Fivem

Fivem

AVERAGE FPS
37
playable

This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 17 22 26
1440p QHD 25 31 40 48
1080p Full HD 38 48 60 75

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 22
3840x2160 High 17
3840x2160 Ultra 13
2560x1440 Low 48
2560x1440 Medium 40
2560x1440 High 31
2560x1440 Ultra 25
1920x1080 Low 75
1920x1080 Medium 60
1920x1080 High 48
1920x1080 Ultra 38

Fivem with Intel Core i5-14600KF + NVIDIA GeForce GTX 1650, In-Depth Analysis

The Intel Core i5-14600KF paired with the NVIDIA GeForce GTX 1650 produces a heavily GPU-bound experience in Fivem. Across all tested resolutions and settings, the frame rates are consistently low, with the graphics card acting as the primary bottleneck. The CPU’s substantial processing power, evidenced by its strong synthetic benchmarks, has little room to contribute when the GPU is unable to push frames beyond modest levels. The data indicates that this combination is only suitable for the lowest graphical demands at 1080p, and it struggles significantly at higher resolutions.

Resolution Scaling

The performance drop from 1080p to 4K is dramatic and reveals a clear dependency on the GPU. At 1080p with Low settings, the combo achieves an average of 74.6 FPS. Moving to 1440p, that figure falls to 48.3 FPS, a reduction of 26.3 FPS. At 4K, the average plummets to 25.7 FPS, which is less than half the 1080p performance. This scaling pattern is typical of a system where the GPU’s rendering capabilities are saturated, leaving the CPU idle and unable to compensate for the increased pixel workload.

The trend is consistent across all settings. For High settings, the average FPS drops from 47.8 at 1080p to 30.7 at 1440p, and finally to 16.9 at 4K. The Ultra preset shows a similar trajectory, starting at 38.1 FPS at 1080p, falling to 25.2 FPS at 1440p, and collapsing to 13.3 FPS at 4K. The proportional drop between 1440p and 4K is larger than between 1080p and 1440p, indicating that the GPU’s fill-rate and memory bandwidth are being exhausted at the higher resolution.

This behavior suggests that the limiting component is unequivocally the GTX 1650. The i5-14600KF, with its 14 cores and 20 threads, is more than capable of handling the game’s simulation and networking logic. The measured FPS deltas are almost entirely attributable to the GPU’s pixel processing throughput. The GTX 1650’s 4 GB of GDDR5 memory and 128-bit bus width are insufficient for the demands of 4K rendering in this title, leading to the sub-20 FPS results observed.

FAQ

Q: What is the best resolution and settings combination for this hardware in Fivem?

A: The only configuration that delivers a playable average frame rate is 1920x1080 with Low settings, which yields an average of 74.6 FPS. The next closest is 1080p Medium at 60.3 FPS. All other combinations fall below the 60 FPS threshold.

Q: How does the GPU handle 4K resolution in this game?

A: The GeForce GTX 1650 is not capable of providing a smooth experience at 3840x2160. The highest average FPS at this resolution is 25.7 FPS with Low settings, and the lowest is 13.3 FPS with Ultra settings. These results indicate a severe performance bottleneck.

Q: Is the Intel Core i5-14600KF the cause of the low frame rates?

A: No. The CPU’s synthetic benchmark scores, including a Cinebench R23 multi-core score of 32889 and a single-core score of 4643, are very strong. The FPS scaling pattern, which is heavily dependent on resolution, points to the GPU as the limiting factor.

Q: What is the performance difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the average FPS drops from 48.3 on Low settings to 25.2 on Ultra settings. This represents a 23.1 FPS penalty for maxing out the graphical options, highlighting the GPU’s limited headroom.

Q: How does this combo rank against other tested configurations in Fivem?

A: The combo rank is 1746 out of 1792 tested combinations. This places it in the bottom 3% of all tested systems, indicating that it is one of the weaker configurations for this specific game.

Q: What is the performance difference between 1080p Medium and 4K Medium?

A: The average FPS drops from 60.3 at 1920x1080 to 21.7 at 3840x2160. This is a dramatic 38.6 FPS reduction, further emphasizing the GPU’s inability to handle higher pixel counts.

How This Combo Ranks

The benchmark data places this CPU and GPU pairing at rank 1746 out of 1792 tested combos in Fivem. This ranking is exceptionally low, putting it in the bottom percentile of all systems tested. The data suggests that while the CPU is a high-performer, the GPU’s limitations are so severe that the overall combination is almost entirely ineffective for this game.

The i5-14600KF itself is a powerful processor, ranking in the 93rd percentile for all CPUs and outperforming its nearest rival, the Intel Core i5-14600K, by 0.4% in average benchmark score. However, the GTX 1650 is a much weaker component, sitting in the 43rd percentile for all GPUs. Its average benchmark score of 8713 is just 0.5% higher than the NVIDIA Quadro P2200 and 0.4% lower than the AMD Radeon 550X.

This massive disparity in component tier is the root cause of the poor combo rank. The system is severely imbalanced, with a high-end CPU starved of work by an entry-level GPU. The measured FPS results confirm this, as even at 1080p Low, the system cannot achieve a high frame rate that would be expected from the CPU alone. The data indicates that this combination is fundamentally mismatched for Fivem, and the resulting rank reflects the GPU’s inability to translate CPU potential into on-screen performance.

Measured FPS Breakdown

At 1920x1080, the combination shows its best results. The Low preset delivers an average of 74.6 FPS, which is the only configuration to exceed 70 FPS. The Medium preset follows with 60.3 FPS, while High drops to 47.8 FPS. The Ultra preset is the most demanding, yielding an average of 38.1 FPS. The difference between Low and Ultra at this resolution is 36.5 FPS.

At 2560x1440, performance degrades noticeably. The Low preset averages 48.3 FPS, which is a 26.3 FPS drop from its 1080p counterpart. Medium averages 39.9 FPS, High averages 30.7 FPS, and Ultra averages 25.2 FPS. The scaling here shows that the GPU’s workload is becoming more significant, with the Ultra preset falling below 30 FPS.

At 3840x2160, the system struggles to maintain playable frame rates. The Low preset averages 25.7 FPS, Medium averages 21.7 FPS, High averages 16.9 FPS, and Ultra averages just 13.3 FPS. Every setting at this resolution results in an average below 30 FPS, making the game effectively unplayable. The data shows a clear and consistent drop in performance as resolution increases, confirming the GPU as the primary constraint.

GPU Role

The NVIDIA GeForce GTX 1650 is the definitive bottleneck in this configuration. Its 4 GB of GDDR5 memory is a critical limitation, especially at higher resolutions where texture data and frame buffers demand more capacity. The memory bandwidth of 128.1 GB/s and a 128-bit bus width are also modest, contributing to the sharp performance drops observed when moving from 1440p to 4K.

The GPU’s clock speeds, with a base of 1485 MHz and a boost of 1665 MHz, are not sufficient to overcome its architectural limits. The card is based on the Turing architecture and has 896 shading units and 32 ROPs. Its compute capability, measured at 2.984 TFLOPS for FP32, is low for modern gaming demands. The synthetic benchmark scores reflect this, with a Passmark G3D score of 7880, which places it in the 43rd percentile.

In Fivem, the GPU’s role is to handle all the rendering tasks. The measured FPS data shows that its performance ceiling is around 74.6 FPS at the lowest settings and resolution. As the workload increases, the GPU’s pixel fill rate and memory system become saturated, leading to the low average FPS seen in the results. The CPU, despite its high performance, cannot assist with these GPU-bound tasks, leaving the system with no way to improve frame rates beyond what the GTX 1650 can deliver. The GPU’s 4 GB memory capacity is also a factor, as it is likely insufficient for the high-resolution textures used in the Ultra preset, potentially causing additional stuttering or texture loading issues.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce GTX 1650 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 25.7
3840x2160 Medium 21.7
3840x2160 High 16.9
3840x2160 Ultra 13.3
2560x1440 Low 48.3
2560x1440 Medium 39.9
2560x1440 High 30.7
2560x1440 Ultra 25.2
1920x1080 Low 74.6
1920x1080 Medium 60.3
1920x1080 High 47.8
1920x1080 Ultra 38.1

Fivem with ii5-14600KF + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with GTX 1650 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii5-14600KF + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.