Fivem
This combination offers playable performance with an average of 38 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 22 | 28 |
| 1440p QHD | 25 | 32 | 40 | 50 |
| 1080p Full HD | 37 | 48 | 60 | 76 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 7 9850X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 7 9850X3D paired with the NVIDIA GeForce GTX 1650 is a study in contrast within the Fivem environment. The data shows a processor that sits at the 92nd percentile among all CPUs, capable of immense throughput, paired with a graphics card that rests at the 40th percentile among all GPUs. This combination produces a specific bottleneck profile where the GTX 1650's 4 GB of VRAM and modest compute power define the experience, regardless of the CPU's capabilities. The measured frames per second data illustrates exactly where this pairing excels and where it falls short.
Settings Recommendations
The benchmark results indicate that the most balanced experience for this combo is found at the Medium preset, specifically at 1920x1080. This setting achieves an average of 60 FPS, which is a solid target for a multiplayer title. The data shows a minimum of 51 FPS and a maximum of 69 FPS, indicating a playable and relatively stable frame rate without the severe dips that can plague lower-end configurations. This is the only resolution and settings combination in the full dataset that hits the 60 FPS average mark, making it the clear choice for a fluid experience.
Pushing to the Low preset at 1920x1080 yields a higher average of 76 FPS. While this offers a more significant frame rate buffer, it comes at the cost of visual fidelity, which can be a disadvantage in a game like Fivem where visibility of other players and the environment is crucial. The jump from Low to Medium only costs 16 FPS on average (from 76 to 60), but the visual improvement is typically substantial, making Medium the superior trade-off for most players.
At 2560x1440, the Medium preset produces an average of 40 FPS, which is on the edge of playability for many. The minimum of 34 FPS may cause noticeable stuttering in busy multiplayer scenarios. The Low preset at this resolution is more viable, with an average of 50 FPS, but it will look noticeably sparse. For the smoothest experience at this resolution, Low is recommended, but the 1080p Medium setting provides a better overall balance of speed and quality.
The Ultra presets are largely impractical for this GPU. At 1920x1080 Ultra, the average FPS drops to 37, which is below the threshold for a smooth competitive experience. At 2560x1440 Ultra, it falls to 25 FPS, and at 3840x2160 Ultra, it plummets to 14 FPS. These settings are not recommended for this pairing, as the frame rate takes a severe hit for marginal visual gains that the GTX 1650 cannot adequately render. The High preset is a middle ground, but it underperforms Medium by a significant margin (48 vs. 60 FPS at 1080p) while not offering enough visual improvement to justify the performance loss.
The data strongly suggests that 1920x1080 with Medium settings is the "sweet spot" for the AMD Ryzen 7 9850X3D + NVIDIA GeForce GTX 1650 combination in Fivem. It is the only configuration that delivers a 60 FPS average, which is the minimum standard for a responsive multiplayer experience.
GPU Role
The NVIDIA GeForce GTX 1650 is the primary limiting factor in this data set. Its graphics card percentile of 40 indicates it is outclassed by the majority of GPUs in the benchmark database. The measured FPS scales directly with the workload imposed by the resolution and settings, confirming that the GPU is the bottleneck. The 4 GB of GDDR5 memory on a 128-bit bus with 128.1 GB/s of bandwidth is a modest allocation, and the data suggests it is insufficient for higher resolutions. At 3840x2160, even the Low preset only manages an average of 28 FPS, while the Medium preset drops to 22 FPS. This harsh scaling indicates that the GPU is running out of memory bandwidth and raw compute at 4K.
The card's clocks are listed with a base of 1485 MHz and a boost of 1665 MHz. The data implies that this boost clock is not enough to compensate for the lack of raw resources. The FP32 performance of 2.984 TFLOPS is a baseline figure that is simply insufficient for the pixel and shader workload of Fivem at higher resolutions. The GPU's benchmark scores reflect this; for instance, the 3dmark Steel Nomad DX12 score of 305 is a very low figure, which correlates with the sub-30 FPS averages seen in the 4K data rows. The DirectX 11 score of 58 and DirectX 12 score of 35 in the Passmark tests further reinforce the GPU's limited capacity to handle modern graphics APIs under load.
The data shows a clear pattern: the GTX 1650 is a 1080p-oriented card. At 1920x1080, it can achieve a playable 60 FPS at Medium settings, but any attempt to push higher resolutions or quality presets results in a disproportionate drop in frame rate. This is not a case of a driver issue or a CPU limitation; it is the physical limit of the 12 nm TU117 chip with 896 shading units. In this context, the GPU's role is to cap the system's performance, preventing the powerful Ryzen CPU from ever being fully utilized in Fivem.
How This Combo Ranks
The combination rank of 2887 out of 3005 tested combos places this pairing in the bottom 4% of all configurations in the database for Fivem. This is a direct consequence of the GPU's low performance percentile (40th) pulling down the CPU's high percentile (92nd). This rank is not a measure of the CPU's capability but rather a reflection of the severe imbalance in this specific pairing. The data indicates that the GPU is so weak that it negates the advantages of the high-end processor.
This low rank means that almost every other combination of CPU and GPU tested for Fivem will deliver a better experience. The benchmark results show that the CPU alone is a top-tier performer, with an average benchmark score of 58386, placing it near the Intel Core i9-14900 and the Intel Xeon w5-2545. However, when paired with the GTX 1650, the system's overall performance in Fivem is anchored to the GPU's capabilities. The combo's rank is a stark warning that the GTX 1650 is a severe bottleneck that prevents the Ryzen 7 9850X3D from demonstrating its value in this game.
The data suggests that this combination is poorly matched. The CPU can process game logic and physics far faster than the GPU can render frames. This results in the GPU being maxed out while the CPU remains idle, waiting for the next frame to be prepared. The 2887th rank out of 3005 is a data-driven confirmation that this pairing is not optimized for Fivem and that the user would see a significant improvement in performance by upgrading the GPU to a more capable model.
Measured FPS Breakdown
The measured FPS data provides a clear picture of the performance scaling. At 1920x1080, the results are as follows: Low preset averages 76 FPS, Medium averages 60 FPS (with a min of 51 and max of 69), High averages 48 FPS, and Ultra averages 37 FPS. This shows a linear degradation in performance as quality increases, with a 50% drop in average FPS from Low to Ultra (76 to 37). The Medium preset's minimum of 51 FPS is the most stable low-point in this resolution, suggesting it is the safest choice for maintaining a consistent frame rate.
Moving up to 2560x1440, the performance drops significantly. The Low preset averages 50 FPS, which is a 34% decrease from the 1080p Low setting. The Medium preset averages 40 FPS, with a minimum of 34 FPS. This minimum is concerning for a multiplayer game, as dips below 40 FPS can feel sluggish. The High preset drops to an average of 32 FPS, and Ultra falls to 25 FPS. The scaling from 1080p to 1440p shows that the GTX 1650's memory bandwidth is a critical constraint, as the increase in pixel count severely impacts performance.
At 3840x2160, the results are largely unplayable. The Low preset manages an average of 28 FPS, which is below the threshold for smooth gameplay. The Medium preset averages 22 FPS, with a minimum of 19 FPS and a maximum of 25 FPS, showing that even the most conservative settings cannot provide a stable experience. The High preset drops to 18 FPS, and Ultra is at 14 FPS. The data shows that the GTX 1650 is not designed for 4K gaming, and the 4 GB VRAM is likely exhausted, causing severe performance penalties.
The data pattern is consistent: for every resolution, the difference between Low and Medium is smaller than the difference between Medium and High, and the drop to Ultra is the most severe. For example, at 1080p, the drop from Low to Medium is 16 FPS, from Medium to High is 12 FPS, and from High to Ultra is 11 FPS. This suggests that the Medium preset is the point of diminishing returns, where the visual quality increase is not worth the significant FPS loss.
FAQ
Q: What is the best resolution for this CPU and GPU combo in Fivem?
A: The data shows that 1920x1080 is the only resolution where an average of 60 FPS is achieved (at Medium settings). At 2560x1440, the best average is 50 FPS (Low), and at 3840x2160, the best average is 28 FPS (Low). Therefore, 1920x1080 is the only resolution that provides a consistently playable experience.
Q: Is the AMD Ryzen 7 9850X3D being held back by the GTX 1650?
A: Yes. The CPU has an average benchmark score of 58386 and ranks in the 92nd percentile, while the GPU ranks in the 40th percentile. The measured FPS data shows that performance scales with settings and resolution, which is a classic sign of a GPU bottleneck, meaning the CPU is not the limiting factor in this game.
Q: Can this system handle Ultra settings at 1080p?
A: The data indicates that at 1920x1080 with Ultra settings, the average FPS is 37. This is below the 60 FPS target for smooth multiplayer gameplay and is not recommended for a competitive experience. The Medium preset is the highest setting that achieves a 60 FPS average.
Q: How does the GTX 1650 compare to its nearest rivals in the database?
A: The GTX 1650 has an average benchmark score of 7472. Its nearest rival is the Intel Arc A310 with a score of 7550, which is 1% higher. The AMD Radeon R7 350 is 0.6% slower with a score of 7425. These deltas are small, indicating that the GTX 1650's performance is closely matched with these other low-end GPUs.
Q: Why does the FPS drop so significantly from 1080p to 1440p?
A: The data shows a substantial decrease in average FPS across all settings when moving from 1920x1080 to 2560x1440. For example, at Medium settings, the average drops from 60 FPS to 40 FPS, a 33% reduction. This is likely due to the GTX 1650's 4 GB memory size and 128.1 GB/s bandwidth being insufficient for the increased pixel workload at 1440p.
Q: Is the Ryzen 7 9850X3D a good match for the GTX 1650 for Fivem?
A: The combo rank of 2887 out of 3005 suggests it is a poor match. The CPU's high performance is wasted because the GPU cannot keep up. While the CPU is in the 92nd percentile, the GPU is in the 40th, creating a severe imbalance that limits the system's overall performance in this game.
CPU Role
The AMD Ryzen 7 9850X3D is the dominant component in this pairing, but its role is largely theoretical in Fivem due to the GPU bottleneck. The CPU's architecture is Zen 5 (Granite Ridge) on a 4 nm process, with 8 cores and 16 threads. Its base clock is 4.70 GHz, and it boosts to 5.60 GHz. The data shows it has a large 96 MB of shared L3 cache, which is designed to improve gaming performance. However, in this configuration, the measured FPS does not reflect this capability, as the GPU is unable to render frames fast enough to utilize the CPU's processing power.
The CPU's benchmark scores are impressive, with a Cinebench R23 multi-core score of 22807 and a single-core score of 2228. Its Passmark single-thread score of 4704 places it in the top tier of processors. The data indicates that its nearest rivals are the Intel Core i9-14900 and the AMD Ryzen AI 9 HX 470, with the Ryzen 7 9850X3D having an average score that is 0.5% higher than the i9-14900 and 0.7% lower than the AI 9 HX 470. This confirms that the CPU is a high-end part that can handle any game logic or physics calculations Fivem can throw at it.
In the context of Fivem, a multiplayer mod that is often CPU-intensive in busy areas, the Ryzen 7 9850X3D should theoretically provide a significant advantage. The 8 cores and 16 threads are more than sufficient for the game's server-side and client-side simulation. However, the measured FPS data shows that at even 1080p Low settings, the frame rate is capped by the GPU. The CPU's role is therefore to ensure that there are no frame drops caused by processor limitations; it is not the source of the performance issues. The data shows that the CPU is a future-proofing measure, but in this specific build, its potential is entirely untapped.
Hardware Specifications
AMD Ryzen 7 9850X3D
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9850X3D + NVIDIA GeForce GTX 1650 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 22.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 50.0 |
| 2560x1440 | Medium | 40.0 |
| 2560x1440 | High | 32.0 |
| 2560x1440 | Ultra | 25.0 |
| 1920x1080 | Low | 76.0 |
| 1920x1080 | Medium | 60.0 |
| 1920x1080 | High | 48.0 |
| 1920x1080 | Ultra | 37.0 |
Fivem with Ryzen 7 9850X3D + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with GTX 1650 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 7 9850X3D + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.