Archeage
This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 29 | 43 | 48 |
| 1440p QHD | 35 | 51 | 75 | 84 |
| 1080p Full HD | 51 | 75 | 111 | 124 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra 5 235 + Intel Arc B580, In-Depth Analysis
Intel Core Ultra 5 235 paired with the Intel Arc B580 in Archeage presents a dataset that clearly separates the GPU’s raw output from the CPU’s ability to feed it. The measured frames per second across three resolutions and four settings tiers show a component pairing where the Arc B580 is the primary driver of performance, but the Core Ultra 5 235 provides enough headroom to avoid becoming a bottleneck at lower settings. This analysis walks through the resolution scaling, component roles, and practical settings based solely on the provided measured FPS data.
Resolution Scaling
The progression from 1920x1080 to 3840x2160 shows a steep and consistent decline in average FPS across all settings, which is the expected behavior for a GPU-bound title at higher pixel counts. At Low settings, the average frame rate drops from 124 FPS at 1080p to 84 FPS at 1440p and finally to 48 FPS at 4K. That represents a 61.3% reduction in average FPS from 1080p to 4K, which is a dramatic scaling curve that points directly at the GPU’s fill rate and memory bandwidth being the limiting factor. The same pattern holds for Medium settings, where the average FPS goes from 111 at 1080p to 75 at 1440p and 43 at 4K, a 61.3% drop as well, confirming that the rendering load is scaling almost linearly with pixel count.
High settings show a slightly different curve: 75 FPS at 1080p, 51 FPS at 1440p, and 29 FPS at 4K. The drop from 1080p to 1440p is 32%, but the drop from 1440p to 4K is 43.1%, which suggests that the memory subsystem or shading complexity is becoming more strained at higher resolutions. The Ultra preset is the most punishing, with average FPS falling from 51 at 1080p to 35 at 1440p and 20 at 4K. The 4K Ultra result of 20 FPS is below playable thresholds for most users, and the data clearly shows that this combination is not intended for 4K Ultra gaming.
What the resolution scaling reveals is that the bottleneck shifts as you lower the settings. At 1080p Low, the 124 FPS average is high enough that the CPU’s 14 cores and 5.00 GHz boost clock are likely keeping up with the GPU’s output, but the GPU still has enough headroom to push past 120 FPS. At 4K Low, the 48 FPS average is far below the CPU’s capability, indicating that the Arc B580’s 12 GB of GDDR6 memory and 456.0 GB/s bandwidth are the constraining factors. The data does not show any frame rate plateau that would indicate a CPU limit at higher resolutions, so the scaling is dominated by the GPU.
GPU Role
The Intel Arc B580 is the centerpiece of this performance profile, and its specifications in the fact pack directly explain the measured results. The GPU has 2,560 shading units, 160 texture mapping units, and 80 raster output units, with a base and boost clock of 2670 MHz. This configuration yields a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s, which are the raw throughput numbers that drive the FPS at each resolution. The 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth, which is sufficient for 1080p and 1440p but appears to be a limiting factor at 4K, where the average FPS drops below 50 even on Low settings.
The GPU’s benchmark scores provide context for its in-game performance. The Passmark G3D score is 15,748, and the 3DMark Steel Nomad DX12 score is 3,068. These place the Arc B580 at the 68th percentile of all GPUs, with an average benchmark score of 23,021. The nearest rivals in the fact pack show that this GPU is competitive with older high-end cards: the AMD Radeon RX 580 2048SP has an average score of 23,061 (0.2% higher), and the NVIDIA GeForce RTX 2080 has 22,895 (0.6% lower). In Archeage, the Arc B580’s performance at 1440p Medium (75 FPS) and 1080p High (75 FPS) suggests that it is well-suited for mainstream resolutions, but the 4K Ultra result of 20 FPS indicates that the GPU’s 80 ROPs are not enough to handle the full pixel load at that resolution.
The memory clock of 2375 MHz (19 Gbps effective) and the 192-bit bus width are key to understanding the 4K scaling. At 4K, the GPU must move more texture data and geometry, and the 456.0 GB/s bandwidth is a hard ceiling. The fact that 4K Low (48 FPS) is only 14.3% faster than 4K Medium (43 FPS) suggests that the memory bandwidth is saturated even at Low settings, and lowering the quality preset does not fully relieve the pressure. The GPU’s 13.67 TFLOPS of FP32 compute is adequate for 1080p and 1440p, but the data indicates that the memory subsystem is the primary constraint at 4K.
CPU Role
The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on Arrow Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. This is a desktop-class CPU with a 65 W TDP, and its benchmark scores show it is a strong performer for gaming. The Cinebench R23 multi-core score is 14,769, and the single-core score is 2,085, which places the CPU at the 89th percentile of all CPUs with an average benchmark score of 46,062. The nearest rivals in the fact pack show it is nearly tied with the AMD Ryzen AI 9 HX 375 (46,030, 0.1% higher) and the Intel Core i9-13900HX (46,098, 0.1% lower), indicating that the Core Ultra 5 235 is in the top tier of gaming processors.
In Archeage, the CPU’s role is most evident at 1080p Low, where the average FPS reaches 124. This is a high frame rate that requires the CPU to submit draw calls and maintain game logic without stalling the GPU. The 5.00 GHz boost clock and 24 MB of shared L3 cache provide the single-thread performance needed for MMO titles, which often rely on a few heavily loaded threads. The Passmark single-thread score of 4,516 confirms strong single-core capability, and the fact that the 1080p Low result is 65.3% higher than the 1440p Low result (124 vs 84) shows that the CPU is not the limiting factor at lower resolutions—the GPU is.
However, the CPU’s 14 cores and 14 threads (no hyperthreading) are also relevant. The Passmark multi-thread score of 37,816 and the Cinebench R20 multi-core score of 6,202 indicate that the CPU can handle heavy multi-threaded workloads, but Archeage is not likely to use all 14 cores equally. The data shows that at 4K Ultra, the average FPS is 20, which is so low that the CPU is clearly not the bottleneck; the GPU is simply overwhelmed. The CPU’s memory bandwidth of 102.4 GB/s (dual-channel DDR5) is sufficient to feed the GPU at all tested settings, as there are no signs of CPU-side frame drops in the measured data.
Settings Recommendations
Based on the measured rows, the best experience for this combo depends on the target resolution and the user’s preference for frame rate versus visual quality. At 1920x1080, the Low preset delivers 124 FPS average, which is excellent for competitive or smooth gameplay, but the Medium preset at 111 FPS and High at 75 FPS offer progressively better visuals with only modest FPS penalties. The Ultra preset at 51 FPS is still playable but represents a 58.9% drop from Low, and the data shows that the jump from High to Ultra is 24 FPS, which is a significant cost for the extra effects. For most users at 1080p, Medium or High is the sweet spot, as they stay above 75 FPS while providing a substantial visual upgrade over Low.
At 2560x1440, the Low preset at 84 FPS is the only setting that clears the 60 FPS threshold comfortably. Medium at 75 FPS is also smooth, and High at 51 FPS is borderline—it is playable but may show stutter in crowded MMO scenes. Ultra at 35 FPS is not recommended for general play. The data suggests that 1440p Medium is the best balance, offering 75 FPS average with a minimum of 63 FPS and a maximum of 86 FPS, which is a tight frame time distribution that indicates consistent performance.
At 3840x2160, the situation is more constrained. Low at 48 FPS is the only preset above 40 FPS, and Medium at 43 FPS is close behind. High at 29 FPS and Ultra at 20 FPS are not viable for smooth gameplay. For 4K users, the recommendation is to stick with Low or Medium, accepting the lower visual fidelity to maintain a playable frame rate. The minimum FPS data is only available for Medium settings across all resolutions (36 at 4K, 63 at 1440p, 94 at 1080p), which suggests that Medium is the most stable preset in terms of frame pacing.
How This Combo Ranks
The combo of Intel Core Ultra 5 235 and Intel Arc B580 ranks 2,091 out of 2,761 tested combinations in Archeage. This places it in the bottom 24.3% of all combos in the database, which is a surprisingly low rank given the hardware’s individual performance. The CPU is at the 89th percentile of all CPUs, and the GPU is at the 68th percentile of all GPUs, but the in-game rank suggests that Archeage is particularly demanding on the GPU, and the Arc B580’s 12 GB memory and 80 ROPs are not enough to boost this combo in the rankings.
The rank is driven primarily by the 4K results, where the combo falls below 50 FPS on all settings. Many other combos in the database likely have more powerful GPUs that handle 4K better, which drags this combo’s overall rank down. At 1080p, the combo performs well (124 FPS on Low), but the ranking is an aggregate across resolutions, and the weak 4K showing hurts the final position. The data indicates that this combo is best suited for 1080p and 1440p gaming, and users should not expect competitive 4K performance.
FAQ
Q: What is the best resolution for this combo in Archeage?
A: Based on the measured data, 1920x1080 is the best resolution, as it delivers 124 FPS on Low and 75 FPS on High. 2560x1440 is also viable with 84 FPS on Low and 75 FPS on Medium, but 3840x2160 drops below 50 FPS on all settings.
Q: How does the Arc B580 compare to its nearest rivals in this game?
A: The Arc B580 has an average benchmark score of 23,021, which is 0.2% lower than the AMD Radeon RX 580 2048SP and 0.6% higher than the NVIDIA GeForce RTX 2080. In Archeage, this translates to 75 FPS at 1080p High and 51 FPS at 1440p High, which are mid-range results.
Q: Is the Core Ultra 5 235 a bottleneck at 1080p?
A: No. At 1080p Low, the combo reaches 124 FPS average, which is a high frame rate that shows the CPU is not limiting performance. The CPU’s 5.00 GHz boost clock and 24 MB L3 cache provide sufficient single-thread performance for this game.
Q: Why is the 4K performance so poor?
A: The 4K results show 48 FPS on Low and 20 FPS on Ultra, which indicates the GPU is the limiting factor. The Arc B580’s 456.0 GB/s memory bandwidth and 80 ROPs are insufficient for the pixel load at 3840x2160, regardless of the CPU’s capability.
Q: What settings should I use for a 60 FPS target?
A: At 1080p, Low (124 FPS) and Medium (111 FPS) both exceed 60 FPS, while High (75 FPS) also clears the target. At 1440p, only Low (84 FPS) and Medium (75 FPS) are above 60 FPS. At 4K, no preset reaches 60 FPS.
Q: Does the combo rank well compared to other tested systems?
A: No. The combo ranks 2,091 out of 2,761, placing it in the bottom 24.3%. This is due to the weak 4K performance, despite the CPU’s 89th percentile and GPU’s 68th percentile individual scores.
Measured FPS Breakdown
The measured FPS data for the Intel Core Ultra 5 235 and Intel Arc B580 in Archeage is as follows. At 1920x1080, the Low preset averages 124 FPS, Medium averages 111 FPS with a minimum of 94 and maximum of 127, High averages 75 FPS, and Ultra averages 51 FPS. At 2560x1440, Low averages 84 FPS, Medium averages 75 FPS with a minimum of 63 and maximum of 86, High averages 51 FPS, and Ultra averages 35 FPS. At 3840x2160, Low averages 48 FPS, Medium averages 43 FPS with a minimum of 36 and maximum of 49, High averages 29 FPS, and Ultra averages 20 FPS.
The data shows a consistent pattern where the difference between Low and Medium is relatively small (13 FPS at 1080p, 9 FPS at 1440p, 5 FPS at 4K), while the difference between High and Ultra is larger (24 FPS at 1080p, 16 FPS at 1440p, 9 FPS at 4K). This indicates that the Ultra preset adds a significant rendering load that the Arc B580 cannot sustain. The minimum FPS values, available only for Medium settings, are 94 at 1080p, 63 at 1440p, and 36 at 4K, which shows that even the most stable preset has a minimum that is 15-16% lower than the average, suggesting occasional frame drops during intense scenes.
The maximum FPS values for Medium settings are 127 at 1080p, 86 at 1440p, and 49 at 4K. The spread between minimum and maximum is 33 FPS at 1080p, 23 FPS at 1440p, and 13 FPS at 4K, which indicates that frame pacing is more consistent at higher resolutions because the GPU is already near its limit. At 1080p, the larger spread suggests that the CPU can produce frames faster than the GPU can render them, leading to variability.
Overall, the measured FPS breakdown confirms that this combo is best used at 1080p or 1440p with Medium or High settings. The 4K results are uniformly below 50 FPS, making that resolution impractical for this hardware pairing. The data provides a clear picture of the GPU’s limitations at higher pixel counts and the CPU’s ability to keep pace at lower resolutions.
Hardware Specifications
Intel Core Ultra 5 235
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + Intel Arc B580 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 48.0 |
| 3840x2160 | Medium | 43.0 |
| 3840x2160 | High | 29.0 |
| 3840x2160 | Ultra | 20.0 |
| 2560x1440 | Low | 84.0 |
| 2560x1440 | Medium | 75.0 |
| 2560x1440 | High | 51.0 |
| 2560x1440 | Ultra | 35.0 |
| 1920x1080 | Low | 124.0 |
| 1920x1080 | Medium | 111.0 |
| 1920x1080 | High | 75.0 |
| 1920x1080 | Ultra | 51.0 |
Archeage with iUltra 5 235 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with Arc B580 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with iUltra 5 235 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.