NVIDIA GeForce GTS 450
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GTS 450 Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce GTS 450 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GTS 450 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GTS 450's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTS 450 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GTS 450 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTS 450's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GTS 450 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GTS 450, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GTS 450 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTS 450 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GTS 450 is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTS 450 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GTS 450 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTS 450 to maintain boost clocks without throttling.
GeForce GTS 450 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GTS 450 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GTS 450. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GTS 450 Product Information
Release and pricing details
The NVIDIA GeForce GTS 450 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTS 450 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce GTS 450
The NVIDIA GeForce GTS 450 is a GeForce 400-generation GPU built around the GF106 chip and the Fermi architecture. TSMC manufactured the chip on a 40 nm process, packing 1,170 million transistors into a 238 mm² die for a transistor density of 4.9M per mm². The card carries 1024 MB of GDDR5 memory on a 128-bit bus, rated at 902 MHz with an effective 3.6 Gbps data rate and 57.73 GB/s of bandwidth. Its execution resources are 192 shading units, 32 texture mapping units, and 16 ROPs, yielding 601.3 GFLOPS of FP32 compute, 25.06 GTexel/s texture fill, and 6.264 GPixel/s pixel fill. The board has a 106 W TDP, a dual-slot cooler, one 6-pin power connector, and a 300 W suggested PSU. It uses a PCIe 2.0 x16 interface, measures 210 mm by 111 mm, and offers 2x DVI plus 1x mini-HDMI 1.3a outputs. Released on September 12, 2010, it is now end-of-life, with GeForce 200 as its predecessor and GeForce 500 as its successor. Its launch MSRP was 129 USD.
Benchmark Performance
The only listed benchmark result for the GTS 450 is Geekbench OpenCL with a score of 4893. The average benchmark score is also 4893, so there is no second data point to show measurement spread. At the 27th percentile among all GPUs, the GTS 450 sits below the bulk of the database.
The nearest-rival set is tightly clustered. The AMD FirePro W5130M scores 4904 with a deltaPct of -0.2. The AMD Radeon R6 M255DX scores 4867 with a deltaPct of +0.5. The NVIDIA GeForce 930M scores 4927 with a deltaPct of -0.7. The NVIDIA GeForce GTX 980M scores 4934 with a deltaPct of -0.8.
Reading those deltas, the GTS 450 trails three of the four nearest rivals and leads only the Radeon R6 M255DX. The FirePro W5130M, GeForce 930M, and GeForce GTX 980M all score higher in this OpenCL workload. The largest separation between the GTS 450 and a listed rival is 0.8 percentage points, making this cluster exceedingly tight. In practical terms, the OpenCL result places the GTS 450 inside a narrow compute band around the 4893 score. Because the dataset contains no frame-rate benchmark, this is a compute-profile measurement rather than a gaming performance score.
How It Compares
AMD FirePro W5130M: The W5130M averages 4904, and the deltaPct of -0.2 leaves the GTS 450 just behind. This is the closest rival result in the group. The dataset shows near parity between these two cards in this OpenCL workload.
AMD Radeon R6 M255DX: The R6 M255DX averages 4867, and the GTS 450 is 0.5% ahead. This positive delta is the only one in the nearest-rival list. It gives the GTS 450 a modest but clear lead within this cluster.
NVIDIA GeForce 930M: The GeForce 930M averages 4927, leaving the GTS 450 0.7% behind. As a same-vendor comparison, the data shows the 930M holding a slight edge in OpenCL performance. The gap is still small in absolute terms.
NVIDIA GeForce GTX 980M: The GeForce GTX 980M averages 4934, the highest score in the nearest-rival set. The GTS 450 trails by 0.8%, the largest delta listed. Although the product names imply different tiers, the benchmark gap is still under a percentage point.
Ray Tracing and Feature Set
The product data does not list any ray tracing core count or tensor core count. As a result, the GTS 450 cannot be positioned as a hardware ray-tracing part based on these specifications. The API table lists DirectX 12 (11_0) and OpenGL 4.6, with no Vulkan version present in the dataset.
The display output configuration is 2x DVI plus 1x mini-HDMI 1.3a. The memory subsystem is built around a 128-bit bus, 1024 MB of GDDR5, and 57.73 GB/s of bandwidth. The GPU itself is a 40 nm Fermi part with 1,170 million transistors on a 238 mm² die. Compute resources are anchored by 192 shading units, 32 TMUs, and 16 ROPs, producing 601.3 GFLOPS FP32 throughput, 25.06 GTexel/s texture rate, and 6.264 GPixel/s pixel rate.
The board is dual-slot, with a 106 W TDP, one 6-pin power connector, a 300 W suggested PSU, and a PCIe 2.0 x16 interface. Its physical dimensions are 210 mm by 111 mm. The production status is end-of-life, and the product sits between GeForce 200 and GeForce 500 in the naming sequence.
FAQ
Q: What is the GTS 450's benchmark result?
A: The only listed benchmark is Geekbench OpenCL with a score of 4893. The average benchmark score is also 4893, and the card ranks at the 27th percentile among all GPUs.
Q: How close are the nearest rivals?
A: The AMD FirePro W5130M scores 4904 with a deltaPct of -0.2, the AMD Radeon R6 M255DX scores 4867 with a deltaPct of +0.5, the NVIDIA GeForce 930M scores 4927 with a deltaPct of -0.7, and the NVIDIA GeForce GTX 980M scores 4934 with a deltaPct of -0.8. The GTS 450 trails three of them and leads one.
Q: Does the GTS 450 have ray tracing cores or tensor cores?
A: The product data does not include an RT core count or a tensor core count. The API entry is DirectX 12 (11_0) and OpenGL 4.6, with no Vulkan version listed.
Q: What memory configuration does it use?
A: It uses 1024 MB of GDDR5 on a 128-bit bus. The memory clock is 902 MHz, with an effective data rate of 3.6 Gbps and bandwidth of 57.73 GB/s.
Q: What power and physical requirements are listed?
A: The GTS 450 has a TDP of 106 W, a suggested PSU of 300 W, one 6-pin power connector, a dual-slot cooler, and dimensions of 210 mm by 111 mm.
Q: What is the product generation and status?
A: It belongs to the GeForce 400 generation, uses the Fermi architecture and GF106 chip, and is marked end-of-life. Its predecessor is GeForce 200 and its successor is GeForce 500.
Who Should Consider It
With a 4893 OpenCL score and a 27th percentile rank, the GTS 450 is suited to low-end compute expectations. The data shows it running in the same performance band as the AMD FirePro W5130M, AMD Radeon R6 M255DX, NVIDIA GeForce 930M, and NVIDIA GeForce GTX 980M in this particular workload. That means tasks that run on those parts should see similar OpenCL performance on the GTS 450.
The 1024 MB GDDR5 frame buffer and 57.73 GB/s bandwidth target workloads that fit within that memory capacity. The FP32 throughput of 601.3 GFLOPS and texture rate of 25.06 GTexel/s suggest lower-resolution, reduced-settings rendering or light compute use. This is not a part for hardware ray tracing or tensor-accelerated workloads, since those core counts are not listed. It is also not covered by a Vulkan API entry in the dataset.
For a legacy system, the 106 W TDP and 300 W suggested PSU define a modest power envelope, while the 210 mm length and dual-slot footprint set physical clearance requirements. Since the GTS 450 is end-of-life and was released on September 12, 2010, these considerations apply to existing hardware and older builds rather than current platform purchases.
Detailed benchmark scores and charts for the NVIDIA GeForce GTS 450 are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTS 450 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
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