Thief

Thief

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 46 60 79
1440p QHD 74 78 102 135
1080p Full HD 108 114 148 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 79
3840x2160 Medium 60
3840x2160 High 46
3840x2160 Ultra 44
2560x1440 Low 135
2560x1440 Medium 102
2560x1440 High 78
2560x1440 Ultra 74
1920x1080 Low 164
1920x1080 Medium 148
1920x1080 High 114
1920x1080 Ultra 108

Thief with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5060, In-Depth Analysis

The AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 5060 pairing lands at a mid-table position in the Thief: benchmark hierarchy, claiming 1684th out of 3720 tested combos. This means the combination sits slightly above the median, reflecting a system that delivers playable frame rates across most settings but doesn't dominate the upper echelon. The CPU and GPU individually sit near the 74th and 72nd percentiles respectively, yet the overall game-specific rank suggests that Thief (2014) does not fully leverage the strengths of either component, with the measured data exposing a mix of GPU- and CPU-bound behaviors depending on resolution. This page interprets every measured frame-rate point, context the chips' synthetic scores, and details the practical settings choices this pairing offers.

How This Combo Ranks

The pair lands at rank 1684 out of 3720 combinations, placing it in the middle–upper band of the database's benchmark results. This is not a top-tier outcome, but it is a comfortable mid-table position, especially considering that the game was released in 2014 and is not heavily threaded. The CPU’s overall benchmark average of 20,733 places it only 0.3% below the Intel Core i5‑12490F and 0.4% below both the Intel Xeon 6325P and the Core Ultra 5 125U, while the EPYC 7J13 is similarly 0.5% lower. These differences are within measurement noise, meaning the 5600GT performs essentially as well as those rivals for the multi-threaded tasks that Thief likely use. On the GPU side, the RTX 5060 averages 26,331 points, sitting 0.3% above the AMD Radeon 860M and 1.2% above the AMD Radeon RX 6750 XT, but 0.3% below the MX550 and 0.8% below the RX 5700 XT 50th Anniversary. This suggests the 5060 is effectively equal to those mid-range cards in raw performance.

Within the game itself, the combo shows a clear hierarchy across settings. At 1080p, the Ultra preset scores 108 FPS, while Low jumps to 164 FPS — a 56 FPS spread. At 1440p, the same span is 74 to 135 FPS, and at 4K it drops to 44 to 79 FPS. These ranges indicate that the CPU quickly becomes the limiting factor at lower resolutions where the GPU can produce huge frame rates, while the GPU's power is fully taxed at 4K. The 4K Ultra average of 44 FPS leaves headroom for a higher refresh display if the user lowers settings, but the overall rank reflects that the pairing is not a top-end solution for this particular title.

GPU Role

The RTX 5060 brings 8 GB of GDDR7 memory on a 128-bit bus, delivering 448 GB/s of bandwidth and a base clock of 2280 MHz that boosts to 2497 MHz. The 8GB capacity is ample for a 2014 game, which will never stress it, but the bandwidth is the defining characteristic. In the measured results, the 5060's performance are directly tied to that bandwidth and compute level.

At 1080p, the GPU is largely running at maximum. The High preset delivers 114 FPS, Medium 148 FPS, Low 164 FPS, and Ultra 108 FPS. The low and medium presets show that the draw call rate is limited by the CPU, not the GPU, for the 5060 can push past 160 FPS. The Ultra preset at 1080p – 108 FPS – still far exceeds a 60 FPS target, meaning CPU becomes the constraint only when the inessently low resolution. As resolution rises, the GPU’s raw power takes over. At 1440p, High is 78 FPS, Medium 102 FPS, Low 135 FPS, and Ultra 74 FPS. The delta between Low and Ultra is 61 FPS. At 4K, the pattern continues: High is 46 FPS, Medium 60 FPS, Low 79 FPS, and Ultra 44 FPS. The 4K Ultra frame rate is the only preset that falls below 60 FPS (with a minimum of 51 FPS at 4K Medium), which suggests that the 5060’s 8GB pool is not the limitation – the 128-bit bus and its ~448GB/s are the key factor at high resolutions, as the framerate drop from 1440p to 4K is roughly 35–40%. The measured results clearly show that the GPU is the bottleneck when resolution goes up, but at 1080p the CPU is (above) the limiting factor at most presets.

CPU Role

The AMD Ryzen 5 5600GT is a six-core, twelve-thread Zen 3 processor with a base clock of 3.6 GHz and a 4.6 GHz boost, operating on a 7nm node. It has 16MB of L3 cache and 512KB of L2 per core, and a single-thread Geekbench score of 1,843 and a multi-thread score of 7,986. Cinebench R23 confirms 17,272 multicore and 2,438 single-core points. These strong synthetic numbers put it in the 74th percentile of all CPUs, and it is less than 0.5% from its four closest rivals, including the Intel i5‑12490F. For a 2014 stealth game that runs likely on only a few threads, the 5600GT's raw speed is sufficient, but the fact that 1080p Medium gets 148 FPS while Low gets 164 FPS indicates that the game engine is often starved for fast single-thread performance.

The 1080p data shows the CPU is the clear limiter at the resolution. The lowest settings give the GPU free rein, yet the framerate increases only from 114 (High) to 164 (Low) – a 8% jump when the quality drops. If the GPU were the bottleneck, that gain would be much larger, since the 5060 can easily push over 300 FPS on those low 1080p settings. Instead, the numbers indicate the CPU cannot provide draw calls faster than the about 160 FPS barrier. At 1440p, the CPU still reigns at 135 FPS on Low, but the GPU stress raises the gap: High falls to 78, Ultra 74, so the CPU remains the limit at low settings, but the GPU begins to matter at higher quality. At 4K, the CPU is never the limit, and the GPU [responsible for the sub-60 Ultra and High results. In summary, the 5600GT is never a weak link in quality time: it can feed the 5060 with a high enough frame rate at 1440p Low, and its single-thread efficiency is above the threshold where the game becomes frame-bound at 1080p.

FAQ

Q: What is the overall ranking of this CPU+GPU combo in Thief?

A: The combo is ranked 1684th out of 3720 tested combinations, placing it in the 45th percentile of all pairings for this game.

Q: How much VRAM does the GeForce RTX 5060 have, and is it sufficient for Thief?

A: The 5060 has 8GB of G7 DDR7 memory. Given the game’s 2014 release, 8GB is more than sufficient, even at 4K Ultra, since the measured frame rates show no launcher due to memory capacity.

Q: Is the game more CPU-bound or GPU-bound with this hardware?

A: It depends on resolution. At 1080p on Low, the CPU limits you to 164 FPS; at 4K, the GPU is the bottleneck, with Ultra dropping to 44 FPS. 1440p is a hybrid.

Q: How does the CPU compare to its nearest rivals?

A: The 5600GT averages 20,733 points, which is -0.3% compared to the Intel Core i5‑12490F (0.3% below) and -0.4% for both the Xeon 6325P and Core Ultra 5 125U. The EPYC 7J13 is exactly 0.5% lower.

Q: What is the best resolution and settings balanced between quality and speed?

A: Medium settings at 1440p provides 102 FPS with minimum 51 and maximum 118 – a comfortable high frame rate. At 4K, Medium hits 60 FPS, the highest frame rate for a 4K60 experience. Ultra does 44 at 4K.

Q: Does the 5060 have a memory bandwidth issue at high resolution?

A: The 5060 provides 448 GB/s across a 128-bit bus. The 4K Medium results (60 FPS) compared to Ultra (44) indicate the bandwidth becomes a limiting factor at the highest preset, but the drop is manageable.

Resolution Scaling

The measured data clearly shows how the system scales from 1080p to 4K. At 1080p, the High preset averages 114 FPS; 1440p drops to 78; 4K to 46. That is a 41% decrease from 1080p to 1440p and another 41% from 1440p to 4K, though the 4K numbers are integer. The scaling pattern is identical for Ultra: 108 (1080p) → 74 (1440p) → 44 (4K). These falls are expected when the same pixel count quadruples from 1080p to 4K, but they tell us the GPU is fully utilized. When the settings are dropped to Low, the frame rates are higher: 164 (1080p) → 135 (1440p) → 79 (4K). The drop from 1080p to 1440p is only 18 percentage, while the 1440p to 4K is 41%, indicating that at Low settings the CPU caps 1080p to about 164 FPS, but the GPU can handle 1440p Low at 135 FPS and only hits 79 at 4K. The difference between Low and High at each resolution also grows: at 1080p, High is 30% lower than Low (114 vs 164); at 1440p High is 30% lower (78 vs 135); at 4K High is 42% lower (46 vs 79). That shows that as pixel count increases, the GPU rapidly becomes the limiting factor, so the quality-to-performance trade-off becomes steeper on high-resolution displays.

Settings Recommendations

For this pairing, the best overall preset is Medium if you want the highest quality per frame for a wide range of display resolutions. At 1440p, Medium yields 102 FPS with a 51–118 range, ideal for smooth, responsive stealth gameplay. At 4K, Medium hits 60 FPS (min 51, max 69), which is the only preset that maintains a classic monitor refresh rate at this resolution with a representative min above 50. At 1080p, Medium provides 148 FPS (min 126, max 171) — you are CPU-limited at that level, but you’ll never see a drop below 126, making a 144 Hz monitor fully saturated.

If you prioritize maximum visual quality, Ultra gives 108 FPS at 1080p, 74 at 1440p, and 44 at 4K. The 44 FPS at 4K may be acceptable for slower, stealth-based gameplay, but a 60 Hz display leaves that headroom. For competitive play or high refresh rates, Low with 164 FPS at 1080p and 135 at 1440p is the route. The High preset is a reasonable – we recommend it – with 114/78/46 FPS across the three resolutions. Therefore, the measured rows suggest you avoid Ultra at 4K (44) if you demand ≥60, and that Medium is the balanced point for all resolutions. The combination provides excellent performance for a 2014 title, and the GPU and CPU work well together up to 1440p, after which the GPU becomes the chokehold.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5060 in Thief

Resolution Settings Avg FPS
3840x2160 Low 79.0
3840x2160 Medium 60.0
3840x2160 High 46.0
3840x2160 Ultra 44.0
2560x1440 Low 135.0
2560x1440 Medium 102.0
2560x1440 High 78.0
2560x1440 Ultra 74.0
1920x1080 Low 164.0
1920x1080 Medium 148.0
1920x1080 High 114.0
1920x1080 Ultra 108.0

Thief with Ryzen 5 5600GT + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 5060 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.