Steamworld Build
This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 35 | 47 | 62 |
| 1440p QHD | 45 | 67 | 89 | 117 |
| 1080p Full HD | 71 | 105 | 141 | 184 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Steamworld Build with Intel Core Ultra 5 245 + Intel Arc B580, In-Depth Analysis
# Steamworld Build with Intel Core Ultra 5 245 + Intel Arc B580
This combination of the Intel Core Ultra 5 245 and Intel Arc B580 delivers a playable experience across most settings in Steamworld Build, a city builder that tends to favor CPU throughput for simulation logic while leaning on the GPU for rendering. The measured frame rates show a clear pattern: the pairing handles 1080p and 1440p with ease at medium-to-high settings, but 4K Ultra pushes the system to its limits. With a combo rank of 2170 out of 2924 tested configurations, this setup sits in the lower-middle tier of all tested combos, suggesting it is capable but not exceptional for this title. The data indicates that users should prioritize settings adjustments over resolution changes to get the best experience.
Settings Recommendations
The measured FPS data reveals a clear hierarchy of playability across the four settings presets. At 1920x1080, the Low preset achieves 184 FPS average, which is far beyond what a city builder needs for smooth interaction. The Medium preset at 141 FPS average (with a minimum of 119 FPS) still provides an exceptionally fluid experience. The High preset at 105 FPS average remains excellent, while Ultra drops to 71 FPS average. For 1080p gaming, the High preset is the sweet spot — it delivers over triple the refresh rate of most monitors while maintaining visual fidelity that suits a game with detailed construction and resource management visuals.
Moving to 2560x1440, the pattern shifts but remains favorable. Low produces 117 FPS average, Medium delivers 89 FPS average (76 FPS minimum, 103 FPS maximum), and High still reaches 67 FPS average. Ultra drops to 45 FPS average, which is borderline for a game where camera panning and zooming are frequent actions. The Medium preset at 1440p offers the best balance — the 76 FPS minimum ensures no noticeable stutter during busy scenes with many buildings and workers, while the 89 FPS average leaves headroom for simulation spikes.
At 3840x2160, the situation changes dramatically. Low hits 62 FPS average, which is playable, but Medium drops to 47 FPS average (40 FPS minimum), and High falls to 35 FPS average. Ultra bottoms out at 24 FPS average, which is not suitable for interactive play. For 4K, the Low preset is the only consistently smooth option, and even that barely clears the 60 FPS threshold. The data suggests that 4K High and Ultra are essentially unplayable for this combination, making 1440p the practical ceiling for higher visual quality.
The best experience per the measured rows is the High preset at 1920x1080, delivering 105 FPS average with no reported minimum below that threshold. For users with 1440p displays, Medium at 89 FPS average provides the best compromise between visual quality and smoothness. The Ultra preset at any resolution is not recommended — the 24 FPS at 4K and 45 FPS at 1440p indicate that the Arc B580 lacks the raw throughput for maximum settings in this title, and the CPU cannot compensate at higher resolutions.
FAQ
Q: Is this combo capable of running Steamworld Build at 4K resolution?
A: Yes, but only at Low settings, which produces 62 FPS average. Medium drops to 47 FPS, High falls to 35 FPS, and Ultra is unplayable at 24 FPS average. The data indicates that 4K gaming requires significant settings compromises with this hardware pairing.
Q: What is the best resolution-to-settings ratio for this combo?
A: The measured data shows 1920x1080 High at 105 FPS average provides the best experience, with 2560x1440 Medium at 89 FPS average as a strong alternative. Both offer smooth gameplay without the performance collapse seen at 4K Ultra.
Q: How does the Intel Core Ultra 5 245 compare to its nearest rivals in general benchmarks?
A: The CPU scores 48995 in average benchmark score, ranking in the 90th percentile among all CPUs. It is essentially tied with the AMD Ryzen 7 PRO 5755G (-0.4% delta), AMD Ryzen 9 7900 (-0.5% delta), and the Intel Xeon Gold 5318H (+0.6% delta), while slightly ahead of the Intel Core i5-14600K (+0.8% delta).
Q: What does the combo rank in this game indicate about performance?
A: The combo ranks 2170 out of 2924 tested combinations, placing it in the 74th percentile of tested combos. This suggests that while the hardware is functional for Steamworld Build, many other CPU-GPU pairings deliver better frame rates in this specific title.
Q: Does the Intel Arc B580's 12 GB of VRAM help at high resolutions?
A: The 12 GB GDDR6 memory with 456.0 GB/s bandwidth is substantial, yet the measured FPS at 4K High (35 FPS) and Ultra (24 FPS) indicates that raw rendering throughput, not memory capacity, is the limiting factor at those settings.
Q: Is the CPU or GPU more responsible for the performance drop at 4K?
A: The FPS scaling from 1080p to 4K shows a dramatic reduction — for example, High settings drop from 105 FPS at 1080p to 35 FPS at 4K, a 67% reduction. This steep decline points to the GPU being the primary bottleneck at higher resolutions, as the CPU's workload does not scale proportionally with pixel count.
How This Combo Ranks
The combo rank of 2170 out of 2924 tested combos places this pairing in the bottom quarter of all tested configurations for Steamworld Build. This ranking is notable because both components individually perform reasonably well in their respective benchmark pools — the CPU sits in the 90th percentile among all CPUs, and the GPU ranks in the 68th percentile among all GPUs. The discrepancy between component-level performance and game-specific combo ranking suggests that Steamworld Build may favor different hardware characteristics than general-purpose benchmarks.
The nearest GPU rivals to the Arc B580 include the AMD Radeon RX 580 2048SP (with a -0.2% delta in average score), the NVIDIA GeForce RTX 2080 (+0.6% delta), the NVIDIA GeForce RTX 3080 (-0.7% delta), and the NVIDIA P106-100 (-1% delta). This clustering around the Arc B580's average benchmark score of 23021 indicates that the GPU is competitive with older high-end cards but not with current-generation top-tier options. The fact that the RTX 3080 scores nearly identically in average benchmarks yet the combo still ranks low suggests the game may not scale well with this architecture.
For the CPU, the nearest rivals show a tight grouping: the AMD Ryzen 7 PRO 5755G scores 49196 (within 0.4%), the AMD Ryzen 9 7900 scores 49228 (within 0.5%), the Intel Xeon Gold 5318H scores 48698 (0.6% lower), and the Intel Core i5-14600K scores 48618 (0.8% lower). The Core Ultra 5 245's average benchmark score of 48995 places it squarely in this pack, meaning the CPU is not a standout performer nor a weak link relative to its peers.
The low combo rank in this game, despite respectable component benchmarks, implies that Steamworld Build's engine may have specific optimization quirks. City builders often stress single-threaded performance for simulation logic, yet the CPU's single-thread score of 4648 in Cinebench R23 is strong. The bottleneck likely lies in the GPU's driver overhead or architectural inefficiencies in this particular workload, as the measured FPS at 4K Ultra (24 FPS) is disproportionately low compared to the GPU's overall benchmark standing.
Measured FPS Breakdown
At 1920x1080, the full settings range is usable. Low produces 184 FPS average, which is exceptionally high. Medium delivers 141 FPS average with a minimum of 119 FPS and maximum of 162 FPS, showing consistent frame pacing. High achieves 105 FPS average, still excellent for a city builder. Ultra drops to 71 FPS average, which remains smooth but represents a 32% reduction from High. The 1080p results indicate that the combo has substantial headroom for most settings, with even Ultra providing acceptable performance.
At 2560x1440, the performance curve steepens. Low hits 117 FPS average, a 36% drop from 1080p Low. Medium reaches 89 FPS average (76 FPS minimum, 103 FPS maximum), which is still comfortable for gameplay. High falls to 67 FPS average, which is playable but begins to show strain. Ultra drops to 45 FPS average, a 37% reduction from 1080p Ultra, indicating that the GPU is becoming a limiting factor at this resolution for the highest preset.
At 3840x2160, the limitations become pronounced. Low produces 62 FPS average, barely maintaining playability. Medium drops to 47 FPS average (40 FPS minimum, 54 FPS maximum), which will cause noticeable stutter during heavy simulation moments. High falls to 35 FPS average, which is below the threshold for smooth interaction. Ultra bottoms out at 24 FPS average, which is effectively slideshow territory for a game requiring constant camera movement and building placement. The 4K results show that the Arc B580 cannot sustain high quality at this resolution, regardless of the CPU's capability.
The min FPS data available for Medium settings across all resolutions — 119 FPS at 1080p, 76 FPS at 1440p, and 40 FPS at 4K — reveals that the frame time consistency degrades sharply with resolution. The gap between average and minimum FPS widens from 22 FPS at 1080p to 13 FPS at 1440p to 7 FPS at 4K, suggesting that the GPU is increasingly unable to handle peak loads as pixel count rises.
Resolution Scaling
The FPS scaling from 1920x1080 to 2560x1440 to 3840x2160 reveals a consistent pattern across all settings. At Low settings, FPS drops from 184 at 1080p to 117 at 1440p (a 36% reduction) and then to 62 at 4K (a 47% further reduction). At Medium, the progression is 141 to 89 (37% drop) to 47 (47% further drop). At High, it is 105 to 67 (36% drop) to 35 (48% further drop). At Ultra, it is 71 to 45 (37% drop) to 24 (47% further drop).
This remarkably consistent scaling pattern — roughly 36-37% reduction from 1080p to 1440p, and another 47-48% reduction from 1440p to 4K — indicates that the performance is primarily GPU-bound at all settings. The pixel count increases by 1.78x from 1080p to 1440p and by 2.25x from 1440p to 4K. The observed FPS reductions are somewhat less than the pixel count increases, suggesting that the GPU is not perfectly scaling with resolution but is still the dominant constraint.
The fact that the scaling percentages are nearly identical across all settings presets is telling. If the CPU were the limiting factor, we would expect the scaling to flatten at lower settings (where the GPU has less work) or at higher resolutions (where the GPU becomes more strained). Instead, the uniform scaling suggests that the Arc B580's rendering pipeline is consistently saturated as resolution increases, regardless of the quality preset. This points to the GPU being the clear bottleneck at 4K, while at 1080p the CPU may still have some headroom given the high FPS values.
For users considering 4K, the data shows that only Low settings (62 FPS) approach playability. The jump from 1440p Medium (89 FPS) to 4K Medium (47 FPS) represents a dramatic quality-of-experience loss that cannot be offset by any CPU adjustment. The resolution scaling analysis strongly suggests that this combo is best utilized at 1080p or 1440p, with 4K reserved for static screenshots or low-intensity moments.
CPU Role
The Intel Core Ultra 5 245 features 14 cores and 14 threads, a configuration that emphasizes physical cores over hyper-threading. Its base clock of 3.50 GHz and boost clock of 5.10 GHz provide substantial single-thread performance, as evidenced by the Cinebench R23 single-core score of 4648. For a city builder like Steamworld Build, where simulation logic — pathfinding, resource distribution, and worker AI — often runs on a few threads, this strong single-thread capability is beneficial.
The CPU's multi-threaded performance is also robust, with a Cinebench R23 multi-core score of 32924 and a Passmark multithread score of 38706. The 14 cores handle parallel workloads like rendering and complex simulations well, though Steamworld Build may not fully utilize all cores depending on its engine architecture. The L3 cache of 24 MB (shared) and L2 cache of 3 MB per core provide adequate data locality for the game's asset streaming and simulation state.
The CPU's 90th percentile ranking among all CPUs, with an average benchmark score of 48995, places it in the upper tier of desktop processors. However, its nearest rivals — the AMD Ryzen 7 PRO 5755G (-0.4%), AMD Ryzen 9 7900 (-0.5%), Intel Xeon Gold 5318H (+0.6%), and Intel Core i5-14600K (+0.8%) — all score within 1% of the Core Ultra 5 245. This tight grouping means that swapping to any of these CPUs would produce negligible differences in Steamworld Build performance, assuming the GPU remains constant.
The measured FPS data confirms that the CPU is not the primary bottleneck in this game. At 1080p Low, the 184 FPS average suggests the CPU can feed frames far faster than the GPU can render them. Even at 1080p Ultra, the 71 FPS average is more likely GPU-limited than CPU-limited, as the CPU's single-thread performance should handle the simulation overhead without issue. The fact that FPS scales consistently with resolution — rather than plateauing at a CPU-imposed ceiling — reinforces that the Core Ultra 5 245 provides sufficient processing power for this title.
The CPU's 65W TDP and 3nm process node (TSMC) indicate efficient operation, which is relevant for sustained gaming sessions where thermal throttling could otherwise reduce performance. The 5.10 GHz boost clock is particularly useful for the game's likely single-threaded simulation bottlenecks, ensuring that the busiest moments — such as large construction projects or population spikes — do not cause frame drops.
GPU Role
The Intel Arc B580 is built on the Xe2-HPG architecture (Battlemage generation) using a 5nm TSMC process. It features 2560 shading units, 160 TMUs, and 80 ROPs, with 20 RT cores for ray tracing support. The GPU's boost clock of 2670 MHz is identical to its base clock, indicating that it runs at a fixed frequency under load. The 12 GB of GDDR6 memory on a 192-bit bus delivers 456.0 GB/s bandwidth, which is substantial for a mid-range card.
The GPU's compute capabilities include 13.67 TFLOPS FP32 and 27.34 TFLOPS FP16 (2:1 ratio), with pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s. These specifications place the Arc B580 in the upper-midrange segment, as reflected by its 68th percentile ranking among all GPUs and average benchmark score of 23021. Its nearest rivals — AMD Radeon RX 580 2048SP (-0.2%), NVIDIA GeForce RTX 2080 (+0.6%), NVIDIA GeForce RTX 3080 (-0.7%), and NVIDIA P106-100 (-1%) — all score within 1%, showing that the Arc B580 competes with older flagship cards but not current-generation high-end options.
In Steamworld Build, the GPU's role becomes increasingly dominant as resolution rises. The measured FPS data shows that the Arc B580 cannot maintain 60 FPS at 4K with any preset other than Low (62 FPS). At 4K High, the 35 FPS average represents a 67% drop from 1080p High (105 FPS). This steep decline is characteristic of a GPU that runs out of fill rate or shading throughput at high pixel counts, despite having ample VRAM.
The 12 GB VRAM capacity — which exceeds the 8 GB found on many comparable cards — does not appear to be a limiting factor in this game. The memory bandwidth of 456.0 GB/s should be sufficient for the game's textures and geometry at 4K, yet the performance collapse suggests that the GPU's compute units are the constraint. The 80 ROPs and 213.6 GPixel/s pixel rate are modest for 4K rendering, especially at Ultra settings where pixel shader complexity increases.
The GPU's 190W TDP and dual-slot design suggest it can sustain its 2670 MHz clock under load without significant thermal throttling, which is important for maintaining consistent frame rates during extended play sessions. The PCIe 4.0 x8 interface provides adequate bandwidth for most games, though it could theoretically limit performance in scenarios with heavy asset streaming. For Steamworld Build, the data indicates that the Arc B580 is the bottleneck at 1440p Ultra and all 4K settings, while at 1080p it has sufficient headroom to deliver high frame rates across all presets.
Hardware Specifications
Intel Core Ultra 5 245
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + Intel Arc B580 in Steamworld Build
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 62.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 117.0 |
| 2560x1440 | Medium | 89.0 |
| 2560x1440 | High | 67.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 184.0 |
| 1920x1080 | Medium | 141.0 |
| 1920x1080 | High | 105.0 |
| 1920x1080 | Ultra | 71.0 |
Steamworld Build with iUltra 5 245 + Other GPUs
See how Steamworld Build performs with the same CPU but different graphics cards.
Steamworld Build with Arc B580 + Other CPUs
See how Steamworld Build performs with the same GPU but different processors.
Other Games with iUltra 5 245 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.