Thief

Thief

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 45 61 79
1440p QHD 75 81 105 135
1080p Full HD 107 113 143 160

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 79
3840x2160 Medium 61
3840x2160 High 45
3840x2160 Ultra 44
2560x1440 Low 135
2560x1440 Medium 105
2560x1440 High 81
2560x1440 Ultra 75
1920x1080 Low 160
1920x1080 Medium 143
1920x1080 High 113
1920x1080 Ultra 107

Thief with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5060, In-Depth Analysis

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured frame rates for Thief with the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 5060 reveal a classic scaling curve that shifts from CPU-bound at 1080p to increasingly GPU-bound as resolution climbs. At 1920x1080 with Low settings, the combo produces 160.2 FPS, which drops to 134.9 FPS at 2560x1440 and then to 78.9 FPS at 3840x2160. That represents a 50.7% reduction from 1080p to 4K at Low settings, a substantial hit that indicates the GPU is being pushed hard at the higher pixel count.

The story changes when looking at the High preset. At 1080p High, the system delivers 112.9 FPS. Moving to 1440p High yields 80.5 FPS, a 28.7% drop, and then 4K High falls to 44.7 FPS, another 44.5% reduction from 1440p. This steeper decline at higher settings suggests that the RTX 5060's 8 GB of GDDR7 memory and 448.0 GB/s bandwidth are becoming limiting factors as both resolution and visual complexity increase.

The Ultra preset tells a similar tale. Starting at 106.8 FPS at 1080p, it drops to 75.4 FPS at 1440p and then to 43.5 FPS at 4K. The gap between 1080p and 1440p Ultra is 29.4%, almost identical to the High preset's 28.7% drop across the same resolution step. This consistency indicates that the scaling penalty from 1080p to 1440p is relatively uniform regardless of settings, pointing to a resolution-driven bottleneck rather than a settings-driven one.

What the data does not show is a severe CPU limitation at 1080p. The Ryzen 5 5600, with its 6 cores and 12 threads boosting to 4.40 GHz, keeps pace well enough that even at 1080p Low, the system reaches 160.2 FPS. If the CPU were the primary constraint, we would expect to see frame rates plateau at 1080p regardless of settings. Instead, the measured values show a clear spread from 106.8 FPS at Ultra to 160.2 FPS at Low, indicating that the GPU still has headroom at 1080p but not an overwhelming one. The 4K results, where the gap between Low and Ultra narrows to a 45.5% difference (78.9 vs 43.5 FPS), confirm that the RTX 5060 is the dominant constraint at that resolution.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 5060 ranks 772nd out of 1,642 tested combos in Thief. That places it in the upper-middle portion of the database, just below the median performance tier. With 870 combos ranking below it, the system outperforms a majority of configurations tested, but it is not among the elite performers.

The CPU itself sits at the 79th percentile among all processors, with an average benchmark score of 21,765. Its nearest rival, the Intel Xeon D-1746TER, scores 21,635, a mere 0.6% lower. On the other side, the AMD EPYC 9554P and EPYC 9534 both score 21,899 and 21,900 respectively, each 0.6% higher than the Ryzen 5 5600. The Intel Core i7-11700F trails by 0.9% with a score of 21,957. These deltas are all within a single percentage point, indicating that the Ryzen 5 5600 sits in a tightly contested band of CPU performance.

For the GPU, the RTX 5060 holds the 73rd percentile among all graphics cards, with an average benchmark score of 30,109. Its nearest rival, the AMD Radeon RX 7700 XT, scores 30,097, a delta of 0%. The AMD Radeon RX 570 scores 30,158, 0.2% higher, while the NVIDIA Tesla M60 comes in at 29,969, 0.5% lower. The NVIDIA GeForce RTX 5070 Mobile scores 29,928, 0.6% below the desktop RTX 5060. These near-identical scores suggest that in synthetic benchmarks, the RTX 5060 performs essentially on par with several very different GPU architectures.

The rank of 772 out of 1,642 is consistent with a mid-pack pairing. It reflects a system that delivers solid, playable performance in Thief but does not challenge the top configurations. The 79th percentile CPU and 73rd percentile GPU combine to produce a result that is respectable without being exceptional, and the measured frame rates confirm this positioning: strong at 1080p, adequate at 1440p, and marginal at 4K with higher settings.

GPU Role — VRAM, clocks, and how they relate to this game's results

The RTX 5060's memory configuration plays a significant role in Thief's performance, particularly at higher resolutions. The card carries 8 GB of GDDR7 memory across a 128-bit bus, delivering 448.0 GB/s of bandwidth. This is a modest capacity for a modern GPU, and Thief's texture-heavy scenes at 4K appear to stress it. The measured 4K results show a steep drop-off: 44.7 FPS at High and 43.5 FPS at Ultra, a difference of only 1.2 FPS. This near-identical performance between High and Ultra at 4K strongly suggests that the 8 GB frame buffer is saturated, forcing the GPU to manage memory more conservatively and negating the visual uplift of Ultra settings.

Clock speeds are another factor. The GPU runs at a base clock of 2280 MHz and boosts to 2497 MHz. These are high frequencies for a 145 W TDP card, and the boost behavior explains why the card performs well at 1080p where thermal and power headrooms are less strained. The FP32 throughput of 19.18 TFLOPS and texture rate of 299.6 GTexel/s provide ample raw compute for Thief's 2014-era engine, which is not particularly demanding by modern standards. The game's release date of 2014-02-24 means the rendering techniques and shader complexity are well within the RTX 5060's capabilities.

The 30 RT cores and 120 tensor cores are present on this Blackwell 2.0 architecture, but Thief does not use ray tracing or DLSS, so these features are largely idle. The card's 48 ROPs and 120 TMUs handle the rasterization workload, and the pixel rate of 119.9 GPixel/s is more than sufficient for the game's resolution scaling. However, the 128-bit memory bus is a potential bottleneck. At 4K, the bandwidth requirement for high-resolution textures and post-processing effects can exceed what 448.0 GB/s provides, which aligns with the observed 4K frame rates sitting in the 43-45 FPS range for High and Ultra.

The 5 nm process node from TSMC, with 21,900 million transistors on a 181 mm² die, gives the RTX 5060 a high transistor density of 121.0M per mm². This density contributes to the card's efficiency, but it does not overcome the memory capacity limitation at 4K. The data shows that at 1440p, the card has enough bandwidth to deliver 75.4 FPS at Ultra, a 73.3% improvement over 4K Ultra. This scaling indicates that the GPU's compute resources are sufficient, but the memory subsystem becomes the limiting factor as pixel count increases.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The complete set of measured frame rates provides a detailed picture of how this combo behaves across twelve distinct configurations. At 1920x1080, the system delivers 160.2 FPS at Low, 142.9 FPS at Medium, 112.9 FPS at High, and 106.8 FPS at Ultra. The progression from Low to Ultra shows a 33.4% reduction in performance, which is moderate and reflects the increasing GPU workload at each preset tier.

At 2560x1440, the numbers are 134.9 FPS at Low, 105 FPS at Medium, 80.5 FPS at High, and 75.4 FPS at Ultra. The drop from 1080p to 1440p is 15.8% at Low, 26.5% at Medium, 28.7% at High, and 29.4% at Ultra. This pattern shows that higher settings incur a larger percentage penalty when moving up in resolution, which is typical for a GPU-bound scenario. The Ultra preset at 1440p still maintains 75.4 FPS, which is comfortably playable.

At 3840x2160, the frame rates fall to 78.9 FPS at Low, 61.1 FPS at Medium, 44.7 FPS at High, and 43.5 FPS at Ultra. The gap between High and Ultra at 4K is just 1.2 FPS, the smallest difference between any two adjacent settings in the entire dataset. This near-identical performance indicates that Ultra offers no meaningful frame rate advantage over High at 4K, likely due to the memory bandwidth limitation. The difference between Low and Ultra at 4K is 35.4 FPS, or 81.4% improvement from Ultra to Low, showing that dropping to Low settings can recover substantial performance at 4K.

The settings scaling at each resolution is also revealing. At 1080p, the difference between Ultra and Low is 53.4 FPS. At 1440p, it is 59.5 FPS. At 4K, it narrows to 35.4 FPS. This tightening at 4K suggests that the GPU is becoming the bottleneck regardless of settings, whereas at lower resolutions, there is more room for the settings to influence frame rates. The data also shows that 1080p Medium at 142.9 FPS outperforms 1440p Low at 134.9 FPS, and 1440p Medium at 105 FPS outperforms 4K Low at 78.9 FPS, providing a clear hierarchy for users who prioritize frame rate over resolution.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured frame rates, the optimal settings depend heavily on the target resolution and the user's preference for visual fidelity versus smoothness. At 1920x1080, the Ultra preset delivers 106.8 FPS, which is well above the 60 FPS threshold and provides the best visual quality without sacrificing playability. The High preset at 112.9 FPS offers a 6.1 FPS improvement over Ultra, but the visual difference between High and Ultra in a 2014 title is likely minimal, so Ultra is the recommended choice at this resolution for users with 60 Hz or 144 Hz displays.

At 2560x1440, the Ultra preset produces 75.4 FPS, which is still above 60 FPS and offers the full visual experience. High at 80.5 FPS is only 5.1 FPS higher, so Ultra remains the preferred option for users who want maximum image quality. However, for users with high refresh rate 1440p monitors, the Medium preset at 105 FPS provides a significant 39.2% improvement over Ultra while still maintaining a reasonable level of visual detail. The data shows that 1440p Medium is a strong middle ground, balancing the resolution advantage over 1080p with a frame rate that can take advantage of 100 Hz+ displays.

At 3840x2160, the recommended settings are constrained by the GPU's memory limitations. The High preset at 44.7 FPS and Ultra at 43.5 FPS are both below the 60 FPS threshold, which may cause noticeable stutter on standard displays. The Medium preset at 61.1 FPS just crosses the 60 FPS line and is the best option for 4K gaming with this combo. It provides a 36.7% improvement over High while sacrificing some visual fidelity. The Low preset at 78.9 FPS is the only 4K configuration that offers a comfortable margin above 60 FPS, but the visual downgrade to Low settings at 4K defeats the purpose of the high resolution for most users.

For users with 1080p displays, the Ultra preset is the clear winner. For 1440p displays, Ultra is recommended for visual purists, while Medium is the better choice for competitive or high-refresh-rate play. For 4K displays, Medium is the only sensible choice that maintains playability, and users should accept that Ultra settings are not viable at this resolution with the RTX 5060's 8 GB memory configuration. The data indicates that this combo is best utilized at 1080p Ultra or 1440p Medium, where it delivers a balanced experience that leverages the CPU's strong single-thread performance and the GPU's compute capabilities without hitting the memory bandwidth wall.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5060 in Thief

Resolution Settings Avg FPS
3840x2160 Low 78.9
3840x2160 Medium 61.1
3840x2160 High 44.7
3840x2160 Ultra 43.5
2560x1440 Low 134.9
2560x1440 Medium 105.0
2560x1440 High 80.5
2560x1440 Ultra 75.4
1920x1080 Low 160.2
1920x1080 Medium 142.9
1920x1080 High 112.9
1920x1080 Ultra 106.8

Thief with Ryzen 5 5600 + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 5060 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.