Archeage

Archeage

AVERAGE FPS
112
good

This combination provides smooth gameplay with an average of 112 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 52 77 87
1440p QHD 62 92 135 151
1080p Full HD 93 136 200 225

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 87
3840x2160 Medium 77
3840x2160 High 52
3840x2160 Ultra 36
2560x1440 Low 151
2560x1440 Medium 135
2560x1440 High 92
2560x1440 Ultra 62
1920x1080 Low 225
1920x1080 Medium 200
1920x1080 High 136
1920x1080 Ultra 93

Archeage with Intel Core i7-12700K + NVIDIA GeForce RTX 5070, In-Depth Analysis

Resolution Scaling

The measured FPS data for ArcheAge with the Intel Core i7-12700K and NVIDIA GeForce RTX 5070 reveals a predictable but steep performance curve as resolution climbs. At 1080p with Low settings, the combo produces 225 FPS average. Moving to 1440p Low drops that to 151 FPS, a 33% reduction, while 4K Low lands at 87 FPS, which is 61% below the 1080p figure. This scaling pattern is consistent with a GPU that is becoming the primary limiting factor as pixel count increases, though the CPU still carries significant weight at lower resolutions.

The Medium preset tells a similar story. At 1080p, the system averages 200 FPS with a minimum of 170 FPS and a maximum of 230 FPS. At 1440p Medium, the average falls to 135 FPS, with min/max of 115 and 155 FPS respectively. The 4K Medium row shows 77 FPS average, with a 66 FPS minimum and 89 FPS maximum. The gap between 1080p and 1440p Medium is 65 FPS, while the gap between 1440p and 4K Medium is 58 FPS. This near-linear degradation suggests the rendering pipeline is well-balanced across these two settings levels, with neither the CPU nor GPU creating a dramatic bottleneck cliff between steps.

High settings exhibit the same trend. The 1080p High average is 136 FPS, 1440p High drops to 92 FPS, and 4K High sits at 52 FPS. The percentage drops are 32% from 1080p to 1440p and 43% from 1440p to 4K. The larger relative drop at higher resolution indicates the GPU's compute and memory bandwidth are being taxed more severely as the pixel workload grows.

Ultra settings show the most dramatic scaling penalty. At 1080p Ultra, the system manages 93 FPS. At 1440p Ultra, that falls to 62 FPS, a 33% reduction. At 4K Ultra, the average collapses to 36 FPS, which is 61% below the 1080p Ultra result and only 39% of the 1440p Ultra number. The 4K Ultra figure is the lowest measured in the entire dataset, and it sits well below the 60 FPS threshold that most players would consider playable for an MMORPG. The data indicates that at 4K Ultra, the RTX 5070's 12 GB of GDDR7 memory and 192-bit bus are being pushed to their limits, and the 30.87 TFLOPS FP32 throughput is insufficient to maintain fluid motion.

The overall scaling pattern suggests that the RTX 5070 is the dominant constraint at 4K across all settings, while the i7-12700K's 12 cores and 20 threads remain capable of feeding frames at 1080p and 1440p. The 1080p Low result of 225 FPS shows the CPU can drive very high frame rates, but the GPU becomes the wall as resolution climbs.

Settings Recommendations

The measured rows provide clear guidance on which preset delivers the best experience for this hardware combination. At 1080p, the Medium preset is the standout choice. It delivers 200 FPS average with a 170 FPS minimum and 230 FPS maximum. That is only 25 FPS below the Low preset's 225 FPS average, but it provides substantially better visual quality. The High preset at 1080p drops to 136 FPS average, which is still smooth but 64 FPS below Medium. The Ultra preset at 1080p yields 93 FPS average, which is playable but represents a 107 FPS loss compared to Medium for diminishing visual returns in a game that is over a decade old.

At 1440p, the Medium preset again offers the best balance. The 135 FPS average with a 115 FPS minimum keeps the experience well above the 60 FPS baseline, and the 155 FPS maximum shows headroom for less demanding scenes. The Low preset at 1440p hits 151 FPS, but the visual downgrade is unnecessary when Medium is only 16 FPS slower. The High preset at 1440p produces 92 FPS average, which is acceptable, but the 43 FPS gap between High and Medium suggests Medium is the smarter choice for maintaining consistent frame pacing. The Ultra preset at 1440p falls to 62 FPS average, which is just above the playability threshold but leaves little margin for the chaotic, crowded scenes common in MMORPGs.

At 4K, the options become more constrained. The Medium preset delivers 77 FPS average with a 66 FPS minimum, which is the only 4K setting that clears the 60 FPS threshold. The Low preset at 4K produces 87 FPS average, but the visual compromise is significant. The High preset at 4K drops to 52 FPS, which will feel stuttery in combat-heavy scenarios. The Ultra preset at 4K is effectively unplayable at 36 FPS average. For 4K play, Medium is the recommended preset, as it is the only row that balances playability with reasonable visual fidelity.

The data suggests a simple rule: use Medium settings at any resolution. At 1080p and 1440p, Medium provides high frame rates with minimal compromise. At 4K, Medium is the only viable option that stays above 60 FPS. The Low preset is only worth considering if the user prioritizes maximum frame rate over all else, and the High and Ultra presets are best reserved for screenshots or non-combat exploration where frame rate dips are less noticeable.

CPU Role

The Intel Core i7-12700K is a 12-core, 20-thread processor from the Alder Lake architecture, built on Intel's 10 nm process. Its base clock is 3.60 GHz with a boost clock of 5.00 GHz. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 25 MB of shared L3 cache. In the context of ArcheAge, an MMORPG released in 2014, this CPU is massively overprovisioned for the game's threading model.

The benchmark data for the i7-12700K shows strong multi-threaded performance. Its Cinebench R23 multicore score is 19784, and its 3DMark max threads score is 9979. The single-core results are also robust, with a Cinebench R23 single-core score of 1850.5 and a 3DMark single-thread score of 1043. These figures place the CPU in the 84th percentile against all CPUs, with an average benchmark score of 35287.

When comparing to its nearest rivals, the i7-12700K is essentially tied with the Intel Core i5-13600T (avgScore 35305, deltaPct -0.1), the Intel Core i7-12700KF (avgScore 35365, deltaPct -0.2), the Intel Core i7-13700T (avgScore 35403, deltaPct -0.3), and the Intel Core 5 213PE (avgScore 35428, deltaPct -0.4). The deltas are all under one percent, indicating that the i7-12700K's performance envelope is well understood and consistent.

In the measured FPS data, the CPU's influence is most visible at 1080p Low, where the system hits 225 FPS average. This high frame rate is only achievable because the CPU can feed the GPU with enough draw calls and game logic updates. The 1080p Medium result of 200 FPS and the 1080p High result of 136 FPS further demonstrate that the CPU is not the limiting factor at this resolution. If the CPU were the bottleneck, the frame rate would plateau regardless of GPU load.

At 1440p, the CPU continues to provide sufficient headroom. The 1440p Low result of 151 FPS and the 1440p Medium result of 135 FPS both indicate that the GPU is now the primary constraint, as the pixel workload has increased by 78% compared to 1080p. The 1440p Ultra figure of 62 FPS shows that even at the highest settings, the CPU is not throttling performance.

The CPU's 20 threads and 12 cores are far more than ArcheAge requires. The game's engine, built for a 2014 release, likely uses only a handful of threads for core simulation and rendering. The PassMark physics score of 1790 and the PassMark single-thread score of 4013 suggest that the CPU's per-core performance is strong enough to handle the game's single-threaded bottlenecks, while the multi-threaded scores (PassMark multithread 34404) ensure that any background tasks or add-ons will not cause frame drops.

The data indicates that the i7-12700K is not a bottleneck in any of the 12 measured configurations. The frame rate scaling from 1080p to 4K is entirely consistent with GPU-bound behavior, and the High and Ultra settings at 4K show the GPU failing to keep up rather than the CPU stalling.

FAQ

Q: What is the best resolution for this CPU and GPU combo in ArcheAge?

A: The data shows that 1440p Medium delivers 135 FPS average with a 115 FPS minimum, making it the sweet spot for high frame rates with good visual quality. 4K Medium is also playable at 77 FPS average, but 1440p offers a 58 FPS advantage for a modest resolution reduction.

Q: Does the i7-12700K bottleneck the RTX 5070 in ArcheAge?

A: No. The 1080p Low preset reaches 225 FPS average, and the CPU's benchmark scores (Cinebench R23 multicore 19784, single-core 1850.5) place it in the 84th percentile. The frame rate scaling across resolutions is consistent with GPU-bound behavior, so the CPU is not the limiting factor.

Q: Is 4K Ultra playable with this hardware?

A: No. The 4K Ultra preset produces only 36 FPS average, which is well below the 60 FPS threshold for smooth gameplay. Even 4K High at 52 FPS average is marginal. 4K Medium at 77 FPS average is the only 4K setting that provides a consistently playable experience.

Q: How does the RTX 5070 compare to its nearest rivals in overall benchmarks?

A: The RTX 5070 has an average benchmark score of 40377 and sits in the 82nd percentile of all GPUs. It is nearly tied with the AMD Radeon Pro 580 (avgScore 40318, deltaPct 0.1) and the AMD Radeon Pro WX 7100 (avgScore 40063, deltaPct 0.8), while leading the AMD Radeon Pro 5300 (avgScore 40870, deltaPct -1.2) and the NVIDIA RTX A500 Mobile (avgScore 39568, deltaPct 2).

Q: What causes the large frame rate drop between 1440p and 4K Ultra?

A: The drop from 62 FPS at 1440p Ultra to 36 FPS at 4K Ultra represents a 42% reduction. This is driven by the GPU's memory bandwidth of 672.0 GB/s and its 12 GB of GDDR7 memory. At 4K Ultra, the pixel fill rate (201.0 GPixel/s) and texture rate (482.3 GTexel/s) are insufficient to maintain frame rates above 40 FPS.

Q: Should I use Low settings to maximize frame rate?

A: Only if frame rate is the sole priority. The Low preset delivers 225 FPS at 1080p and 151 FPS at 1440p, but the Medium preset is only 25 FPS and 16 FPS slower respectively, while providing noticeably better visuals. At 4K, Low (87 FPS) is faster than Medium (77 FPS), but the visual trade-off is significant.

GPU Role

The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture using TSMC's 5 nm process. The chip, designated GB205, contains 31,100 million transistors on a 263 mm² die. Its memory subsystem consists of 12 GB of GDDR7 on a 192-bit bus, delivering 672.0 GB/s of bandwidth. The GPU operates at a base clock of 2325 MHz with a boost clock of 2512 MHz, and the memory runs at 1750 MHz (28 Gbps effective).

In terms of compute resources, the RTX 5070 has 6144 shading units, 192 texture mapping units, and 80 raster output units. It includes 48 RT cores and 192 tensor cores. The pixel rate is 201.0 GPixel/s, and the texture rate is 482.3 GTexel/s. The FP32 throughput is listed at 30.87 TFLOPS, with FP16 at the same 30.87 TFLOPS (1:1). The GPU's TDP is 250 W, requiring a 600 W suggested PSU.

The GPU's benchmark results show a PassMark G3D score of 29137 and a PassMark GPU Compute score of 15787. In Geekbench, it scores 172660 in OpenCL and 178923 in Vulkan. The 3DMark Steel Nomad DX12 score is 5077. These numbers place the RTX 5070 in the 82nd percentile of all GPUs, with an average benchmark score of 40377. Its nearest rivals are all within a 2% delta, including the AMD Radeon Pro 580 (deltaPct 0.1), AMD Radeon Pro WX 7100 (deltaPct 0.8), AMD Radeon Pro 5300 (deltaPct -1.2), and NVIDIA RTX A500 Mobile (deltaPct 2).

In ArcheAge, the GPU's role becomes increasingly dominant as resolution rises. At 1080p, the GPU has ample headroom. The RTX 5070 can push 225 FPS at Low settings and 200 FPS at Medium, with the CPU still able to keep up. The 136 FPS at High and 93 FPS at Ultra show that the GPU's shading units and texture units are being utilized more heavily, but the frame rates remain well above playable thresholds.

At 1440p, the GPU begins to show its limits. The Low preset's 151 FPS indicates that the GPU is still not fully saturated, but the Medium preset's 135 FPS and High preset's 92 FPS show the increasing pixel load. The Ultra preset's 62 FPS is the first sign of strain, as the 12 GB VRAM and 192-bit bus face heavier texture and geometry demands.

At 4K, the GPU is unmistakably the limiting component. The Low preset's 87 FPS is the only 4K result above 80 FPS. The Medium preset drops to 77 FPS, High to 52 FPS, and Ultra to 36 FPS. The 4K Ultra result is particularly telling: the 30.87 TFLOPS FP32 throughput is insufficient for the pixel count, and the 672.0 GB/s memory bandwidth cannot feed the shaders fast enough. The 12 GB VRAM may also be a constraint at Ultra settings, where higher-resolution textures and additional effects consume more memory.

The data suggests that the RTX 5070 is a capable 1080p and 1440p GPU for ArcheAge, but it is not a 4K Ultra card. The 4K Medium result of 77 FPS is the most reasonable 4K target. The GPU's PassMark DirectX scores (320 for DX9, 277 for DX11, 180 for DX10, 108 for DX12) indicate that the card's legacy API performance is strong, which is relevant for a 2014 MMORPG that likely uses DirectX 11 or earlier.

Measured FPS Breakdown

The complete measured FPS dataset for ArcheAge with the Intel Core i7-12700K and NVIDIA GeForce RTX 5070 is as follows:

1920x1080 (1080p):

  • Low: 225 FPS average
  • Medium: 200 FPS average, 170 FPS minimum, 230 FPS maximum
  • High: 136 FPS average
  • Ultra: 93 FPS average

2560x1440 (1440p):

  • Low: 151 FPS average
  • Medium: 135 FPS average, 115 FPS minimum, 155 FPS maximum
  • High: 92 FPS average
  • Ultra: 62 FPS average

3840x2160 (4K):

  • Low: 87 FPS average
  • Medium: 77 FPS average, 66 FPS minimum, 89 FPS maximum
  • High: 52 FPS average
  • Ultra: 36 FPS average

The highest recorded average is 225 FPS at 1080p Low, while the lowest is 36 FPS at 4K Ultra. The Medium preset is the only one with min/max data, showing that at 1080p the frame rate fluctuates between 170 and 230 FPS, at 1440p between 115 and 155 FPS, and at 4K between 66 and 89 FPS. The minimum frame rates at Medium settings are all above 60 FPS, which is the key playability threshold.

The combo's overall rank in ArcheAge is 741 out of 3708 tested combinations, placing it in the top 20% of all CPU-GPU pairings for this game. The data is marked as measured, meaning these are empirical results rather than estimates.

The scaling factors are consistent across settings. From 1080p to 1440p, the frame rate drops by 33% at Low, 33% at Medium, 32% at High, and 33% at Ultra. From 1440p to 4K, the drops are 42% at Low, 43% at Medium, 43% at High, and 42% at Ultra. The uniformity of these percentages suggests a stable rendering pipeline where the GPU's load scales predictably with pixel count.

The frame rate gaps between presets at each resolution are also telling. At 1080p, the gap between Low and Medium is 25 FPS, between Medium and High is 64 FPS, and between High and Ultra is 43 FPS. At 1440p, the gaps are 16 FPS, 43 FPS, and 30 FPS respectively. At 4K, the gaps are 10 FPS, 25 FPS, and 16 FPS. The shrinking gaps at higher resolutions indicate that the GPU is becoming the sole bottleneck, and each preset step has less headroom to absorb additional load.

Hardware Specifications

Intel Core i7-12700K

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700K + NVIDIA GeForce RTX 5070 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 87.0
3840x2160 Medium 77.0
3840x2160 High 52.0
3840x2160 Ultra 36.0
2560x1440 Low 151.0
2560x1440 Medium 135.0
2560x1440 High 92.0
2560x1440 Ultra 62.0
1920x1080 Low 225.0
1920x1080 Medium 200.0
1920x1080 High 136.0
1920x1080 Ultra 93.0

Archeage with ii7-12700K + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5070 + Other CPUs

See how Archeage performs with the same GPU but different processors.

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