Thief
This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 35 | 46 | 61 |
| 1440p QHD | 57 | 60 | 78 | 103 |
| 1080p Full HD | 83 | 87 | 114 | 150 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 5 5500 + Intel Arc B580, In-Depth Analysis
This page presents the measured performance of AMD Ryzen 5 5500 paired with Intel Arc B580 inside Thief (2014). The data includes average, some minimum, and some maximum frame rates at three resolutions across four quality settings, plus a comprehensive set of CPU and GPU benchmark scores. These numbers help identify whether this game is limited by the processor, the graphics card, or the combination as a whole. The CPU is a 6‑core/12‑thread part from AMD with base and boost clocks of 3.6 and 4.2 GHz, while the GPU is Intel’s Arc B580 with 12 GB GDDR6 memory, 2560 shading units, and a rated average benchmark score of 23021.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5500 brings 6 physical cores with 12 threads, a design that fits the desktop mainstream segment. Its architecture is Zen 3, built on a 7 nm process, and it features a boost clock of 4.20 GHz with a base of 3.60 GHz. For a game that released in 2014, Thief was built for an era when four cores were common, so this processor’s thread count is more than adequate to feed modern GPU loads. The CPU’s L3 cache amounts to 16 MB, which is shared across the six cores. A Gen 3 PCIe bus supports the Arc B580, but since the GPU also operates over PCIe Gen 4 interface, the difference rarely affects a title of this vintage.
In synthetic workloads, the chip shows average memory bandwidth of 51.2 GB/s with DDR–4 support. The 3DMark suite records a single‑thread score of 836, and a multicore (max threads) score of 5411. Cinebench R23 single‑core reaches 2319, while multicore goes to 16429. The GeekBench single‑core and multi‑core numbers are 1730 and 7976. Such numbers place the CPU at the 73rd percentile of all CPUs tested, with an average benchmark score of 19593. Compared to its nearest rivals, the Ryzen 5 5500 is virtually tied with the AMD Ryzen AI 5 430 (average score 19617, −0.1%) and Intel Core i5‑12500 (19668, −0.4%). It is also just between the Core i7‑10700F (19499, +0.5%) and Core i5‑11600KF (19723, −0.7%). These close deltas indicate that the Ryzen 5 5500 occupies a well‑established performance tier for mid‑range desktop CPUs.
In Thief, the measured FPS at 1080p with Low settings reaches 150 fps — that often suggests a GPU‑bound scenario at lower resolutions, or a strong CPU plus sufficient headroom. At 1080p Ultra, the average still stays at 83 fps, while 4K Ultra drops to 33. The same pattern appears across settings: reducing resolution raises the FPS, implying the CPU rarely becomes the main limiter in this combination. Because the CPU has 6 cores and 12 threads, even the older engine of Thief is likely well fed, but the result is still a highly GPU‑dependent title. The CPU’s 16 MB on‑package L3 and 64 KB per‑core L1 likely help, but the game’s threading model does not seem to rely on the CPU’s full capacity at high resolutions.
FAQ
Q: What does the Ryzen 5 5500’s average CPU score mean in the context of this game’s frame rates?
A: In performance ranking, the CPU achieves 73rd percentile with an average score of 19593. Since it is within −0.7% to +0.5% of its close rivals, it ensures the same level of processing power. In Thief, that power translates to well over 100 FPS at 1080p on Medium or Low, leaving the GPU as the main performance driver.
Q: How does resolution scaling affect the average FPS?
A: At 1920×1080, High yields an average 87 fps, whereas at 2560×1440 it drops to 60 fps, and at 3840×2160 it reaches 35 fps. This ~50% drop from 1080p to 4K is typical of a GPU‑limited scenario, as the demands on the GPU’s memory bandwidth and pixel fill rate increase.
Q: Are the minimum and maximum FPS numbers available for every configuration?
A: Only one resolution (2560×1440) and two others (3840×2160 Medium) include min‑and‑max data. For those, the 1440p Medium shows min‑max of 66‑90 fps and a average of 78 fps. At 1080p Medium, the recorded min and max are 97 and 131, with an average of 114. The rest of the rows only list the average.
Q: How does the Intel Arc B580 fit into this game’s VRAM requirement?
A: The GPU has 12 GB of GDDR6 memory on a 192‑bit bus, offering 456.0 GB/s bandwidth. At 4K with Ultra settings, this amount of memory is more than likely enough, because Thief is not a demanding modern title. The capability to keep assets in VRAM avoids stutter induced by memory swapping.
Q: What is the GPU’s percentile among all tested GPUs?
A: The Arc B580 sits at the 68th percentile with an average score of 23021. It is separated from its nearest rivals by less than 1% – the AMD Radeon RX 580 2048SP scores 23061 (–0.2%), the NVIDIA GeForce RTX 2080 comes at 22895 (+0.6%), RTX 3080 at 23172 (–0.7%), and the NVIDIA P106‑100 at 23249 (–1%). These small deltas confirm the GPUs performance is stable in the same tier.
Q: Does the CPU’s boost clock make a difference in this game?
A: Yes, to a degree. The boost clock of 4.20 GHz provides single‑thread speed that is sufficient for the title. The 3DMark single‑thread score of 800 and Geekbench single‑core 1730 indicate that the CPU is not holding back frame rates at 1080p Low, where 150 fps is reached.
Resolution Scaling
The measured data show a consistent FPS decline as resolution grows. At 1920×1080, the average 87, 60, 35 (Low, Medium, High) actually – but let's list the exact figures: High at 87, Low at 150, Medium at 114, Ultra at 83. At 2560×1440, the average High is 60, Low 103, Medium 78, and Ultra 57. At 3840×2160, High is 35, Low 61, Medium 46, Ultra 33.
The drop from 1080p to 1440p on High is from 87 to 60, a 31% loss; and from 1440p to 4K on High, it goes from 60 to 35, a 41.7% loss. This non‑linear degradation is a strong sign that the GPU is the primary limiter in this game. At 4K, the GPU’s pixel rate (213.6 GPixel/s) and texture rate (427.2 GTexel/s) are heavily utilized, and the memory bandwidth of 456 GB/s becomes relevant. The CPU’s role is already saturated at the 1080p value; after that, the frame rate is determined by the GPU’s capabilities in handling the rendering load. If the CPU were the bottleneck, the 1440p and 4K numbers would not show the massive gap relative to 1080p.
Measured FPS Breakdown
The complete set of measured frame data across the tested settings:
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|---|---|---|---|---|
| 1920x1080 | High | 87 | – | – |
| 1920x1080 | Low | 151 | – | – |
| 1920x1080 | Medium | 114 | 97 | 131 |
| 1920x1080 | Ultra | 83 | – | – |
| 2560x1440 | High | 60 | – | – |
| 2560x1440 | Low | 103 | – | – |
| 2560x1440 | Medium | 78 | 66 | 90 |
| 2560x1440 | Ultra | 57 | – | – |
| 3840x2160 | High | 35 | – | – |
| 3840x2160 | Low | 61 | – | – |
| 3840x2160 | Medium | 46 | 39 | 53 |
| 3840x2160 | Ultra | 33 | – | – |
At 1080p, the lowest setting reaches an average of 151 – well above any 144 Hz display. The Ultra preset maintains 83 fps average, which is smooth on most monitors. The minimums data for 1080p Medium are 97 and 131, so even the minimum is high. 1440p brings the average to 78 fps at Medium, and 60 fps at High, which is just at the edge of 60 Hz refresh. The Ultra at 1440p drops to 57 fps, still playable but below the standard 60 target. At 4K, every setting lands below 61 fps; Low averages 62, Medium 46, High 35, and Ultra 33. The Ultra at 4K is nearly unplayable if – unless a frame cap is not an issue.
How This Combo Ranks
The measured combination of the Ryzen 5 5500 and the Intel Arc B580 occupies rank 2779 out of 3720 tested component combinations. That rank places this pairing among the 74.7% of all combos that are faster. Specifically, 2778 combinations produced higher average FPS across the same sampling, while 941 combos performed worse. The ranking is based on the measured FPS data for Thief; because the game is old and relatively light on CPU, the achievement of mid‑range GPU power such as the Arc B580 is the dominant factor. Given that the GPU sits at 68th percentile and the CPU at 73rd, the combined rank of 2779 indicates a middle‑of‑the‑pack performance for the game as a whole, which matches the frame rates we see: capable at 1080p, but falling short in 4K when Ultra settings are enabled.
Settings Recommendations
With the list of measured rows, picking a settings preset depends on the user’s expected frame rate and resolution. If the target is 1080p gaming at the highest frame rate, the Ultra preset gives 83 fps average, which is better than Medium (114 fps) and Low (151) but still far above the monitor refresh rates common on 1080p displays. At 1440p, the High preset still holds to the 60 fps line, with an average of 60, while Ultra is quite a bit lower at 57 fps. So for a 60 Hz display, High at 1440p is the sweet spot, and Medium (78 fps) is a better choice for slightly better visuals at the sacrifice of fidelity.
At 4K, the data show that Ultra and High average 33 and 35 fps, respectively – both are below the 60 fps threshold, and Medium also fails at 46 fps. Only the Low preset reaches an acceptable 61 fps average, which is exactly 60. For anyone playing in 4K , Low is the only playable option. For 3D, the Medium preset holds min‑max between 39 and 53 fps, which could remain stable over time yet not smooth. In summary, the most balanced trade‑off is 1440p High at 60 fps, since it is the only config exactly hitting 60. If a high refresh rate (e.g., 144 Hz) at 1080p is desired, then Ultra still provides 83 fps and does not exhibit a harsh frame‑time penalty.
GPU Role
The Intel Arc B580 is a mid‑range GPU built on TSMC’s 5 nm node, with 19,600 million transistors. It uses the Xe2‑HPG architecture from Intel’s Battlemage generation. The GPU has 2560 shaders, 160 TMUs, and 80 ROPs, alongside 64 RT cores. Its base and boost clocks are both 2670 MHz, and it is connected to 12 GB of GDDR6 VRAM over a 192‑bit bus at 456 GB/s. That memory bandwidth is sufficient for 4K textures but Thief's engine likely doesn't stress the VRAM capacity; instead its pixel fill rate (213.6 GPixel/s) and texture rate (427.2 GTexel/s) are more relevant. In benchmark terms, the GPU scores 23021 on the average and is above the 68th percentile of all GPUs. It positions itself right next to the RX 580 2048SP (23061, –0.2%) and the RTX 2080 (22895, –0.6% lower), meaning the Arc B580 lies inside a solid every‑day performance bracket.
The 1440p 60 fps result at High quality shows that the GPU is not just the companion of CPU; it plays the decisive role in scaling. The delta can also be noticed in the OpenSSL output: The PassMark G3D score is 15,748, which positions the GPU comfortably in the mid‑range. The 4K Ultra at 33 fps is likely due to the finite pixel throughput and the band‑limited memory at 456 GB/s. In the context of Thief, the Arc B580 behaves like a 1080p‑to‑1440p performer, while the #0860 CPU provides enough headroom for that high FPS range. For players who hold onto a 1080p display, the combo is clearly strong; for 4K fans, the GPU is the weak link.
Hardware Specifications
AMD Ryzen 5 5500
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + Intel Arc B580 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 46.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 33.0 |
| 2560x1440 | Low | 103.0 |
| 2560x1440 | Medium | 78.0 |
| 2560x1440 | High | 60.0 |
| 2560x1440 | Ultra | 57.0 |
| 1920x1080 | Low | 150.0 |
| 1920x1080 | Medium | 114.0 |
| 1920x1080 | High | 87.0 |
| 1920x1080 | Ultra | 83.0 |
Thief with Ryzen 5 5500 + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with Arc B580 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.