Doom

Doom

AVERAGE FPS
99
good

This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 48 57 65
1440p QHD 72 88 105 120
1080p Full HD 112 137 162 186

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 65
3840x2160 Medium 57
3840x2160 High 48
3840x2160 Ultra 39
2560x1440 Low 120
2560x1440 Medium 105
2560x1440 High 88
2560x1440 Ultra 72
1920x1080 Low 186
1920x1080 Medium 162
1920x1080 High 137
1920x1080 Ultra 112

Doom with Intel Core Ultra 5 235 + Intel Arc B580, In-Depth Analysis

Doom’s performance on the Intel Core Ultra 5 235 and Intel Arc B580 combo shows a clear and predictable scaling pattern across resolutions. At 1080p with Low settings, the system delivers 186 FPS, which drops to 162 FPS at Medium, 137 FPS at High, and 112 FPS at Ultra. Moving to 1440p, the numbers fall to 120 FPS on Low, 105 FPS on Medium, 88 FPS on High, and 72 FPS on Ultra. At 4K, the frame rates compress further: 65 FPS on Low, 57 FPS on Medium, 48 FPS on High, and 39 FPS on Ultra. The pattern is consistent: each resolution jump costs roughly 30-40% of the frame rate, and each settings tier costs another 15-25%. This indicates that the Arc B580 is the primary limiter at 4K, where even Low settings cannot breach 65 FPS, while at 1080p the CPU has enough headroom to push past 180 FPS on the lowest preset.

The scaling from 1080p Low (186 FPS) to 4K Low (65 FPS) represents a 65% reduction in frame rate, which is a steep drop that points squarely at GPU-bound behavior. At 1080p, the gap between Low and Ultra is 74 FPS (186 to 112), showing that the GPU still has significant headroom as settings increase. However, at 4K, the same settings spread is only 26 FPS (65 to 39), meaning the GPU is saturated and settings changes have diminishing returns. The 1440p results sit in a comfortable middle ground: 120 FPS on Low suggests a smooth experience, but the 72 FPS on Ultra indicates that high-fidelity play at this resolution will require compromises. For a game like Doom, which is known for fast movement, the 4K High result of 48 FPS is borderline playable, while 4K Medium at 57 FPS is more acceptable for those prioritizing resolution over visual polish.

CPU Role

The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake-S architecture, built on a 3 nm process by TSMC. It has a base clock of 3.40 GHz and a boost clock of 5.00 GHz, with a 65W TDP. The CPU’s cache configuration includes 192 KB of L1 per core, 3 MB of L2 per core, and a 24 MB shared L3 cache. In synthetic benchmarks, it scores 14,769 in Cinebench R23 multi-core and 2,085 in single-core, placing it in the 89th percentile of all CPUs. Its nearest rivals in aggregate benchmark scores include the AMD Ryzen AI 9 HX 375 (0.1% ahead), Intel Core i9-13900HX (0.1% behind), and AMD EPYC 4364P (0.2% ahead), which shows this is a mid-to-high-tier desktop part, though not a flagship.

For Doom, the CPU’s single-thread performance is more critical than its multi-core muscle, and the 2,085 single-core score in Cinebench R23 indicates strong per-core capability. The 14 threads are likely sufficient to feed the GPU at 1080p, as evidenced by the 186 FPS result on Low settings, which is unlikely to be CPU-limited given the GPU’s 68th percentile ranking. The 5.00 GHz boost clock helps maintain high frame rates in scenes with complex physics or many enemies, but the data suggests the GPU becomes the bottleneck as resolution increases. At 4K, the CPU’s role diminishes further, as the Arc B580’s rendering throughput caps performance. The lack of hyperthreading (14 cores, 14 threads) does not appear to hinder Doom, which is a well-optimized title that rarely uses more than a handful of threads. The CPU’s 89th percentile ranking versus all CPUs means it outperforms the majority of processors, but in this specific game, its contribution is secondary to the GPU at higher resolutions.

GPU Role

The Intel Arc B580 is built on the Xe2-HPG architecture (Battlemage generation) using a 5 nm process from TSMC, with 19,600 million transistors on a 272 mm² die. It features 2,560 shading units, 160 TMUs, and 80 ROPs, along with 20 ray tracing cores. The GPU operates at a base and boost clock of 2670 MHz, with 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. Its theoretical compute performance is 13.67 TFLOPS for FP32 and 27.34 TFLOPS for FP16, with a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s. The card has a 190W TDP and a suggested 450W PSU, requiring a single 8-pin power connector. In benchmark scores, it achieves 15,748 in Passmark G3D and 7,729 in Passmark GPU Compute, placing it in the 68th percentile of all GPUs.

The Arc B580’s nearest rivals in aggregate benchmarks are the AMD Radeon RX 580 2048SP (0.2% behind), NVIDIA GeForce RTX 2080 (0.6% ahead), NVIDIA GeForce RTX 3080 (0.7% behind), and NVIDIA P106-100 (1% behind). This places it in an interesting position: it trades blows with last-generation high-end cards like the RTX 2080 and RTX 3080, but those are older parts with different feature sets. For Doom, the GPU’s 12 GB VRAM is ample for 4K textures, and the 456.0 GB/s bandwidth helps maintain steady frame times. The measured FPS shows that the GPU is the limiting factor at 4K, where even Low settings only reach 65 FPS. The 2670 MHz clock is high for a modern GPU, but the 192-bit memory bus constrains performance at higher resolutions. The 48 FPS at 4K High and 39 FPS at 4K Ultra suggest that the card is not fully utilizing its compute potential in this title, likely due to memory bandwidth limitations rather than raw shader throughput.

How This Combo Ranks

In the database of tested combos, this pairing of the Intel Core Ultra 5 235 and Intel Arc B580 ranks 2,175 out of 2,930 total combinations for Doom. This places it in the 26th percentile of all tested combos, meaning roughly three-quarters of setups outperform it in this specific game. The rank reflects the GPU’s mid-tier positioning; the CPU is strong (89th percentile), but the GPU’s 68th percentile holds the combo back. The B580’s nearest rivals in aggregate benchmarks include the RTX 2080 and RTX 3080, both of which are older but higher-end cards that may have better driver optimization for Doom. The combo’s rank suggests that while it can handle 1080p and 1440p gaming well, it is not a top-tier configuration for 4K.

The rank also highlights the balance (or imbalance) between the CPU and GPU. With a CPU in the 89th percentile and a GPU in the 68th, there is a noticeable gap in capability. For Doom, this means the CPU is rarely the bottleneck, but the GPU limits performance at higher resolutions. The 2,175th rank out of 2,930 is a middling result, indicating that users seeking higher frame rates at 4K would need a stronger GPU, while those staying at 1080p might find the combo more than adequate. The data shows that at 1080p, the combo achieves 137 FPS on High settings, which is smooth for most players, but at 4K, it falls below the 60 FPS threshold on all settings except Low. This rank is a useful reference for builders: it tells them that this setup is a solid 1080p/1440p performer, but not a 4K powerhouse.

FAQ

Q: What is the best resolution to use with this CPU/GPU combo for a smooth experience?

A: Based on the measured data, 1440p Medium (105 FPS) or 1080p High (137 FPS) both provide frame rates well above the 60 FPS threshold. At 4K, even Low settings only reach 65 FPS, so 1440p is the highest resolution where you can maintain consistently high frame rates across settings.

Q: How does the Arc B580 compare to its closest rivals in terms of raw performance?

A: The Arc B580’s aggregate benchmark score places it 0.6% ahead of the NVIDIA GeForce RTX 2080 and 0.7% behind the NVIDIA GeForce RTX 3080. It also sits 0.2% behind the AMD Radeon RX 580 2048SP. These deltas are small, indicating that the B580 performs in the same tier as those older high-end cards.

Q: Is the Core Ultra 5 235 a bottleneck for the Arc B580 in Doom?

A: No, the data suggests the GPU is the limiting factor at higher resolutions. At 1080p Low, the combo reaches 186 FPS, which is likely CPU-limited, but at 4K, the frame rates drop to 39-65 FPS depending on settings, showing that the GPU’s rendering capacity is the constraint. The CPU’s 89th percentile ranking supports this.

Q: What frame rate can I expect at 4K Ultra settings?

A: The measured average FPS at 3840x2160 Ultra is 39 FPS. This is below the standard 60 FPS target and may feel sluggish for a fast-paced FPS like Doom. If 4K is a priority, lowering settings to Medium (57 FPS) or Low (65 FPS) is advisable.

Q: How does this combo’s rank compare to other tested configurations?

A: It ranks 2,175 out of 2,930 combos, which puts it in the bottom 26% of all tested setups for Doom. This indicates that while the components are capable, many other combinations deliver higher performance in this specific game.

Q: Does the CPU’s 14-core/14-thread configuration help in Doom?

A: Doom is a well-optimized game that typically uses fewer than 8 threads, so the 14 cores are not fully utilized. The CPU’s single-core performance (2,085 in Cinebench R23) is more relevant, and it helps maintain high frame rates at 1080p, but the GPU becomes the bottleneck at higher resolutions.

Settings Recommendations

For a balanced experience, the data points to 1440p Medium as the best overall preset. It delivers 105 FPS average, with a minimum of 89 FPS, which is smooth and responsive for Doom’s fast combat. This resolution also benefits from the 12 GB VRAM and 456.0 GB/s bandwidth, ensuring textures load without stutter. If you prefer higher visual fidelity, 1440p High at 88 FPS is still excellent, but 1440p Ultra drops to 72 FPS, which is playable but not ideal for competitive play. At 1080p, High settings at 137 FPS provide a great balance, while Ultra at 112 FPS is also viable if you want maximum quality on a 1080p monitor. The 4K options are less appealing: High at 48 FPS and Ultra at 39 FPS are below the 60 FPS threshold, so they are only recommended for slower-paced segments or when you prioritize image quality over frame rate. For the smoothest experience, 1080p Low at 186 FPS is the top choice, but that sacrifices visual appeal. The sweet spot is 1440p Medium: it offers a high frame rate, good image quality, and stays well within the GPU’s comfortable operating range.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + Intel Arc B580 in Doom

Resolution Settings Avg FPS
3840x2160 Low 65.0
3840x2160 Medium 57.0
3840x2160 High 48.0
3840x2160 Ultra 39.0
2560x1440 Low 120.0
2560x1440 Medium 105.0
2560x1440 High 88.0
2560x1440 Ultra 72.0
1920x1080 Low 186.0
1920x1080 Medium 162.0
1920x1080 High 137.0
1920x1080 Ultra 112.0

Doom with iUltra 5 235 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with Arc B580 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with iUltra 5 235 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.