Evolve

Evolve

AVERAGE FPS
74
good

This combination provides smooth gameplay with an average of 74 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 36 46 59
1440p QHD 44 63 80 104
1080p Full HD 65 94 120 155

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 46
3840x2160 High 36
3840x2160 Ultra 25
2560x1440 Low 104
2560x1440 Medium 80
2560x1440 High 63
2560x1440 Ultra 44
1920x1080 Low 155
1920x1080 Medium 120
1920x1080 High 94
1920x1080 Ultra 65

Evolve with Intel Core Ultra 5 235 + Intel Arc B580, In-Depth Analysis

Evolve, the 2015 asymmetrical FPS, places unique demands on a system, and the combination of the Intel Core Ultra 5 235 and Intel Arc B580 delivers a playable, though not consistently smooth, experience depending on your resolution and settings targets. The data shows a system that scales predictably with resolution, revealing a GPU that is capable at 1080p but becomes the primary bottleneck as pixel count rises. Across the four tested presets and three resolutions, the performance envelope spans from a highly responsive 155 FPS at 1080p Low to a demanding 25 FPS at 4K Ultra, indicating that the Arc B580's 12 GB of VRAM and Xe2-HPG architecture are best suited for 1080p and 1440p gaming in this specific title.

Resolution Scaling

The frame rate progression in Evolve demonstrates a classic GPU-bound scaling pattern as resolution increases. At 1080p with Low settings, the combo achieves an average of 155 FPS, which drops to 104 FPS at 1440p and further to 59 FPS at 4K. This represents a 33% performance loss from 1080p to 1440p, and a 62% loss from 1440p to 4K, highlighting how the rendering load expands with pixel count. The pattern is consistent across all settings; for instance, High settings yield 94 FPS at 1080p, 63 FPS at 1440p, and 36 FPS at 4K, showing that the GPU's compute resources are being saturated progressively as resolution climbs.

The scaling from 1080p to 1440p is particularly steep, with average frame rates falling by roughly one-third across Low, Medium, and High presets. This suggests that the Arc B580, with its 192-bit memory bus and 456.0 GB/s bandwidth, starts to feel the pressure of pushing more pixels, though the 12 GB frame buffer is not yet a limiting factor. Moving from 1440p to 4K, the performance penalty intensifies, with average FPS dropping by over 40% for Medium and High settings. At 4K Ultra, the system bottoms out at 25 FPS, a figure that is largely unplayable for a fast-paced shooter, clearly indicating that the GPU is overwhelmed by the combination of high resolution and maximum graphical fidelity.

The data suggests that the limiting component in this pairing shifts decisively to the GPU as resolution increases. At 1080p, the Core Ultra 5 235, with its 14 cores and 5.00 GHz boost clock, has enough headroom to feed the B580, as evidenced by the high frame rates. However, at 4K, the GPU's raw throughput—13.67 TFLOPS FP32—becomes the bottleneck, and the CPU's role diminishes. The gap between Low and Ultra settings at 4K is a stark 34 FPS (59 vs 25), which is larger than the 90 FPS gap at 1080p (155 vs 65), further confirming that the GPU is the primary constraint at higher resolutions.

GPU Role

The Intel Arc B580 is the defining component in this system's Evolve performance, and its specifications directly correlate with the measured results. The GPU's 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth, which proves sufficient for the game's textures and geometry at 1080p and 1440p, but the frame rate collapse at 4K Ultra suggests the memory subsystem and compute units are both stretched thin. The B580's base and boost clock are both set to 2670 MHz, a modest speed that helps maintain thermal and power efficiency within its 190 W TDP, but it does not offer the headroom to compensate for higher resolution workloads.

The GPU's architecture, Xe2-HPG on TSMC's 5 nm process, delivers 2560 shading units and 80 ROPs, which are the key components for rasterization in a game like Evolve. The measured pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s are reflective of the card's ability to fill frames, but the data shows these resources are exhausted at 4K. For example, the transition from 1440p High (63 FPS) to 4K High (36 FPS) represents a 43% drop, which is a more significant decline than the 33% drop from 1080p High (94 FPS) to 1440p High, indicating that the GPU's fill rate and shading capacity are hitting a wall.

Comparing the B580 to its nearest rivals in the GPU benchmark database, the data shows it sits in a competitive position. The B580's average benchmark score of 23021 places it 0.6% ahead of the NVIDIA GeForce RTX 2080 and 0.7% behind the NVIDIA GeForce RTX 3080, according to the deltaPct values. This indicates that in synthetic tests, the B580 performs at a level similar to these older high-end cards, but in Evolve, the measured FPS suggests that real-world performance can be more variable, particularly at higher resolutions where the B580's 192-bit bus may be a disadvantage compared to wider-memory rivals.

How This Combo Ranks

In the comprehensive benchmark database, this specific combination of the Intel Core Ultra 5 235 and Intel Arc B580 ranks at 2156 out of 2872 tested combos for Evolve. This places the system in the bottom 25% of all configurations, which is a surprisingly low position given the individual component scores. The CPU alone ranks in the 89th percentile among all processors, and the GPU ranks in the 68th percentile, but their combined performance in this game does not boost the pairing to a higher tier. This discrepancy suggests that Evolve may not be well-optimized for this particular hardware combination, or that the game's engine is sensitive to certain architectural traits that do not align with the strengths of the Core Ultra 5 235 or Arc B580.

The combo's rank of 2156 indicates that a significant majority of tested systems deliver higher average frame rates in Evolve. This is notable because the Core Ultra 5 235 is a recent desktop processor with strong multi-threaded capabilities, scoring 14769 in Cinebench R23 multi-core, and the Arc B580 is a modern GPU with solid DirectX 12 support. However, in this specific game, the pairing underperforms relative to its component-level statistics, suggesting that driver maturity or game-specific bottlenecks are at play. The data shows that while the CPU and GPU are individually capable, their synergy in Evolve is not optimal, leading to a lower combined rank than the sum of its parts would suggest.

When examining the CPU's nearest rivals, the data shows the Core Ultra 5 235 is nearly identical in average benchmark score to the AMD Ryzen AI 9 HX 375 (0.1% difference) and the Intel Core i9-13900HX (-0.1% difference). This means that swapping in any of these CPUs would likely yield similar performance in Evolve, provided the GPU remains the same. The GPU's nearest rivals, such as the AMD Radeon RX 580 2048SP and NVIDIA GeForce RTX 2080, also show minimal performance differences in synthetic benchmarks, but the actual frame rates in Evolve could diverge more significantly due to driver optimizations and architecture-specific features.

Measured FPS Breakdown

At 1080p, the system delivers its best performance, with all settings producing playable frame rates. Low settings yield an average of 155 FPS, Medium produces 120 FPS with a minimum of 102 FPS, High achieves 94 FPS, and Ultra drops to 65 FPS. The Medium preset shows a tight frame time distribution with a maximum of 138 FPS, indicating consistent performance. For competitive play, the Low setting offers a significant advantage, with a 35 FPS lead over Medium and a 90 FPS lead over Ultra. The data shows that at 1080p, the CPU has ample headroom, and the GPU is the primary driver of performance differences between presets.

Moving to 1440p, the frame rates become more moderate but remain mostly playable. Low settings deliver 104 FPS, Medium produces 80 FPS with a minimum of 68 FPS and a maximum of 93 FPS, High achieves 63 FPS, and Ultra drops to 44 FPS. The drop from Low to Ultra at 1440p is 60 FPS, which is a smaller absolute difference than at 1080p but represents a larger percentage decline. The Medium preset at 1440p shows a minimum of 68 FPS, which is still above the 60 FPS threshold for smooth gameplay, but the Ultra setting at 44 FPS may feel sluggish in fast-paced action sequences. This resolution presents a trade-off between visual fidelity and smoothness.

At 4K, the system struggles to maintain high frame rates. Low settings produce 59 FPS, Medium yields 46 FPS with a minimum of 39 FPS and a maximum of 53 FPS, High drops to 36 FPS, and Ultra falls to 25 FPS. The data indicates that at 4K, even Low settings barely achieve 60 FPS, and the Ultra preset is effectively unplayable. The Medium preset shows a minimum of 39 FPS, which would result in noticeable stuttering during intense gameplay. This resolution is only viable for players who prioritize visual fidelity over frame rate and are willing to accept sub-60 FPS performance. The scaling from 1440p Low to 4K Low shows a 43% drop in FPS, confirming the GPU's limitations at this resolution.

Settings Recommendations

For players targeting a 60 FPS experience, the data clearly points to 1080p as the ideal resolution for this combo. At 1080p, even the Ultra preset achieves 65 FPS, providing a high-fidelity experience without sacrificing smoothness. However, for those seeking the highest competitive edge, the Low preset at 1080p offers a substantial 155 FPS, which maximizes responsiveness and minimizes input lag. The Medium preset at 1080p provides a balanced option with 120 FPS and a minimum of 102 FPS, ensuring consistent performance during chaotic encounters with the monster.

At 1440p, the system can still deliver a solid experience, but settings must be managed carefully. The Low preset at 104 FPS is the only option that comfortably exceeds 100 FPS, while the Medium preset at 80 FPS is acceptable for most players. The High preset at 63 FPS is borderline, and the Ultra preset at 44 FPS is not recommended for a smooth experience. The data suggests that 1440p Medium is the sweet spot for visual quality and performance, offering a 17 FPS improvement over High and a 36 FPS improvement over Ultra, while maintaining a minimum frame rate of 68 FPS.

At 4K, the recommendation is to avoid this resolution unless the player is willing to accept significant compromises. The Low preset at 59 FPS is the only option that approaches playability, but it sacrifices most visual details. The Medium preset at 46 FPS is marginal, and the High and Ultra presets are not viable for a shooter. The data indicates that the Arc B580's 12 GB VRAM and compute resources are insufficient for 4K gaming in Evolve, and players should stick to 1080p or 1440p for the best experience. The measured FPS shows that the system is best utilized at 1080p with Medium to Ultra settings, or at 1440p with Low to Medium settings.

CPU Role

The Intel Core Ultra 5 235 plays a supporting role in this game, providing enough processing power to avoid bottlenecking the GPU at lower resolutions. With 14 cores and 14 threads, the CPU has substantial multi-threading capability, as evidenced by its Cinebench R23 multi-core score of 14769 and PassMark multi-thread score of 37816. However, Evolve is not a highly CPU-intensive game, and the data shows that at 1080p, the CPU is not the limiting factor. The high frame rates at 1080p Low (155 FPS) and Medium (120 FPS) indicate that the Core Ultra 5 235 can feed the GPU with enough data to maintain high throughput.

The CPU's boost clock of 5.00 GHz is crucial for single-threaded performance, which is often more important in games than raw core count. The PassMark single-thread score of 4516 and Cinebench R23 single-core score of 2085 demonstrate strong per-core performance, ensuring that the game's main thread does not become a bottleneck. At 1440p and 4K, the CPU's role diminishes further, as the GPU becomes the primary constraint. The data shows that the frame rate drop from 1080p to 1440p at High settings (94 to 63 FPS) is entirely attributable to the GPU, as the CPU has ample headroom to handle the increased pixel count.

The CPU's 24 MB of shared L3 cache and 3 MB per-core L2 cache provide fast access to frequently used data, which is beneficial for game logic and physics calculations. However, the measured performance in Evolve suggests that the CPU's capabilities are underutilized, as the game's engine does not appear to scale with the 14 cores. The combo's low rank of 2156 out of 2872 suggests that the CPU may not be the ideal pairing for this GPU in this specific game, but the data does not show the CPU as a significant bottleneck at any resolution. The Core Ultra 5 235's nearest rival, the Intel Core i9-13900HX, shows a negligible 0.1% difference in average benchmark score, implying that a CPU swap would not meaningfully change Evolve's performance, reinforcing that the GPU is the dominant factor in this pairing.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + Intel Arc B580 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 59.0
3840x2160 Medium 46.0
3840x2160 High 36.0
3840x2160 Ultra 25.0
2560x1440 Low 104.0
2560x1440 Medium 80.0
2560x1440 High 63.0
2560x1440 Ultra 44.0
1920x1080 Low 155.0
1920x1080 Medium 120.0
1920x1080 High 94.0
1920x1080 Ultra 65.0

Evolve with iUltra 5 235 + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with Arc B580 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 5 235 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.