To The Core
This combination delivers exceptional performance with an average of 181 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 76 | 94 | 109 | 128 |
| 1440p QHD | 132 | 165 | 190 | 225 |
| 1080p Full HD | 197 | 245 | 282 | 334 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5060, In-Depth Analysis
The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 5060 delivers a performance profile that is strongly shaped by the game’s idle nature, resulting in extremely high frame rates across all tested configurations. The data places this combination in the 1270th position out of 2991 tested combos for To The Core, a ranking that reflects its position in the upper-middle tier of the database. This percentile context is crucial: the combo is not at the absolute top, but it sits comfortably above a significant portion of the field, indicating a system capable of handling the game’s demands with substantial headroom. The measured results show a clear pattern where the CPU and GPU work in concert to produce triple-digit frame rates even at the most demanding settings, with the bottleneck shifting depending on the resolution and preset selected.
How This Combo Ranks
The combo’s rank of 1270 out of 2991 tested configurations places it in the 58th percentile of all recorded pairings for this title. This is a solid, mid-tier position, suggesting that while many high-end systems outperform it, it also leaves a large number of less capable combinations behind. The ranking is particularly interesting given the individual components’ benchmark standings; the Core Ultra 5 235 holds an 89th percentile ranking among all CPUs, while the RTX 5060 sits at the 72nd percentile among GPUs. The gap between these two figures suggests that the GPU is the more limiting factor in this pairing, a hypothesis supported by the FPS data across different resolutions.
When examining the CPU’s nearest rivals, the data shows a remarkably tight cluster at the top. The Core Ultra 5 235 has an average benchmark score of 46062, which is nearly identical to the AMD Ryzen AI 9 HX 375 (46030, a delta of 0.1%) and the Intel Core i9-13900HX (46098, a delta of -0.1%). This means that in raw processing power, the 235 is effectively on par with these alternatives, making the in-game ranking more dependent on the GPU and its interaction with the game’s engine. The AMD EPYC 4364P and EPYC 7303 are also within a 0.2% delta, further reinforcing that CPU-bound differences are negligible at this performance level.
For the GPU, the RTX 5060’s average benchmark score of 26331 places it in direct competition with the AMD Radeon 860M (26401, delta -0.3%) and the NVIDIA GeForce MX550 (26421, delta -0.3%). The Radeon RX 5700 XT 50th Anniversary is slightly ahead with a 0.8% delta, while the Radeon RX 6750 XT trails by 1.2%. These comparisons are essential for understanding that the 5060’s performance is not exceptional in a vacuum, but its combination with the 235’s strong single-threaded and multi-threaded scores yields a balanced system for To The Core. The game’s idle genre likely does not stress the multi-core aspects heavily, but the high clock speeds of the CPU ensure that any frame pacing issues are minimized, allowing the GPU to operate at its full potential.
FAQ
*Q: What is the best average frame rate this combo achieves in To The Core?*
A: The highest average FPS recorded is 334 at 1920x1080 with Low settings. This indicates the system has massive headroom for high-refresh-rate monitors at this resolution.
Q: How does the combo perform at 4K resolution with Ultra settings?
A: At 3840x2160 with Ultra settings, the average FPS drops to 76. This is the most demanding configuration tested, and while still playable, it shows the GPU’s limitations at the highest pixel count.
Q: Is the CPU or GPU the primary bottleneck in this system?
A: The data suggests the GPU is the limiting factor. For example, at 1080p Low, the CPU pushes the FPS to 334, but at 4K Ultra, the GPU limits the average to 76 FPS. The CPU’s high benchmark percentile (89th) compared to the GPU’s (72nd) supports this conclusion.
Q: What is the difference between Low and Ultra settings at 1440p?
A: At 2560x1440, the average FPS goes from 225 on Low to 132 on Ultra. This represents a 41% reduction in frame rate when moving to the highest preset, showing a significant performance cost for visual fidelity.
Q: Does this combo support high refresh rates at 1440p?
A: Yes, at 2560x1440 with High settings, the average FPS is 165, which is above the threshold for most 144Hz monitors. Even with Ultra settings, the average of 132 FPS remains high enough for smooth gameplay on most displays.
Q: How does the RTX 5060 compare to its closest rival in terms of raw GPU score?
A: The RTX 5060 has an average benchmark score of 26331, which is essentially tied with the AMD Radeon 860M (26401) and the NVIDIA GeForce MX550 (26421). The differences are less than 0.3%, indicating near-identical raw performance.
CPU Role
The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process by TSMC. Its base clock is 3.40 GHz with a boost clock of 5.00 GHz, and it has a TDP of 65 W. For To The Core, a game in the idle genre, the CPU’s role is less about raw multi-threaded throughput and more about maintaining high single-threaded performance to feed the GPU with draw calls and game logic. The benchmarks show a strong single-core score of 2085 in Cinebench R23, which is critical for this type of game where the simulation tick rate and UI responsiveness are dependent on fast, sequential processing.
The CPU’s cache hierarchy includes a 24 MB shared L3 cache and 3 MB per core L2 cache, which helps reduce latency for frequently accessed game data. The memory bandwidth of 102.4 GB/s, paired with dual-channel DDR5 support, ensures that the CPU can quickly access the data needed for the game’s state updates. In the context of the measured FPS, the CPU’s capability is evident at lower resolutions and settings. At 1920x1080 with Low settings, the average FPS reaches 334, a figure that is likely CPU-limited, as the GPU has less work to do. This suggests that the 235’s 5.00 GHz boost clock is effectively driving the game’s logic loop, allowing for high frame generation.
Comparing the CPU to its nearest rivals, the Core Ultra 5 235’s average benchmark score of 46062 is within 0.2% of the AMD Ryzen AI 9 HX 375 and the Intel Core i9-13900HX. This near-parity means that in CPU-bound scenarios, such as 1080p Low, swapping to one of these alternatives would yield almost no measurable difference in FPS. The CPU’s 89th percentile ranking against all CPUs confirms that it is a high-performing part, but the data from To The Core shows that its full potential is only realized when the GPU is not the bottleneck. The 14 threads are more than sufficient for this title, which likely does not utilize all cores, but the high boost clock ensures that the primary game thread is never starved for processing power.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the combo’s performance across three resolutions and four settings presets. At 1920x1080, the average frame rates are exceptionally high across the board. The Low preset yields an average of 334 FPS, which is the highest recorded for this combo. Moving to Medium, the average drops to 282 FPS, with a minimum of 240 and a maximum of 325 FPS, showing good frame consistency. High settings produce an average of 245 FPS, while Ultra reduces the average to 197 FPS. These numbers indicate that at 1080p, the system is heavily CPU-bound or has so much GPU headroom that the settings have a relatively muted impact compared to higher resolutions.
At 2560x1440, the frame rates remain high but show a more pronounced scaling with settings. The Low preset averages 225 FPS, which is still extremely fluid. The Medium preset averages 190 FPS, with a minimum of 161 and a maximum of 218 FPS. High settings see the average drop to 165 FPS, and Ultra brings it down to 132 FPS. The transition from Low to Ultra at 1440p results in a 41% decrease in average FPS, from 225 to 132, demonstrating that the GPU is starting to become a more significant factor as the pixel count increases, but the system still maintains playable and often ideal frame rates for competitive or smooth gameplay.
At 3840x2160, the GPU’s workload becomes the dominant factor. The Low preset averages 128 FPS, which is a substantial drop from the 225 FPS at 1440p Low. The Medium preset averages 109 FPS, with a minimum of 92 and a maximum of 125 FPS. High settings yield an average of 94 FPS, and Ultra drops to an average of 76 FPS. The scaling from Low to Ultra at 4K is a 41% reduction in performance, mirroring the percentage drop seen at 1440p, but the absolute numbers are much lower. This pattern confirms that the RTX 5060’s 8 GB of GDDR7 memory and 128-bit bus are sufficient for the game, but the raw shader throughput is the limiting factor at this resolution, particularly with the Ultra preset’s visual enhancements.
Resolution Scaling
The FPS data reveals a clear trend in how the combo scales from 1080p to 4K, which is indicative of the system’s balance. At 1080p Low, the average FPS is 334. Moving to 1440p Low, the average drops to 225, a 33% reduction. Further scaling to 4K Low brings the average down to 128, which is a 62% drop from the 1440p figure and a 62% drop from the 1080p figure. This steep decline in performance as resolution increases points strongly to the GPU being the primary constraint. The CPU’s high single-threaded performance allows it to maintain high frame generation at lower resolutions, but the GPU cannot keep up with the exponential increase in pixel workload.
This pattern is consistent across all settings. For instance, at Ultra settings, the average FPS goes from 197 at 1080p to 132 at 1440p (a 33% drop) and then to 76 at 4K (a 42% drop from 1440p and a 61% drop from 1080p). The consistency of these percentage drops across different presets indicates that the scaling is purely resolution-driven and not affected by the specific graphical features enabled. The data suggests that the RTX 5060’s performance envelope is best suited for 1080p and 1440p gaming, where it can deliver high refresh rates. At 4K, the frame rates are still playable, but the system is clearly operating at the edge of the GPU’s capabilities, and any future game updates that increase graphical demands could push it below the 60 FPS threshold.
The implication of this scaling is that the limiting component is the GPU. The Intel Core Ultra 5 235’s performance, as measured by its 89th percentile ranking and the high FPS at 1080p, shows that it is not the bottleneck. If the CPU were the limiting factor, we would expect to see a plateau in FPS as resolution decreases, but instead, the FPS scales almost linearly with the resolution’s pixel count. This is a classic sign of a GPU-bound scenario, where the CPU is effectively waiting for the GPU to complete its rendering tasks. For users with high-refresh-rate 1080p or 1440p monitors, this combo is well-matched, but for 4K, the GPU will be the ceiling.
Settings Recommendations
Based on the measured FPS rows, the optimal settings preset depends on the user’s resolution and refresh rate targets. For 1920x1080, the Low preset delivers the highest average FPS at 334, which is ideal for competitive play or for users with 360Hz monitors. However, the Medium preset at 282 FPS offers a better balance between visual quality and performance, as the minimum FPS of 240 ensures that frame times remain consistent even in demanding scenes. The Ultra preset at 197 FPS is still excellent and would be the recommended choice for users prioritizing visual fidelity, as it remains well above the 144Hz threshold.
At 2560x1440, the High preset stands out as the best compromise. With an average FPS of 165, it comfortably exceeds the 144Hz refresh rate target, providing a smooth experience with enhanced visual details compared to the Low and Medium presets. The Ultra preset at 132 FPS is also a viable option for users with 120Hz monitors, but the 33 FPS drop from High to Ultra may not be worth the marginal visual improvements for most players. The Medium preset at 190 FPS is excellent for those with 165Hz or 180Hz displays, offering a high frame rate with acceptable visual settings.
For 3840x2160, the recommendations change due to the GPU’s limitations. The Low preset at 128 FPS is the only option that provides a high-refresh-rate experience, suitable for 120Hz 4K displays. The Medium preset at 109 FPS is still very good, with a minimum of 92 FPS, making it a solid choice for smooth 60-100Hz gameplay. The High and Ultra presets, at 94 and 76 FPS respectively, are best suited for users with 60Hz displays or those who prioritize visual quality over frame rate. Given that the average FPS for Ultra is 76, it is unlikely to be a satisfying experience for those accustomed to high frame rates, so the Medium preset is recommended as the best balance for 4K, offering a playable and visually appealing experience without sacrificing too much performance.
GPU Role
The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture and features 3840 shading units, 120 texture mapping units, and 48 raster output pipelines. It has 30 ray tracing cores and 120 tensor cores, providing a robust feature set for modern games. The GPU’s memory configuration consists of 8 GB of GDDR7 on a 128-bit bus, yielding a bandwidth of 448.0 GB/s. The base clock is 2280 MHz with a boost clock of 2497 MHz, and the card has a TDP of 145 W. For To The Core, the GPU’s role is to render the game’s visual elements, and the data shows that its performance is directly correlated with the resolution and settings.
The RTX 5060’s raw compute power is reflected in its benchmarks, with a Passmark G3D score of 20891 and a 3DMark Steel Nomad DX12 score of 3628. These scores place it in the 72nd percentile of all GPUs, indicating it is a mid-range performer. The GPU’s nearest rivals in terms of average benchmark score are the AMD Radeon 860M and the NVIDIA GeForce MX550, which are within a 0.3% delta. This close competition suggests that the 5060 is not a high-end part, but its performance is sufficient for the game’s demands at lower resolutions. The measured FPS at 1080p, which exceeds 300 FPS on Low settings, demonstrates that the GPU is more than capable of handling the game’s load at this resolution.
However, the GPU’s limitations become apparent at 4K. The 8 GB of VRAM and the 128-bit memory bus are adequate for To The Core, but the shader throughput is not sufficient to maintain high frame rates at 3840x2160 with Ultra settings, where the average drops to 76 FPS. The GPU’s boost clock of 2497 MHz helps to mitigate some of this, but the raw pixel fill rate of 119.9 GPixel/s is a limiting factor. The data indicates that the RTX 5060 is best utilized in a system targeting 1080p or 1440p gaming, where it can deliver high refresh rates. Its performance at 4K is playable but not optimal, and users should consider lowering settings to the Medium or Low presets to achieve a smoother experience.
Hardware Specifications
Intel Core Ultra 5 235
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5060 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 128.0 |
| 3840x2160 | Medium | 109.0 |
| 3840x2160 | High | 94.0 |
| 3840x2160 | Ultra | 76.0 |
| 2560x1440 | Low | 225.0 |
| 2560x1440 | Medium | 190.0 |
| 2560x1440 | High | 165.0 |
| 2560x1440 | Ultra | 132.0 |
| 1920x1080 | Low | 334.0 |
| 1920x1080 | Medium | 282.0 |
| 1920x1080 | High | 245.0 |
| 1920x1080 | Ultra | 197.0 |
To The Core with iUltra 5 235 + Other GPUs
See how To The Core performs with the same CPU but different graphics cards.
To The Core with RTX 5060 + Other CPUs
See how To The Core performs with the same GPU but different processors.
Other Games with iUltra 5 235 + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.