Archeage
This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 33 | 49 | 55 |
| 1440p QHD | 39 | 58 | 85 | 96 |
| 1080p Full HD | 59 | 86 | 126 | 142 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 2070 SUPER, In-Depth Analysis
# Archeage: Intel Core Ultra 5 245 + NVIDIA GeForce RTX 2070 SUPER
This combination of Intel's Arrow Lake-based Core Ultra 5 245 and NVIDIA's Turing-generation RTX 2070 SUPER produces a mixed bag of results in Archeage, a 2014 MMORPG that clearly scales with both resolution and settings in ways that reveal the GPU as the primary bottleneck at higher loads. The measured data spans twelve distinct configurations across three resolutions and four quality presets, offering a comprehensive view of how this pairing behaves in a game that predates both components by several years.
Settings Recommendations
The measured FPS rows present a clear hierarchy across the four available presets — Low, Medium, High, and Ultra — with the most playable experience appearing at Medium settings for most resolutions. At 1080p, Medium delivers an average of 126 FPS with a minimum of 107 FPS and maximum of 145 FPS, which represents a substantial improvement over High's 86 FPS average while still maintaining a significant step up from Low's 142 FPS. The gap between Medium and High at 1080p is 40 FPS, suggesting that the Medium preset avoids some of the more demanding visual effects that drag High down, yet it retains enough fidelity to feel like a meaningful upgrade over the Low preset.
At 1440p, the Medium preset again emerges as the sweet spot, producing an average of 85 FPS with a minimum of 72 FPS and maximum of 98 FPS. This is 27 FPS ahead of High's 58 FPS average and only 11 FPS behind Low's 96 FPS. The minimum of 72 FPS at 1440p Medium indicates that even during demanding scenes, the frame rate stays above the 60 FPS threshold commonly associated with smooth gameplay. For 4K, the situation becomes more constrained: Medium yields 49 FPS average with a minimum of 41 FPS and maximum of 56 FPS, which is borderline playable but noticeably below the 60 FPS target. Low at 4K produces 55 FPS average, while High drops to 33 FPS and Ultra falls to 23 FPS.
The data suggests that Medium is the optimal preset for this combo across all resolutions. At 1080p and 1440p, it offers the best balance between visual quality and frame rate, keeping averages above 85 FPS. At 4K, Medium is the highest preset that maintains an average near 50 FPS, though users prioritizing smoothness might prefer Low's 55 FPS. High and Ultra presets consistently underperform relative to Medium, with the gap widening at higher resolutions — at 4K, High delivers only 67% of Medium's frame rate, and Ultra delivers less than half.
GPU Role
The RTX 2070 SUPER is the dominant component in this pairing for Archeage's frame rate ceiling. The GPU's 8 GB of GDDR6 memory on a 256-bit bus provides 448.0 GB/s of bandwidth, which is ample for a game from 2014 that does not feature demanding texture streaming or large open-world assets. The memory clock runs at 1750 MHz with 14 Gbps effective speed, and the GPU's base clock of 1605 MHz boosts to 1770 MHz. These specifications place the RTX 2070 SUPER in the 65th percentile of all GPUs, with a Passmark G3D score of 18169.
Benchmark results indicate that the GPU's compute capabilities are moderate by modern standards — 9.062 TFLOPS of FP32 performance and 113.3 GPixel/s pixel rate — but for a game like Archeage, these figures are more than sufficient at lower resolutions. The critical observation is how the GPU becomes the limiting factor as resolution increases. At 1080p Low, the combo achieves 142 FPS, but at 4K Low, it drops to 55 FPS — a 61% reduction. This scaling pattern is characteristic of a GPU-bound scenario, where the CPU has enough headroom to feed frames quickly at low resolutions but the GPU cannot maintain the same throughput when pixel count quadruples.
The GPU's 40 RT cores and 320 tensor cores are irrelevant for Archeage, which does not utilize ray tracing or DLSS in this data set. The 2560 shading units and 160 texture mapping units handle the game's traditional rasterization workload without issue. The GPU's 215 W TDP and dual-slot design suggest it runs warm under load, but the measured FPS data shows no thermal throttling artifacts — the frame rates remain consistent within each preset and resolution combination.
Resolution Scaling
The FPS drop from 1080p to 4K reveals the GPU-bound nature of this configuration. At Medium settings, the progression is 126 FPS at 1080p, 85 FPS at 1440p, and 49 FPS at 4K — a 61% reduction from 1080p to 4K. This is less than the theoretical 75% reduction that would occur if the GPU were perfectly scaling with pixel count, indicating that some other factor, likely CPU or memory bandwidth, provides partial relief at higher resolutions. At High settings, the same progression is 86 FPS, 58 FPS, and 33 FPS — a 62% drop. Low settings show 142 FPS, 96 FPS, and 55 FPS — a 61% drop. Ultra settings show 59 FPS, 39 FPS, and 23 FPS — a 61% drop.
The consistency of this ~61% reduction across all presets is notable. It suggests that the scaling behavior is independent of the visual complexity, which points to a fixed bottleneck — the GPU's fill rate and memory bandwidth. The RTX 2070 SUPER's 448.0 GB/s bandwidth and 113.3 GPixel/s pixel rate are the likely constraints, as Archeage's draw calls and geometry requirements remain constant while pixel workload scales with resolution. The 1440p to 4K transition shows a 42% FPS drop at Medium (85 to 49), which is slightly steeper than the 33% drop from 1080p to 1440p (126 to 85), suggesting that the GPU approaches its limits more rapidly at higher pixel counts.
The data implies that 1440p is the practical ceiling for this combo if aiming for consistently smooth gameplay. The 1080p results show excellent performance across all presets except Ultra, while 4K requires dropping to Low or Medium and accepting sub-60 FPS averages.
Measured FPS Breakdown
At 1920x1080, the measured averages span a wide range across presets. Low produces 142 FPS, Medium delivers 126 FPS with a minimum of 107 FPS and maximum of 145 FPS, High drops to 86 FPS, and Ultra falls to 59 FPS. The gap between Medium and High at 1080p is 40 FPS, indicating that High enables effects that disproportionately impact performance. The Ultra preset at 59 FPS is just below the 60 FPS target, making it borderline playable but not ideal.
At 2560x1440, the pattern shifts downward. Low achieves 96 FPS, Medium produces 85 FPS with minimum 72 FPS and maximum 98 FPS, High delivers 58 FPS, and Ultra drops to 39 FPS. The Medium preset's minimum of 72 FPS is particularly important — it shows that even in the most demanding moments, the frame rate stays comfortably above 60 FPS. High at 58 FPS is marginally below the 60 FPS target, while Ultra at 39 FPS is clearly too demanding for smooth play.
At 3840x2160, the results become marginal across the board. Low produces 55 FPS, Medium delivers 49 FPS with minimum 41 FPS and maximum 56 FPS, High drops to 33 FPS, and Ultra falls to 23 FPS. The Medium preset's minimum of 41 FPS indicates noticeable stutter during intense scenes, and even Low's 55 FPS average suggests that 4K is not a realistic target for this combo. The Ultra preset at 23 FPS is effectively unplayable.
The data set includes min and max FPS only for Medium presets, which provides useful context: at 1080p Medium, the frame time variance is 38 FPS (107 to 145), at 1440p Medium it is 26 FPS (72 to 98), and at 4K Medium it is 15 FPS (41 to 56). This narrowing variance at higher resolutions suggests the GPU becomes more consistently saturated, reducing frame time spikes but also lowering the overall experience quality.
How This Combo Ranks
The combination ranks 1594th out of 2761 tested combos in Archeage, placing it in the lower-middle portion of the database. This ranking reflects the GPU's age — the RTX 2070 SUPER is from 2019 and sits in the 65th percentile of all GPUs, while the Core Ultra 5 245 is a newer 2025 release in the 90th percentile of all CPUs. The mismatch between the two components' relative strengths is evident in the game's performance: the CPU has plenty of headroom, but the GPU limits overall frame rates.
The GPU's nearest rivals in synthetic benchmarks provide context for its standing. The RTX 2070 SUPER's average benchmark score of 20282 is within 1.5% of the NVIDIA Quadro M4000M (20480, -1% delta), NVIDIA GeForce RTX 3070 Mobile (20534, -1.2% delta), Intel Arc B570 (20556, -1.3% delta), and Intel Arc A750 (20582, -1.5% delta). This clustering suggests the RTX 2070 SUPER is competitive with these components in raw compute, but its 8 GB VRAM and Turing architecture may limit it in newer games. For Archeage specifically, the 1594th rank out of 2761 combos indicates that many newer GPU pairings outperform it, likely due to higher fill rates and more efficient memory subsystems.
The CPU's nearest rivals show a different story. The Core Ultra 5 245's average benchmark score of 48995 is within 0.8% of the AMD Ryzen 7 PRO 5755G (49196, -0.4% delta), AMD Ryzen 9 7900 (49228, -0.5% delta), Intel Xeon Gold 5318H (48698, 0.6% delta), and Intel Core i5-14600K (48618, 0.8% delta). This places the CPU in strong company, and its 90th percentile ranking versus all CPUs suggests it is not the limiting factor in this combo.
FAQ
Q: What is the best resolution and preset combination for this setup?
A: The data shows 1080p Medium as the top performer with 126 FPS average, 107 FPS minimum, and 145 FPS maximum. For 1440p, Medium delivers 85 FPS average with a 72 FPS minimum. At 4K, no preset achieves 60 FPS average — Low produces 55 FPS and Medium produces 49 FPS.
Q: How does the RTX 2070 SUPER compare to its nearest rivals in synthetic benchmarks?
A: The GPU's average benchmark score of 20282 is 1% lower than the NVIDIA Quadro M4000M's 20480, 1.2% lower than the RTX 3070 Mobile's 20534, 1.3% lower than the Intel Arc B570's 20556, and 1.5% lower than the Intel Arc A750's 20582.
Q: Is the CPU or GPU the bottleneck in this game?
A: The data indicates the GPU is the primary bottleneck. The Core Ultra 5 245 ranks in the 90th percentile of all CPUs, while the RTX 2070 SUPER ranks in the 65th percentile of all GPUs. Resolution scaling shows a consistent ~61% FPS drop from 1080p to 4K across all presets, which is characteristic of GPU limitation.
Q: What are the CPU's specifications that contribute to its performance?
A: The Core Ultra 5 245 has 14 cores and 14 threads with a base clock of 3.50 GHz and boost clock of 5.10 GHz. It features 24 MB of shared L3 cache and a 3 nm process node from TSMC, with a Passmark multithread score of 38706 and single-thread score of 4394.
Q: How does the GPU's memory configuration affect Archeage performance?
A: The RTX 2070 SUPER has 8 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth. This is sufficient for Archeage, as the game's 2014 era assets do not exceed the memory capacity, but the bandwidth does constrain frame rates at higher resolutions.
Q: What is the FPS difference between Low and Ultra presets at each resolution?
A: At 1080p, Low produces 142 FPS and Ultra produces 59 FPS, a difference of 83 FPS. At 1440p, Low produces 96 FPS and Ultra produces 39 FPS, a difference of 57 FPS. At 4K, Low produces 55 FPS and Ultra produces 23 FPS, a difference of 32 FPS.
CPU Role
The Intel Core Ultra 5 245 provides substantial compute headroom for Archeage, even though the game's MMORPG nature typically involves heavy draw calls and many simultaneous players. The CPU's 14 cores and 14 threads operate at a base clock of 3.50 GHz and boost to 5.10 GHz, with 24 MB of shared L3 cache. This Arrow Lake-S architecture chip, fabricated on TSMC's 3 nm process, delivers strong single-thread performance with a Passmark single-thread score of 4394 and a Cinebench R23 single-core score of 4648.
The CPU's multithreaded capabilities are equally robust, with a Cinebench R23 multicore score of 32924 and a Passmark multithread score of 38706. These scores place the CPU in the 90th percentile of all CPUs, with an average benchmark score of 48995 that is nearly identical to the AMD Ryzen 9 7900's 49228 (0.5% higher for the AMD) and the Intel Core i5-14600K's 48618 (0.8% higher for the Intel). This performance parity means the Core Ultra 5 245 is not holding back the RTX 2070 SUPER in Archeage.
In Archeage specifically, the CPU's role is to handle game logic, network communication, and draw call submission. The measured FPS data shows that at 1080p Low, the combo reaches 142 FPS, which is likely near the CPU's practical limit for this game's engine. The fact that the frame rate scales down consistently with resolution — rather than plateauing at a CPU-limited ceiling — confirms that the CPU is not the bottleneck even at the lowest settings. The CPU's 102.4 GB/s memory bandwidth from dual-channel DDR5 and PCIe Gen 5 support with 20 lanes further ensure that data transfer to the GPU is not a limiting factor.
The CPU's 65 W TDP and active production status indicate it is a modern, efficient part that pairs well with the GPU's 215 W TDP in a typical desktop build. The 14 cores with no hyper-threading (14 threads total) are unusual but well-suited for games that prefer physical cores, and the 5.10 GHz boost clock provides the high single-thread performance that MMORPGs often rely on for player character physics and UI responsiveness.
Hardware Specifications
Intel Core Ultra 5 245
NVIDIA GeForce RTX 2070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 2070 SUPER in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.0 |
| 3840x2160 | Medium | 49.0 |
| 3840x2160 | High | 33.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 96.0 |
| 2560x1440 | Medium | 85.0 |
| 2560x1440 | High | 58.0 |
| 2560x1440 | Ultra | 39.0 |
| 1920x1080 | Low | 142.0 |
| 1920x1080 | Medium | 126.0 |
| 1920x1080 | High | 86.0 |
| 1920x1080 | Ultra | 59.0 |
Archeage with iUltra 5 245 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 2070 SUPER + Other CPUs
See how Archeage performs with the same GPU but different processors.
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