Archeage
This combination delivers exceptional performance with an average of 159 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 75 | 110 | 126 |
| 1440p QHD | 89 | 131 | 193 | 216 |
| 1080p Full HD | 133 | 195 | 280 | 309 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5070, In-Depth Analysis
# Archeage Performance Analysis: Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5070
This combination of the Intel Core Ultra 9 185H mobile processor and NVIDIA GeForce RTX 5070 laptop GPU produces a playable but demanding experience in Archeage, an MMORPG that launched in 2014. The measured frame rates across three resolutions and four quality presets reveal a system that handles 1080p and 1440p gaming comfortably, while 4K Ultra settings push the hardware to its limits. The data shows a clear pattern: the CPU provides strong single-threaded performance for an MMORPG's often single-thread-bound game logic, while the GPU's 12 GB of VRAM and Blackwell architecture determine the ceiling at higher resolutions and settings.
CPU Role
The Intel Core Ultra 9 185H is a Meteor Lake mobile processor with 16 cores and 22 threads, operating at a base clock of 3.90 GHz and a boost clock of 5.10 GHz. This hybrid architecture combines performance and efficiency cores, though the fact pack does not break down the exact core distribution. The processor's benchmark scores place it in the 85th percentile against all CPUs, with an average benchmark score of 35670. It sits remarkably close to its nearest rivals: it trails the AMD Ryzen AI 7 PRO 350 by just 0.1%, the Intel Core 7 250H by 0.2%, and the AMD Ryzen 7 PRO 5845 by 0.4%, while the AMD Ryzen 7 7700X leads it by only 0.7%. These sub-1% deltas indicate that the Core Ultra 9 185H is essentially performance-equivalent to these competing processors in synthetic workloads.
For Archeage specifically, an MMORPG from 2014, the single-threaded performance matters more than raw multi-core throughput. The processor posts a Cinebench R23 single-core score of 1810.5 and a Geekbench single-core score of 1794. These numbers indicate strong per-core capability, which is critical for an older game engine that likely does not scale well across many threads. The multi-core scores are equally robust — 17984.5 in Cinebench R23 and 11657 in Geekbench — but an MMORPG's game logic, network handling, and UI rendering often bottleneck on a few threads. The 24 MB of shared L3 cache provides a generous pool for frequently accessed game data, while the dual-channel memory bandwidth of 89.6 GB/s ensures the CPU can feed the GPU without starvation.
The CPU's 45 W TDP suggests it is tuned for mobile power efficiency, but the 5.10 GHz boost clock compensates with raw speed when needed. In the measured FPS data, the difference between Low and Medium settings at each resolution is relatively modest — for example, 150 to 134 FPS at 1080p — which suggests the CPU maintains high frame rates even when the GPU workload increases. At 4K, the drop from Low (58 FPS) to Medium (52 FPS) is only 6 FPS, indicating that the CPU is not the limiting factor at higher resolutions; the GPU takes over as the bottleneck there.
GPU Role
The NVIDIA GeForce RTX 5070 is a Blackwell 2.0 architecture GPU built on a 5 nm TSMC process, with 31,100 million transistors on a 263 mm² die. It features 12 GB of GDDR7 memory on a 192-bit bus, delivering 672.0 GB/s of memory bandwidth. The GPU's base clock runs at 2325 MHz with a boost of 2512 MHz, while the memory operates at 1750 MHz (28 Gbps effective). With 6144 shading units, 192 texture mapping units, and 80 raster output pipelines, the RTX 5070 offers substantial raw compute: 30.87 TFLOPS of FP32 performance and a texture rate of 482.3 GTexel/s.
The GPU sits in the 82nd percentile against all GPUs, with an average benchmark score of 40377. Its nearest rivals show a tight cluster: the AMD Radeon Pro 580 leads by 0.1%, the AMD Radeon Pro WX 7100 trails by 0.8%, the AMD Radeon Pro 5300 leads by 1.2%, and the NVIDIA RTX A500 Mobile trails by 2%. These small deltas suggest the RTX 5070 performs similarly to these workstation-oriented cards in synthetic tests. The GPU's Passmark G3D score of 29137 and DirectX 12 score of 108 indicate strong DirectX 12 performance, which matters for a 2014 game that may rely on older APIs but still benefits from modern driver optimization.
In Archeage, the GPU's 12 GB VRAM is ample for the game's textures and assets, even at 4K resolution. The 672.0 GB/s memory bandwidth ensures that texture streaming and draw calls do not starve the rendering pipeline. The RTX 5070's ray tracing cores (48) and tensor cores (192) are present but likely underutilized in this older MMORPG, which predates widespread ray tracing adoption. The pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s provide the fill rate needed for high-resolution rendering. The measured FPS data shows the GPU scaling predictably: at 1080p Ultra, the system achieves 62 FPS, but at 4K Ultra, it drops to 24 FPS — a 61% reduction that reflects the GPU's struggle with 4K rendering on an older, potentially less optimized engine.
Resolution Scaling
The measured frame rates reveal how the system's performance scales from 1080p to 4K across all four settings presets. At Low settings, the average FPS drops from 150 at 1080p to 101 at 1440p to 58 at 4K. This represents a 33% decrease from 1080p to 1440p and another 43% decrease from 1440p to 4K. At Medium settings, the progression goes from 134 to 90 to 52 FPS — a 33% drop to 1440p and a 42% drop to 4K. High settings show 91, 61, and 35 FPS respectively, with a 33% decline to 1440p and a 43% decline to 4K. Ultra settings produce 62, 42, and 24 FPS, with a 32% drop to 1440p and a 43% drop to 4K.
The consistency of these scaling percentages — roughly one-third loss from 1080p to 1440p and another 42-43% loss from 1440p to 4K — indicates that the GPU is the primary bottleneck as resolution increases. The pixel count doubles from 1080p to 1440p and nearly doubles again from 1440p to 4K (3840x2160 has 2.25 times the pixels of 2560x1440). The FPS drop tracks closely with this pixel count increase, confirming GPU-bound behavior at higher resolutions. At 1080p, the system achieves high frame rates across all settings, suggesting the CPU can keep up with the GPU's output. The gap between Low and Ultra at 1080p is 88 FPS (150 to 62), while at 4K it narrows to 34 FPS (58 to 24), further evidence that resolution scaling compresses the performance range as the GPU becomes the limiting factor.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates. Low settings produce an average of 150 FPS, Medium settings achieve 134 FPS with a minimum of 114 and maximum of 154, High settings reach 91 FPS, and Ultra settings drop to 62 FPS. The spread from Low to Ultra is 88 FPS, with each settings tier costing roughly 25-30% performance. The Medium setting's minimum of 114 FPS exceeds the High setting's average of 91 FPS, suggesting that the jump from Medium to High introduces significant rendering overhead — likely shadow quality, draw distance, or post-processing effects that the older engine handles inefficiently.
At 2560x1440, the frame rates remain solid but begin to show strain. Low settings average 101 FPS, Medium settings average 90 FPS with a range of 77 to 104, High settings average 61 FPS, and Ultra settings average 42 FPS. The Medium minimum of 77 FPS is still comfortably above 60 FPS, but the High setting's 61 FPS average leaves little headroom for demanding scenes. Ultra at 42 FPS falls below the 60 FPS threshold many players consider essential for an MMORPG where combat responsiveness matters.
At 3840x2160, the system struggles to maintain playable frame rates. Low settings average 58 FPS, Medium settings average 52 FPS with a range of 44 to 59, High settings average 35 FPS, and Ultra settings average 24 FPS. Only Low and Medium settings exceed 30 FPS, and neither reaches 60 FPS. The Medium setting's minimum of 44 FPS indicates that even moderately demanding scenes can cause noticeable stuttering. At 4K Ultra, the 24 FPS average is borderline unplayable for an MMORPG requiring real-time combat input, while 4K High at 35 FPS is marginal at best.
How This Combo Ranks
In the database of tested combinations for Archeage, this system ranks 1520 out of 2761 combinations, placing it in the 55th percentile — slightly above the median. The mid-pack ranking reflects the measured FPS data: the system is competent but not exceptional. The Core Ultra 9 185H's strong single-threaded performance helps in an MMORPG context, but the RTX 5070's 12 GB VRAM and mid-tier positioning prevent it from dominating at higher resolutions. The rank of 1520 suggests that many combinations with more powerful desktop GPUs or higher-end mobile GPUs achieve better frame rates, particularly at 4K.
The CPU's 85th percentile ranking (vs. all CPUs) and the GPU's 82nd percentile (vs. all GPUs) would suggest a high-performing combo, but the Archeage-specific rank of 1520/2761 indicates that the game's engine does not fully utilize the hardware's strengths. The 2014 release date means the game likely does not leverage modern multi-core processors or advanced GPU features effectively. The combination's performance is bounded by the game's engine limitations rather than the hardware's raw capability. The GPU's Passmark DirectX 9 score of 320 versus DirectX 11 score of 277 suggests the card handles older APIs well, which should benefit Archeage, but the overall rank suggests other factors — possibly driver overhead or engine inefficiencies — cap the achieved performance.
FAQ
Q: What is the best resolution for this combination in Archeage?
A: At 1920x1080, the system achieves at least 62 FPS on Ultra settings and 91 FPS on High, making 1080p the only resolution where all presets maintain playable frame rates. At 2560x1440, only Low and Medium settings exceed 60 FPS, while High sits at 61 FPS and Ultra drops to 42 FPS.
Q: How does the CPU's single-core performance affect Archeage?
A: The Core Ultra 9 185H posts a Cinebench R23 single-core score of 1810.5 and a Geekbench single-core score of 1794. For an MMORPG from 2014, which typically relies heavily on single-threaded game logic, these scores indicate strong per-core capability that helps maintain high frame rates at lower resolutions where the CPU is more likely to be the bottleneck.
Q: Is 12 GB of VRAM sufficient for Archeage at 4K?
A: The GPU's 12 GB GDDR7 memory with 672.0 GB/s bandwidth appears sufficient for the game's textures, as evidenced by the system running 4K Medium at 52 FPS and 4K Low at 58 FPS. However, 4K High (35 FPS) and Ultra (24 FPS) show that VRAM capacity is not the limiting factor — the GPU's compute throughput is what caps performance at higher settings.
Q: How does this combination compare to its nearest hardware rivals?
A: The CPU sits within 0.7% of its four nearest rivals in average benchmark score, with the AMD Ryzen 7 7700X leading by 0.7%. The GPU's nearest rivals are within 2% of its score, with the AMD Radeon Pro 5300 leading by 1.2%. These tight margins suggest similar hardware would produce comparable Archeage performance.
Q: What settings preset provides the most consistent frame rate at 1440p?
A: At 2560x1440, Medium settings deliver a 90 FPS average with a minimum of 77 and maximum of 104 FPS, providing the narrowest performance range among playable presets. High settings average 61 FPS but lack reported minimum/maximum data, making Medium the most predictable choice for smooth gameplay.
Q: Does the system maintain 60 FPS at 4K on any settings?
A: No. At 3840x2160, the highest average frame rate is 58 FPS on Low settings, with Medium achieving 52 FPS and High at 35 FPS. The system never reaches the 60 FPS threshold at 4K across any of the four tested presets.
Settings Recommendations
The measured data points to 1920x1080 as the optimal resolution for this combination, where all four presets exceed 60 FPS and Ultra maintains 62 FPS. For players prioritizing visual fidelity, 1080p Ultra offers the best balance, delivering 62 FPS while enabling the highest quality settings. At 2560x1440, Medium settings provide the most consistent experience with a 90 FPS average and a 77 FPS minimum, keeping frame rates well above the 60 FPS target. High settings at 1440p average 61 FPS, which is playable but leaves no margin for demanding scenes.
At 3840x2160, only Low settings (58 FPS) approach playability, and even that falls short of 60 FPS. Medium at 52 FPS is the only other preset above 30 FPS, but the 44 FPS minimum suggests occasional stutters. Players with 4K displays should either accept Low settings for near-60 FPS gameplay or drop to 1440p Medium for a more responsive experience. The data indicates that Ultra settings are only viable at 1080p, where the 62 FPS average provides a solid MMORPG experience. For the most demanding scenarios, such as large-scale player battles that were not explicitly measured in this data but are common in Archeage, the 1080p Medium preset's 134 FPS average and 114 FPS minimum offer the greatest headroom for frame rate drops without falling below playable thresholds.
Hardware Specifications
Intel Core Ultra 9 185H
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5070 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 52.0 |
| 3840x2160 | High | 75.0 |
| 3840x2160 | Medium | 110.0 |
| 3840x2160 | Low | 126.0 |
| 2560x1440 | Ultra | 89.0 |
| 2560x1440 | High | 131.0 |
| 2560x1440 | Medium | 193.0 |
| 2560x1440 | Low | 216.0 |
| 1920x1080 | Ultra | 133.0 |
| 1920x1080 | High | 195.0 |
| 1920x1080 | Medium | 280.0 |
| 1920x1080 | Low | 309.0 |
Archeage with iUltra 9 185H + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 5070 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with iUltra 9 185H + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.