Archeage

Archeage

AVERAGE FPS
56
playable

This combination offers playable performance with an average of 56 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 26 38 43
1440p QHD 31 46 67 76
1080p Full HD 46 68 100 112

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 Medium 38
3840x2160 High 26
3840x2160 Ultra 18
2560x1440 Low 76
2560x1440 Medium 67
2560x1440 High 46
2560x1440 Ultra 31
1920x1080 Low 112
1920x1080 Medium 100
1920x1080 High 68
1920x1080 Ultra 46

Archeage with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

ArcheAge on a laptop pairing the Intel Core Ultra 9 185H with the NVIDIA GeForce RTX 5050 Mobile shows a predictable but steep performance curve as resolution climbs. The transition from 1080p to 1440p to 4K demonstrates exactly where this mobile GPU starts to run out of pixel-pushing authority. At 1920x1080 with Low settings, the combo delivers 112 FPS, but that figure crumbles to 76 FPS at 2560x1440 and then to 43 FPS at 3840x2160. That represents a 32% drop from 1080p to 1440p, and a further 43% drop from 1440p to 4K. The scaling is not linear; it accelerates as resolution increases, which is typical for a GPU with 8 GB of GDDR7 memory on a 128-bit bus. The data suggests that the RTX 5050 Mobile is the primary bottleneck at 4K, while at 1080p, the CPU’s 16 cores and 22 threads are more likely to keep up with the GPU’s output.

The 4K Ultra preset is the most punishing scenario in the dataset, producing only 18 FPS. That is a 57% reduction from the 4K High preset’s 26 FPS. Meanwhile, the 4K Medium preset manages 38 FPS, which is still below the 43 FPS achieved at 4K Low. This pattern indicates that the GPU’s shading units and memory bandwidth are saturated well before the CPU becomes a limiting factor. The RTX 5050 Mobile’s boost clock of 1500 MHz and its FP32 throughput of 7.680 TFLOPS are modest for 4K workloads, especially in a game like ArcheAge that was released in 2014 but still taxes modern hardware with its draw calls and player counts. The benchmark results confirm that 4K is not a viable target for this configuration beyond the Low preset. For playable frame rates, users will need to stay at 1080p or 1440p, where the GPU can leverage its 2560 shading units more effectively.

FAQ

Q: What is the difference in average FPS between 1080p Low and 4K Low settings?

A: The 1080p Low preset averages 112 FPS, while the 4K Low preset averages 43 FPS. This is a 69 FPS drop, or about 62% lower performance, when moving from Full HD to Ultra HD at the same settings level.

Q: Does the RTX 5050 Mobile provide a smoother experience at 1440p Medium compared to 1080p Ultra?

A: Yes. The 1440p Medium preset averages 67 FPS with a minimum of 57 FPS. The 1080p Ultra preset averages only 46 FPS. Therefore, the 1440p Medium setting not only offers a higher resolution but also delivers a 21 FPS higher average frame rate, making it a clearly better experience.

Q: How does the CPU’s benchmark score compare to its nearest rival, and does this affect ArcheAge?

A: The Intel Core Ultra 9 185H has an average benchmark score of 35670, which is 0.1% lower than the AMD Ryzen AI 7 PRO 350’s score of 35719. In ArcheAge, the CPU’s 16 cores and 22 threads are sufficient to avoid bottlenecking the GPU at lower resolutions, as evidenced by the high 112 FPS at 1080p Low.

Q: Is there a playable frame rate at 4K resolution with this hardware?

A: According to the measured data, only the 4K Low preset achieves an average of 43 FPS, which is technically playable but not smooth. The 4K Medium preset drops to 38 FPS, 4K High to 26 FPS, and 4K Ultra to 18 FPS. None of these reach the 60 FPS threshold typically desired for a fluid experience.

Q: What is the GPU’s performance percentile compared to all other graphics cards?

A: The NVIDIA GeForce RTX 5050 Mobile ranks in the 83rd percentile among all GPUs. Its average benchmark score is 43268, which is nearly identical to the NVIDIA Quadro M6000 24 GB’s score of 43262, showing a 0% performance difference.

Q: Does the 8 GB VRAM capacity limit the game at high resolutions?

A: The data suggests that the GPU’s 8 GB of GDDR7 memory on a 128-bit bus is a limiting factor at 4K. The memory bandwidth of 384.0 GB/s is insufficient to maintain high frame rates at 3840x2160, as shown by the steep drop from 43 FPS at Low to 26 FPS at High settings.

GPU Role

The NVIDIA GeForce RTX 5050 Mobile, built on the Blackwell 2.0 architecture, is the clear performance limiter in this laptop configuration for ArcheAge. The GPU’s specifications—2560 shading units, 80 TMUs, and 32 ROPs—are geared toward 1080p and 1440p gaming, not 4K. Its base clock of 1020 MHz and boost clock of 1500 MHz are relatively conservative for a modern mobile part, and the FP32 performance of 7.680 TFLOPS confirms its mid-range positioning. The 8 GB GDDR7 memory, while fast at 24 Gbps effective, is paired with a 128-bit bus that yields 384.0 GB/s of bandwidth. This bandwidth figure is the key constraint at higher resolutions, as the game’s texture-heavy environments and large player populations demand more data per frame.

At 1080p Low, the GPU can push 112 FPS, indicating that the memory bandwidth and shading units are not fully saturated. However, at 4K Low, the frame rate plummets to 43 FPS, a 62% reduction, even though the visual complexity of the Low preset is minimal. This suggests that the GPU’s fill rate and memory bandwidth are the primary bottlenecks. The RTX 5050 Mobile’s pixel rate of 48.00 GPixel/s and texture rate of 120.0 GTexel/s are simply not enough to handle the 8.3 million pixels of a 4K display at high efficiency. The GPU’s 20 RT cores and 80 tensor cores are present, but ArcheAge does not typically leverage ray tracing or DLSS, so those features do not contribute to the measured FPS.

The benchmark results show that the GPU’s performance scales poorly with resolution. The 1440p Medium preset averages 67 FPS, while the 4K Medium preset averages 38 FPS. That is a 29 FPS drop for a 2.25x increase in pixel count, which indicates that the GPU is not memory-bandwidth limited at 1440p but becomes so at 4K. The RTX 5050 Mobile’s 83rd percentile ranking among all GPUs, with an average benchmark score of 43268, places it in the same performance tier as the NVIDIA Quadro M6000 24 GB, which scores 43262. However, in real-world gaming, the mobile GPU’s 50 W TDP and integrated form factor limit its sustained performance compared to desktop parts.

Measured FPS Breakdown

At 1920x1080, the RTX 5050 Mobile demonstrates its intended performance envelope. The Low preset delivers an average of 112 FPS, which is the highest score in the entire dataset. The Medium preset averages 100 FPS, with a minimum of 85 FPS and a maximum of 115 FPS, showing that the frame pacing is consistent. The High preset drops to 68 FPS, which is still smooth for an MMORPG. The Ultra preset, however, falls to 46 FPS, indicating a significant performance hit from the higher-quality shadows and post-processing effects. The gap between Medium and High is 32 FPS, while the gap between High and Ultra is 22 FPS, suggesting that the Ultra preset introduces effects that disproportionately tax the GPU.

Moving to 2560x1440, the frame rates drop noticeably across all presets. The Low preset averages 76 FPS, which is still playable but 36 FPS lower than at 1080p. The Medium preset averages 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS, maintaining a playable range. The High preset averages 46 FPS, which is identical to the 1080p Ultra score, highlighting the resolution scaling penalty. The Ultra preset at 1440p averages 31 FPS, which is below the playable threshold for most users. The data shows that 1440p High is the highest preset that remains above 45 FPS, while 1440p Medium is the safest choice for a stable 60 FPS experience.

At 3840x2160, the GPU struggles to maintain playable frame rates. The Low preset averages 43 FPS, which is the only 4K setting above 40 FPS. The Medium preset averages 38 FPS, with a minimum of 33 FPS and a maximum of 44 FPS, indicating noticeable stuttering. The High preset averages 26 FPS, and the Ultra preset averages 18 FPS, both of which are unplayable for a fast-paced MMORPG. The scaling from 1440p to 4K is brutal: the 1440p High preset’s 46 FPS drops to 26 FPS at 4K High, a 43% reduction. Similarly, the 1440p Ultra’s 31 FPS drops to 18 FPS at 4K Ultra, a 42% reduction. This confirms that the RTX 5050 Mobile is not designed for 4K gaming in demanding titles.

Settings Recommendations

The measured FPS data provides clear guidance for optimal settings. For a 60 FPS target, the only viable options are 1080p Medium (100 FPS), 1080p High (68 FPS), 1440p Low (76 FPS), and 1440p Medium (67 FPS). Among these, 1440p Medium offers the best balance of resolution and visual fidelity, averaging 67 FPS with a minimum of 57 FPS. This preset provides a higher pixel density than 1080p while maintaining a frame rate that is above the 60 FPS threshold for most of the time. The 1080p High preset is a close second, averaging 68 FPS, but it lacks the sharpness of 1440p.

For users with a 1080p display, the High preset is the recommended choice, as it delivers 68 FPS and provides a significant visual upgrade over Medium without the performance collapse seen at Ultra. The Ultra preset’s 46 FPS is too low for consistent gameplay, and the difference between High and Ultra is not worth the 22 FPS loss. For 1440p displays, the Medium preset is the sweet spot, offering 67 FPS and a stable minimum of 57 FPS. The High preset at 1440p averages 46 FPS, which is borderline, but the minimum FPS is not recorded, making it a riskier choice.

At 4K, the data suggests that only the Low preset is acceptable, averaging 43 FPS. However, even this setting may feel sluggish in crowded areas. The Medium preset’s 38 FPS is too low for a game that relies on quick reactions. The RTX 5050 Mobile’s 83rd percentile ranking and 8 GB VRAM are simply not sufficient for 4K gaming in ArcheAge. Users with 4K displays should either lower the resolution to 1440p or accept the Low preset’s frame rate.

CPU Role

The Intel Core Ultra 9 185H, with 16 cores and 22 threads, is a powerful mobile processor that is not the bottleneck in ArcheAge at most settings. Its base clock of 3.90 GHz and boost clock of 5.10 GHz provide strong single-thread performance, as evidenced by its Cinebench R23 single-core score of 1810.5. The 24 MB of shared L3 cache helps with the game’s data-heavy operations, such as loading character models and world textures. The CPU’s 85th percentile ranking among all CPUs, with an average benchmark score of 35670, places it in the upper tier of mobile processors, just 0.1% behind the AMD Ryzen AI 7 PRO 350.

At 1080p Low, the CPU is clearly capable of feeding the GPU, as the 112 FPS result indicates that neither component is severely limiting. The CPU’s multithreaded performance, measured at 17984.5 in Cinebench R23, is more than adequate for an MMORPG that spawns many NPCs and players. However, as resolution increases, the GPU becomes the limiting factor, and the CPU’s role diminishes. The 4K Low preset’s 43 FPS is far below the CPU’s potential, confirming that the RTX 5050 Mobile is holding back the system.

The Core Ultra 9 185H’s nearest rivals, such as the Intel Core 7 250H (avg score 35728) and AMD Ryzen 7 PRO 5845 (avg score 35802), show that this CPU is competitive but not class-leading. In ArcheAge, the CPU’s performance is sufficient to maintain high frame rates at 1080p, but the game is not CPU-bound at higher resolutions. The 45 W TDP and Meteor Lake architecture, built on Intel’s 7 nm process, allow for sustained performance without excessive thermal throttling, which is crucial for a 50 W GPU in a thin laptop. The CPU’s integrated Arc Xe-LPG Graphics 128EU is present, but the discrete RTX 5050 Mobile handles all rendering tasks in this configuration.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5050 Mobile in Archeage

Resolution Settings Avg FPS
3840x2160 Low 43.0
3840x2160 Medium 38.0
3840x2160 High 26.0
3840x2160 Ultra 18.0
2560x1440 Low 76.0
2560x1440 Medium 67.0
2560x1440 High 46.0
2560x1440 Ultra 31.0
1920x1080 Low 112.0
1920x1080 Medium 100.0
1920x1080 High 68.0
1920x1080 Ultra 46.0

Archeage with iUltra 9 185H + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Other Games with iUltra 9 185H + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.