The Technomancer

The Technomancer

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 32 38 49
1440p QHD 46 59 69 90
1080p Full HD 70 90 106 138

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 49
3840x2160 Medium 38
3840x2160 High 32
3840x2160 Ultra 25
2560x1440 Low 90
2560x1440 Medium 69
2560x1440 High 59
2560x1440 Ultra 46
1920x1080 Low 138
1920x1080 Medium 106
1920x1080 High 90
1920x1080 Ultra 70

The Technomancer with Intel Core Ultra 5 245 + Intel Arc B580, In-Depth Analysis

The Intel Core Ultra 5 245 and Intel Arc B580 together produce a measured frame rate profile in The Technomancer that clearly separates the 1080p experience from the 1440p and 4K tiers. The CPU and GPU metrics from the benchmark data place this pairing at the 90th percentile among all tested CPUs and the 68th percentile among GPUs, while the combined result ranks 2787th out of 3696 tested combos in this specific title. The following sections break down the CPU and GPU role, detail the exact measured FPS points, and interpret how resolution scaling affects performance.

CPU Role

The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture, with base and boost clocks of 3.50 GHz and 5.10 GHz respectively. It uses a 65W TDP and supports DDR5 memory in dual-channel configuration. In Cinebench R23 it scores 32,924 points multi-core and 4,648 points single-core. Its overall average benchmark score across the suite is 48,995, placing it in the 90th percentile of all CPUs. The nearest rivals in synthetic tests—AMD Ryzen 7 PRO 5755G (average 49,196, delta -0.4%), AMD Ryzen 9 7900 (49,228, -0.5%), Intel Xeon Gold 5318H (48,698, +0.6%), and Intel Core i5-14600K (48,618, +0.8%)—all sit within one percentage point of the Intel’s average score, indicating a tight cluster of mid-range to high-end desktop performance.

In The Technomancer, this CPU is ample for the game’s demands. With 14 cores and 14 threads, there is no shortage of computational slack for the engine, even when running at low settings where the CPU is likely not the limiter. The game honors the 3.50 GHz base clock and 5.10 GHz boost clock; the high-single-thread test score (4,648 in Cinebench R23) ensures that the primary game thread receives sufficient throughput. The measured FPS values across all resolution and setting combinations do not show any CPU-specific bottleneck pattern; rather, the FPS scales inversely with resolution and settings level, a typical GPU-bound signature. The CPU’s 14 physical threads also align with a modern gaming workload, but the older 2016 title does not seem to extend usage beyond a few threads. Consequently, the CPU’s 90th percentile standing provides a comfortable baseline for the pairing, leaving the Arc B580 GPU as the dominant factor affecting in-game frame rates as settings increase.

GPU Role

The Intel Arc B580 is built on the Xe2-HPG architecture, fabricated at the 5 nm node. It contains 2,560 shading units, 160 texture mapping units, and 80 ROPs, with 20 RT cores. The base and boost clocks are identical at 2670 MHz, while the 12 GB of GDDR6 memory runs at 2375 MHz with a 512-bit bus, yielding a bandwidth of 456.0 GB/s. The card’s average benchmark score is 23,021, placing it at the 68th percentile of all GPUs. The nearest rivals are AMD Radeon RX 580 2048SP (average 23,061, delta -0.2%), NVIDIA GeForce RTX 2080 (23,895, +0.6%), NVIDIA GeForce RTX 3080 (23,172, -0.7%), and NVIDIA P106-100 (23,249, -1%). The small delta percentages mean the Arc B580 performs within 1% of these cards, indicating it sits in the mid-high tier of current GPU performance.

In The Technomancer, the Arc B580's memory capacity and bandwidth are more than sufficient for the game's assets. The 12 GB buffer allows the game to run at all tested presets without exceeding memory. However, the FPS measurements show that the GPU becomes the primary limit at higher resolutions and settings. At 1080p, the B580 sustains above 90 FPS on High (90 fps) and 138 fps on Low, proving that it has headroom with low to moderate graphical loads. At 1440p High, it falls to 59 fps, and at 4K High it drops to 32 fps. This pattern matches the GPU's performance percentile (68th) relative to the CPU's (90th), reinforcing that the GPU is the limiting component once the resolution increases. The drop from 1080p to 4K at the same setting level (90 → 59 → 32 for High) overshadows any potential CPU limitation, as the GPU clearly bottlenecks in these scenarios.

FAQ

Q: What is the average FPS at 1080p High settings?

A: The measured average FPS is 90 frames per second, with no minimum or maximum data recorded for this row.

Q: Which setting at 1440p achieves a frame rate above 60 average?

A: Both Low and Medium settings at 1440p average above 60 frames: Low averages 90 FPS, while Medium averages 69 FPS with a minimum of 59 and a maximum of 79.

Q: At what resolution and setting does the average FPS first fall below 60?

A: At 2560x1440 High, the average is 59 FPS, matching the 60 threshold and dipping to exactly 59. That is the first combination where the average goes under 60.

Q: Is 4K playable at any setting?

A: At 4K, the best average is 49 FPS on Low, which is below 60. Medium averages 38, High 32, and Ultra 25. All 4K presets fall short of the 60-FPS line.

Q: How does the GPU compare to its nearest rivals in computed benchmark?

A: The Arc B580’s average score is 23,021. Within its nearest rival bracket, the AMD Radeon RX 580 2048SP scores 23,061 (delta -0.2%), NVIDIA GeForce RTX 2080 scores 23,895 (delta +0.6%), NVIDIA GeForce RTX 3080 scores 23,172 (delta -0.7%), and NVIDIA P106-100 scores 23,249 (delta -1%). The deltas are all within one percentage point, meaning the B580 is statistically similar to those models in raw compute.

Meanwhile the Measured FPS Breakdown

The benchmark data contains ten one-stands of measured average FPS, with min and max only recorded for Medium settings at each resolution. The full set is below.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|------------|----------|---------|---------|---------|

| 1920x1080 | Low | 138 | — | — |

| 1920x1080 | Medium | 106 | 90 | 121 |

| 1920x1080 | High | 90 | — | — |

| 1920x1080 | Ultra | 70 | — | — |

| 2560x1440 | Low | 90 | — | — |

| 2560x1440 | Medium | 69 | 59 | 79 |

| 2560x1440 | High | 59 | — | — |

| 2560x1440 | Ultra | 46 | — | — |

| 3840x2160 | Low | 49 | — | — |

| 3840x2160 | Medium | 38 | 32 | 44 |

| 3840x2160 | High | 32 | — | — |

| 3840x2160 | Ultra | 25 | — | — |

A clear progression occurs: as resolution increases, every setting level’s average FPS drops. For instance, the Low preset at 1080p yields 138 FPS, but at 4K the same preset falls to 49 – a drop of nearly a third, though the exact percentage is not stated in the data. The Medium preset, which has min/max information, shows a minimum of 90 FPS at 1080p, decreasing to 32 FPS at 4K. These numbers illustrate that the GPU capability of the B580 is adequate-not today’s top-tier hardware, but sufficient for 1080p gaming and acceptable for midrange 1440p.

Settings Recommendations

For an average gaming experience that maintains a smooth 60 FPS, the data suggests using 1080p Ultra, which averages 70 FPS, or 1440p Medium, which averages 69 FPS with a minimum of 59. At these two configurations the FPS above the 60 target. When stability is prioritized, 1440p Medium offers a min of 59, which is very close to 60. Alternatively, 1080p High gives 90 FPS and 1080p Medium gives 106 FPS, both with no recorded minima, so the user likely retains good frame stability.

At 4K, no setting achieves a 60 FPS average. The highest average is Low at 49 FPS, followed by Medium at 38, High at 32, and Ultra at 25. Given the billed pacing of this Action RPG, the developer’s intended experience often includes image quality over frame rate. However, the user who values fluidity more than visual detail should choose 1080p Ultra (70 FPS) or 1080p High (90 FPS), both well above 60. For push the card to 1440p, the Medium preset returns 69 FPS, while High drops to 59. Low at 1440p gives 90 FPS, providing smooth performance with reduced detail. Thus, the strongest compromise between detail and motion smoothness is 1440p Medium, because it gives 69 FPS average and 59 FPS minimum, staying just near the 60 FPS line. On the other hand, those who desire the highest visual quality and can accept lower frame rates may prefer 1440p Ultra (46 FPS) or 1080p Ultra (70 FPS). But according to the measured rows, the “best experience” in which both avg and min stay at or above 59 is 1440p Medium (69 avg, 59 min). Given its high average and minimal dip, it is the recommended preset for this PC.

Resolution Scaling

By comparing the average FPS at each resolution at the same settings, the removal of the GPU's limit is evident. For the High preset, the average FPS changes as follows: 1920x1080 -> 90, 2560x1440 -> 59, 3840x2160 -> 32. The drop from 1080p to 1440p is 31 FPS; from 1440p to 4K is another 27 FPS. For the Low preset, it goes 138 (1080p), 90 (1440p), 49 (4K) — a reduction of 48 FPS and then 41 FPS. In every case, the step from 1440p to 4K causes a larger relative downtrend than from 1080p to 1440p in terms of FPS numbers.

This scaling pattern is characteristic of a GPU‑ limited scenario: the CPU is unchanged across resolutions, so if the CPU were the bottleneck the FPS would remain roughly constant or fluctuate only slightly. The observed FPS declination is monotonic and steep, with the 4K numbers dropping to a third of the 1080p values for High (32 vs 90). Consequently, the limiting component for this pairing in The Technomancer is the Intel Arc B580, not the Core Ultra 5 245. The CPU’s role is merely to feed the GPU with adequate frames; at 1080p Low, the GPU manages to output 138 FPS, meaning the CPU is not a even at that peak load. As the resolution increases, the GPU takes more time to render each pixel, releasing the CPU from a limiting position. Thus, the 4K resolution places this card's capability; users who wish to play at 4K on this configuration must reduce settings to Low (49 FPS) or Medium (38 FPS) but even those do not reach 60 FPS. For a smoother 4K experience, a slower response of lowering the resolution or using less demanding settings is necessary. In short, the graph of FPS against resolution confirms that the Arc B580 is the primary determinant of in-game performance, with the CPU consistently outpacing it in this title.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + Intel Arc B580 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 49.0
3840x2160 Medium 38.0
3840x2160 High 32.0
3840x2160 Ultra 25.0
2560x1440 Low 90.0
2560x1440 Medium 69.0
2560x1440 High 59.0
2560x1440 Ultra 46.0
1920x1080 Low 138.0
1920x1080 Medium 106.0
1920x1080 High 90.0
1920x1080 Ultra 70.0

The Technomancer with iUltra 5 245 + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with Arc B580 + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with iUltra 5 245 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.