To The Core

To The Core

AVERAGE FPS
139
excellent

This combination delivers exceptional performance with an average of 139 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 72 83 98
1440p QHD 101 126 145 172
1080p Full HD 150 187 216 255

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 98
3840x2160 Medium 83
3840x2160 High 72
3840x2160 Ultra 58
2560x1440 Low 172
2560x1440 Medium 145
2560x1440 High 126
2560x1440 Ultra 101
1920x1080 Low 255
1920x1080 Medium 216
1920x1080 High 187
1920x1080 Ultra 150

To The Core with Intel Core Ultra 5 245 + Intel Arc B580, In-Depth Analysis

The Intel Core Ultra 5 245 and Intel Arc B580 combination delivers a remarkably smooth experience in To The Core, an idle game that clearly favors high frame rates over complex physics. The data shows a system that is heavily GPU-bound at higher resolutions but has more than enough CPU headroom to push frame rates well past the 200 FPS mark at 1080p. With a combo rank of 2221 out of 2991 tested configurations, this pairing sits in the upper-middle tier, offering performance that is more than adequate for the game's demands without being at the very top of the charts.

Settings Recommendations

For the best experience in To The Core, the High preset at 2560x1440 offers the most balanced combination of visual fidelity and performance. At this setting, the combo achieves an average of 126 FPS, which is well above the threshold for smooth, tear-free gameplay on most displays. The jump from High to Ultra at this resolution costs 25 FPS (a drop from 126 to 101), a significant penalty for what is likely a marginal visual improvement in an idle game. Conversely, dropping to Medium only gains 19 FPS over High (145 vs. 126), making High the sweet spot where the GPU is still being utilized effectively without sacrificing frame rate.

At 1920x1080, the High preset is also the recommended choice, delivering 187 FPS. While the Low preset pushes the average to 255 FPS, the difference between 187 and 255 FPS is largely imperceptible on standard 60Hz or 144Hz monitors. The Medium preset at 216 FPS provides a middle ground, but High remains the best option for users who want maximum visual quality without falling below the 144Hz refresh rate threshold that many gamers target. The Ultra preset at 1080p still produces a very playable 150 FPS, but the 37 FPS drop from High to Ultra suggests that the highest settings introduce a rendering cost that is not justified by the game's simple aesthetic.

For users with 4K displays, the Medium preset at 3840x2160 is the only viable choice for maintaining a playable frame rate. The data shows an average of 83 FPS at Medium, with a minimum of 71 FPS, which is acceptable for a slower-paced idle game. The High preset at 4K drops to 72 FPS, and the Ultra preset falls to 58 FPS, both of which are on the edge of playability for a genre that does not require twitch reflexes. The Low preset at 4K reaches 98 FPS, but the visual degradation is likely too severe for a game that is viewed primarily as a static or semi-static screen. Therefore, Medium is the recommended preset for 4K, as it maintains a frame rate above 60 FPS while preserving enough graphical detail to be visually appealing.

CPU Role

The Intel Core Ultra 5 245 features 14 cores and 14 threads, a configuration that is unusual for a modern desktop processor as it lacks hyperthreading. This design choice is reflected in its benchmark scores, which show a strong single-threaded performance but a comparatively weaker multi-threaded showing relative to its core count. The processor's base clock of 3.50 GHz and boost clock of 5.10 GHz are both respectable, and the 24 MB of shared L3 cache provides ample fast memory for game logic and asset streaming.

In To The Core, an idle game, the CPU's role is primarily to manage the game's simulation loop, which is typically not heavily multi-threaded. The benchmark results confirm this, as the system is clearly not CPU-limited at any resolution. At 1080p with Low settings, the frame rate reaches 255 FPS, which is likely near the game engine's internal cap or the point where the GPU becomes the bottleneck even at this low resolution. The CPU's single-thread performance, scoring 4648 in Cinebench R23, is more than sufficient to feed the Arc B580 with draw calls and game state updates.

The processor's 90th percentile ranking among all CPUs indicates that it is a high-performing part, but its nearest rivals show an interesting picture. The AMD Ryzen 9 7900 scores only 0.5% higher on average, while the Intel Core i5-14600K is 0.8% higher, suggesting that the Ultra 5 245 is very closely matched with these alternatives in general compute tasks. However, in a game like To The Core, the specific core layout is less important than raw single-thread clock speed, where this CPU's 5.10 GHz boost clock gives it a distinct advantage. The 14 threads are more than enough for the game's background processes, and the 65W TDP indicates that the processor is not thermally constrained, allowing it to sustain boost clocks during extended play sessions.

GPU Role

The Intel Arc B580 is the dominant component in this pairing for To The Core, and its performance profile directly dictates the frame rates across all resolutions and settings. With 12 GB of GDDR6 memory on a 192-bit bus, the GPU has ample bandwidth (456.0 GB/s) and capacity for the game's textures and assets, even at 4K Ultra where the frame rate drops to 58 FPS. The GPU's boost clock is fixed at 2670 MHz, which is a relatively high frequency for a mid-range card, and its 2560 shading units provide the raw compute power needed for pixel processing.

The GPU's 68th percentile ranking among all GPUs places it in the mid-to-upper tier, and its nearest rivals are telling. The NVIDIA GeForce RTX 2080 scores only 0.6% higher on average, while the RTX 3080 is actually 0.7% lower in this specific benchmark suite. This suggests that the Arc B580 is competitive with older high-end cards, which is impressive for a card at its launch MSRP of 249 USD. However, in To The Core, the GPU's performance is heavily dependent on the resolution and settings, as the frame rates show a clear scaling pattern.

At 1080p, the GPU is not fully utilized, as frame rates exceed 200 FPS on High settings. The jump from High to Low at 1080p (187 to 255 FPS) shows that the GPU still has headroom, but the game engine or CPU is likely limiting the maximum frame rate. At 1440p, the GPU begins to work harder, with High settings producing 126 FPS and Ultra dropping to 101 FPS. At 4K, the GPU becomes the clear bottleneck, with the difference between Medium and Ultra (83 to 58 FPS) demonstrating the significant cost of the highest settings on the GPU's 13.67 TFLOPS of FP32 compute. The 12 GB VRAM is never a limiting factor in this game, as even at 4K Ultra, the memory bandwidth is sufficient to avoid stuttering, though the pixel rate of 213.6 GPixel/s is taxed by the higher resolution.

How This Combo Ranks

The combination of the Intel Core Ultra 5 245 and Intel Arc B580 achieves a rank of 2221 out of 2991 tested combos in To The Core. This places it in the 74th percentile of all tested configurations, meaning it outperforms roughly three-quarters of the systems in the database. This is a solid result, though not exceptional, and it reflects the fact that the GPU is a mid-range part while the CPU is a high-end part. The data suggests that this combo is well-balanced for this game, as the CPU does not bottleneck the GPU at any resolution, but the GPU's limits are clearly visible at 4K.

The rank is likely held back by the GPU's performance in higher resolution scenarios. While the combo excels at 1080p and 1440p, its 4K performance is only adequate, which penalizes it in a ranking that includes systems with more powerful GPUs. The CPU's high percentile ranking (90th) does not fully compensate for the GPU's 68th percentile ranking, resulting in a combined score that is closer to the GPU's tier than the CPU's. However, for the target audience of To The Core, which is likely playing at 1080p or 1440p on a standard monitor, this rank is more than sufficient to guarantee a smooth experience.

When compared to the GPU's nearest rivals, the Arc B580's performance in this game is consistent with its general benchmark scores. The fact that it is within 1% of the RTX 3080 and RTX 2080 in average score suggests that the GPU is not underperforming in this title. The CPU's rivals, such as the Ryzen 9 7900 and i5-14600K, are all within 1% of the Ultra 5 245 in average score, indicating that the choice of processor is not a critical factor for this game. The combo's overall rank is therefore more indicative of the GPU's capabilities than any specific synergy between the two components.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals a classic pattern of GPU limitation. At High settings, the average FPS drops from 187 at 1080p to 126 at 1440p, a 33% decrease, and then further to 72 at 4K, a 43% decrease from 1440p. This steep decline is characteristic of a GPU that is becoming the primary bottleneck as pixel count increases. The CPU's performance remains constant across these resolutions, as evidenced by the fact that the frame rate at 1080p Low (255 FPS) is significantly higher than at 4K Low (98 FPS), indicating that the CPU is not the limiting factor.

The scaling from Low to Ultra settings at each resolution provides further insight. At 1080p, the difference between Low and Ultra is 105 FPS (255 to 150), which is a 41% drop. At 1440p, the same comparison shows a 71 FPS drop (172 to 101), a 41% reduction. At 4K, the drop from Low to Ultra is 40 FPS (98 to 58), a 41% reduction. This consistent percentage drop across all resolutions indicates that the GPU's rendering cost for higher settings is proportionally identical, regardless of resolution. This is typical for a game where the visual effects scale linearly with pixel count and settings, and it confirms that the GPU is the sole determinant of frame rate in this title.

The data also shows that the gap between 1080p and 1440p is larger than the gap between 1440p and 4K in absolute terms. For example, at High settings, the drop from 1080p to 1440p is 61 FPS, while the drop from 1440p to 4K is 54 FPS. This suggests that the GPU's memory bandwidth (456.0 GB/s) is sufficient to handle the increase from 1440p to 4K without a disproportionate penalty, but the raw pixel fill rate becomes more strained at 4K. Overall, the scaling behavior is predictable and indicates that users should target 1440p or 1080p for the best experience, as 4K requires a significant compromise in settings to maintain playable frame rates.

Measured FPS Breakdown

At 1920x1080, the combo delivers excellent performance across all settings. The Low preset achieves an average of 255 FPS, which is the highest recorded in the entire dataset. The Medium preset produces 216 FPS with a minimum of 183 FPS and a maximum of 248 FPS, showing a tight frame time distribution that indicates stable performance. The High preset averages 187 FPS, and the Ultra preset averages 150 FPS. All of these values are well above the 144Hz refresh rate that is common on modern gaming monitors, making any of these settings viable for competitive or casual play.

Moving to 2560x1440, the frame rates remain high but begin to show the GPU's workload. The Low preset averages 172 FPS, which is still exceptionally smooth. The Medium preset averages 145 FPS, with a minimum of 123 FPS and a maximum of 167 FPS, indicating that frame times are consistent even when the GPU is more heavily loaded. The High preset averages 126 FPS, which is near the 120Hz mark and suitable for high-refresh displays. The Ultra preset drops to 101 FPS, which is still playable but represents a noticeable step down from the other settings.

At 3840x2160, the performance becomes more modest. The Low preset averages 98 FPS, which is acceptable for 4K gaming. The Medium preset averages 83 FPS, with a minimum of 71 FPS, ensuring that the frame rate rarely drops below the 60 FPS threshold. The High preset averages 72 FPS, which is borderline for smooth gameplay but usable in a slow-paced idle game. The Ultra preset averages 58 FPS, which is below the 60 FPS target and may result in noticeable stuttering on some displays. The data clearly shows that 4K Ultra is not a recommended configuration for this combo, as the GPU is pushed to its limits.

FAQ

*Q: What is the best resolution for this combo in To The Core?*

A: The data shows that 2560x1440 on High settings offers the best balance, achieving 126 FPS average. At 1920x1080, the High preset reaches 187 FPS, which is excellent, but 1440p provides a higher pixel density without sacrificing smoothness. At 3840x2160, the Medium preset is required to maintain 83 FPS average.

Q: Is the CPU or GPU the limiting factor in this game?

A: The benchmark results indicate that the GPU is the limiting factor at all resolutions. At 1080p Low, the frame rate is 255 FPS, while at 4K Low it drops to 98 FPS, a 61% decrease. The CPU's performance is constant across resolutions, as evidenced by the fact that the frame rate scales directly with GPU workload.

Q: How does this combo rank compared to other tested systems?

A: This combo ranks 2221 out of 2991 tested configurations, placing it in the upper-middle tier. This rank is primarily determined by the GPU's performance, as the CPU ranks in the 90th percentile among all CPUs, while the GPU ranks in the 68th percentile.

Q: What is the performance difference between High and Ultra settings?

A: At 1080p, the difference is 37 FPS (187 vs. 150). At 1440p, the difference is 25 FPS (126 vs. 101). At 4K, the difference is 14 FPS (72 vs. 58). The data shows that the Ultra preset consistently costs about 20-25% of the frame rate compared to High, making it a poor trade-off for the visual improvements.

*Q: Can this system handle 4K gaming in To The Core?*

A: Yes, but only with settings adjustments. The Medium preset at 4K achieves an average of 83 FPS with a minimum of 71 FPS, which is playable. The High preset drops to 72 FPS, and the Ultra preset falls to 58 FPS, which is below the 60 FPS threshold for smooth gameplay.

Q: How does the Arc B580 compare to its nearest rivals in this game?

A: The GPU's nearest rivals include the NVIDIA GeForce RTX 2080 and RTX 3080. The data shows that the Arc B580 scores 0.6% lower than the RTX 2080 and 0.7% higher than the RTX 3080 in average benchmark score, indicating that it is competitive with these older high-end cards in general performance, which is reflected in its frame rates in To The Core.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + Intel Arc B580 in To The Core

Resolution Settings Avg FPS
3840x2160 Low 98.0
3840x2160 Medium 83.0
3840x2160 High 72.0
3840x2160 Ultra 58.0
2560x1440 Low 172.0
2560x1440 Medium 145.0
2560x1440 High 126.0
2560x1440 Ultra 101.0
1920x1080 Low 255.0
1920x1080 Medium 216.0
1920x1080 High 187.0
1920x1080 Ultra 150.0

To The Core with iUltra 5 245 + Other GPUs

See how To The Core performs with the same CPU but different graphics cards.

To The Core with Arc B580 + Other CPUs

See how To The Core performs with the same GPU but different processors.

Other Games with iUltra 5 245 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.