Allods Online

Allods Online

AVERAGE FPS
88
good

This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 34 54 69
1440p QHD 41 65 103 131
1080p Full HD 65 103 163 208

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 69
3840x2160 Medium 54
3840x2160 High 34
3840x2160 Ultra 21
2560x1440 Low 131
2560x1440 Medium 103
2560x1440 High 65
2560x1440 Ultra 41
1920x1080 Low 208
1920x1080 Medium 163
1920x1080 High 103
1920x1080 Ultra 65

Allods Online with Intel Core Ultra 5 235 + Intel Arc B580, In-Depth Analysis

Allods Online, a 2010 MMORPG, remains surprisingly demanding at its highest settings, and the pairing of the Intel Core Ultra 5 235 with the Intel Arc B580 produces a wide performance spread depending on resolution and quality preset. The data indicates this combo ranks 2064th out of 2775 tested combinations, placing it in the lower-middle tier for this specific title, largely because the game’s Ultra preset crushes even modern hardware. Benchmark results show that while the system can deliver triple-digit frame rates at 1080p and 1440p on lower settings, the jump to Ultra at 4K drops averages to just 21 FPS, making the preset essentially unplayable. This analysis breaks down the measured performance, the role of the CPU and GPU, and offers guidance on which settings provide the best experience.

FAQ

Q: What is the overall rank of this CPU and GPU combo in Allods Online?

A: The Intel Core Ultra 5 235 and Intel Arc B580 combination ranks 2064th out of 2775 tested combos for Allods Online, placing it in the 74th percentile of tested systems.

Q: Can this system run Allods Online at 4K resolution smoothly?

A: At 3840x2160, the combo achieves 69 FPS on Low settings and 54 FPS on Medium (with a minimum of 46 FPS). However, High drops to 34 FPS, and Ultra falls to 21 FPS, so smooth 4K play is only possible on Low or Medium presets.

Q: What is the best resolution for high refresh rate play with this hardware?

A: At 1920x1080, the system delivers 208 FPS on Low, 163 FPS on Medium, and 103 FPS on High. These numbers indicate that 1080p is the target resolution for 144Hz or higher monitors, with even High settings staying above 100 FPS.

Q: How does the Intel Arc B580’s 12 GB of VRAM affect performance?

A: The 12 GB GDDR6 memory with a 192-bit bus and 456.0 GB/s bandwidth is sufficient for the game’s demands at 1440p and 4K, as the measured frame rates are more limited by the GPU’s compute power than memory capacity, especially at Ultra settings.

Q: Is the Intel Core Ultra 5 235 a bottleneck for the Arc B580 in this game?

A: The CPU’s performance appears adequate, as the frame rate scaling from 1080p to 4K follows the GPU load pattern. The CPU’s 14 cores and 14 threads, boosting to 5.00 GHz, are sufficient to feed the GPU, with the bottleneck shifting to the GPU at higher resolutions and settings.

Q: What is the difference in performance between the High and Ultra presets?

A: Across all resolutions, Ultra is dramatically slower. At 1440p, High averages 65 FPS while Ultra manages only 41 FPS. At 1080p, the gap is 103 FPS versus 65 FPS. The Ultra preset imposes a severe performance penalty that is not justified by the measured results.

How This Combo Ranks

The combo’s rank of 2064 out of 2775 places it firmly in the lower half of tested systems for Allods Online. This is a notable result given the hardware’s specifications. The Intel Arc B580 alone sits at the 68th percentile among all GPUs, and the Core Ultra 5 235 is at the 89th percentile among CPUs. Yet, the in-game rank is disproportionately low, indicating that Allods Online’s engine and Ultra settings are exceptionally demanding, even for hardware that performs well in synthetic benchmarks.

The CPU’s nearest rivals include the AMD Ryzen AI 9 HX 375 (with an average benchmark score 0.1% higher), the Intel Core i9-13900HX (0.1% lower), the AMD EPYC 4364P (0.2% higher), and the AMD EPYC 7303 (0.2% higher). These deltas are negligible, meaning the Core Ultra 5 235’s compute performance is statistically tied with these parts. For the GPU, the Arc B580’s closest competitors are the AMD Radeon RX 580 2048SP (0.2% higher average score), the NVIDIA GeForce RTX 2080 (0.6% lower), the NVIDIA GeForce RTX 3080 (0.7% lower), and the NVIDIA P106-100 (1.0% lower). The Arc B580 is within 1% of all these cards, making its raw compute nearly identical to a mix of older and newer GPUs.

However, the measured frame rates in Allods Online tell a different story. The GPU’s performance at 4K Ultra (21 FPS) and 1440p Ultra (41 FPS) is far below what the Passmark G3D score of 15748 would suggest. This indicates the game’s Ultra preset likely relies on features that disproportionately impact the Arc B580’s Xe2-HPG architecture. The rank reflects this real-world shortfall, showing that synthetic benchmarks do not always translate to consistent in-game performance, especially for an older MMORPG with unique rendering demands.

Settings Recommendations

The measured FPS data makes it clear that the Ultra preset is not viable with this hardware. At every resolution, Ultra produces the lowest frame rates, with the most extreme case being 4K Ultra at 21 FPS. Even at 1080p, Ultra only hits 65 FPS, which is identical to the 1440p High result. The performance cost of Ultra is substantial: at 1440p, the drop from High to Ultra is 24 FPS (65 to 41), and at 4K, it is 13 FPS (34 to 21). Given that the game is from 2010, the visual improvements from Ultra likely do not justify nearly halving the frame rate.

The High preset offers the best balance of visual quality and playability. At 1080p, High delivers 103 FPS, which is smooth for most displays. At 1440p, High still maintains 65 FPS, which is an acceptable frame rate for a slower-paced MMORPG. Only at 4K does High fall to 34 FPS, which is borderline but still playable for less action-heavy content. For players prioritizing frame rate, the Medium preset is the sweet spot. At 4K, Medium provides 54 FPS with a minimum of 46 FPS, which is much smoother than High’s 34 FPS. At 1440p, Medium hits 103 FPS (matching 1080p High), and at 1080p, Medium delivers 163 FPS.

The Low preset is only recommended for competitive play or when using a 240Hz monitor. At 1080p, Low yields 208 FPS, and at 1440p, it still reaches 131 FPS. Even at 4K, Low manages a playable 69 FPS. However, Low will noticeably reduce visual fidelity. The optimal recommendation is to use High for 1080p and 1440p gaming, and switch to Medium for 4K. Ultra should be avoided entirely, as its performance penalty is too severe across all resolutions.

Measured FPS Breakdown

At 3840x2160, the measured averages show a steep drop as settings increase. Low settings yield 69 FPS, Medium drops to 54 FPS with a minimum of 46 FPS and a maximum of 62 FPS, High falls to 34 FPS, and Ultra bottoms out at 21 FPS. The difference between Low and Ultra is 48 FPS, a 70% reduction. The Medium preset is the only 4K option that maintains a minimum above 45 FPS, making it the safest choice for consistent gameplay at this resolution.

At 2560x1440, the pattern repeats but with higher overall numbers. Low settings deliver 131 FPS, Medium reaches 103 FPS (minimum 87, maximum 118), High hits 65 FPS, and Ultra drops to 41 FPS. The jump from Low to Medium is a 28 FPS loss, while the jump from Medium to High is a 38 FPS loss. Ultra again proves to be a poor choice, as it is only 20 FPS higher than 4K Medium but at a much higher resolution cost. For 1440p, High is the best balance, as it stays above 60 FPS, which is the baseline for smooth gameplay.

At 1920x1080, the system shows its full potential. Low settings produce 208 FPS, Medium delivers 163 FPS (minimum 138, maximum 187), High achieves 103 FPS, and Ultra manages 65 FPS. The 1080p results show that the combo is capable of high refresh rates on lower settings. The difference between High and Ultra is 38 FPS, which is significant. Interestingly, 1080p Ultra (65 FPS) matches 1440p High (65 FPS) exactly, suggesting that the Ultra preset adds a fixed cost that is similar to a resolution increase from 1440p to 1080p. The data shows that for maximum smoothness, 1080p Medium at 163 FPS provides a 60 FPS headroom over High, making it ideal for 144Hz displays.

GPU Role

The Intel Arc B580 is the primary determinant of frame rates in Allods Online, as evidenced by the dramatic scaling from 1080p to 4K. Its 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth, which is ample for the game’s textures and assets, even at 4K with Medium settings. The GPU’s base and boost clocks are both 2670 MHz, and it features 2560 shading units, 160 texture mapping units, and 80 raster output units. The 20 ray tracing cores are present but likely unused in this 2010 title.

The GPU’s synthetic benchmarks place it at the 68th percentile, with an average benchmark score of 23021. Its nearest rival, the NVIDIA GeForce RTX 2080, has a 0.6% lower score, while the RTX 3080 is 0.7% lower. This suggests the Arc B580 should perform between these two cards in raw compute. However, the in-game results at 4K Ultra (21 FPS) and 1440p Ultra (41 FPS) reveal that the Xe2-HPG architecture struggles with the game’s Ultra preset. The 13.67 TFLOPS of FP32 performance is not the limiting factor; rather, it is likely the game’s specific shader complexity or driver overhead that causes the severe drop from High to Ultra.

The GPU’s memory bandwidth becomes relevant when comparing Medium and High settings. At 4K, Medium averages 54 FPS while High drops to 34 FPS. This 20 FPS difference is likely due to increased texture detail and shadow resolution, which require more memory bandwidth and fill rate. The Arc B580’s 213.6 GPixel/s pixel rate and 427.2 GTexel/s texture rate are sufficient for Medium but not for High at 4K. The data suggests that the GPU is the bottleneck at all resolutions above 1080p, as the CPU’s influence on frame rates is minimal when comparing the same settings across different resolutions.

CPU Role

The Intel Core Ultra 5 235 provides the processing power to keep the Arc B580 fed, but its impact on Allods Online’s frame rates is secondary to the GPU. The CPU has 14 cores and 14 threads, with a base clock of 3.40 GHz and a boost of 5.00 GHz. Its 24 MB of shared L3 cache and 102.4 GB/s of dual-channel DDR5 memory bandwidth are modern specifications that easily handle the game’s logic and network code. The CPU’s average benchmark score is 46062, placing it in the 89th percentile.

In the measured results, the CPU’s role is evident in the high frame rates at 1080p Low (208 FPS). This number suggests that the CPU can process the game’s draw calls and physics at a rate exceeding 200 FPS, which is well above the GPU’s rendering capability. The CPU’s nearest rival, the Intel Core i9-13900HX, has a nearly identical average score (46098, a 0.1% delta), and both are statistically tied in synthetic tests. This parity means the Core Ultra 5 235 should not be a bottleneck compared to other modern processors.

However, the CPU’s 14 threads (matching the core count) may limit performance in heavily threaded workloads, but Allods Online, being a 2010 MMORPG, likely uses only a few threads. The single-core performance, with a Cinebench R23 single-core score of 2085, is strong enough to handle the game’s primary simulation thread. The CPU’s boost clock of 5.00 GHz is a key factor in maintaining the high frame rates seen at 1080p. The data shows that when the GPU is not the limiting factor (e.g., at 1080p Low), the CPU is capable of pushing over 200 FPS, indicating that the Core Ultra 5 235 is more than sufficient for this game. Its performance is effectively a non-issue, as the GPU’s capabilities dictate the playable settings.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + Intel Arc B580 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 69.0
3840x2160 Medium 54.0
3840x2160 High 34.0
3840x2160 Ultra 21.0
2560x1440 Low 131.0
2560x1440 Medium 103.0
2560x1440 High 65.0
2560x1440 Ultra 41.0
1920x1080 Low 208.0
1920x1080 Medium 163.0
1920x1080 High 103.0
1920x1080 Ultra 65.0

Allods Online with iUltra 5 235 + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B580 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with iUltra 5 235 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.