To The Core
This combination delivers exceptional performance with an average of 151 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 78 | 90 | 107 |
| 1440p QHD | 110 | 137 | 158 | 187 |
| 1080p Full HD | 164 | 204 | 235 | 278 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Intel Core Ultra 5 245 and NVIDIA GeForce RTX 5050 combination delivers a performance profile that is heavily skewed by the game's simple "Idle" genre, where frame rates are exceptionally high across all tested settings. The data indicates that this pairing is capable of driving even 4K Ultra at playable speeds, but the optimal experience balances visual fidelity against the diminishing returns of frame rates that far exceed display refresh rates.
Settings Recommendations
For this specific hardware pairing, the measured data shows a clear hierarchy of performance across four presets. At 1920x1080, the Ultra preset yields an average of 164 FPS, which is already well above the threshold for smooth gameplay on standard displays. However, the Medium preset produces an average of 235 FPS with a minimum of 200 FPS, representing a substantial 43% performance uplift over Ultra while likely delivering a visually similar experience in an idle game. The Low preset pushes this further to 278 FPS, but the incremental gain from Medium (approximately 18%) is less impactful than the jump from Ultra to Medium (43%). Therefore, for high-refresh-rate 1080p displays, Medium is the balanced choice, as it provides a massive safety margin above refresh rate caps without sacrificing the moderate visual improvements over Low.
Moving to 2560x1440, the same logic applies with a slight shift. The Ultra preset averages 110 FPS, which is still entirely playable. The Medium preset, however, delivers an average of 158 FPS with a minimum of 134 FPS, offering a 44% improvement over Ultra. This makes Medium the definitive recommendation at this resolution, as it ensures frame times remain consistently below the 8ms threshold required for 120Hz displays, even during demanding in-game events. High settings at 1440p (137 FPS) sit between the two, but Medium's higher minimum frame rate (134 FPS versus no reported minimum for High) suggests better frame pacing consistency, making it the safer choice for a smooth experience.
At 3840x2160, the situation becomes more nuanced. The Ultra preset drops to an average of 63 FPS, which is technically playable but leaves little headroom for dips. The High preset at 78 FPS and Medium at 90 FPS (with a minimum of 77 FPS) both offer more comfortable margins. The step from Ultra to High is a 24% gain, while High to Medium adds another 15%. The Low preset at 107 FPS is the only 4K option that breaks the 100 FPS barrier. For 4K gaming, the recommendation is High as the optimal compromise: it provides a 24% improvement over Ultra, pushes the average well into the 60-90 FPS "sweet spot" for 4K displays, and avoids the visual degradation that comes with Low settings. The Medium preset offers a further performance boost, but for a game in this genre, the visual clarity of High is likely worth the 12 FPS average difference.
GPU Role
The NVIDIA GeForce RTX 5050 is the primary driver of the frame rate differences observed across settings. Its 8 GB of GDDR6 memory on a 128-bit bus provides 320.0 GB/s of bandwidth, which proves sufficient for the tested resolutions, as evidenced by the playable frame rates at 4K Ultra (63 FPS). The GPU's architecture, Blackwell 2.0, is built on a 5 nm process at TSMC, containing 16,900 million transistors on a 149 mm² die. The boost clock of 2572 MHz, up from a base of 2317 MHz, allows the 2560 shading units to deliver up to 13.17 TFLOPS of FP32 compute. This compute capability is what allows the card to maintain high throughput in a graphically simple idle game.
The relationship between GPU clocks and performance is evident in the scaling from Low to Ultra settings. At 1080p Low, the card achieves 278 FPS, but this drops to 164 FPS at Ultra, a 41% reduction. This indicates that while the GPU is not fully saturated at low settings, the increased shading and texture work at Ultra begins to tax the 80 TMUs and 32 ROPs. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are sufficient for the game's geometry, but the frame rate drop at 4K Ultra (63 FPS) compared to 4K Low (107 FPS) shows a 41% performance penalty, consistent with the 1080p result. This suggests a consistent scaling factor tied to GPU workload rather than a memory bandwidth bottleneck, as the 320.0 GB/s bandwidth is not a limiting factor given the frame rates achieved.
The GPU's benchmark scores contextualize its performance. It achieves a 3DMark Steel Nomad DX12 score of 2502 and a Passmark G3D score of 17326, placing it in the 66th percentile of all GPUs. Its nearest rivals in synthetic tests include the AMD Radeon RX Vega M GL (0.6% faster), AMD Radeon HD 8970M (1% faster), and AMD Radeon RX 5600 XT (1.6% slower). These deltas are small, confirming that the RTX 5050 sits in a specific performance tier, but the measured game FPS shows it handles this idle title with exceptional ease.
How This Combo Ranks
In the database of tested hardware combinations for "To The Core", this pairing of the Intel Core Ultra 5 245 and NVIDIA GeForce RTX 5050 holds a rank of 1807 out of 2991 tested combos. This places it in the 60th percentile of all combinations, which is a modest ranking considering the absolute frame rates achieved. The discrepancy arises because the game is CPU-light and the GPU, while capable, is not a top-tier part. The combo rank is likely influenced by the GPU's 66th percentile standing, which drags the overall rank down despite the CPU's 90th percentile performance.
The ranking suggests that while this combo delivers high FPS, there are 1806 other combinations in the database that achieve even higher frame rates or better consistency in this specific title. However, the data shows that the combo is far from the bottom; it outperforms 1184 other combinations. The CPU's strong benchmark scores, including a Cinebench R23 multi-core score of 32924 and a Passmark multi-thread score of 38706, contribute to its high percentile (90th), but the game's idle nature means the GPU is the primary frame rate limiter, and its 66th percentile is the binding constraint on the combo's rank. This is a case where the whole is slightly less than the sum of its parts, as the CPU's headroom is not fully utilized.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the results are as follows: Low averages 278 FPS, Medium averages 235 FPS with a minimum of 200 FPS and a maximum of 270 FPS, High averages 204 FPS, and Ultra averages 164 FPS. The scaling from Low to Ultra is a 41% reduction in frame rate, indicating a linear response to increased graphical load.
At 2560x1440, the frame rates shift downward but remain high. Low averages 187 FPS, Medium averages 158 FPS with a minimum of 134 FPS and a maximum of 182 FPS, High averages 137 FPS, and Ultra averages 110 FPS. The reduction from 1080p to 1440p is consistent across settings: Low drops by 33%, Medium by 33%, High by 33%, and Ultra by 33%. This uniform scaling suggests the GPU is handling the increased pixel count without hitting a specific architectural bottleneck.
At 3840x2160, the performance profile shows a more significant drop. Low averages 107 FPS, Medium averages 90 FPS with a minimum of 77 FPS and a maximum of 104 FPS, High averages 78 FPS, and Ultra averages 63 FPS. The reduction from 1440p to 4K is steeper: Low drops by 43%, Medium by 43%, High by 43%, and Ultra by 43%. This consistent 43% drop across all settings at the 4K step, versus the 33% drop at the 1440p step, indicates that the GPU's memory bandwidth (320.0 GB/s) and ROP throughput (32 ROPs) are becoming more stressed as pixel count quadruples from 1080p to 4K.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals important information about the limiting component in this system. From 1080p Low (278 FPS) to 1440p Low (187 FPS), the drop is 33%. From 1440p Low to 4K Low (107 FPS), the drop is also 43%. The same scaling factors apply to all settings presets: the 1080p-to-1440p step consistently costs 33% of performance, while the 1440p-to-4K step costs 43%.
This non-linear scaling is a classic sign of a GPU-bound scenario where the rendering workload grows with pixel count. The fact that the drop from 1440p to 4K is steeper than from 1080p to 1440p suggests that the RTX 5050's fillrate capabilities (82.30 GPixel/s) are being approached at 4K. If the CPU were the limiting factor, we would expect to see the frame rate plateau at higher resolutions as the GPU becomes less utilized; however, the constant percentage drops indicate the GPU is the primary bottleneck across all tested configurations. The CPU's 14 cores and 24 MB of L3 cache are more than sufficient for the game's logic, as evidenced by the high frame rates even at 1080p Low (278 FPS), which would stress CPU draw-call throughput.
The data indicates that the GPU is the limiting component for this combo in "To The Core". The CPU's Passmark single-thread score of 4394 and multi-thread score of 38706 suggest it can feed frames faster than the GPU can render them, but the GPU's 66th percentile ranking means it caps the system's overall output. For users seeking higher frame rates at 4K, lowering from Ultra to Medium provides a 43% improvement, but the GPU's architecture prevents it from exceeding 107 FPS at 4K Low, confirming its performance ceiling.
CPU Role
The Intel Core Ultra 5 245 plays a supporting role in this game's performance. Its specifications include 14 cores and 14 threads (no hyperthreading) with a base clock of 3.50 GHz and a boost clock of 5.10 GHz. The processor is built on a 3 nm TSMC process (Arrow Lake-S architecture) and supports DDR5 memory on a dual-channel bus with a bandwidth of 102.4 GB/s. The 24 MB of shared L3 cache is available to all cores, with 3 MB of L2 per core and 192 KB of L1 per core.
In benchmark tests, the CPU demonstrates strong performance. Its Cinebench R23 multi-core score of 32924 and single-core score of 4648 place it in the 90th percentile of all CPUs. The Passmark multi-thread score of 38706 and single-thread score of 4394 corroborate this, showing balanced performance for both lightly-threaded and heavily-threaded workloads. The nearest rival, the AMD Ryzen 7 PRO 5755G, scores a 49196 average, which is only 0.4% higher, while the AMD Ryzen 9 7900 is 0.5% higher, and the Intel Xeon Gold 5318H is 0.6% slower.
For "To The Core", the CPU's role is to handle game logic, entity updates, and UI rendering. The game's idle genre means these tasks are not computationally intensive, and the CPU's high boost clock of 5.10 GHz ensures low latency for single-threaded operations. The measured FPS data shows no evidence of CPU bottlenecking: at 1080p Low, the combo achieves 278 FPS, and the scaling to 4K is consistently tied to GPU load. If the CPU were the bottleneck, we would expect to see a frame rate ceiling around a specific value regardless of resolution. The data shows no such ceiling, as 4K Low (107 FPS) is significantly lower than 1080p Low (278 FPS), confirming the GPU is the limiting factor. The CPU's 65W TDP and 14 threads are ample for this workload, leaving significant headroom for background tasks.
FAQ
Q: What is the best settings preset for a 1440p display?
A: The Medium preset is the optimal choice for 2560x1440. It delivers an average of 158 FPS with a minimum of 134 FPS, which is 44% faster than the Ultra preset's 110 FPS average. The High preset (137 FPS) is slower than Medium, making Medium the best balance of performance and visual fidelity.
Q: Can this combo handle 4K gaming?
A: Yes, the data shows playable frame rates at 3840x2160 across all presets. The Ultra preset averages 63 FPS, while High averages 78 FPS, Medium averages 90 FPS (minimum 77 FPS), and Low averages 107 FPS. For a stable 60 FPS experience, even Ultra is sufficient, though High is recommended for a better margin.
Q: How does the RTX 5050 compare to its nearest rivals in synthetic benchmarks?
A: The RTX 5050 has an average benchmark score of 21035, placing it in the 66th percentile. It is 0.6% slower than the AMD Radeon RX Vega M GL, 1% slower than the AMD Radeon HD 8970M, and 1.6% faster than the AMD Radeon RX 5600 XT. These small deltas indicate similar performance tiers.
Q: Is the CPU or GPU the limiting factor in this game?
A: The benchmark data indicates the GPU is the primary limiting factor. The frame rate scales consistently with resolution (33% drop from 1080p to 1440p, 43% drop from 1440p to 4K), which is characteristic of GPU-bound rendering. The CPU's 90th percentile ranking and high frame rates at 1080p Low (278 FPS) suggest it is not a bottleneck.
Q: What is the frame rate difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset averages 278 FPS, while the Ultra preset averages 164 FPS. This represents a 41% reduction in performance when moving from Low to Ultra. The Medium preset (235 FPS) offers a middle ground with a 16% drop from Low, but a 43% gain over Ultra.
Q: Does the CPU's 14-core configuration provide an advantage in this game?
A: The CPU's 14 cores and 14 threads are more than sufficient for the game's idle genre workload. The CPU's high single-thread performance (Cinebench R23 single-core score of 4648) ensures responsive game logic, but the game does not appear to utilize multi-threading heavily, as evidenced by the GPU-bound frame rate scaling. The 24 MB of L3 cache helps with data locality, but it is not a determining factor in the measured results.
Hardware Specifications
Intel Core Ultra 5 245
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5050 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 107.0 |
| 3840x2160 | Medium | 90.0 |
| 3840x2160 | High | 78.0 |
| 3840x2160 | Ultra | 63.0 |
| 2560x1440 | Low | 187.0 |
| 2560x1440 | Medium | 158.0 |
| 2560x1440 | High | 137.0 |
| 2560x1440 | Ultra | 110.0 |
| 1920x1080 | Low | 278.0 |
| 1920x1080 | Medium | 235.0 |
| 1920x1080 | High | 204.0 |
| 1920x1080 | Ultra | 164.0 |
To The Core with iUltra 5 245 + Other GPUs
See how To The Core performs with the same CPU but different graphics cards.
To The Core with RTX 5050 + Other CPUs
See how To The Core performs with the same GPU but different processors.
Other Games with iUltra 5 245 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.