Archeage

Archeage

AVERAGE FPS
110
good

This combination provides smooth gameplay with an average of 110 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 52 76 85
1440p QHD 61 90 133 149
1080p Full HD 91 134 197 221

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 85
3840x2160 Medium 76
3840x2160 High 52
3840x2160 Ultra 35
2560x1440 Low 149
2560x1440 Medium 133
2560x1440 High 90
2560x1440 Ultra 61
1920x1080 Low 221
1920x1080 Medium 197
1920x1080 High 134
1920x1080 Ultra 91

Archeage with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5090 Mobile, In-Depth Analysis

Archeage, a 2014 MMORPG, presents an interesting challenge for modern hardware. While the game's age suggests it should be trivial for a flagship mobile GPU, the data reveals a title that is heavily constrained by its single-threaded engine and CPU overhead at lower resolutions. The combination of the Intel Core Ultra 9 185H and NVIDIA GeForce RTX 5090 Mobile produces a wide performance spread, but the bottlenecks shift dramatically depending on your target resolution. This analysis breaks down the measured FPS data to show exactly where this laptop configuration excels and where it leaves performance on the table.

Resolution Scaling

The performance drop from 1080p to 4K is the clearest indicator of where the bottleneck lies. At 1080p with Low settings, the system achieves 221 FPS. Moving to 1440p drops that to 149 FPS, a 33% reduction, and then to 85 FPS at 4K, which is a 62% reduction from the 1080p baseline. This steep decline suggests that at 1080p, the CPU is the limiting factor, preventing the RTX 5090 Mobile from reaching its full potential. The GPU has plenty of headroom, but the game's engine can't feed it frames fast enough.

The scaling pattern changes when we look at higher settings. At Ultra settings, the drop from 1080p (91 FPS) to 1440p (61 FPS) is a 33% reduction, and then to 4K (35 FPS) is a further 43% reduction. This steeper fall-off at 4K Ultra indicates that the GPU is finally becoming the primary constraint. The RTX 5090 Mobile is being pushed harder by the increased resolution and graphical complexity, but the absolute numbers are still low for such a powerful card.

The most telling data point is the gap between Low and Ultra at each resolution. At 1080p, the difference is 130 FPS (221 vs 91). At 1440p, it's 88 FPS (149 vs 61). At 4K, it's 50 FPS (85 vs 35). This shrinking delta as resolution increases confirms that the CPU is the bottleneck at lower resolutions. When the GPU has less work to do, it's waiting on the CPU. As the GPU load increases with resolution, the gap narrows because the GPU is now the limiting factor. The result is that 1080p performance is disappointing relative to the hardware's potential, while 4K performance is more consistent with what you'd expect from a demanding workload.

Settings Recommendations

For the best experience, the data points to Medium settings as the optimal balance. At 1440p Medium, the system produces 133 FPS with a minimum of 113 FPS and a maximum of 152 FPS. This is a very playable range that keeps the game smooth without the massive performance hit of Ultra. The jump from Medium to High at 1440p costs 43 FPS (133 to 90), which is a significant 32% drop for what is often a subtle visual improvement in an older MMORPG.

At 4K, Medium is the only playable option. The 76 FPS average is respectable, and the recorded minimum of 65 FPS and maximum of 87 FPS show a stable frame time. High settings at 4K drop to 52 FPS, which is still technically playable but starts to feel less fluid. Ultra at 4K at 35 FPS is not recommended for any serious gameplay, especially in a populated MMORPG where frame times can spike. Low settings at 4K at 85 FPS is a viable option if you prioritize frame rate above all else, but Medium offers a better visual experience for only a 9 FPS penalty.

For 1080p users, the situation is different. The CPU bottleneck means that even High settings at 134 FPS is a solid choice, while Medium at 197 FPS is excellent for high-refresh-rate displays. The data suggests that the game is so CPU-limited at this resolution that you might as well use High or even Ultra to get more visual fidelity without sacrificing as much frame rate as you would at higher resolutions. The 91 FPS at 1080p Ultra is a strong result, but the 197 FPS at Medium shows that the engine can't consistently feed the GPU even at these settings.

FAQ

Q: Is the RTX 5090 Mobile overkill for Archeage?

A: At 1080p, yes. The data shows that the CPU becomes the limiting factor, as evidenced by the 221 FPS at Low settings. The GPU is not being fully utilized. At 4K Ultra, however, the GPU is clearly the bottleneck, with the average FPS dropping to 35. So, the card is only fully exercised at the most demanding settings.

Q: What is the best resolution to play at with this hardware?

A: For a balance of visual quality and performance, 1440p Medium is the sweet spot. The data shows 133 FPS average with a 113 FPS minimum, which is a smooth experience. 4K Medium is also viable at 76 FPS, but 1440p provides a higher frame rate headroom for busy scenes.

Q: How does the CPU affect performance in this game?

A: Significantly, especially at lower resolutions. The Intel Core Ultra 9 185H has 16 cores and 22 threads, but Archeage appears to rely heavily on single-thread performance. The steep FPS drop from 1080p to 1440p (221 to 149 FPS at Low) suggests the CPU is struggling to keep up with the GPU's frame output.

Q: Should I play on Low settings for a competitive advantage?

A: If you have a high-refresh-rate 1080p monitor, Low settings at 221 FPS will maximize your frame rate. However, the performance gain from Low to Medium is only 24 FPS (221 to 197 FPS), which is a smaller margin than the jump from Medium to High. You may find that Medium offers a better visual experience with a minimal FPS cost.

Q: Is the 35 FPS at 4K Ultra unplayable?

A: For a fast-paced MMORPG, 35 FPS is generally considered below the threshold for smooth gameplay. The data shows this is a 50% drop from the 4K Low result of 85 FPS. It is a playable frame rate for less action-intensive activities like crafting or socializing, but not for combat.

Q: How does this system compare to other GPUs in its class?

A: The RTX 5090 Mobile's average benchmark score is 45152, placing it in the 84th percentile of all GPUs. Its nearest rival is the NVIDIA GeForce RTX 4070 Ti, which has an average score of 44795, a delta of 0.8% in favor of the 5090 Mobile. This suggests the 5090 Mobile is a top-tier performer, but its lead over the previous generation's high-end desktop card is marginal.

Measured FPS Breakdown

The measured data provides a complete picture of the system's performance across three resolutions and four quality presets.

At 1920x1080, the system shows its highest raw frame rates. Low settings produce an average of 221 FPS. Medium settings average 197 FPS, with a minimum of 167 FPS and a maximum of 227 FPS. High settings average 134 FPS. Ultra settings average 91 FPS. The progression from Low to Medium to High to Ultra shows a clear decline, but the gap between Low and Medium (24 FPS) is smaller than the gap between Medium and High (63 FPS), highlighting the CPU's influence.

At 2560x1440, performance scales down as expected. Low settings average 149 FPS. Medium settings average 133 FPS, with a minimum of 113 FPS and a maximum of 152 FPS. High settings average 90 FPS. Ultra settings average 61 FPS. The drop from 1080p to 1440p is substantial for Low settings (221 to 149 FPS), but less so for Medium (197 to 133 FPS). This reinforces the idea that the CPU is less of a constraint as resolution increases.

At 3840x2160, the GPU is fully engaged. Low settings average 85 FPS. Medium settings average 76 FPS, with a minimum of 65 FPS and a maximum of 87 FPS. High settings average 52 FPS. Ultra settings average 35 FPS. The performance curve is much flatter here, with a 50 FPS difference between Low and Ultra, compared to the 130 FPS difference at 1080p. This is the clearest sign that the RTX 5090 Mobile is the limiting component at this resolution.

GPU Role

The NVIDIA GeForce RTX 5090 Mobile is a high-end mobile GPU with 24 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 896.0 GB/s. Its benchmark results are impressive, with a Passmark G3D score of 30034 and a Geekbench OpenCL score of 201834. It sits in the 84th percentile of all GPUs, with an average benchmark score of 45152. Its nearest rival, the NVIDIA GeForce RTX 4070 Ti, scores 44795, which is a 0.8% delta. This indicates that the 5090 Mobile is a top-tier performer, but not a massive leap over the previous generation's best desktop cards.

The GPU's role in Archeage is complex. At 1080p, its power is largely wasted due to the CPU bottleneck. The 221 FPS at Low settings suggests the GPU could push much higher frame rates if the CPU could feed it. However, at 4K, the GPU's capabilities become the defining factor. The drop from 76 FPS at Medium to 35 FPS at Ultra shows that the 24 GB of VRAM and the 31.80 TFLOPS of FP32 compute are being taxed by the higher resolution and more demanding effects.

The VRAM capacity is more than sufficient for this game. Archeage is from 2014, so its texture sizes are unlikely to exceed even 8 GB. The 24 GB allocation is future-proofing for other titles but has no measurable impact here. The clock speeds, with a base of 990 MHz and a boost of 1515 MHz, are modest for a flagship card, but the architecture is efficient. The data shows that the GPU is capable of delivering over 200 FPS in this game when not CPU-bound, proving it is not a weak link in the system.

CPU Role

The Intel Core Ultra 9 185H is a 16-core, 22-thread mobile processor with a base clock of 3.90 GHz and a boost clock of 5.10 GHz. It has a 24 MB shared L3 cache and supports DDR5 memory. Its benchmark scores are solid, with a Cinebench R23 multi-core score of 17984.5 and a single-core score of 1810.5. It ranks in the 85th percentile of all CPUs, with an average benchmark score of 35670. Its nearest rival is the AMD Ryzen AI 7 PRO 350, which scores 35719, a delta of -0.1%.

In Archeage, the CPU is the primary bottleneck at 1080p. The data shows this clearly: the FPS at Low settings (221) is only 24 FPS higher than at Medium (197), and the gap to High (134) is a massive 63 FPS. This non-linear scaling suggests that the game's engine is hitting a wall with its single-threaded performance. The high boost clock of 5.10 GHz helps, but it cannot overcome the engine's limitations.

The CPU's 22 threads are underutilized. Archeage's core count demands are low, and the game likely uses only a few cores effectively. The high multi-core score of the Ultra 9 185H doesn't translate to better frame rates in this title. The CPU's memory bandwidth of 89.6 GB/s may also play a role, but the primary issue is the single-thread bottleneck. The result is that at 1080p, the system behaves like it has a mid-range GPU, not a flagship one. At 1440p and 4K, the CPU's limitation is less pronounced, but it still prevents the system from achieving the high frame rates that the GPU could theoretically deliver at lower settings. The data confirms that for older MMOs like Archeage, raw CPU single-core performance is more critical than core counts or multi-threaded capabilities.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5090 Mobile

VRAM 24 GB GDDR7
Base Clock —
Boost Clock 1515 MHz MHz
TDP 95 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5090 Mobile in Archeage

Resolution Settings Avg FPS
3840x2160 Low 85.0
3840x2160 Medium 76.0
3840x2160 High 52.0
3840x2160 Ultra 35.0
2560x1440 Low 149.0
2560x1440 Medium 133.0
2560x1440 High 90.0
2560x1440 Ultra 61.0
1920x1080 Low 221.0
1920x1080 Medium 197.0
1920x1080 High 134.0
1920x1080 Ultra 91.0

Archeage with iUltra 9 185H + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Other Games with iUltra 9 185H + RTX 5090 Mobile

Explore FPS benchmarks for other games using this same hardware combination.