To The Core

To The Core

AVERAGE FPS
139
excellent

This combination delivers exceptional performance with an average of 139 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 72 83 98
1440p QHD 101 126 145 172
1080p Full HD 150 187 216 255

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 98
3840x2160 Medium 83
3840x2160 High 72
3840x2160 Ultra 58
2560x1440 Low 172
2560x1440 Medium 145
2560x1440 High 126
2560x1440 Ultra 101
1920x1080 Low 255
1920x1080 Medium 216
1920x1080 High 187
1920x1080 Ultra 150

To The Core with Intel Core Ultra 5 235 + Intel Arc B580, In-Depth Analysis

# To The Core with Intel Core Ultra 5 235 + Intel Arc B580

The Intel Core Ultra 5 235 paired with the Intel Arc B580 delivers a remarkably consistent experience in To The Core, an idle game that places surprisingly heavy demands on both processor and graphics hardware. The combo ranks 2221 out of 2991 tested combinations, placing it in the lower-mid tier of the benchmark database, yet the measured frame rates tell a story of strong 1080p and 1440p performance with playable 4K results. The data shows a system that scales predictably across resolution and quality settings, with the Arc B580's 12 GB of VRAM and the Ultra 5 235's 14 cores combining to handle this title without significant bottlenecks at any tested configuration.

CPU Role

The Intel Core Ultra 5 235 is a 14-core, 14-thread desktop processor built on the Arrow Lake-S architecture using TSMC's 3 nm process node, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. This core configuration is notable for To The Core because the game's idle genre mechanics—tracking numerous simultaneous calculations, resource generation rates, and upgrade paths—benefit from having multiple physical cores available for background simulation tasks. The 14 threads, while not offering hyper-threading (14 cores, 14 threads means each core handles exactly one thread), provide ample parallel processing capacity for the game's simulation layer.

The processor's cache hierarchy is substantial: 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 24 MB of shared L3 cache. For an idle game that frequently accesses game state variables and update loops, this cache configuration helps keep frequently used data close to the execution units. The 24 MB of shared L3 cache is particularly relevant because it allows all 14 cores to access a common pool of game data without repeatedly hitting system memory, which runs on DDR5 with a dual-channel bus delivering 102.4 GB/s of memory bandwidth. This memory bandwidth figure is moderate by modern standards, but To The Core does not appear to be memory-bandwidth sensitive based on the measured performance scaling.

Benchmark results place the Ultra 5 235 in the 89th percentile among all CPUs, with an average benchmark score of 46062 across all tested workloads. Its nearest rivals bracket it closely: the AMD Ryzen AI 9 HX 375 scores 46030 (0.1% higher), the Intel Core i9-13900HX scores 46098 (0.1% lower), and the AMD EPYC 4364P and EPYC 7303 score 45970 and 45960 respectively (both 0.2% higher than the Ultra 5 235). These razor-thin margins indicate that the Ultra 5 235 sits in a tightly contested performance band, but for gaming specifically, its single-thread performance is what matters most.

In single-thread workloads, the Ultra 5 235 achieves a Cinebench R23 single-core score of 2085 and a PassMark single-thread score of 4516. These figures are competitive with the rival CPUs listed, and they explain why the measured frame rates in To The Core remain high even at lower resolutions where CPU-bound scenarios typically emerge. The game's logic thread, which likely runs on a single core, benefits directly from the 5.00 GHz boost clock. However, the data suggests that at 1080p, the CPU is not the limiting factor—frame rates scale dramatically with GPU settings changes, indicating that the Arc B580 is the primary constraint even at the lowest tested resolution.

GPU Role

The Intel Arc B580 is built on the Xe2-HPG architecture (Battlemage generation) using TSMC's 5 nm process, with a chip containing 19,600 million transistors on a 272 mm² die. The GPU operates at a fixed 2670 MHz base and boost clock, with memory running at 2375 MHz (19 Gbps effective). The 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of memory bandwidth. For To The Core, this VRAM capacity is generous—the game's visual style, typical of the idle genre, does not require massive texture loads, and the measured performance shows no indication of VRAM pressure at any resolution or setting.

The Arc B580's compute resources include 2560 shading units, 160 texture mapping units, and 80 raster operation units, along with 20 ray tracing cores. The pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s, combined with 13.67 TFLOPS of FP32 performance, provide ample raw throughput for a game like To The Core that, despite its idle classification, renders full 3D scenes with visual effects that scale with quality settings. The GPU's 190 W TDP and dual-slot design with a single 8-pin power connector are consistent with its mid-range positioning.

In GPU benchmarks, the Arc B580 achieves a PassMark G3D score of 15748 and a 3DMark Steel Nomad DX12 score of 3068, placing it in the 68th percentile among all GPUs with an average benchmark score of 23021. Its nearest rivals show an interesting mix: the AMD Radeon RX 580 2048SP scores 23061 (0.2% higher), the NVIDIA GeForce RTX 2080 scores 22895 (0.6% lower), the NVIDIA GeForce RTX 3080 scores 23172 (0.7% lower), and the NVIDIA P106-100 scores 23249 (1% lower). These deltas are small, suggesting the Arc B580 performs within a few percent of these established cards in synthetic workloads, though the measured gaming performance in To The Core tells a more nuanced story.

The GPU's role in To The Core is clearly significant based on the FPS scaling. At 1080p Low, the system achieves 255 FPS average, but dropping to 1080p Ultra reduces that to 150 FPS—a 105 FPS swing that can only be attributed to GPU workload scaling. The Arc B580's 12 GB VRAM and 456.0 GB/s bandwidth prove sufficient even at 4K Ultra, where the measured 58 FPS average shows the GPU is working hard but not running out of memory. The relatively modest FP32 throughput of 13.67 TFLOPS is adequate for this title, as evidenced by the playable 4K results.

Resolution Scaling

The measured FPS data reveals a clear pattern of resolution scaling that identifies the GPU as the primary limiting component across all settings. From 1080p to 1440p to 4K, frame rates drop consistently, with the magnitude of the drop increasing at higher quality settings. At Low settings, the system delivers 255 FPS at 1080p, 172 FPS at 1440p (a 32.5% reduction), and 98 FPS at 4K (a 61.6% reduction from 1080p). This scaling is typical of GPU-bound scenarios where the rendering resolution directly impacts workload.

At Medium settings, the pattern continues: 216 FPS at 1080p, 145 FPS at 1440p (a 32.9% reduction), and 83 FPS at 4K (a 61.6% reduction from 1080p). The consistency of these percentage drops across Low and Medium settings—both around 33% for the 1080p to 1440p transition and 62% for the 1080p to 4K transition—strongly indicates that the GPU's fill rate and shading capacity are the limiting factors, not the CPU or memory subsystem. The Ultra 5 235's 14 cores and 5.00 GHz boost clock are more than sufficient to feed the GPU at all resolutions.

High settings show a slightly different scaling pattern: 187 FPS at 1080p, 126 FPS at 1440p (a 32.6% reduction), and 72 FPS at 4K (a 61.5% reduction from 1080p). The near-identical percentage drops across Low, Medium, and High settings suggest that the additional GPU work from higher quality presets is evenly distributed across resolution increases. Ultra settings, however, show a steeper drop: 150 FPS at 1080p, 101 FPS at 1440p (a 32.7% reduction), and 58 FPS at 4K (a 61.3% reduction). The consistent ~33% drop from 1080p to 1440p and ~62% drop from 1080p to 4K across all four settings presets is a textbook signature of GPU-bound performance.

The data indicates that the CPU is not a bottleneck even at 1080p Low, where the 255 FPS average would typically expose processor limitations in less optimized titles. The Ultra 5 235's single-thread performance of 2085 in Cinebench R23 and the game's apparent efficiency in handling its simulation loop allow the GPU to be the sole performance constraint. At 4K Ultra, the 58 FPS average shows the system approaching the limits of the Arc B580's capabilities, but the 12 GB VRAM and 456.0 GB/s bandwidth prevent any memory-related stuttering or texture pop-in that might otherwise occur.

FAQ

*Q: Can this system run To The Core at 4K with playable frame rates?*

A: Yes. At 4K High, the measured average FPS is 72, and at 4K Medium it is 83 FPS. Even at 4K Ultra, the system maintains a 58 FPS average, which is playable for an idle game where precise timing is less critical than in action genres. The only 4K configuration that drops below 60 FPS is Ultra, and the 58 FPS average is still within a reasonable range for this title.

Q: What is the best resolution for maximum performance with this combo?

A: At 1080p Low, the system achieves 255 FPS average, which is the highest measured result. For players prioritizing maximum smoothness, 1080p Low offers the best performance headroom. However, 1440p Medium provides 145 FPS average with improved visual quality over Low settings, making it a strong balance of performance and fidelity.

Q: How does the Intel Arc B580 compare to its nearest GPU rivals in this game?

A: The Arc B580's average benchmark score of 23021 is within 1% of its nearest rivals: the AMD Radeon RX 580 2048SP (23061, 0.2% higher), NVIDIA GeForce RTX 2080 (22895, 0.6% lower), NVIDIA GeForce RTX 3080 (23172, 0.7% lower), and NVIDIA P106-100 (23249, 1% lower). In To The Core, the measured FPS data shows the B580 handles all tested configurations without issue, though direct in-game comparisons to these rivals are not available in the dataset.

Q: Is the CPU or GPU the limiting factor at 1080p?

A: The data indicates the GPU is the limiting factor even at 1080p. At 1080p, frame rates vary dramatically with quality settings—from 255 FPS at Low to 150 FPS at Ultra—which is characteristic of GPU-bound performance. The Intel Core Ultra 5 235's single-thread score of 4516 in PassMark and its 89th percentile ranking among all CPUs suggest it has ample headroom to feed the GPU at this resolution.

*Q: How much VRAM does the Arc B580 need for To The Core, and is 12 GB sufficient?*

A: The Arc B580 has 12 GB of GDDR6 memory, and the measured performance shows no VRAM-related issues at any resolution or setting tested. The 4K Ultra configuration, which would be the most demanding on memory, still delivers 58 FPS average without indications of memory pressure. The 456.0 GB/s memory bandwidth on a 192-bit bus appears adequate for this title's requirements.

Q: What frame rates can I expect at 1440p with this system?

A: At 1440p, the measured results are 172 FPS at Low, 145 FPS at Medium, 126 FPS at High, and 101 FPS at Ultra settings. All four configurations exceed 100 FPS average, making 1440p an excellent choice for this combo. The Medium preset shows a minimum FPS of 123 with a maximum of 167, indicating smooth performance with minimal frame time variance.

Measured FPS Breakdown

At 1080p, the system delivers high frame rates across all settings. Low settings produce an average of 255 FPS, which is the highest measured result for this combo. Medium settings average 216 FPS with a minimum of 183 FPS and maximum of 248 FPS, showing tight frame pacing. High settings average 187 FPS, and Ultra settings average 150 FPS. The progression from Low to Ultra represents a 105 FPS drop, or approximately 41% reduction, which is substantial but leaves even the lowest 1080p setting well above the 144 FPS threshold for high-refresh-rate displays.

At 1440p, the measured averages are 172 FPS at Low, 145 FPS at Medium, 126 FPS at High, and 101 FPS at Ultra. The Medium setting again shows the only reported variance data in this resolution class: minimum 123 FPS and maximum 167 FPS. This 44 FPS range between minimum and maximum is modest, indicating consistent performance without significant frame drops. The 1440p Ultra result of 101 FPS average is particularly noteworthy because it maintains triple-digit frame rates even at the highest quality preset, making 1440p the sweet spot for this hardware combination.

At 4K, the performance scales down predictably. Low settings average 98 FPS, Medium averages 83 FPS with a minimum of 71 FPS and maximum of 95 FPS, High averages 72 FPS, and Ultra averages 58 FPS. The 4K Medium variance data shows a 24 FPS range between minimum and maximum, which is proportionally similar to the variance seen at lower resolutions. The 4K Ultra result of 58 FPS is the only sub-60 FPS measurement in the entire dataset, and even this stays comfortably above the 30 FPS minimum typically considered playable for slower-paced games. The scaling from 1080p to 4K at each setting preset is consistent: approximately 62% reduction in frame rate, confirming that the Arc B580's rendering workload scales linearly with pixel count.

The pattern across all resolutions and settings reveals that the Medium preset consistently provides the most balanced experience. At 1080p Medium, the 216 FPS average with a 183-248 FPS range offers excellent smoothness. At 1440p Medium, the 145 FPS average with a 123-167 FPS range is ideal for 144 Hz displays. At 4K Medium, the 83 FPS average with a 71-95 FPS range provides a comfortable margin above 60 FPS. The variance data available for Medium settings at all three resolutions shows consistent frame delivery with no severe dips, suggesting the game's workload is well-distributed across the system's resources.

Settings Recommendations

The Medium preset emerges as the optimal choice for this hardware combination based on the measured data. At every resolution, Medium delivers a frame rate that sits comfortably between Low and High, but critically, it is the only preset with reported minimum and maximum FPS values, allowing for precise performance assessment. At 1080p Medium, the 216 FPS average with a 183 FPS minimum provides a 33 FPS buffer above the 144 Hz refresh threshold. At 1440p Medium, the 145 FPS average with a 123 FPS minimum keeps frame rates above 120 Hz for most of the session. At 4K Medium, the 83 FPS average with a 71 FPS minimum maintains smooth performance well above the 60 FPS standard.

For players with 1080p displays, the data suggests that High settings at 187 FPS average are a viable alternative to Medium, offering improved visual quality while still exceeding 144 FPS. The 255 FPS Low setting at 1080p provides maximum headroom for competitive play or for users with 240 Hz+ displays, though the visual trade-off may not be worth it for an idle game where reaction time is not a factor. The Ultra preset at 1080p, averaging 150 FPS, still clears the 144 Hz threshold and offers the best visual fidelity for players with high-refresh-rate 1080p monitors.

At 1440p, the Ultra preset's 101 FPS average is the standout recommendation for players prioritizing visual quality over raw frame rate. This configuration maintains triple-digit performance while delivering the highest quality settings available. The High preset at 126 FPS average is ideal for 120 Hz displays, providing a 6 FPS buffer above the refresh threshold. Low at 172 FPS is excessive for most 1440p displays, making Medium or High the more sensible choices for this resolution.

At 4K, the Medium preset is clearly the best option, delivering 83 FPS average with a 71 FPS minimum. This configuration provides a 13 FPS buffer above 60 FPS, ensuring smooth gameplay even during demanding scenes. High at 72 FPS is also viable for 60 Hz displays, but the smaller margin above the refresh threshold makes it riskier for maintaining consistent frame delivery. Ultra at 58 FPS dips below 60 FPS and is not recommended for 4K play, while Low at 98 FPS sacrifices too much visual quality for the performance gain. Overall, the data supports Medium as the universal recommendation across all resolutions for the Intel Core Ultra 5 235 and Intel Arc B580 combination in To The Core.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + Intel Arc B580 in To The Core

Resolution Settings Avg FPS
3840x2160 Low 98.0
3840x2160 Medium 83.0
3840x2160 High 72.0
3840x2160 Ultra 58.0
2560x1440 Low 172.0
2560x1440 Medium 145.0
2560x1440 High 126.0
2560x1440 Ultra 101.0
1920x1080 Low 255.0
1920x1080 Medium 216.0
1920x1080 High 187.0
1920x1080 Ultra 150.0

To The Core with iUltra 5 235 + Other GPUs

See how To The Core performs with the same CPU but different graphics cards.

To The Core with Arc B580 + Other CPUs

See how To The Core performs with the same GPU but different processors.

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