Archeage
This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 47 | 69 | 78 |
| 1440p QHD | 56 | 82 | 121 | 136 |
| 1080p Full HD | 83 | 122 | 180 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 3080, In-Depth Analysis
# Archeage Performance Analysis: Intel Core Ultra 5 245 + NVIDIA GeForce RTX 3080
This combination of an Intel Core Ultra 5 245 and NVIDIA GeForce RTX 3080 delivers a mid-tier experience in Archeage, ranking 756th out of 2,761 tested combos. The data indicates that this pairing sits comfortably in the upper quartile of tested systems, though it is far from the top tier for this MMORPG. The CPU holds a 90th percentile position among all tested processors, while the GPU sits at the 68th percentile among all graphics cards, suggesting the processor is comparatively stronger than the graphics card in this pairing.
How This Combo Ranks
The combo's rank of 756 out of 2,761 tested combinations places it in the top 27% of all tested systems for Archeage. This is a respectable position, though it indicates that roughly three-quarters of tested configurations deliver higher average frame rates in this game. The ranking reflects a balance between the CPU's strong multi-threaded capabilities and the GPU's mid-pack performance tier.
When examining the CPU's standalone standing, the Core Ultra 5 245 achieves an average benchmark score of 48,995, placing it in the 90th percentile of all CPUs. Its nearest rivals include the AMD Ryzen 7 PRO 5755G, which scores 49,196 (0.4% higher), and the AMD Ryzen 9 7900 at 49,228 (0.5% higher). The Intel Xeon Gold 5318H trails by 0.6% at 48,698, while the Intel Core i5-14600K is 0.8% behind at 48,618. These tight margins indicate that the Core Ultra 5 245 is positioned in a highly competitive performance cluster where sub-1% differences separate neighbors.
The GPU, meanwhile, achieves an average benchmark score of 23,172, placing it in the 68th percentile of all GPUs. Its nearest rivals are nearly identical in performance: the NVIDIA P106-100 at 23,249 (0.3% higher), the AMD Radeon Pro Vega 16 at 23,250 (0.3% higher), the AMD Radeon RX 6600M at 23,273 (0.4% higher), and the AMD Radeon R9 M290X at 23,276 (0.4% higher). This clustering suggests the RTX 3080's performance tier is well-populated, and the small deltas mean real-world game performance can vary based on driver and game-specific optimizations.
The disparity between the CPU's 90th percentile and the GPU's 68th percentile reveals a system where the processor has more headroom than the graphics card. In Archeage, which is an MMORPG that can be sensitive to CPU performance in crowded areas, this imbalance may actually benefit the overall experience in CPU-bound scenarios, though the GPU will likely become the limiting factor at higher resolutions.
GPU Role
The NVIDIA GeForce RTX 3080 brings 10 GB of GDDR6X memory across a 320-bit bus, yielding a bandwidth of 760.3 GB/s. This memory configuration is substantial for a 2014-era MMORPG, providing ample headroom for texture streaming and large draw distances typical of open-world games. The GPU operates with a base clock of 1440 MHz and a boost clock of 1710 MHz, with memory running at 1188 MHz (19 Gbps effective).
The RTX 3080's shading units number 8,704, with 272 texture mapping units and 96 raster operation pipelines. It also includes 68 ray tracing cores and 272 tensor cores, though Archeage's age means these specialized units are unlikely to be heavily utilized. The card's raw compute capability is rated at 29.77 TFLOPS for FP32 operations, which is more than sufficient for this game's graphical demands.
In the measured frame rates, the GPU's role becomes clear when examining the Ultra preset performance. At 1080p Ultra, the combo delivers 83 FPS average, which drops to 56 FPS at 1440p Ultra, and further to 32 FPS at 4K Ultra. This consistent scaling down with resolution indicates that the GPU is the primary driver of performance at the highest settings, with the CPU providing enough throughput to avoid becoming a bottleneck even at 4K.
The 10 GB VRAM capacity is worth noting for Archeage, as the game's large open-world environments and many simultaneous player characters can create significant memory pressure. The measured results show that at 4K Medium, the system maintains 69 FPS average with minimums of 59 FPS and maximums of 80 FPS, suggesting the memory subsystem handles the load without severe stuttering.
Resolution Scaling
The measured FPS data reveals clear scaling patterns as resolution increases from 1080p to 4K. At Low settings, the average frame rate drops from 202 FPS at 1920x1080 to 136 FPS at 2560x1440, then to 78 FPS at 3840x2160. This represents a 33% reduction from 1080p to 1440p, and a 43% further reduction from 1440p to 4K. Such scaling indicates that at Low settings, the system becomes progressively more GPU-bound as resolution climbs, though the CPU retains enough headroom to keep frame rates playable even at 4K.
Medium settings show a similar pattern: 180 FPS at 1080p, 121 FPS at 1440p, and 69 FPS at 4K. The 1440p to 4K drop of 43% mirrors the Low settings behavior, suggesting consistent GPU scaling. High settings produce 122 FPS at 1080p, 82 FPS at 1440p, and 47 FPS at 4K, with a 43% reduction between 1440p and 4K as well. Ultra settings show the steepest declines: 83 FPS at 1080p, 56 FPS at 1440p, and 32 FPS at 4K, representing a 33% drop from 1080p to 1440p and a 43% drop from 1440p to 4K.
The consistent 43% reduction from 1440p to 4K across all settings strongly indicates that the GPU is the limiting component at higher resolutions. The nearly identical percentage drops suggest that the rendering workload scales predictably with pixel count, and the CPU is not introducing variable overhead that would distort this pattern. At 1080p, the higher frame rates (202 FPS at Low, 180 FPS at Medium) suggest the CPU has sufficient capacity to feed the GPU, though the gap between Low and Medium at 1080p (22 FPS) narrows at 4K (9 FPS), further confirming GPU-bound behavior at high resolutions.
Settings Recommendations
The measured data offers a clear hierarchy of settings for this combination in Archeage. The Medium preset provides the best balance of visual quality and performance across all three resolutions tested. At 1080p Medium, the system delivers 180 FPS average with minimums of 153 FPS, ensuring smooth gameplay even in demanding scenes. At 1440p Medium, the average drops to 121 FPS with 103 FPS minimums, still comfortably above standard 60 Hz displays. Even at 4K Medium, the combo maintains 69 FPS average with 59 FPS minimums, making this the only preset that remains consistently playable at 4K.
The High preset offers a modest visual upgrade over Medium but comes with meaningful performance costs. At 1080p High, the average is 122 FPS, which is 58 FPS lower than Medium. At 1440p High, the average is 82 FPS, a 39 FPS reduction from Medium. At 4K High, the average falls to 47 FPS, which dips below the 60 FPS threshold many players consider ideal. The High preset is viable at 1080p and 1440p but becomes marginal at 4K.
Ultra settings are not recommended for this combination. At 1080p Ultra, the average of 83 FPS is playable, but at 1440p Ultra the average drops to 56 FPS, and at 4K Ultra it falls to 32 FPS, which is below the 60 FPS standard for smooth gameplay. The performance gap between High and Ultra is substantial across all resolutions, suggesting that Ultra settings introduce rendering features that heavily tax the RTX 3080 in Archeage.
Low settings provide the highest frame rates but at significant visual cost. The 202 FPS at 1080p Low and 136 FPS at 1440p Low demonstrate the system's capability for high-refresh-rate displays, but the visual degradation makes this preset suitable only for competitive play or extremely high refresh rate monitors.
For most players, the Medium preset at 1440p offers the best experience, delivering 121 FPS average with strong minimums. Players with 4K displays should also use Medium, as it is the only preset that maintains an average above 60 FPS at that resolution.
Measured FPS Breakdown
At 1920x1080, the system produces its highest frame rates. Low settings achieve 202 FPS average, Medium reaches 180 FPS with minimums of 153 FPS and maximums of 206 FPS, High delivers 122 FPS, and Ultra drops to 83 FPS. The spread from Low to Ultra is 119 FPS, demonstrating a wide performance range across presets. The Medium preset's maximum of 206 FPS approaches the Low preset's average, indicating that Medium is not heavily taxing the system at this resolution.
At 2560x1440, the frame rates scale down predictably. Low delivers 136 FPS average, Medium achieves 121 FPS with minimums of 103 FPS and maximums of 139 FPS, High produces 82 FPS, and Ultra falls to 56 FPS. The gap between Low and Medium narrows to 15 FPS, while the gap between High and Ultra remains at 26 FPS. The Medium preset's minimum of 103 FPS ensures that even the most demanding scenes stay above 100 FPS.
At 3840x2160, the system becomes significantly more GPU-bound. Low settings produce 78 FPS average, Medium achieves 69 FPS with minimums of 59 FPS and maximums of 80 FPS, High drops to 47 FPS, and Ultra falls to 32 FPS. The Medium preset is the only one that maintains an average above 60 FPS at this resolution. The minimum of 59 FPS at Medium is close to the average, suggesting consistent frame pacing. The Low preset's 78 FPS average is 9 FPS higher than Medium, indicating that the additional visual features in Medium come at a moderate cost.
The data shows that the Medium preset offers the most stable frame delivery across resolutions, with the narrowest gap between minimum and maximum FPS at each resolution. At 1080p, the Medium range spans 153-206 FPS (53 FPS spread), at 1440p it spans 103-139 FPS (36 FPS spread), and at 4K it spans 59-80 FPS (21 FPS spread). This tightening range at higher resolutions indicates that the GPU becomes more consistently utilized as resolution increases.
CPU Role
The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process by TSMC. It operates with a base clock of 3.50 GHz and a boost clock of 5.10 GHz, with a TDP of 65 W. The CPU features 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 24 MB of shared L3 cache. It supports DDR5 memory in a dual-channel configuration with a bandwidth of 102.4 GB/s.
In synthetic benchmarks, the Core Ultra 5 245 demonstrates strong multi-threaded performance. Its Cinebench R23 multi-core score is 32,924, while the single-core score is 4,648. The Cinebench R20 scores are 13,828 multi-core and 1,952 single-core, and the R15 scores are 3,318 multi-core and 468 single-core. PassMark results show a multi-thread score of 38,706 and a single-thread score of 4,394, with notable sub-scores including 400,942 for data compression, 120,548 for floating point math, and 91,187 for integer math.
In Archeage, the CPU's role is most evident at lower resolutions where the GPU is less stressed. At 1080p Low, the system achieves 202 FPS, which is a high frame rate that requires strong single-thread performance for game logic and draw call processing. The 5.10 GHz boost clock and the architecture's efficiency allow the CPU to maintain these high frame rates without becoming a bottleneck. At 1080p Medium, the 180 FPS average with a 153 FPS minimum indicates that even when the GPU is doing more work, the CPU keeps up.
The 14-core, 14-thread configuration is notable for an MMORPG like Archeage, which can benefit from multiple cores for handling player characters, NPCs, and world state updates. The absence of hyper-threading means the CPU has 14 physical cores, which can be advantageous for games that scale across physical cores. The PassMark physics score of 2,569 and the find prime numbers score of 365 provide additional context for the CPU's computational capabilities in game-related workloads.
The CPU's 90th percentile ranking among all tested CPUs, combined with its proximity to rivals like the Ryzen 7 PRO 5755G (0.4% higher average score) and Ryzen 9 7900 (0.5% higher), indicates that this processor provides ample computational headroom for Archeage. The measured frame rates at 4K, where the GPU becomes the limiting factor, suggest that the CPU is not constraining performance even at the highest resolution tested.
FAQ
Q: What is the best resolution for this combo in Archeage?
A: The data shows that 2560x1440 with Medium settings provides the best balance, delivering 121 FPS average with 103 FPS minimums. At 4K Medium, the system still achieves 69 FPS average, but the 1440p Medium configuration offers higher frame rates with a comfortable margin above 60 FPS.
Q: Can this combo handle 4K gaming in Archeage?
A: Yes, but only at Medium settings, which produce 69 FPS average with 59 FPS minimums. At High settings, the average drops to 47 FPS, and at Ultra it falls to 32 FPS, making Medium the only viable preset for smooth 4K gameplay.
Q: How does the CPU compare to its nearest rivals?
A: The Core Ultra 5 245 scores 48,995 on average, which is 0.4% lower than the AMD Ryzen 7 PRO 5755G (49,196) and 0.5% lower than the AMD Ryzen 9 7900 (49,228). It outperforms the Intel Xeon Gold 5318H by 0.6% and the Intel Core i5-14600K by 0.8%.
Q: How does the GPU compare to its nearest rivals?
A: The RTX 3080 scores 23,172 on average, which is 0.3% lower than the NVIDIA P106-100 (23,249) and the AMD Radeon Pro Vega 16 (23,250). It trails the AMD Radeon RX 6600M by 0.4% and the AMD Radeon R9 M290X by 0.4%.
Q: Is the Ultra preset playable at 1080p?
A: At 1920x1080 Ultra, the combo delivers 83 FPS average, which is above the 60 FPS standard and playable. However, Medium settings at the same resolution achieve 180 FPS, so the Ultra preset carries a significant performance penalty of 97 FPS.
Q: What does the frame rate scaling from 1440p to 4K indicate?
A: Across all settings, the frame rate drops by approximately 43% from 2560x1440 to 3840x2160. This consistent reduction indicates that the GPU is the limiting component at higher resolutions, as the scaling follows pixel count increases without additional CPU-induced variations.
Hardware Specifications
Intel Core Ultra 5 245
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 3080 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 78.0 |
| 3840x2160 | Medium | 69.0 |
| 3840x2160 | High | 47.0 |
| 3840x2160 | Ultra | 32.0 |
| 2560x1440 | Low | 136.0 |
| 2560x1440 | Medium | 121.0 |
| 2560x1440 | High | 82.0 |
| 2560x1440 | Ultra | 56.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 180.0 |
| 1920x1080 | High | 122.0 |
| 1920x1080 | Ultra | 83.0 |
Archeage with iUltra 5 245 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 3080 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with iUltra 5 245 + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.