The Technomancer

The Technomancer

AVERAGE FPS
77
good

This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 37 43 56
1440p QHD 53 67 79 102
1080p Full HD 80 103 120 157

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 56
3840x2160 Medium 43
3840x2160 High 37
3840x2160 Ultra 29
2560x1440 Low 102
2560x1440 Medium 79
2560x1440 High 67
2560x1440 Ultra 53
1920x1080 Low 157
1920x1080 Medium 120
1920x1080 High 103
1920x1080 Ultra 80

The Technomancer with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 2070 SUPER, In-Depth Analysis

The Technomancer is an Action RPG released on 2016-06-27, and this analysis covers the pairing of the Intel Core Ultra 7 265 processor with the NVIDIA GeForce RTX 2070 SUPER graphics card. Measured results place this combination at rank 2144 out of 3696 tested CPU-GPU combos in the game, a position that reflects a GPU-bound workload as resolutions climb. The RTX 2070 SUPER sits in the 65th percentile among all GPUs, while the Core Ultra 7 265 lands in the 93rd percentile among CPUs — a mismatch that becomes clear in the frame rate scaling from 1080p to 4K.

Resolution Scaling

The measured FPS data shows a consistent and steep decline as resolution increases, which points squarely at the GPU as the limiting factor. At Medium settings, the average frame rate moves from 120 FPS at 1920x1080, down to 79 FPS at 2560x1440, and finally to 43 FPS at 3840x2160. The same pattern holds across all quality presets: Low settings produce 157 FPS at 1080p, 102 FPS at 1440p, and 56 FPS at 4K; High settings yield 103, 67, and 37 FPS respectively; Ultra drops to 80, 53, and 29 FPS.

The relative differences become more punishing at higher resolutions. Going from 1080p to 1440p cuts the Ultra setting from 80 to 53 FPS, a reduction that still leaves playable numbers. However, moving to 4K at Ultra plunges to 29 FPS, indicating the RTX 2070 SUPER has hit its ceiling. Even at Low settings, 4K just barely reaches 56 FPS, and High quality at 4K is squarely below 60 at 37 FPS. This scaling pattern shows that the game is heavily GPU-bound — the processor has plenty of headroom, but the 12 nm Turing chip cannot sustain high frame rates when pixel count quadruples from 1080p to 4K. The 8 GB GDDR6 VRAM and 448 GB/s bandwidth are simply pushed to their limits at 4K, with the 2.5 TFLOPS (FP32) rating proving insufficient for Ultra quality at that resolution.

How This Combo Ranks

The combination of Intel Core Ultra 7 265 and RTX 2070 SUPER occupies rank 2144 out of 3696 total combos tested in The Technomancer. This places it in the upper half of all pairings, but well below the top-performing setups. Given that the GPU is end-of-life and the CPU is a brand-new desktop processor, the mismatch is apparent — the Core Ultra 7 265 is built for multi-threaded workloads, with 20 cores and 20 threads, a 2.40 GHz base clock, and a 5.30 GHz boost clock. Its Passmark multi-thread score of 49682 and single-thread score of 4689 dwarf the demands of this 2016 title, while the RTX 2070 SUPER's aging Turing architecture is the gatekeeper for frame rates.

The rank relative to other combos suggests that with a more modern GPU, this CPU could place much higher, since the CPU's performance large-room is not the binding constraint. The data shows that at Ultra settings, the frame rate is exactly the same at 4K (29) as it is at 1080p (80), a 64% drop. That is a typical signature of a GPU-limited setup, and the CPU's 93rd percentile rank confirms it's not holding back. Conversely, the GPU's 65th percentile explains why the combo doesn't reach the top quartile — superior frames count, but only 45 out of 3696 tested combos achieve a higher standing.

GPU Role

The NVIDIA GeForce RTX 2070 SUPER uses the TU104 chip, built on TSMC's 12 nm process, with 8 GB of GDDR6 memory on a 256-bit bus, delivering a bandwidth of 448.0 GB/s. Its base clock is 1605 MHz, boosting to 1770 MHz, while the memory runs at 1750 MHz effective. The 2560 shading units, 160 texture mapping units, and 64 raster render units provide a raw FP32 throughput of 9.062 TFLOPS, pixel fill rate of 113.3 GPixel/s, and texture fill rate of 283.2 GTexel/s. It also carries dedicated ray tracing cores (RT cores) and tensor cores, but The Standard title likely only uses a subset of these capabilities.

In gaming performance, the 2070 SUPER achieves a 3DMark Steel Nomad score of 1651, a DirectX 12 result of 18169 in PassMark G3D, and Vulkan performance of 90637 on Geekbench. Its OpenCL score is 83358, placing it at the 65th percentile of all GPUs — a solid mid-range card for its generation. Raw benchmarks compare it with the NVIDIA Quadro M4000M (which is 1% slower), the GeForce RTX 3070 Mobile (1.2% faster), the Intel Arc B570 (1.3% higher), and the Intel Arc A750 (1.5% higher). These rivals sit at essentially the same performance level, confirming the card is capable, but not top-tier.

In The Technomancer, the GPU's lack of modern shading and ray tracing features is not an issue for such an action RPG from 2016. Instead, raw compute power is the deciding factor. The 2560 shaders and 64 ROPs drive the resolution slowdown seen in the FPS scaling. The GTX-era Turing architecture works efficiently in this game, but its struggle at 4K is directly tied to these diagonal hardware limits — the fill rate and raw FP32 become the bottleneck when each pixel costs more.

Measured FPS Breakdown

The complete dataset provides exact average FPS counts for all supported presets and resolutions, with a few entries including minimum and maximum frame times.

At 1920x1080, Medium quality hits an average of 120 FPS, with a minimum of 102 and maximum of 139 FPS. Low yields 157 FPS average, High 103, and Ultra 80 — all above the 60 FPS mark. This resolution is clearly the sweet spot for the card, offering a wide range of smooth options.

Stepping to 2560x1440, the numbers drop: Low averages 102 FPS, Medium 79 (min 67, max 91), High 67, and Ultra 53. This places most presets comfortably above 60 FPS, with Only Ultra requiring a compromise. At this resolution, the GPU still has enough freedom to allow for a tailored experience.

At 3840x2160, performance falls off dramatically. Low gives 56 FPS, Medium 43 (min 37, max 50), High 37, and Ultra a decidedly non-game-bearing 29 FPS. Only Low stays within striking distance of 60 FPS, and even that is under. This is the resolution where the RTX 2070 SUPER's memory bandwidth and shading throughput hit a wall, as each frame at UHD doubles the pixel load.

The spread between resolutions is tight: the minimum FPS for Medium at 1440p is 67, and at 4K it drops to 37, showing that dips can be substantial. The maximum FPS of 139 at 1440p Medium shows headline performance, but the underlying average and min-max give the true picture. Gamers planning to run the game will need to weigh the visual fidelity of a preset against the acceptable frame threshold.

Settings Recommendations

Based on the measured data, the best experience varies heavily with resolution. At 1080p, the game is far from being demanding. Default to more visually rich settings: Low leads 157 FPS but sacrifices image quality, while Medium delivers 120 with a narrow variance (102-139). High at 103 FPS is a good compromise. Only Ultra drops below a locked 120 FPS, but it still reaches 80, which is fine for players who prefer a solid frame rate. For the most responsive action, Medium offers a large headroom for saving the game without heavy spikes.

At 1440p, the recommended sweet spot is Medium (avg 79) or High (67). These two presets keep the frame rate around or above the 60 FPS target. Low at 102 is fast but already lean in visual lower settings, while Ultra at 53 will cause noticeable stutter for those sensitive to it. Players chasing a stable refresh rate should opt for Medium, while those prioritizing visual polish without surpassing the drop to 62 FPS on High might go for High.

At 4K, the best option is Low with an average of 56 FPS, but it is the only preset that even approaches a smooth experience. Medium yields just 43, which is noticeable tearing or stutter. For a four-thousand dollar solution, the card just lacks the strength to give a comfortable 4K option. Given this, recommending a drop to 1440p makes the most sense — 1440p Medium delivers very similar visual, but at 72 FPS, eliminating any compromise. The data shows that the maximum playable 4K is limited.

CPU Role

The Intel Core Ultra 7 265 is a 20-thread desktop processor built on the 3 nm TSMC node, in the Arrow Lake architecture, with a base clock of 2.40 GHz and a boost of 5.30 GHz. It has 20 cores and 20 threads, a level of parallelism that its benchmark numbers prove: a Cinebench R23 multicore score of 42216, a single-core of 5960, and a Passmark multi-thread of 49682. The 30 MB shared L3 cache and 3 MB per-core L2 cache are generous and fast, and the 102.4 GB/s memory bandwidth from a dual-channel DDR5 controller is strong for a consumer chip.

In this game, the CPU's colossal horsepower is almost wholly untapped. The action RPG may be leaving most of the comment about the rendering; the bottleneck is the RTX 2070 SUPER. The CPU's 93rd percentile rank among all processors, and its nearest performed rivals include the AMD EPYC 4464P and EPYC 9124, all within 1% of its average benchmark score. This speaks positives to its raw capability, but the measured framerate to CPU difference is zero: at 1080p Low, the CPU is producing 157 FPS, a figure that any CPU could easily sustain.

The moderate 20-core count and 30 MB of L3 cache will decide processing of game logic, AI, and physics if the game were severe about that, but The Techno Town's creation era and fast-paced action do not challenge 20 cores. The data indicates that the CPU's role is to keep the frame queue full, which it does easily. For players who might also run slow-stream or background tasks, the extra threads give it many classes, but for this game, the scoreboard clearly shows it is the GPU that decides the formula. If pairing the Core Ultra 7 265 with a far stronger GPU, the CPU would almost surely stop the bottleneck at 4K, but with the RTX, the result is what the FPS table shows — a competent but not steller per the GPU's era.

The game itself dates back to 2016, so it cannot even likely utilize the CPU's modern features like the 5.30 GHz boost, but that's not the point — the CPU sits idle, and the ranking to combo rank of 2144 out of 3696 combos is wholly a GPU-driven result. The 20 cores and high thread count are not a weakness; they simply aren't the linchpin in this set. The Core Ultra 7 265's L3 cache (30 MB) and 20 parallel threads would be useful in title passes, but the measured FPS data does not show any signs of CPU limitation at any resolution or setting. For an Action RPG from 2016, this behavior is typical — the engine is not CPU-heavy enough to expose the CPU's capabilities.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 2070 SUPER

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1770 MHz MHz
TDP 215 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 2070 SUPER in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 56.0
3840x2160 Medium 43.0
3840x2160 High 37.0
3840x2160 Ultra 29.0
2560x1440 Low 102.0
2560x1440 Medium 79.0
2560x1440 High 67.0
2560x1440 Ultra 53.0
1920x1080 Low 157.0
1920x1080 Medium 120.0
1920x1080 High 103.0
1920x1080 Ultra 80.0

The Technomancer with iUltra 7 265 + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RTX 2070 SUPER + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 2070 SUPER

Explore FPS benchmarks for other games using this same hardware combination.