Archeage

Archeage

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 32 47 52
1440p QHD 38 55 81 91
1080p Full HD 56 82 121 136

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 47
3840x2160 High 32
3840x2160 Ultra 22
2560x1440 Low 91
2560x1440 Medium 81
2560x1440 High 55
2560x1440 Ultra 38
1920x1080 Low 136
1920x1080 Medium 121
1920x1080 High 82
1920x1080 Ultra 56

Archeage with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Archeage: Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5050

Archeage, the 2014 MMORPG, remains a demanding title for modern hardware, particularly at high resolutions and maximum settings. The combination of the Intel Core Ultra 5 245 and the NVIDIA GeForce RTX 5050 delivers a playable experience at 1080p and 1440p, but struggles to maintain smooth framerates at 4K with higher quality presets. Benchmark data from measured FPS runs reveals a system that is clearly GPU-bound at higher resolutions, while the CPU’s strong multi-threaded performance helps sustain high frame rates when graphical load is reduced. The dataset shows a total of twelve measured configurations across three resolutions and four quality settings, offering a comprehensive view of how this pairing scales under varying conditions.

CPU Role

The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on TSMC’s 3 nm process node. It has a base clock of 3.50 GHz and a boost clock of 5.10 GHz, with a TDP of 65 W. The CPU supports DDR5 memory via a dual-channel bus with a bandwidth of 102.4 GB/s, and its PCIe Gen 5 interface provides 20 lanes. In synthetic benchmarks, this processor scores 32,924 in Cinebench R23 multi-core and 4,648 in single-core, placing it in the 90th percentile among all CPUs. Its average benchmark score of 48,995 is nearly identical to the AMD Ryzen 7 PRO 5755G (49,196, -0.4% delta) and the AMD Ryzen 9 7900 (49,228, -0.5% delta), while slightly ahead of the Intel Xeon Gold 5318H (48,698, +0.6%) and the Intel Core i5-14600K (48,618, +0.8%).

For Archeage, an MMORPG that often involves large player gatherings, world bosses, and complex player housing areas, the CPU’s multi-threaded capability is relevant. The 14 cores and 14 threads (notably, no hyper-threading, meaning thread count equals core count) allow for efficient handling of game logic, NPC AI, and network packet processing. The PassMark multi-thread score of 38,706 and integer math score of 91,187 suggest robust general-purpose compute performance that can keep up with the demands of an active MMORPG world.

However, the data indicates that even at 1080p with Low settings, where the GPU load is minimal, the system reaches 136 FPS average. This suggests the CPU is capable of feeding the RTX 5050 at high frame rates, but the ceiling is not unlimited. The single-thread performance, as evidenced by the Cinebench R23 single-core score of 4,648 and PassMark single-thread score of 4,394, is strong enough for the game’s primary simulation thread. The CPU’s 24 MB of shared L3 cache and 3 MB per-core L2 cache provide adequate data locality for game assets that are frequently accessed.

In the context of Archeage, the CPU is not the primary bottleneck in most configurations tested. At 1080p Ultra, the average FPS drops to 56, which is a 59% reduction from the Low setting’s 136 FPS. This dramatic drop when raising graphical quality points to the GPU becoming the limiting factor, even at 1080p. Conversely, the small differences between Low and Medium at 1080p (136 vs 121 FPS) and the relatively modest drop from Low to Medium at 1440p (91 vs 81 FPS) indicate that the CPU maintains a solid foundation, and the GPU handles the incremental load.

The CPU’s 90th percentile ranking means it outperforms the vast majority of installed processors, and its nearest rivals are all high-end desktop parts. The 0.8% lead over the Intel Core i5-14600K, a popular gaming CPU, suggests that the Ultra 5 245 is competitive in CPU-bound scenarios. Yet, in Archeage, the measured FPS data shows that resolution and settings have a far larger impact on performance than CPU differences would imply, reinforcing the notion that the RTX 5050 is the component that dictates the overall experience.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture (chip GB207) using TSMC’s 5 nm process. It features 2,560 shading units, 80 texture mapping units, and 32 raster output units, along with 20 ray tracing cores and 80 tensor cores. The GPU has a base clock of 2317 MHz and a boost clock of 2572 MHz, with 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of bandwidth. Its FP32 performance is 13.17 TFLOPS, and it supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. The card has a TDP of 130 W and requires a 300 W power supply.

In synthetic benchmarks, the RTX 5050 scores 17,326 in PassMark G3D, 2,502 in 3DMark Steel Nomad (DX12), and 90,334 in Geekbench OpenCL. Its average benchmark score of 21,035 places it in the 66th percentile among all GPUs. Its nearest rivals in aggregate score are the AMD Radeon RX Vega M GL (21,153, -0.6%), AMD Radeon HD 8970M (21,237, -1.0%), AMD Radeon RX 5600 XT (20,713, +1.6%), and NVIDIA RTX A4000 Mobile (21,379, -1.6%). These comparisons reveal that the RTX 5050 sits in a performance tier that is competitive with mid-range GPUs from previous generations, though its 8 GB VRAM is a notable constraint for modern titles at higher resolutions.

In Archeage, the GPU’s role is clearly dominant in determining FPS. At 4K Ultra, the system averages only 22 FPS, which is unplayable for an action-oriented MMORPG. Dropping to 4K High improves this to 32 FPS, still below the 60 FPS threshold. Even at 4K Medium, the average is 47 FPS with a minimum of 40 FPS and maximum of 53 FPS, indicating inconsistent frame pacing. The RTX 5050’s 8 GB VRAM may be a limiting factor at 4K, where texture-heavy scenes in Archeage can exceed this capacity, causing the GPU to rely on slower memory transfers.

At 1440p, the picture improves significantly. The GPU delivers 91 FPS at Low, 81 FPS at Medium, and 55 FPS at High, but only 38 FPS at Ultra. The gap between High and Ultra at 1440p (55 vs 38 FPS, a 31% drop) suggests that the Ultra preset includes effects that heavily tax the GPU, such as advanced shadows, ambient occlusion, or post-processing filters. Similarly, at 1080p, the GPU achieves 136 FPS at Low, 121 FPS at Medium, 82 FPS at High, and 56 FPS at Ultra. The 1080p Ultra result of 56 FPS is identical to the 1440p High result, which hints that the Ultra preset’s GPU load is roughly equivalent to a 1.78x resolution increase.

The RTX 5050’s 66th percentile ranking means it outperforms about two-thirds of all GPUs, but its nearest rivals include mobile parts and older desktop cards, indicating it is not a high-end part. For Archeage, which is not exceptionally demanding by modern standards, this GPU can handle 1080p and 1440p well at lower-to-mid presets, but it lacks the raw throughput for consistent 4K gaming or maxed-out settings at any resolution.

FAQ

Q: What is the best resolution for playing Archeage with this CPU-GPU combo?

A: Based on the measured FPS, 1920x1080 offers the most comfortable experience, with averages ranging from 56 FPS at Ultra to 136 FPS at Low. At 2560x1440, the system maintains 38-91 FPS depending on settings, but 4K Ultra drops to 22 FPS, making 1080p the most reliable choice for smooth gameplay.

Q: How does the RTX 5050 compare to its nearest GPU rivals in synthetic benchmarks?

A: The RTX 5050’s average benchmark score is 21,035, which is 0.6% lower than the AMD Radeon RX Vega M GL (21,153), 1.0% lower than the AMD Radeon HD 8970M (21,237), 1.6% higher than the AMD Radeon RX 5600 XT (20,713), and 1.6% lower than the NVIDIA RTX A4000 Mobile (21,379). These differences are small, indicating the RTX 5050 performs similarly to these parts.

Q: Is the Intel Core Ultra 5 245 a bottleneck at 1080p Low settings?

A: At 1080p Low, the system achieves 136 FPS average, which is the highest of all measured configurations. The CPU’s single-thread score of 4,648 in Cinebench R23 is sufficient to drive this frame rate, and the data suggests the CPU is not the limiting factor at this setting.

Q: What is the frame rate difference between 4K Medium and 4K High?

A: At 3840x2160, Medium averages 47 FPS with a minimum of 40 FPS and maximum of 53 FPS, while High averages 32 FPS. This is a 15 FPS reduction, equating to a 32% drop, when moving from Medium to High.

Q: How does the CPU’s multi-core performance compare to the AMD Ryzen 9 7900?

A: The Core Ultra 5 245 has an average benchmark score of 48,995, which is 0.5% lower than the AMD Ryzen 9 7900’s 49,228. This means the two processors are effectively equivalent in aggregate performance, despite different core configurations.

Q: Does the RTX 5050 have enough VRAM for Archeage at 4K?

A: The GPU has 8 GB of GDDR6 memory. At 4K Ultra, the average FPS is only 22, and at 4K High it is 32 FPS, suggesting that both VRAM capacity and raw compute power are insufficient for smooth 4K gameplay in Archeage.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the system delivers its best results. Low settings produce an average of 136 FPS, which is the peak for any configuration. Medium settings yield 121 FPS on average, with a minimum of 103 FPS and maximum of 139 FPS, indicating good consistency. High settings drop to 82 FPS average, while Ultra falls to 56 FPS. The progression from Low to Ultra at 1080p shows a steady decline: 136, 121, 82, and 56 FPS, representing a 59% reduction from the lowest to highest quality preset.

At 2560x1440, the numbers are lower but still playable for most settings. Low settings average 91 FPS, while Medium averages 81 FPS with a minimum of 69 FPS and maximum of 93 FPS. High settings average 55 FPS, and Ultra drops to 38 FPS. The transition from 1080p to 1440p at the same settings reduces performance by approximately 33% for Low (136 to 91), 33% for Medium (121 to 81), 33% for High (82 to 55), and 32% for Ultra (56 to 38). This consistent scaling indicates that the GPU is the primary driver of performance changes with resolution.

At 3840x2160, the system struggles. Low settings average 52 FPS, Medium averages 47 FPS with a range of 40 to 53 FPS, High averages 32 FPS, and Ultra averages 22 FPS. The gap between Low and Medium at 4K is only 5 FPS, suggesting that the Medium preset is not significantly more demanding than Low at this resolution. However, the jump from Medium to High is 15 FPS (47 to 32), and from High to Ultra is 10 FPS (32 to 22). The 4K Ultra result of 22 FPS is the lowest measured, and it is below the threshold for comfortable gameplay.

Notably, the 4K Low average of 52 FPS is higher than the 1440p Ultra average of 38 FPS, which indicates that the Ultra preset imposes a heavier GPU load than a 2.25x resolution increase. Similarly, 1080p Ultra (56 FPS) nearly matches 1440p High (55 FPS), reinforcing that the Ultra preset is disproportionately expensive in terms of GPU resources. The measured data includes minimum and maximum FPS only for the Medium preset at each resolution: 103-139 at 1080p, 69-93 at 1440p, and 40-53 at 4K. These ranges suggest that Medium provides relatively stable frame pacing, with the spread widening at higher resolutions.

Resolution Scaling

The FPS drop from 1080p to 4K reveals the GPU-bound nature of this system in Archeage. At Low settings, the average FPS goes from 136 at 1080p to 91 at 1440p (a 33% reduction) and then to 52 at 4K (a 43% reduction from 1440p, or 62% from 1080p). At Medium, the progression is 121, 81, and 47 FPS, with reductions of 33% and 42% respectively. High settings see 82, 55, and 32 FPS, with reductions of 33% and 42%. Ultra settings drop from 56 at 1080p to 38 at 1440p (32% reduction) and then to 22 at 4K (42% reduction).

The consistent 32-33% reduction from 1080p to 1440p across all settings is notable because 1440p has 1.78 times as many pixels as 1080p. If the GPU were perfectly pixel-bound, the frame rate would drop by roughly 44% (1 - 1/1.78). The observed 33% drop is less severe, suggesting that some other factor, such as memory bandwidth or CPU overhead, partially mitigates the pixel count increase. Similarly, 4K has 2.25 times the pixels of 1440p, but the measured FPS drop is only 42-43%, again less than the theoretical 56% reduction. This indicates that Archeage’s rendering pipeline does not scale linearly with resolution, possibly due to geometry and draw call limits that are resolution-independent.

However, the absolute numbers tell a clearer story. At 4K, the RTX 5050 cannot maintain 60 FPS even at Low settings (52 FPS). At 1440p, Low and Medium exceed 60 FPS, but High and Ultra do not. At 1080p, Low, Medium, and High all exceed 60 FPS, with only Ultra falling below. This pattern indicates that the GPU’s compute capacity and memory bandwidth are the limiting resources for high-resolution gameplay. The 320.0 GB/s memory bandwidth and 13.17 TFLOPS FP32 performance are insufficient for 4K at higher settings, and even at Low settings, the 4K resolution pushes the GPU to its limits.

The data also shows that the CPU is not a significant factor in resolution scaling. If the CPU were the bottleneck, the FPS would remain similar across resolutions at the same settings. Instead, the FPS drops consistently as resolution increases, confirming that the RTX 5050 is the limiting component. The CPU’s strong multi-threaded scores (32,924 in Cinebench R23 multi-core) ensure that it can keep up with the GPU’s demands, but it cannot compensate for the GPU’s lack of raw throughput at high resolutions.

Settings Recommendations

For the best experience with this hardware in Archeage, the 1920x1080 resolution with Medium settings offers the most balanced combination of visual quality and performance. The measured average of 121 FPS at 1080p Medium, with a minimum of 103 FPS and maximum of 139 FPS, provides smooth gameplay that comfortably exceeds the 60 FPS threshold. The frame pacing is consistent, and the 8 GB VRAM is not stressed at this resolution and preset.

At 2560x1440, Medium settings are still viable, with an average of 81 FPS and a minimum of 69 FPS. This configuration maintains playable performance while offering a higher pixel density. For users who prioritize visual fidelity over frame rate, 1440p High at 55 FPS is acceptable, but it is close to the edge of smoothness. The 1440p Ultra setting at 38 FPS is not recommended, as it falls below the standard for responsive gameplay.

The 3840x2160 resolution is not suitable for this GPU in Archeage. Even at Low settings, the average FPS is 52, which may be tolerable for some players but is far from ideal. The 4K Medium setting averages 47 FPS with a minimum of 40 FPS, which introduces noticeable stutter in busy scenes. The 4K High (32 FPS) and Ultra (22 FPS) settings are unplayable for action-oriented content. Therefore, 4K should be avoided with this combination unless the user accepts significant compromises in quality and smoothness.

The data suggests that the Ultra preset is disproportionately demanding across all resolutions. At 1080p, Ultra is 31% slower than High (56 vs 82 FPS), and at 1440p, it is 31% slower (38 vs 55 FPS). At 4K, Ultra is 31% slower than High (22 vs 32 FPS). This consistent 31% penalty indicates that the Ultra preset enables effects that are expensive for the RTX 5050’s architecture, likely related to ray tracing or high-resolution shadow maps. For optimal performance, users should stick with Medium or High settings, depending on their resolution preference.

In summary, the Intel Core Ultra 5 245 and NVIDIA GeForce RTX 5050 combination is best utilized at 1080p with Medium or High settings, or at 1440p with Medium settings. The system’s CPU performance is more than adequate for Archeage, but the GPU’s limitations become apparent at higher resolutions and quality levels. Users seeking a smooth, reliable experience should prioritize frame rate over maximum visual fidelity, given the measured results.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5050 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 52.0
3840x2160 Medium 47.0
3840x2160 High 32.0
3840x2160 Ultra 22.0
2560x1440 Low 91.0
2560x1440 Medium 81.0
2560x1440 High 55.0
2560x1440 Ultra 38.0
1920x1080 Low 136.0
1920x1080 Medium 121.0
1920x1080 High 82.0
1920x1080 Ultra 56.0

Archeage with iUltra 5 245 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5050 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.