce GTX 1650 is a severely imbalanced configuration for Control, where the GPU is the definitive bottleneck. Benchmark results show this combo ranks 2789th out of 2888 tested combinations, placing it in the bottom 3.4% of all tested systems. The data indicates that the GTX 1650 cannot deliver playable frame rates at most settings, while the 9900X3D's immense processing power remains largely unused.
Settings Recommendations
The measured frame rate data makes the optimal settings choice clear: Low at 1920x1080 is the only viable preset for this combination. At this setting, the system achieves an average of 56 FPS, which is the only measured configuration that crosses the 60 FPS threshold territory for smooth gameplay. All other settings at 1080p fail to reach playable levels, with Medium at 40 FPS, High at 36 FPS, and Ultra at 31 FPS. The drop from Low to Medium costs 16 FPS (a 28.6% reduction), which is an unacceptable trade-off for the modest visual improvement.
At 2560x1440, the situation worsens dramatically. Low settings produce 43 FPS average, but Medium drops to 30 FPS, High to 27 FPS, and Ultra to 23 FPS. None of these 1440p configurations provide a consistently smooth experience, and the data suggests that 1440p should be avoided entirely. At 3840x2160, the results are borderline unplayable across all settings: Low averages 29 FPS, Medium 20 FPS, High 18 FPS, and Ultra 16 FPS. The 4K data confirms that this resolution is not feasible for this GPU.
For players who insist on higher visual fidelity, Medium at 1080p is the only reasonable alternative, offering 40 FPS average with a minimum of 34 FPS and maximum of 46 FPS. However, the benchmark data strongly favors Low at 1080p as the best experience, as it provides the largest performance headroom. The scaling pattern across presets shows that each step up from Low reduces performance by roughly 10-16 FPS at 1080p, making Low the clear recommendation for maintaining frame rate stability.
CPU Role
The AMD Ryzen 9 9900X3D brings exceptional processing capabilities to this pairing, but Control's performance is not CPU-limited in any measured scenario. The processor features 12 cores and 24 threads with a base clock of 4.40 GHz and boost clock of 5.50 GHz, built on the Zen 5 architecture with a 128 MB L3 cache. Its benchmark scores are impressive: Cinebench R23 multicore reaches 47737, single-core 6739, and Geekbench multicore scores 22884. The CPU ranks in the 91st percentile of all processors, with an average benchmark score of 54762.
The nearest rivals show just how close the 9900X3D is to the top of the CPU hierarchy. The Intel Core Ultra 5 245KF scores 55093, a mere 0.6% higher, while the Core Ultra 5 245K scores 54053 (1.3% lower), and the Intel Xeon 6505P scores 53701 (2% lower). This CPU is clearly capable of handling any modern game's CPU demands, including Control's physics and AI calculations. However, the measured FPS data shows no scenario where the CPU becomes the limiting factor, as even the most GPU-light settings (Low at 1080p) only reach 56 FPS, which is far below what this CPU could theoretically support.
The 9900X3D's 3DMark scores further illustrate its strength: 13795 in max threads, 12490 in 16 threads, and 9002 in 8 threads. Passmark multithread testing yields 56154, with single-thread at 4646. The processor's DDR5 memory support with dual-channel configuration and 89.6 GB/s bandwidth provides ample data throughput for gaming workloads. In Control specifically, the CPU's role is to feed frames to the GPU, but the GTX 1650 simply cannot consume frames fast enough to utilize this processor's capabilities. The result is a configuration where the CPU sits mostly idle while the GPU struggles to maintain even modest frame rates.
GPU Role
The NVIDIA GeForce GTX 1650 is the performance ceiling for this entire configuration. This GPU features 4 GB of GDDR5 memory on a 128-bit bus with 128.1 GB/s bandwidth, base clock of 1485 MHz and boost clock of 1665 MHz. It uses the Turing architecture (TU117 chip) on a 12 nm process from TSMC. The GPU's compute capabilities are limited: 896 shading units, 56 texture mapping units, and 32 ROPs, delivering 2.984 TFLOPS of FP32 performance. The 4 GB VRAM is a significant constraint for Control, which requires substantial texture memory even at moderate settings.
The GTX 1650 ranks in the 40th percentile of all GPUs with an average benchmark score of 7472. Its nearest rivals demonstrate its mid-to-low tier positioning: the AMD Radeon HD 8850M scores 7447 (0.3% lower), Intel UHD Graphics 750 scores 7441 (0.4% lower), and AMD Radeon R7 350 scores 7425 (0.6% lower). The Intel Arc A310 scores 7550, which is 1% higher. This GPU's DirectX 12 benchmark score of 35 (Passmark) and 3DMark Steel Nomad DX12 score of 305 indicate weak modern API performance. Geekbench OpenCL and Vulkan scores of 29629 and 33042 respectively confirm the GPU's limited compute throughput.
The measured frame rates show the GTX 1650's VRAM and bandwidth constraints directly impact Control's performance. At 1080p Low, the GPU manages 56 FPS average, but the 4 GB VRAM buffer is likely saturated at Medium (40 FPS) and beyond. The 128.1 GB/s bandwidth becomes a bottleneck at higher resolutions, explaining why 1440p and 4K performance collapses. The GPU's power requirements are modest (75W TDP, no power connectors, 250W suggested PSU), but its 12 nm process and Turing architecture without ray tracing cores or tensor cores limit its ability to handle Control's modern rendering features.
How This Combo Ranks
This pairing ranks 2789th out of 2888 tested combinations in Control, placing it in the bottom 3.4% of all tested systems. This ranking is unsurprising given the massive performance disparity between the CPU and GPU components. The CPU ranks in the 91st percentile of all processors, while the GPU ranks in only the 40th percentile of all GPUs. This creates a bottleneck so severe that the system's overall performance is dictated almost entirely by the GTX 1650's capabilities.
The ranking reflects that most other tested combinations feature more balanced CPU-GPU pairings. A system with a top-tier CPU like the 9900X3D typically pairs with a GPU that can match its performance class, but the GTX 1650 was designed for budget 1080p gaming in 2019. The measured FPS data confirms that even at the lowest settings and resolution, this combo only achieves 56 FPS average, which is below what many modern games target for optimal playability. The combo's ranking would likely improve with a more capable GPU, but as configured, it represents one of the most unbalanced pairings in the entire benchmark database.
The data shows that the 9900X3D's performance potential is completely wasted in this configuration. The CPU's Cinebench R23 multicore score of 47737 and Passmark multithread score of 56154 indicate it could support frame rates well beyond 150 FPS in most games, but the GTX 1650's maximum measured output is 56 FPS. This 2789th ranking serves as a clear example of how component selection must be balanced for gaming performance, and how a high-end CPU cannot compensate for an entry-level GPU.
Resolution Scaling
The resolution scaling pattern in Control reveals a classic GPU-bound scenario. Moving from 1080p to 1440p at Low settings reduces average FPS from 56 to 43, a 23.2% drop. From 1440p to 4K at Low, the average drops further from 43 to 29 FPS, another 32.6% reduction. The cumulative drop from 1080p Low to 4K Low is 48.2%, showing that resolution has a massive impact on this GPU's performance.
At Medium settings, the scaling is even more pronounced: 1080p averages 40 FPS, 1440p drops to 30 FPS (25% decrease), and 4K falls to 20 FPS (33.3% decrease from 1440p). The total drop from 1080p Medium to 4K Medium is 50%. High settings show a similar pattern: 36 FPS at 1080p, 27 FPS at 1440p (25% decrease), and 18 FPS at 4K (33.3% decrease). Ultra settings follow suit: 31 FPS at 1080p, 23 FPS at 1440p (25.8% decrease), and 16 FPS at 4K (30.4% decrease).
This scaling behavior indicates that the GTX 1650's memory bandwidth and pixel fill rate are the primary constraints. The GPU's 128.1 GB/s bandwidth and 53.28 GPixel/s pixel rate are simply insufficient for higher resolutions. The consistent 25-33% performance drops at each resolution step confirm that the GPU is the limiting component, as a CPU-bound scenario would show much smaller resolution-based FPS differences. The 4 GB VRAM likely also contributes to the steep decline at 4K, where texture memory requirements exceed available capacity, forcing the GPU to use slower fallback methods. The data unequivocally shows that 1080p is the only reasonable resolution for this configuration, and even then, only Low settings approach acceptable performance.
FAQ
Q: What is the best settings preset for this CPU-GPU combo in Control?
A: Low settings at 1920x1080, which produces an average of 56 FPS. This is the only measured configuration that provides adequate performance. Medium at 1080p drops to 40 FPS, and Ultra at 1080p averages only 31 FPS.
Q: Can this system run Control at 1440p or 4K?
A: No. At 1440p, even Low settings only achieve 43 FPS average, with Medium at 30 FPS. At 4K, Low settings drop to 29 FPS and Ultra to 16 FPS. These frame rates are well below playable thresholds for a game like Control.
Q: Is the CPU or GPU the bottleneck in this configuration?
A: The GPU is the definitive bottleneck. The CPU ranks in the 91st percentile of all processors with a Cinebench R23 multicore score of 47737, while the GPU ranks in only the 40th percentile with an average benchmark score of 7472. The resolution scaling data confirms GPU limitation.
Q: How does this combo rank compared to other tested systems?
A: This combo ranks 2789th out of 2888 tested combinations, placing it in the bottom 3.4% of all systems tested in Control. This is due to the massive imbalance between the high-end CPU and entry-level GPU.
Q: Why does performance drop so significantly from 1080p to 4K?
A: The GTX 1650's 128.1 GB/s memory bandwidth and 53.28 GPixel/s pixel rate cannot handle higher resolutions. The GPU also has only 4 GB of GDDR5 VRAM, which is insufficient for Control's texture requirements at 1440p and 4K. FPS drops by roughly 25-33% at each resolution step.
Q: Does the Ryzen 9 9900X3D's 128 MB L3 cache help gaming performance here?
A: No, the CPU's large cache and 12-core/24-thread configuration provide no benefit in this scenario because the GTX 1650 cannot process frames fast enough to utilize the CPU's capabilities. The CPU's performance potential is entirely wasted with this GPU.
Hardware Specifications
AMD Ryzen 9 9900X3D
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9900X3D + NVIDIA GeForce GTX 1650 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 20.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 43.0 |
| 2560x1440 | Medium | 30.0 |
| 2560x1440 | High | 27.0 |
| 2560x1440 | Ultra | 23.0 |
| 1920x1080 | Low | 56.0 |
| 1920x1080 | Medium | 40.0 |
| 1920x1080 | High | 36.0 |
| 1920x1080 | Ultra | 31.0 |
Control with Ryzen 9 9900X3D + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with GTX 1650 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 9 9900X3D + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.