Thief
This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 46 | 62 | 78 |
| 1440p QHD | 76 | 76 | 100 | 133 |
| 1080p Full HD | 106 | 115 | 137 | 151 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5060, In-Depth Analysis
Thief, a 2014 stealth title, responds predictably to the AMD Ryzen 5 5500 and NVIDIA GeForce RTX 5060 pairing, but the scaling pattern reveals a system that is clearly GPU-bound at higher resolutions. The data shows a 4K Ultra average of 45.8 FPS, which is nearly identical to the 4K High result of 45.9 FPS, suggesting that the highest settings are not adding significant rendering complexity beyond what High already demands. Dropping to Low at 4K yields 77.8 FPS, a substantial 69.9% improvement over Ultra, indicating that the GPU’s fixed work, rather than the CPU, is the primary limiter. At 1440p, the spread tightens: Ultra sits at 75.5 FPS, High at 75.9 FPS, Medium at 100.1 FPS, and Low jumps to 132.7 FPS. This pattern—where High and Ultra are nearly identical—implies that the game’s Ultra preset may be applying minimal additional GPU strain over High, making High the more efficient choice for visual fidelity per frame.
The 1080p results further confirm this GPU-bound trend, but with a twist. At 1920x1080, Low produces 151.4 FPS, Medium 136.7 FPS, High 115.4 FPS, and Ultra 105.7 FPS. The delta between Low and Ultra is 45.7 FPS, which is a 43.2% drop, but the absolute numbers suggest that even at 1080p, the RTX 5060 is not fully releasing the Ryzen 5 5500’s potential in this title. If the CPU were the bottleneck, we would expect the Low preset to hit a hard ceiling, yet the 151.4 FPS figure is well below what a six-core Zen 3 chip with a boost clock of 4.20 GHz could theoretically push in a 2014 game. Instead, the scaling from 1080p to 4K at the same settings shows a consistent reduction: High drops from 115.4 to 45.9 FPS (a 60.2% decrease), while Low drops from 151.4 to 77.8 FPS (a 48.6% decrease). This non-linear scaling is classic GPU memory bandwidth and fill-rate behavior, pointing squarely at the graphics card as the limiting component across the entire resolution range.
How This Combo Ranks
In Thief, this specific combination of the AMD Ryzen 5 5500 and NVIDIA GeForce RTX 5060 holds a combo rank of 826 out of 1642 tested combinations. This places it in the 50.3rd percentile, meaning it outperforms just over half of all other CPU-GPU pairings tested in this game. The rank is modest, which is unsurprising given Thief’s age and its relatively low thread usage; the CPU’s 6 cores and 12 threads are likely underutilized, while the GPU’s 8 GB of GDDR7 memory is more than sufficient for a 2014 title. When compared to the nearest rival GPUs, the RTX 5060’s average benchmark score of 30109 places it within 0.2% of the AMD Radeon RX 570 (avg score 30158) and statistically tied with the AMD Radeon RX 7700 XT (avg score 30097, deltaPct 0). This is a peculiar clustering, but it suggests that in raw compute terms, the RTX 5060 is not dramatically ahead of older or differently-architected cards in this specific game’s workload.
The CPU’s ranking is similarly unremarkable. The Ryzen 5 5500’s average benchmark score of 20875 is within 0.1% of the Intel Core i5-12500 (20897) and 0.2% of the Intel Core i5-12600T (20917), showing that it is a solid mid-range performer but not a standout in Thief. Given that Thief was released in 2014, its engine likely doesn’t scale well beyond a few threads, so the CPU’s 16 MB of L3 cache and 51.2 GB/s memory bandwidth are not being stressed. The combo’s rank of 826 suggests that while this pairing is competent, many other combinations—likely those with higher-clocked CPUs or GPUs with more raw fill rate—achieve better frame rates. The data indicates that for Thief, the GPU is the dominant factor, and the RTX 5060’s 48 ROPs and 299.6 GTexel/s texture rate are what drive the final FPS numbers.
FAQ
Q: Is the RTX 5060’s 8 GB of VRAM sufficient for Thief at 4K Ultra settings?
A: Yes. The measured 4K Ultra average is 45.8 FPS, and the 8 GB GDDR7 memory with a 448.0 GB/s bandwidth is not a limiting factor in this 2014 title, which has modest texture requirements.
Q: Why are the High and Ultra settings so close in performance at 1440p?
A: At 2560x1440, High yields 75.9 FPS and Ultra yields 75.5 FPS, a difference of only 0.4 FPS. This indicates that the Ultra preset adds negligible GPU workload over High in Thief, making High the more rational choice for nearly identical visuals.
Q: How does this combo compare to the nearest GPU rival, the AMD Radeon RX 7700 XT?
A: The RTX 5060 has an average benchmark score of 30109, which is a 0% deltaPct against the RX 7700 XT’s 30097. In Thief, they are effectively tied in raw compute, but the measured FPS will depend on driver optimizations and specific rendering paths.
Q: What is the CPU’s percentile ranking among all tested processors?
A: The Ryzen 5 5500 sits in the 79th percentile of all CPUs, with an average benchmark score of 20875. This places it above the median but not in the top tier, and its nearest rival, the Intel Core i5-12500, is only 0.1% faster.
Q: Does Thief benefit more from higher CPU clocks or more cores?
A: The data shows that at 1080p Low, the combo achieves 151.4 FPS, which is not a CPU ceiling. Given the CPU’s 6 cores and 12 threads with a boost clock of 4.20 GHz, the game appears to be GPU-limited even at low settings, so higher CPU clocks would not yield meaningful gains.
Q: Is the 4K Low setting playable on this hardware?
A: Yes, the 4K Low average is 77.8 FPS, which is well above the 60 FPS threshold. However, dropping from High to Low at 4K improves FPS by 31.9 FPS, indicating that the GPU is the primary bottleneck.
Measured FPS Breakdown
The measured FPS data provides a clear picture of performance across three resolutions and four settings tiers. At 3840x2160, the averages are 45.8 FPS (Ultra), 45.9 FPS (High), 61.5 FPS (Medium), and 77.8 FPS (Low). The near-identical Ultra and High results suggest that the Ultra preset may be applying a setting that does not affect the rendering pipeline in a meaningful way for this engine, or that the GPU is already saturated. At 2560x1440, the averages improve to 75.5 FPS (Ultra), 75.9 FPS (High), 100.1 FPS (Medium), and 132.7 FPS (Low). The jump from High to Medium is 24.2 FPS, which is a 31.9% increase, demonstrating that Medium is a significant sweet spot for 1440p if aiming for higher refresh rates. At 1920x1080, the averages are 105.7 FPS (Ultra), 115.4 FPS (High), 136.7 FPS (Medium), and 151.4 FPS (Low). The scaling from Medium to Low at 1080p is 14.7 FPS, which is smaller than the jump from High to Medium (21.3 FPS), suggesting diminishing returns as settings are lowered below Medium.
The data reveals that the RTX 5060 is not a high-refresh-rate monster at 1080p in Thief, as the Low preset’s 151.4 FPS is the maximum achieved. For a game from 2014, one might expect higher numbers, but the GPU’s 19.18 TFLOPS FP32 performance and 128-bit memory bus are likely the limiting factors. The 4K Ultra result of 45.8 FPS is below the 60 FPS target, but the 4K Medium result of 61.5 FPS crosses that threshold, making Medium the recommended setting for 4K play. At 1440p, all settings except Ultra (75.5 FPS) are above 60 FPS, with Low reaching 132.7 FPS for high-refresh displays. The 1080p results show that even the Ultra preset (105.7 FPS) is playable on a standard 60 Hz monitor, but for 144 Hz displays, only Low (151.4 FPS) exceeds that threshold.
GPU Role
The NVIDIA GeForce RTX 5060 is the dominant component in this pairing for Thief. Its 8 GB of GDDR7 memory on a 128-bit bus provides 448.0 GB/s of bandwidth, which is sufficient for this game’s textures but not excessive. The GPU’s base clock is 2280 MHz with a boost clock of 2497 MHz, and these clocks remain stable under load, as evidenced by the consistent FPS across High and Ultra settings. The 48 ROPs are the critical spec for Thief’s pixel fill rate, and the measured 4K Ultra FPS of 45.8 suggests that the ROPs are being fully utilized. The GPU’s 120 TMUs and 299.6 GTexel/s texture rate are also relevant, as Thief’s environments are texture-heavy, but the data shows that the texture rate is not the bottleneck at 1080p, where the 151.4 FPS Low result indicates headroom.
The GPU’s benchmark scores show that it is a mid-pack performer. Its passmark_g3d score of 20891 and geekbench_opencl score of 120785 place it in the 73rd percentile of all GPUs. In Thief, the 4K scaling from Low to Ultra (77.8 to 45.8 FPS) is a 41.1% drop, which is typical for a GPU-bound scenario. The RTX 5060’s nearest rival, the AMD Radeon RX 7700 XT, has a nearly identical average benchmark score (30097 vs 30109), but the RTX 5060’s GDDR7 memory offers higher bandwidth per bit, which could give it an edge in memory-intensive scenes. However, the measured FPS data does not show any memory-related stuttering, indicating that the 8 GB capacity is not being exceeded. The GPU’s PCIe 5.0 x8 interface is also not a factor, as Thief’s data transfer requirements are well within Gen 3 bandwidth limits.
CPU Role
The AMD Ryzen 5 5500 plays a secondary role in Thief, as the game’s 2014 engine does not heavily utilize the CPU’s 6 cores and 12 threads. The CPU’s base clock of 3.60 GHz and boost clock of 4.20 GHz are adequate, but the measured FPS at 1080p Low (151.4 FPS) is not a CPU limitation. The CPU’s 16 MB of L3 cache and 51.2 GB/s memory bandwidth are more than enough for this title, and the 65 W TDP indicates that power draw is not a concern. The CPU’s benchmark scores show it is a competent performer: its cinebench_r23_multicore score of 16429 and single-core score of 2319 place it in the 79th percentile. In Thief, the CPU’s role is to feed the GPU with draw calls, but the GPU is clearly the bottleneck, as evidenced by the 4K Ultra FPS being nearly identical to 4K High.
The CPU’s nearest rivals, such as the Intel Core i5-12500 (deltaPct -0.1) and AMD Ryzen 5 PRO 4655GE (deltaPct -0.1), are virtually identical in average benchmark score, meaning that swapping the CPU would not change Thief’s performance in any measurable way. The Ryzen 5 5500’s architecture, Zen 3 on a 7 nm process, offers strong single-thread performance, which is what matters for older games. However, the 1080p Low result of 151.4 FPS suggests that the CPU is not being pushed to its limits. If a faster CPU were installed, the 1080p Low FPS might increase, but the GPU would still cap the 4K results. The CPU’s 12 threads are also underutilized, as Thief likely uses fewer than 4 threads, so the 3dmark_2_threads score of 1645 and 4_threads score of 3151 are more relevant than the max_threads score of 5411. Overall, the CPU is a solid but unremarkable partner for the RTX 5060 in Thief, with the GPU determining the final frame rates across all resolutions.
Hardware Specifications
AMD Ryzen 5 5500
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5060 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 77.8 |
| 3840x2160 | Medium | 61.5 |
| 3840x2160 | High | 45.9 |
| 3840x2160 | Ultra | 45.8 |
| 2560x1440 | Low | 132.7 |
| 2560x1440 | Medium | 100.1 |
| 2560x1440 | High | 75.9 |
| 2560x1440 | Ultra | 75.5 |
| 1920x1080 | Low | 151.4 |
| 1920x1080 | Medium | 136.7 |
| 1920x1080 | High | 115.4 |
| 1920x1080 | Ultra | 105.7 |
Thief with Ryzen 5 5500 + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 5060 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.