The Technomancer
This combination provides smooth gameplay with an average of 74 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 35 | 41 | 54 |
| 1440p QHD | 50 | 64 | 75 | 98 |
| 1080p Full HD | 77 | 98 | 115 | 150 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Technomancer, an Action RPG from 2016, presents an interesting test for modern hardware. This analysis examines the pairing of the Intel Core Ultra 7 265 with the NVIDIA GeForce RTX 5050, using measured FPS data to understand where each component's strengths lie and how they translate to gaming performance. The data reveals a system that is clearly capable, but one where the balance between CPU and GPU shifts dramatically depending on the resolution and settings chosen.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor built on the Arrow Lake architecture using a 3 nm process. Its specification sheet shows a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a 65W TDP. This is a high-end desktop part, as evidenced by its 93rd percentile ranking among all CPUs in the benchmark database. Its average benchmark score of 64640 places it in the same tier as the AMD EPYC 4464P, which scores 64823, and the Intel Core Ultra 7 265F, which scores 64438. These rivals are within a 0.3% performance delta, indicating that the 265 is a top-tier processor in synthetic workloads.
For a game like The Technomancer, the CPU's job is to manage game logic, physics, and draw calls. The high boost clock of 5.30 GHz is crucial for single-threaded performance, which often dictates the frame rate ceiling in older titles. The processor's substantial core count (20 cores) can also be leveraged for background tasks and any multi-threaded game systems. The benchmark data suggests that this CPU is not a bottleneck. At 1080p with Low settings, the system achieves 150 FPS, which is a very high frame rate that demands significant CPU work to feed the GPU. The fact that it can reach this level suggests the CPU is performing its role effectively, especially considering the game's 2016 release date, which likely does not use more than a few cores efficiently. The CPU's Cinebench R23 multicore score of 42216 and single-core score of 5960 further confirm its capability to handle both complex scenes and single-threaded tasks that older game engines often rely on.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 is the other half of this pairing, built on the Blackwell 2.0 architecture using a 5 nm process. It features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s. The GPU's base clock is 2317 MHz with a boost clock of 2572 MHz. Its 2560 shading units and 20 RT cores are the primary drivers of its rendering capability. In the GPU benchmark database, it sits at the 66th percentile, with an average score of 21035. Its nearest rivals are the AMD Radeon RX Vega M GL, which scores 21153, and the AMD Radeon HD 8970M, which scores 21237, showing the RTX 5050 is positioned in a specific performance bracket.
The 8 GB VRAM capacity is a key point of analysis. In The Technomancer, this becomes a limiting factor at higher resolutions and settings. The measured FPS shows a clear pattern. At 1080p Ultra, the system achieves 77 FPS, but at 4K Ultra, it drops to 28 FPS. This steep decline is not just about raw compute power; it’s also about memory bandwidth and capacity. While the GPU's 13.17 TFLOPS of FP32 performance is tasked with rendering, the 8 GB frame buffer can be saturated by 4K textures and effects, causing the system to slow down. The GPU's Passmark G3D score of 17326 and DirectX 12 score of 66 provide a baseline for its compute abilities, but the game's performance at 4K suggests that memory constraints are a significant factor, highlighting that the GPU is the primary bottleneck at higher resolutions.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions paints a clear picture of system balance. At 1080p Low, the system hits 150 FPS. Moving to 1440p Low, it drops to 98 FPS, a 34.7% decrease. At 4K Low, it further drops to 54 FPS, a 44.9% decrease from 1440p. This scaling pattern is characteristic of a system where the GPU becomes increasingly dominant as the workload grows. The CPU is capable of maintaining high frame rates, but the GPU's rendering power and memory bandwidth are being pushed to their limits.
Looking at the High settings, the trend continues. From 1080p High (98 FPS) to 1440p High (64 FPS), there is a 34.7% drop. From 1440p High to 4K High (35 FPS), there is a 45.3% drop. The consistent ~35% drop from 1080p to 1440p and ~45% drop from 1440p to 4K across both Low and High settings indicates that the GPU is the primary scaling factor. The CPU is not the limiting component here; if it were, the FPS would remain more stable as resolution increases. The data shows that the RTX 5050's performance scales predictably with pixel count, which is the expected behavior for a GPU-bound scenario. The large 8 GB VRAM buffer is likely being filled at 4K, leading to the significant performance degradation. This analysis suggests that for a smooth 4K experience, the GPU would need to be more powerful, while the CPU has ample headroom.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5050 ranks 1721 out of 2825 tested combos in The Technomancer. This places it in the 39th percentile of all tested systems, which might seem low considering the individual components' rankings. This discrepancy is the most interesting finding in the data. The CPU ranks in the 93rd percentile, and the GPU ranks in the 66th percentile, yet their combined performance in this game is only in the 39th percentile. This suggests that the game itself is not heavily reliant on the raw multi-core strength of the CPU. The game's engine, from 2016, likely favors a few fast cores rather than many cores.
The combo's rank is more reflective of the GPU's performance than the CPU's. Since the GPU is the bottleneck in most scenarios, the combo's rank in-game is closer to the GPU's percentile rank. The CPU's top-tier performance is essentially wasted in this specific title, as the game cannot utilize its 20 cores effectively. The data implies that a system with a less powerful CPU but a more powerful GPU would likely rank higher in this game. This highlights the importance of game-specific testing; a high overall hardware percentile does not guarantee a high ranking in every title. The combo rank of 1721 out of 2825 is a sobering reminder that a balanced system for one game may not be balanced for another.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a granular view of the system's performance. Here is the full breakdown:
3840x2160 (4K)
- Ultra: Average 28 FPS.
- High: Average 35 FPS.
- Medium: Average 41 FPS, with a minimum of 35 FPS and a maximum of 48 FPS.
- Low: Average 54 FPS.
2560x1440 (1440p)
- Ultra: Average 50 FPS.
- High: Average 64 FPS.
- Medium: Average 75 FPS, with a minimum of 64 FPS and a maximum of 87 FPS.
- Low: Average 98 FPS.
1920x1080 (1080p)
- Ultra: Average 77 FPS.
- High: Average 98 FPS.
- Medium: Average 115 FPS, with a minimum of 98 FPS and a maximum of 132 FPS.
- Low: Average 150 FPS.
These numbers show a clear and consistent scaling. At 1080p, the system is capable of delivering a very smooth experience on all settings. The jump from Low to Ultra at 1080p costs 73 FPS (from 150 to 77 FPS), which is a significant hit but still results in a playable frame rate. At 1440p, the experience is still good, with Ultra dipping to 50 FPS, which is on the edge of comfort for many players. The 4K results are the most telling. The system only manages 54 FPS at Low and 28 FPS at Ultra, indicating that 4K gaming is not a viable option for this combo at higher settings. The Medium settings data points, with their min and max FPS, show a frame time variance that becomes more noticeable at lower average FPS, especially at 4K where the minimum of 35 FPS is below the average of 41 FPS.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution for this combo in The Technomancer for a 60 FPS experience?
A: Based on the data, 1440p is the highest resolution that can consistently achieve 60 FPS or more. At 1440p High, the average is 64 FPS, and at Medium, it's 75 FPS. 1080p also easily exceeds 60 FPS on all settings, but 4K only reaches an average of 54 FPS on Low settings.
Q: How much of an FPS drop is there from 1080p to 4K on High settings?
A: On High settings, the average FPS drops from 98 at 1080p to 64 at 1440p, and then to 35 at 4K. This represents a 34.7% drop from 1080p to 1440p and a 45.3% drop from 1440p to 4K. The total drop from 1080p to 4K is 63 FPS, or 64.3%.
Q: Is the CPU or GPU more likely to be the bottleneck for this game?
A: The data suggests the GPU is the primary bottleneck. The FPS scales significantly with resolution, which is a classic sign of GPU limitation. The CPU, with a 93rd percentile ranking, is likely not the limiting factor, as the game's performance is tied to the GPU's rendering workload and VRAM capacity.
Q: How does this combo rank compared to other tested systems?
A: This specific combo ranks 1721 out of 2825 total tested combos in The Technomancer. This places it in the lower half of all systems tested, despite the individual components having high benchmark scores.
Q: What is the performance difference between Low and Ultra settings at 1440p?
A: At 1440p, the average FPS is 98 on Low settings and 50 on Ultra settings. This is a 48 FPS difference, meaning Ultra settings are roughly half the speed of Low settings at this resolution.
Q: Does the 8 GB of VRAM in the RTX 5050 appear to be a limiting factor?
A: The data indicates that it may be. The significant performance drop at 4K, where resolution places higher demands on memory, suggests that the 8 GB frame buffer and 320.0 GB/s bandwidth are insufficient to maintain high frame rates at that resolution, particularly on higher settings.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured FPS data allows for clear recommendations based on the user's target resolution and desired frame rate. The goal is to find the best balance between visual fidelity and a playable experience.
For a 1080p display, the system is powerful enough to handle the Ultra preset, which delivers an average of 77 FPS. This provides the best visual experience without sacrificing smoothness. If a player prefers a higher frame rate for a competitive edge or smoother motion, the High preset at 98 FPS or the Medium preset at 115 FPS are excellent alternatives. The 150 FPS on Low is overkill for most situations and sacrifices too much visual quality.
At 1440p, the High preset is the optimal choice, providing an average of 64 FPS. This is a good balance, offering a significant visual upgrade over Low and Medium while maintaining a frame rate that is above the 60 FPS threshold for most users. The Ultra preset at 50 FPS is playable but may feel less smooth in fast-paced moments. The Medium preset at 75 FPS is a strong alternative if a higher frame rate is preferred over maximum detail.
For 4K, the data is clear: this combo is not well-suited for high settings. The Low preset is the only option that provides an average FPS above 54, which is still below the 60 FPS target. The Medium preset at 41 FPS is playable but will have noticeable stutters, and both High (35 FPS) and Ultra (28 FPS) are too slow for a comfortable gaming experience. The analysis suggests that 4K should be avoided with this GPU for this title, and users should stick to 1440p or 1080p for the best experience. The Medium preset at 1440p, with a 75 FPS average, appears to be the sweet spot for this system, offering a good mix of visual quality and performance that avoids the extremes of the data.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050 in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 54.0 |
| 3840x2160 | Medium | 41.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 98.0 |
| 2560x1440 | Medium | 75.0 |
| 2560x1440 | High | 64.0 |
| 2560x1440 | Ultra | 50.0 |
| 1920x1080 | Low | 150.0 |
| 1920x1080 | Medium | 115.0 |
| 1920x1080 | High | 98.0 |
| 1920x1080 | Ultra | 77.0 |
The Technomancer with iUltra 7 265 + Other GPUs
See how The Technomancer performs with the same CPU but different graphics cards.
The Technomancer with RTX 5050 + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.