Downfall

Downfall

AVERAGE FPS
48
playable

This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 27 33 41
1440p QHD 27 44 53 65
1080p Full HD 38 61 75 91

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 41
3840x2160 Medium 33
3840x2160 High 27
3840x2160 Ultra 17
2560x1440 Low 65
2560x1440 Medium 53
2560x1440 High 44
2560x1440 Ultra 27
1920x1080 Low 91
1920x1080 Medium 75
1920x1080 High 61
1920x1080 Ultra 38

Downfall with AMD Ryzen 9 9900X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis

Downfall pairs a 12-core, 24-thread AMD Ryzen 9 9900X3D with a 4 GB NVIDIA GeForce GTX 1650, creating an extreme bottleneck where the CPU vastly outperforms the GPU. Benchmark data shows this combo ranks 2827th out of 2928 tested configurations in this horror title, placing it in the bottom 5% of all tested combos. The measured frame rates confirm that the GTX 1650 is the limiting factor at every resolution, with the CPU's substantial headroom going largely unused in this GPU-bound scenario.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 9 9900X3D is a desktop processor from the 9000 series, built on the Zen 5 architecture with the Granite Ridge codename. It features 12 cores and 24 threads, with a base clock of 4.40 GHz and a boost clock of 5.50 GHz. The CPU has a 128 MB L3 cache, which is substantial for gaming workloads, and supports DDR5 memory through a dual-channel interface with 89.6 GB/s of bandwidth. This processor sits in the 91st percentile of all CPUs tested, indicating it is a high-end part by any measure.

In synthetic benchmarks, the 9900X3D demonstrates strong multi-threaded performance. Its Cinebench R23 multicore score is 47737, while the single-core score is 6739. The Geekbench multicore result is 22884, with a single-core score of 3041. These numbers place it ahead of several comparable processors, including the Intel Core Ultra 5 245KF, which scores 55093 on average (a -0.6% delta), and the Intel Core i7-14700F at 53620 (a 2.1% delta). The CPU's average benchmark score is 54762, confirming its position as a top-tier part.

However, in Downfall, the CPU's capabilities are largely irrelevant to the measured results. The game's frame rates are consistently low across all resolutions, with the highest average FPS being 91 at 1080p Low settings. This pattern indicates that the GPU is saturated before the CPU can become a limiting factor. The CPU's Passmark single-thread score of 4646 and its 3DMark single-thread score of 1269 suggest it can handle game logic and draw calls efficiently, but the GTX 1650 simply cannot render frames fast enough to utilize this headroom.

The data shows that at 4K Ultra, the combo achieves only 17 FPS, while at 1080p Low it reaches 91 FPS. This massive spread — from unplayable to marginally playable — is characteristic of a system where the GPU's fill rate and memory bandwidth dictate performance. The CPU's 12 cores and 24 threads would be better suited to a more powerful GPU, as Downfall's horror genre typically relies on lighting, shadows, and particle effects that stress the graphics card more than the processor. The 9900X3D's 4 nm process node and 16,630 million transistors provide ample compute power, but none of that translates to higher frame rates when paired with a GTX 1650.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU based on the TU117 chip, manufactured on a 12 nm process at TSMC. It has 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. The GPU's base clock is 1485 MHz, boosting to 1665 MHz, with memory running at 2001 MHz (8 Gbps effective). It features 896 shading units, 56 texture mapping units, and 32 ROPs, delivering 2.984 TFLOPS of FP32 performance.

In the context of Downfall, the GTX 1650's specifications directly explain the measured performance. The 4 GB VRAM capacity is a critical constraint at higher resolutions. At 4K, the game's High settings require more memory and bandwidth than this GPU can provide, resulting in an average of 27 FPS. Dropping to Medium at 4K yields 33 FPS with a minimum of 28 and maximum of 38, while Low settings push it to 41 FPS. The Ultra preset at 4K falls to just 17 FPS, indicating the GPU is completely overwhelmed.

The GPU's benchmark scores reinforce its modest position in the market. Its Passmark G3D score is 7880, with a Passmark G2D score of 561 and a GPU compute score of 3048. The 3DMark Steel Nomad DX12 score is just 305. The GTX 1650 sits in the 40th percentile of all GPUs, and its nearest rivals include the Intel Arc A310 (7550 average, -1% delta), the AMD Radeon HD 8850M (7447, 0.3% delta), and the Intel UHD Graphics 750 (7441, 0.4% delta). This places it firmly in the entry-level segment, far below what Downfall's higher presets demand.

The GPU's 75 W TDP and lack of power connectors indicate it is a low-power card, but that does not compensate for its limited memory bandwidth and shading power. At 1080p, the GTX 1650 manages 61 FPS on High, 75 FPS on Medium (minimum 64, maximum 86), and 91 FPS on Low. These numbers show that the GPU can handle the game at 1080p with reduced settings, but it cannot sustain smooth frame rates at higher resolutions or with more demanding presets. The 4 GB VRAM becomes a bottleneck when textures and geometry exceed its capacity, causing the frame rate to drop precipitously between Medium and Ultra at every resolution.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured data shows a clear and consistent pattern: as resolution increases, average FPS drops significantly across all settings. At 1080p Low, the combo achieves 91 FPS, which drops to 65 FPS at 1440p (a 28.6% reduction) and further to 41 FPS at 4K (a 54.9% reduction from 1080p). This scaling curve is typical of a GPU-bound system, where the number of pixels being rendered directly impacts the workload on the graphics card.

At Medium settings, the frame rate goes from 75 FPS at 1080p, to 53 FPS at 1440p, to 33 FPS at 4K. The minimum FPS at 1080p Medium is 64, dropping to 45 at 1440p and 28 at 4K. The High preset shows a similar trend: 61 FPS at 1080p, 44 FPS at 1440p, and 27 FPS at 4K. The Ultra preset is the most demanding, with 38 FPS at 1080p, 27 FPS at 1440p, and just 17 FPS at 4K.

The percentage drops between resolutions are telling. From 1080p to 1440p, the average FPS across all settings drops by roughly 28-30%. From 1440p to 4K, the drop is another 38-40%. This consistent scaling indicates that the GPU's pixel fill rate and memory bandwidth are the primary constraints. If the CPU were the bottleneck, we would expect to see similar frame rates across resolutions, since the CPU's workload does not scale with pixel count. Instead, the data shows that doubling the pixel count (from 1080p to 4K) roughly halves the frame rate, which is classic GPU-bound behavior.

The 4 GB VRAM capacity also plays a role in this scaling. At 4K, the game likely exceeds the VRAM buffer, forcing the GPU to swap textures between system memory and dedicated VRAM, which causes stuttering and frame rate drops. The fact that the Medium preset at 4K has a minimum FPS of 28 and a maximum of 38 shows a wide variance, suggesting memory pressure. The CPU's 128 MB L3 cache and fast DDR5 memory cannot mitigate this, as the bottleneck resides entirely within the GPU's memory subsystem.

FAQ

Q: What is the best resolution to play Downfall with this combo?

A: The data shows that 1080p is the only resolution where the combo achieves playable frame rates. At 1080p Low, the average FPS is 91, and at Medium it is 75. At 1440p, only Low settings reach 65 FPS, while 4K never exceeds 41 FPS even on Low.

Q: Can this combo handle Ultra settings in Downfall?

A: No. At 1080p Ultra, the average FPS is 38, which is below the 60 FPS threshold typically considered smooth. At 1440p Ultra, it drops to 27 FPS, and at 4K Ultra it falls to 17 FPS. The GTX 1650 lacks the shading power and VRAM capacity for this preset.

Q: How does the GTX 1650 compare to its nearest rivals in benchmark scores?

A: The GTX 1650 has an average benchmark score of 7472. It is 1% slower than the Intel Arc A310 (7550), 0.3% faster than the AMD Radeon HD 8850M (7447), and 0.4% faster than the Intel UHD Graphics 750 (7441). This places it in the entry-level segment, roughly 40th percentile among all GPUs.

Q: Is the CPU or GPU the limiting factor in Downfall?

A: The GPU is clearly the limiting factor. The Ryzen 9 9900X3D ranks in the 91st percentile of CPUs with an average benchmark score of 54762, while the GTX 1650 ranks in the 40th percentile of GPUs. The frame rate drops consistently with resolution, which is characteristic of GPU-bound performance.

Q: What is the combo's overall rank among tested configurations?

A: This combo ranks 2827th out of 2928 tested combos in Downfall, placing it in the bottom 3.5% of all configurations. This low rank is directly attributable to the GPU's limited capabilities relative to the CPU's high-end performance.

Q: Does the CPU's performance help in any way with this GPU?

A: The CPU's strong single-threaded performance (Cinebench R23 single-core score of 6739) ensures that it never becomes a bottleneck at lower resolutions. At 1080p Low, the 91 FPS result shows the CPU can feed the GPU adequately, but the GPU's ceiling prevents any further gains.

How This Combo Ranks

The AMD Ryzen 9 9900X3D + NVIDIA GeForce GTX 1650 combination ranks 2827th out of 2928 tested combos in Downfall, placing it in the bottom 3.5% of all configurations. This rank is a direct reflection of the massive performance disparity between the two components. The CPU is a top-tier part, ranking in the 91st percentile of all CPUs, while the GPU is an entry-level part in the 40th percentile of all GPUs.

The data shows that this combination is severely unbalanced. The CPU's average benchmark score of 54762 is nearly seven times higher than the GPU's average of 7472. This imbalance means that the system's overall performance is entirely dictated by the GPU's capabilities. In Downfall, the GPU's 4 GB VRAM and 2.984 TFLOPS of compute power are insufficient for anything beyond 1080p Medium or Low settings.

Compared to other tested combos, this one falls in the lowest percentile simply because the GPU is so far below the CPU's performance class. The CPU alone could support much higher frame rates if paired with a more capable GPU, but as measured, the combo's rank reflects the weakest link in the chain. The 2928 total combos likely include a wide range of pairings, and this particular one is an extreme example of a CPU-GPU mismatch. The frame rate data confirms this: at 4K Ultra, the combo manages only 17 FPS, which is among the lowest expected for any modern system.

Settings Recommendations

Based on the measured data, the optimal settings for this combo depend on the target resolution and desired frame rate. For 1080p, the Medium preset provides the best balance of visual quality and performance, with an average of 75 FPS and a minimum of 64 FPS. This is the only preset at 1080p that stays above 60 FPS consistently while offering a reasonable level of visual fidelity. The High preset at 1080p drops to 61 FPS, which is still playable but leaves less headroom for demanding scenes. The Low preset at 1080p achieves 91 FPS, which is the smoothest experience but sacrifices visual quality.

For 1440p, the Low preset is the only viable option, delivering 65 FPS on average. The Medium preset at 1440p drops to 53 FPS, which may be acceptable for some players but is below the 60 FPS threshold. The High and Ultra presets at 1440p fall to 44 FPS and 27 FPS respectively, which are not recommended for a smooth experience.

For 4K, none of the presets provide a playable experience. The Low preset achieves 41 FPS, which is borderline, but the Medium preset drops to 33 FPS and High to 27 FPS. The Ultra preset at 4K is unplayable at 17 FPS. Given the data, the best experience is clearly at 1080p Medium, which balances visual quality with consistent frame rates. Players seeking higher fidelity should consider lowering the resolution to 1080p and using the Medium preset, as the jump to High at 1080p only reduces performance by 18.7% while providing marginal visual gains. The Ultra preset is not recommended at any resolution, as even at 1080p it only achieves 38 FPS, which is below the threshold for smooth gameplay.

Hardware Specifications

AMD Ryzen 9 9900X3D

Cores / Threads 12 / 24
Base Clock 4400 MHz
Boost Clock 5500 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 9900X3D + NVIDIA GeForce GTX 1650 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 41.0
3840x2160 Medium 33.0
3840x2160 High 27.0
3840x2160 Ultra 17.0
2560x1440 Low 65.0
2560x1440 Medium 53.0
2560x1440 High 44.0
2560x1440 Ultra 27.0
1920x1080 Low 91.0
1920x1080 Medium 75.0
1920x1080 High 61.0
1920x1080 Ultra 38.0

Downfall with Ryzen 9 9900X3D + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1650 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 9 9900X3D + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.