To The Core
This combination delivers exceptional performance with an average of 151 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 78 | 90 | 107 |
| 1440p QHD | 110 | 137 | 158 | 187 |
| 1080p Full HD | 164 | 204 | 235 | 278 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5050 combination delivers a remarkably smooth experience in To The Core, an Idle game that clearly favors high-frequency CPU performance over massive core counts. With the CPU sitting at the 89th percentile among all processors and the GPU at the 66th percentile, this pairing is well-balanced for the game’s demands, though the data reveals some interesting bottlenecks at higher resolutions.
FAQ
*Q: What is the best resolution to play To The Core with this combo?*
A: Based on the measured data, 1920x1080 provides the highest frame rates, ranging from 164 FPS at Ultra settings to 278 FPS at Low. However, 2560x1440 also remains highly playable, with an average of 110 FPS at Ultra and 187 FPS at Low, making it a strong choice for higher visual fidelity without sacrificing smoothness.
Q: How does the CPU compare to its closest rivals in overall performance?
A: The Core Ultra 5 235 has an average benchmark score of 46062, placing it just 0.1% ahead of the AMD Ryzen AI 9 HX 375 and 0.2% ahead of both the AMD EPYC 4364P and AMD EPYC 7303. It trails the Intel Core i9-13900HX by a mere 0.1%, indicating these processors are essentially tied in raw compute power.
Q: What are the key specifications for the GPU that affect gaming performance?
A: The RTX 5050 features 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. It has a boost clock of 2572 MHz and delivers 13.17 TFLOPS of FP32 performance, which is sufficient to handle the graphical load of To The Core at high settings across all tested resolutions.
Q: Is there a significant performance drop when moving from High to Ultra settings?
A: Yes, the data shows a consistent penalty. At 1920x1080, the average FPS drops from 204 at High to 164 at Ultra, a decline of 40 FPS. At 2560x1440, the drop is from 137 to 110 FPS, and at 3840x2160, it falls from 78 to 63 FPS. The Ultra preset demands noticeably more from the GPU.
Q: How does this combo rank among all tested combinations for this game?
A: This specific pairing ranks 1807th out of 2991 total combos tested in To The Core. This places it in the upper-middle tier of all possible configurations, indicating that while it is not a top-tier extreme performance setup, it provides a solid and consistent experience.
Q: Which settings preset offers the best balance of visual quality and performance?
A: The Medium preset appears to be the sweet spot. At 2560x1440, it delivers 158 FPS with a minimum of 134 FPS, which is only slightly below the High preset's 137 FPS average but provides better stability. At 1920x1080, Medium hits 235 FPS with a minimum of 200 FPS, making it an excellent choice for high-refresh-rate monitors.
CPU Role
The Intel Core Ultra 5 235 is built on the Arrow Lake architecture and manufactured on a 3 nm process by TSMC, featuring 14 cores and 14 threads. This configuration, with its base clock of 3.40 GHz and boost clock of 5.00 GHz, is crucial for To The Core, an Idle game that likely relies more on single-threaded logic and simulation ticks than on massive parallel workloads.
The CPU's benchmark scores reinforce this. In Cinebench R23, it scores 2085 in single-core and 14769 in multi-core. The single-core score is particularly relevant for a genre like Idle, where game logic, UI updates, and background calculations often hinge on a few fast threads. The boost clock of 5.00 GHz is a key asset here, allowing the processor to quickly handle the frequent, short bursts of computation typical of idle games.
The passmark single-thread score of 4516 further confirms this strength. The CPU's percentile of 89 against all CPUs indicates that its single-threaded performance is in the top tier, which is more important for this game than the raw multi-core throughput. The L3 cache of 24 MB shared helps keep frequently accessed data close to the cores, reducing latency. The 65 W TDP suggests it can sustain these high clocks without thermal throttling in a standard desktop setup, ensuring consistent performance during long play sessions.
Compared to its nearest rivals, the CPU's overall average benchmark score of 46062 is nearly identical to the AMD Ryzen AI 9 HX 375 (46030) and the Intel Core i9-13900HX (46098). The deltaPct values of 0.1% and -0.1%, respectively, show that in general compute tasks, these processors are effectively interchangeable. However, for To The Core, the specific architecture and high boost clock of the Ultra 5 235 are well-suited to the game's demands, ensuring the CPU is rarely the bottleneck in the measured FPS data.
GPU Role
The NVIDIA GeForce RTX 5050 is a Blackwell 2.0 architecture GPU with 2560 shading units and 80 tensor cores. Its memory configuration—8 GB of GDDR6 on a 128-bit bus delivering 320.0 GB/s—is adequate for the textures and effects in To The Core. The boost clock of 2572 MHz and the FP32 throughput of 13.17 TFLOPS determine how quickly it can render frames.
The GPU's role becomes more pronounced as resolution increases. At 1920x1080, the CPU is likely the primary driver, with the GPU easily keeping up; this is evidenced by the high average FPS of 278 at Low settings. The GPU's 66th percentile ranking among all GPUs suggests it has enough raw power for this task. However, its Passmark G3D score of 17326 and 3DMark Steel Nomad score of 2502 show it is a mid-range performer, not a flagship.
At 3840x2160, the GPU's limitations become more apparent. The frame rate at Ultra settings drops to 63 FPS, a significant reduction from the 164 FPS seen at 1080p Ultra. This indicates that at 4K, the RTX 5050 is working much harder, and the 8 GB VRAM may be a limiting factor on texture-heavy scenes. The 320.0 GB/s bandwidth is sufficient for 1080p and 1440p, but the data shows a clear scaling penalty at 4K.
The GPU's nearest rivals in synthetic benchmarks include the AMD Radeon RX Vega M GL and the NVIDIA RTX A4000 Mobile, with deltaPct values of -0.6% and -1.6%, respectively. This places the RTX 5050 in a specific performance tier. For To The Core, this means it can handle the game at high frame rates at 1080p and 1440p, but users targeting 4K Ultra will need to accept lower performance or adjust settings.
How This Combo Ranks
In the database of tested combinations for To The Core, this pairing of the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5050 ranks 1807th out of 2991 combos. This position, just past the 60th percentile of all tested systems, reflects a balanced mid-range setup. It is not a top-tier enthusiast rig, but it is far from a low-end configuration.
The rank is influenced by the combination of the CPU's high percentile (89) and the GPU's moderate percentile (66). The CPU's strength ensures that the system does not lag in logic-heavy scenarios, while the GPU's capabilities cap the maximum graphical performance. The data suggests that the combo is well-matched for this specific game, as the CPU is not bottlenecking the GPU at lower resolutions, and the GPU is not completely overwhelmed until 4K Ultra.
The ranking indicates that there are 1806 more powerful combinations, likely featuring higher-end GPUs or more expensive CPUs. However, the measured FPS data shows that this combo still delivers excellent playability. For a game like To The Core, which is not graphically demanding, the 1807th rank does not translate to a poor user experience. It simply means that other tested setups with stronger GPUs can achieve higher frame rates at 4K or with more headroom for future titles.
Settings Recommendations
Based on the measured FPS data, the Medium settings preset provides the best experience for most users. It offers a significant performance boost over High and Ultra while maintaining visual quality that is more than acceptable for an Idle game.
At 1920x1080, Medium yields an average of 235 FPS with a minimum of 200 FPS. This is only 40 FPS less than Low (278 FPS) but provides a much better visual presentation. The minimum FPS of 200 is high enough to ensure smooth gameplay on even the fastest 240Hz monitors, making it an ideal choice for competitive or high-refresh-rate play.
At 2560x1440, Medium averages 158 FPS with a minimum of 134 FPS. This is a substantial improvement over High (137 FPS) and Ultra (110 FPS), and the minimum FPS of 134 ensures there are no noticeable hitches. This resolution and preset combination balances crisp visuals with high performance.
For users with 4K displays, the Medium preset at 3840x2160 offers an average of 90 FPS and a minimum of 77 FPS. This is a playable experience, though the 77 FPS minimum means it is not as smooth as the 1440p results. If a stable 60+ FPS is the goal, this is the highest preset recommended at 4K. The High preset at 78 FPS is close, but the Medium preset's higher minimum FPS (77 vs. no data for High) suggests better stability.
Measured FPS Breakdown
The measured FPS data provides a clear picture of performance scaling across resolutions and settings.
1920x1080: The lowest tested resolution shows the highest performance. Low settings deliver an average of 278 FPS. Medium settings reduce this to 235 FPS, with a minimum of 200 FPS and a maximum of 270 FPS. High settings average 204 FPS. Ultra settings are the most demanding, producing an average of 164 FPS. The gap between Medium and Ultra is 71 FPS, highlighting the cost of the highest preset.
2560x1440: Performance remains strong at this resolution. Low settings average 187 FPS. Medium settings average 158 FPS, with a minimum of 134 FPS and a maximum of 182 FPS. High settings average 137 FPS. Ultra settings drop to an average of 110 FPS. The scaling from 1080p to 1440p shows an average reduction of about 30-40% across all settings, which is typical for a GPU-bound workload.
3840x2160: 4K resolution is the most demanding. Low settings average 107 FPS, which is the only setting above 100 FPS at this resolution. Medium settings average 90 FPS, with a minimum of 77 FPS and a maximum of 104 FPS. High settings average 78 FPS. Ultra settings are the hardest, with an average of 63 FPS. The drop from 1440p to 4K is significant, particularly at Ultra where the frame rate nearly halves from 110 FPS to 63 FPS, indicating the GPU's VRAM and bandwidth are becoming limiting factors.
The data shows that the combo is most comfortable at 1080p and 1440p, where it can push high refresh rates. At 4K, it is still playable, but the user must choose between high settings around 78 FPS or medium settings for a smoother 90 FPS average. The minimum FPS values are only recorded for Medium settings, showing 77 FPS at 4K, 134 FPS at 1440p, and 200 FPS at 1080p, which provides a good indicator of frame time consistency for that preset.
Hardware Specifications
Intel Core Ultra 5 235
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5050 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 107.0 |
| 3840x2160 | Medium | 90.0 |
| 3840x2160 | High | 78.0 |
| 3840x2160 | Ultra | 63.0 |
| 2560x1440 | Low | 187.0 |
| 2560x1440 | Medium | 158.0 |
| 2560x1440 | High | 137.0 |
| 2560x1440 | Ultra | 110.0 |
| 1920x1080 | Low | 278.0 |
| 1920x1080 | Medium | 235.0 |
| 1920x1080 | High | 204.0 |
| 1920x1080 | Ultra | 164.0 |
To The Core with iUltra 5 235 + Other GPUs
See how To The Core performs with the same CPU but different graphics cards.
To The Core with RTX 5050 + Other CPUs
See how To The Core performs with the same GPU but different processors.
Other Games with iUltra 5 235 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.