To The Core

To The Core

AVERAGE FPS
137
excellent

This combination delivers exceptional performance with an average of 137 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 72 81 97
1440p QHD 101 127 144 168
1080p Full HD 146 187 212 251

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 97
3840x2160 Medium 81
3840x2160 High 72
3840x2160 Ultra 56
2560x1440 Low 168
2560x1440 Medium 144
2560x1440 High 127
2560x1440 Ultra 101
1920x1080 Low 251
1920x1080 Medium 212
1920x1080 High 187
1920x1080 Ultra 146

To The Core with AMD Ryzen 9 5950X + Intel Arc B580, In-Depth Analysis

# How This Combo Ranks

The AMD Ryzen 9 5950X paired with the Intel Arc B580 ranks 1,378th out of 1,756 tested combos in To The Core. That places this configuration in the lower-middle tier of the database, roughly in the 22nd percentile of all tested combinations. The ranking reflects a system that delivers playable frame rates across most settings but does not approach the top echelons of performance for this title.

The CPU itself is a strong contributor to this pairing's overall standing. With an average benchmark score of 49,062, the Ryzen 9 5950X sits in the 93rd percentile among all CPUs. Its nearest rivals in the synthetic benchmark suite are the Intel Core i5-14600K at 49,166 (a 0.2% delta), the Intel Core i5-14600KF at 49,367 (0.6% ahead), the Intel Xeon Gold 5318H at 48,698 (0.7% behind), and the AMD EPYC 4345P at 49,595 (1.1% ahead). These margins are negligible — the processor is effectively tied with its closest competitors on aggregate compute performance.

The GPU, meanwhile, is a more modest contributor. The Intel Arc B580 posts an average benchmark score of 23,021, placing it in the 66th percentile among all GPUs. Its nearest rivals are the AMD Radeon 760M at 22,999 (0.1% delta), the NVIDIA P106-100 at 22,950 (0.3% ahead), the NVIDIA GeForce RTX 4060 at 23,181 (0.7% behind), and the NVIDIA GeForce RTX 4060 Mobile at 22,729 (1.3% ahead). The B580 essentially matches these alternatives in aggregate GPU benchmarks, yet the combined combo rank of 1,378 out of 1,756 suggests that the overall system performance in this specific game is dragged by factors beyond raw compute scores — likely the interaction between the CPU's idle-game workload characteristics and the GPU's rendering pipeline.

GPU Role

The Intel Arc B580's role in To The Core is defined by its memory configuration and clock behavior. It carries 12 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 456.0 GB/s. The memory clock runs at 2,375 MHz, which translates to 19 Gbps effective. The base and boost clocks are identical at 2,670 MHz, meaning the GPU operates at a fixed frequency under load — a notable characteristic for consistency in frame pacing.

The memory subsystem is particularly relevant for an idle game, where texture streaming and UI elements can accumulate over long sessions. The 12 GB capacity is ample for this title's demands, and the 456.0 GB/s bandwidth ensures that asset loading does not become a bottleneck at higher resolutions. The GPU's pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s are moderate figures that align with its 13.67 TFLOPS FP32 throughput. In practice, these specifications translate to the measured frame rates: at 1080p Ultra, the combo achieves 146.4 FPS average, while at 4K Ultra it falls to 56.3 FPS average.

The B580's benchmark profile shows a balanced spread across DirectX versions — PassMark scores of 76 for DirectX 10, 128 for DirectX 11, 76 for DirectX 12, and 183 for DirectX 9 — which suggests the GPU handles legacy APIs competently, a relevant trait for an idle game that may rely on simpler rendering paths. The Geekbench Vulkan score of 109,672 is notably higher than the OpenCL score of 92,821, indicating that the architecture favors Vulkan workloads, though To The Core's engine likely utilizes DirectX given the PassMark results.

Resolution Scaling

Resolution scaling reveals where the bottleneck lies in this pairing. Moving from 1080p to 1440p to 4K at each settings level shows a consistent pattern of frame rate erosion, but the magnitude varies by preset.

At Low settings, the average FPS drops from 251.1 at 1080p to 167.5 at 1440p (a 33.3% reduction) and then to 97.2 at 4K (a 42.0% reduction from 1440p). At Medium settings, the progression is 211.5 → 144.2 → 80.7, with drops of 31.8% and 44.0% respectively. High settings show 186.9 → 127.0 → 72.4, representing 32.1% and 43.0% reductions. Ultra settings exhibit the steepest decline: 146.4 → 100.5 → 56.3, with drops of 31.4% and 44.0%.

The consistency of these percentage drops across settings — roughly 31-33% from 1080p to 1440p and 42-44% from 1440p to 4K — indicates a GPU-bound scenario. The CPU, with its 16 cores and 32 threads, is not the limiting factor at any resolution; the frame rate scaling follows the pixel count scaling typical of a graphics-limited workload. The Ryzen 9 5950X's single-thread performance (3,470 in PassMark single-thread, 944 in 3DMark single-thread) is more than sufficient to feed the B580 at these frame rates.

At 4K, the Ultra preset drops below 60 FPS (56.3 average), which is the only configuration in the measured set that falls under the 60 FPS threshold. This confirms that at 4K, the GPU's 13.67 TFLOPS and 213.6 GPixel/s fill rate are the binding constraints, not the CPU's compute capacity.

Settings Recommendations

The measured data provides clear guidance on settings prioritization. The most efficient experience comes from the High preset at 1440p, which delivers 127.0 FPS average — comfortably above 120 FPS while maintaining visual quality above Medium. At 1080p, High yields 186.9 FPS, which exceeds the refresh rate of most displays, making higher settings viable without sacrifice.

For 4K users, the Medium preset at 80.7 FPS average offers the best balance between visual fidelity and frame rate. The High preset at 72.4 FPS is also playable, but the step from Medium to High costs 8.3 FPS (a 10.3% reduction) while the step from High to Ultra costs 16.1 FPS (a 22.2% reduction). The Ultra preset at 56.3 FPS falls below the 60 FPS threshold, so it is only advisable for users who prioritize image quality over smoothness.

At 1440p, the Ultra preset at 100.5 FPS remains above 100 FPS, so users with high-refresh monitors can push settings to maximum without dropping below the 100 FPS mark. At 1080p, all presets exceed 146 FPS, meaning the game is effectively CPU-unbounded at this resolution — the B580's performance headroom is sufficient for any settings configuration.

The Low preset is the least recommended option. At every resolution, it offers the highest frame rate (251.1 at 1080p, 167.5 at 1440p, 97.2 at 4K), but the frame rate gains over Medium are modest relative to the visual quality loss — approximately 18.7% at 1080p, 16.2% at 1440p, and 20.4% at 4K. For an idle game where visual feedback is part of the engagement loop, Medium or High is the better trade-off.

Measured FPS Breakdown

At 1920x1080, the full settings spectrum is as follows: Low averages 251.1 FPS, Medium averages 211.5 FPS, High averages 186.9 FPS, and Ultra averages 146.4 FPS. The spread from Low to Ultra is 104.7 FPS, or a 71.5% increase in frame rate when dropping from Ultra to Low. The incremental cost of moving up one preset is roughly 39.6 FPS from Low to Medium, 24.6 FPS from Medium to High, and 40.5 FPS from High to Ultra.

At 2560x1440, the averages are 167.5 FPS for Low, 144.2 FPS for Medium, 127.0 FPS for High, and 100.5 FPS for Ultra. The spread narrows to 67.0 FPS, or a 66.7% increase from Ultra to Low. The per-step deltas are 23.3 FPS (Low to Medium), 17.2 FPS (Medium to High), and 26.5 FPS (High to Ultra).

At 3840x2160, the averages drop to 97.2 FPS for Low, 80.7 FPS for Medium, 72.4 FPS for High, and 56.3 FPS for Ultra. The spread is 40.9 FPS, or a 72.6% increase from Ultra to Low. The per-step deltas are 16.5 FPS (Low to Medium), 8.3 FPS (Medium to High), and 16.1 FPS (High to Ultra).

The data shows that the relative cost of Ultra settings increases with resolution — at 1080p, Ultra is 21.7% slower than High, while at 4K, Ultra is 22.2% slower than High. This consistency indicates that the GPU's fixed compute resources are being taxed proportionally across resolutions, with no unexpected architectural bottleneck emerging at higher pixel counts.

FAQ

Q: Is this combo capable of 4K gaming in To The Core?

A: Yes, but with caveats. At 4K High, the average FPS is 72.4, and at 4K Medium it is 80.7. The Ultra preset at 4K falls to 56.3 FPS, which is below the 60 FPS threshold. For smooth 4K play, Medium or High settings are recommended.

Q: How does the Ryzen 9 5950X compare to its closest rivals in synthetic benchmarks?

A: The CPU scores 49,062 on average, which is 0.2% below the Intel Core i5-14600K (49,166), 0.6% below the i5-14600KF (49,367), 0.7% above the Intel Xeon Gold 5318H (48,698), and 1.1% below the AMD EPYC 4345P (49,595). These differences are within measurement noise.

Q: What is the GPU's memory bandwidth, and does it matter for this game?

A: The Intel Arc B580 has 456.0 GB/s of bandwidth from its 12 GB GDDR6 memory on a 192-bit bus. The memory clock runs at 2,375 MHz (19 Gbps effective). This bandwidth is sufficient for the frame rates observed, as the GPU-bound scaling pattern across resolutions shows no memory starvation.

Q: Which settings preset delivers the highest frame rate at 1440p?

A: The Low preset at 1440p delivers 167.5 FPS average, which is the highest measured at that resolution. However, the Medium preset at 144.2 FPS provides a better balance, offering only a 13.9% reduction in frame rate for a substantial visual quality improvement.

Q: How does the Arc B580 compare to the RTX 4060 in aggregate GPU benchmarks?

A: The B580 averages 23,021 in GPU benchmarks, which is 0.7% below the NVIDIA GeForce RTX 4060's 23,181. This places the two cards effectively at parity in synthetic tests, though in-game performance can vary by title.

Q: Is the CPU or GPU the limiting factor at 1080p Ultra?

A: At 1080p Ultra, the combo achieves 146.4 FPS average. The CPU's 16-core, 32-thread configuration with a 3.40 GHz base and 4.90 GHz boost clock provides ample single-thread performance (3,470 PassMark single-thread) to sustain this frame rate. The GPU, with its 13.67 TFLOPS FP32 throughput, is the limiting component at this setting, as evidenced by the frame rate scaling pattern that follows pixel count rather than core utilization.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + Intel Arc B580 in To The Core

Resolution Settings Avg FPS
3840x2160 Low 97.2
3840x2160 Medium 80.7
3840x2160 High 72.4
3840x2160 Ultra 56.3
2560x1440 Low 167.5
2560x1440 Medium 144.2
2560x1440 High 127.0
2560x1440 Ultra 100.5
1920x1080 Low 251.1
1920x1080 Medium 211.5
1920x1080 High 186.9
1920x1080 Ultra 146.4

To The Core with Ryzen 9 5950X + Other GPUs

See how To The Core performs with the same CPU but different graphics cards.

To The Core with Arc B580 + Other CPUs

See how To The Core performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.