GEFORCE

NVIDIA GeForce GTX 460

NVIDIA graphics card specifications and benchmark scores

768 MB
VRAM
MHz Boost
160W
TDP
192
Bus Width

At a Glance

NVIDIA
VRAM 768 MB
Shaders 336
Bus Width 192-bit
TDP 160W
Memory Type GDDR5
Architecture Fermi
nm
Process 40 nm
Released Jul 2010

NVIDIA GeForce GTX 460 Specifications

GeForce GTX 460 GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 460 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
336
Shaders
336
TMUs
56
ROPs
24
SM Count
7

GTX 460 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 460's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 460 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
675 MHz
Memory Clock
900 MHz 3.6 Gbps effective
Shader Clock
1350 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 460 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 460's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
768 MB
VRAM
768 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
192 bit
Bus Width
192-bit
Bandwidth
86.40 GB/s

GeForce GTX 460 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 460, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
384 KB

GTX 460 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 460 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
907.2 GFLOPS
FP64 (Double)
75.60 GFLOPS (1:12)
Pixel Rate
9.450 GPixel/s
Texture Rate
37.80 GTexel/s

Fermi Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 460 is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 460 will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi
GPU Name
GF104
Process Node
40 nm
Foundry
TSMC
Transistors
1,950 million
Die Size
332 mm²
Density
5.9M / mm²

NVIDIA's GeForce GTX 460 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 460 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 460 to maintain boost clocks without throttling.

TDP
160 W
TDP
160W
Power Connectors
2x 6-pin
Suggested PSU
450 W

GeForce GTX 460 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 460 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
210 mm 8.3 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
2x DVI1x mini-HDMI 1.3a
Display Outputs
2x DVI1x mini-HDMI 1.3a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 460. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GTX 460 Product Information

Release and pricing details

The NVIDIA GeForce GTX 460 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 460 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2010
Launch Price
199 USD
Production
End-of-life
Predecessor
GeForce 200
Successor
GeForce 500

GeForce GTX 460 Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 460 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #423 of 643
7,925
2%
Max: 388,405
Compare with other GPUs

About NVIDIA GeForce GTX 460

NVIDIA’s GeForce GTX 460 occupies a specific slice of the Fermi generation, built on the GF104 chip at TSMC’s 40 nm process with 1,950 million transistors on a 332 mm² die. As an end-of-life product, its benchmark presence is defined by a single OpenCL score of 7,858, placing it at the 40th percentile of all GPUs in the database. The data shows a card that sits in a tightly contested mid-range cluster, where the differences between it and its nearest rivals are measured in single-digit percentage points rather than dramatic gulfs in performance.

Benchmark Performance

The GeForce GTX 460’s average benchmark score of 7,858 frames it as a modest performer by contemporary standards. The nearestRivals data reveals a striking compression at this performance tier: the AMD Radeon R9 M360 leads with an average score of 8,006, which is only 1.8% higher than the GTX 460’s result. That margin is statistically negligible in real-world terms, suggesting that the two cards are effectively interchangeable in OpenCL workloads. The NVIDIA GeForce GTX 650 Ti posts an average score of 8,018, a 2% advantage over the GTX 460, again a margin that falls within run-to-run variance for most applications. More surprisingly, the NVIDIA GeForce GTX 970 — a card from a later generation with a substantially different feature set — scores just 8,024, only 2.1% ahead of the GTX 460 in this particular test. The NVIDIA GRID K2 rounds out the rival set with an average score of 8,075, a 2.7% lead.

What these deltas indicate is that the GTX 460, despite its age and architectural lineage, maintains competitive parity with a range of cards that span multiple product generations. The benchmark results do not show the GTX 460 being outpaced by any rival by more than 2.7%, which suggests that the OpenCL workload here is not particularly sensitive to the architectural differences between Fermi and later designs. The card’s raw compute throughput — 907.2 GFLOPS of FP32 performance — is evidently sufficient to keep it within striking distance of cards that carry higher transistor counts and more modern memory subsystems. The 40th percentile ranking reinforces this: the GTX 460 is not an outlier at the bottom of the distribution, but rather sits in the lower-middle quartile, surrounded by a dense cluster of similarly-scoring hardware.

Memory Subsystem

The GTX 460 ships with 768 MB of GDDR5 memory on a 192-bit bus, yielding a bandwidth of 86.40 GB/s. The memory clock runs at 900 MHz, which translates to 3.6 Gbps effective data rate. For high-resolution workloads, this configuration presents a clear bottleneck. The 768 MB capacity is small even by the standards of its release era, and the 192-bit bus width limits the amount of data that can be moved per clock cycle. The 86.40 GB/s bandwidth is sufficient for 1080p gaming at medium settings, but the data suggests that higher resolutions — 1440p or beyond — would strain the memory subsystem severely. Texture-heavy scenes with large framebuffers would quickly exhaust the 768 MB pool, forcing the card to spill into system memory over the PCIe 2.0 x16 interface, which would incur a significant performance penalty.

The pixel rate of 9.450 GPixel/s and texture rate of 37.80 GTexel/s further contextualize the memory limitations. With 24 ROPs and 56 TMUs, the card can generate pixels and sample textures at rates that outpace its ability to store and retrieve the resulting data. This imbalance means that in practice, the GTX 460’s memory bandwidth becomes the limiting factor in most modern workloads, particularly those that use high-resolution textures or anti-aliasing. The 192-bit bus is a deliberate cost-cutting measure relative to wider 256-bit designs, and the benchmark data reflects this: the card’s overall score is competitive, but it does not excel in memory-bound scenarios. For users targeting 1080p with conservative settings, the 86.40 GB/s is adequate; for anything more demanding, the memory subsystem would need to be the primary concern.

Ray Tracing and Feature Set

The GTX 460 is built on the Fermi architecture, which predates dedicated ray tracing hardware. The fact pack lists no RT cores and no tensor cores, meaning the card relies entirely on its 336 shading units for any compute tasks. The FP32 throughput of 907.2 GFLOPS is the sole compute metric available, and it is this raw shading power that drives the OpenCL benchmark score. DirectX 12 support is listed as version 12 (11_0), which indicates feature-level 11_0 compatibility rather than full DirectX 12 Ultimate capabilities. OpenGL 4.6 is supported, but Vulkan is not listed, which limits the card’s compatibility with modern cross-platform APIs that rely on Vulkan for low-overhead rendering.

For ray tracing, the absence of RT cores means that any ray-traced effects would have to be computed via shader-based methods, which is prohibitively slow on a card with 907.2 GFLOPS of FP32 performance. The data does not include any ray tracing benchmarks, and given the architectural constraints, it is reasonable to infer that the GTX 460 is not a viable option for hardware-accelerated ray tracing in any capacity. The feature set is firmly rooted in the DirectX 11 era, with the 2x DVI and 1x mini-HDMI 1.3a outputs reflecting the display connectivity standards of its time. The card’s 160 W TDP and dual-slot cooler with 2x 6-pin power connectors indicate that it was designed for mainstream desktop use, with a suggested PSU of 450 W being a modest requirement by modern standards.

How It Compares

AMD Radeon R9 M360: The R9 M360 leads the GTX 460 by 1.8% in average benchmark score, with 8,006 versus 7,858. This is a negligible margin that places the two cards on equal footing in the OpenCL test. The R9 M360 is a mobile-oriented part, which makes its slight lead notable given the GTX 460’s desktop power envelope of 160 W versus the likely lower TDP of the mobile card. In practice, the data suggests no meaningful performance difference between these two.

NVIDIA GeForce GTX 650 Ti: The GTX 650 Ti scores 8,018, a 2% advantage over the GTX 460. This is the smallest lead among the NVIDIA rivals, and it comes from a card that was released two years later. The GTX 650 Ti benefits from a newer architecture, but the benchmark results show that the GTX 460’s higher shading unit count (336 versus the 650 Ti’s configuration) partially compensates. The 2% delta is within the noise of most benchmarking suites.

NVIDIA GeForce GTX 970: The GTX 970 posts an average score of 8,024, which is 2.1% higher than the GTX 460. This is the most surprising comparison in the rival set. The GTX 970 is a high-end card from a later generation with a 256-bit memory bus and 4 GB of VRAM, yet the OpenCL score shows it only marginally ahead of the GTX 460. This suggests that the specific workload measured in the geekbench_opencl test does not emphasize the GTX 970’s strengths, such as memory bandwidth or shader count. The data does not support a claim that the GTX 460 outperforms the GTX 970, but it does indicate that in this narrow benchmark, the gap is far smaller than the generational difference would imply.

NVIDIA GRID K2: The GRID K2, a virtualized GPU for cloud workloads, scores 8,075, leading the GTX 460 by 2.7%. This is the largest delta in the rival group, yet still a modest margin. The GRID K2’s enterprise orientation means it is optimized for multi-user scenarios, and its 2.7% lead in this single-threaded OpenCL test does not necessarily translate to real-world virtual desktop performance. The data shows that the GTX 460 holds its own against a professional-grade virtualized GPU.

FAQ

Q: What is the GeForce GTX 460’s average benchmark score?

A: The average benchmark score is 7,858, based on the geekbench_opencl test, which places the card at the 40th percentile of all GPUs in the database.

Q: How does the GTX 460 compare to the NVIDIA GeForce GTX 970?

A: The GTX 970 has an average score of 8,024, which is 2.1% higher than the GTX 460’s 7,858. Despite being a later-generation high-end card, the GTX 970’s lead in this specific OpenCL test is minimal.

Q: What memory configuration does the GTX 460 use?

A: It uses 768 MB of GDDR5 memory on a 192-bit bus, with a memory clock of 900 MHz (3.6 Gbps effective) and a bandwidth of 86.40 GB/s.

Q: Does the GTX 460 support hardware ray tracing?

A: No. The fact pack lists no RT cores or tensor cores, and the Fermi architecture predates dedicated ray tracing hardware. Any ray tracing would require shader-based computation on the 336 shading units.

Q: What are the power requirements for the GTX 460?

A: The card has a TDP of 160 W, requires 2x 6-pin power connectors, and has a suggested PSU rating of 450 W. It is a dual-slot card.

Q: What is the launch MSRP for the GTX 460?

A: The launch MSRP is 199 USD. The card was released on July 11, 2010, and is now end-of-life, with the GeForce 500 series as its successor.

The AMD Equivalent of GeForce GTX 460

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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