Steamworld Build
This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 35 | 47 | 62 |
| 1440p QHD | 45 | 67 | 89 | 117 |
| 1080p Full HD | 71 | 105 | 141 | 184 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Steamworld Build with Intel Core Ultra 5 235 + Intel Arc B580, In-Depth Analysis
Steamworld Build is a city builder that stresses a system differently than most shooters or action titles, relying on sustained throughput as your settlement grows. The data for the Intel Core Ultra 5 235 paired with the Intel Arc B580 reveals a configuration that is highly capable at mainstream resolutions but runs out of headroom when pushed to 4K Ultra. This analysis uses only measured results to break down the performance profile, showing where the bottleneck shifts between the CPU and GPU and what settings offer the best experience.
Resolution Scaling
The measured frame rates show a steep and predictable decline as resolution increases, but the pattern is not uniform across all quality presets. At 1080p, the system delivers excellent performance, with the Low preset hitting an average of 184 FPS and High still managing 105 FPS. Moving to 1440p, those numbers drop to 117 FPS and 67 FPS respectively, representing a 36% and 36% reduction from the 1080p figures. The scaling is even more dramatic at 4K, where the Low preset averages 62 FPS—a 66% drop from the 1080p Low result—and High falls to 35 FPS, a 67% decline.
This scaling behavior indicates that the system is primarily GPU-limited at higher resolutions, as the frame rate drops are nearly proportional to the increase in pixel count. The gap between 1080p and 1440p is roughly 50% more pixels, and the performance loss aligns closely with that. However, the transition from 1440p to 4K, which quadruples the pixel count, shows a less severe drop than pure pixel scaling would suggest, implying that the CPU begins to play a more significant role in maintaining minimum performance at the lower resolution.
The Medium preset tells a more complete story, as it is the only setting with recorded minimum and maximum frame rates across all three resolutions. At 1080p, the Medium preset averages 141 FPS with a minimum of 119 FPS and a maximum of 162 FPS. At 1440p, the average drops to 89 FPS with a minimum of 76 FPS and a maximum of 103 FPS. At 4K, the average falls to 47 FPS with a minimum of 40 FPS and a maximum of 54 FPS. The consistency of the minimum-to-maximum spread, roughly 30% of the average in each case, suggests the frame pacing remains stable even as the GPU load increases.
What the resolution scaling reveals is that the Arc B580’s 12 GB VRAM is sufficient to handle the assets at 4K, but the raw compute throughput is not enough to maintain fluid frame rates at high quality settings. The 4K Ultra preset averages just 24 FPS, which is a 66% drop from the 4K High result of 35 FPS. This indicates that the Ultra preset adds a significant shading or geometry load that pushes the GPU well past its comfortable operating range. The 4K Low result of 62 FPS is playable, but it suggests that users targeting 4K must sacrifice visual fidelity to achieve acceptable performance.
CPU Role
The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on a 3 nm process. Its base clock is 3.40 GHz with a boost clock of 5.00 GHz, and it supports DDR5 memory via a dual-channel interface with a bandwidth of 102.4 GB/s. The CPU has 24 MB of shared L3 cache, which is a moderate amount for a desktop chip. In synthetic benchmarks, this CPU scores 14,769 points in Cinebench R23 multi-core and 2,085 points in single-core, placing it in the 89th percentile of all CPUs tested.
In Steamworld Build, the CPU’s role is most evident at 1080p Low, where the average of 184 FPS suggests the processor is feeding the GPU efficiently without becoming a limiting factor. The single-core performance of 2,085 in Cinebench R23 is strong enough to handle the game’s simulation thread, which typically governs city builder performance. However, the data from the measured FPS does not show a distinct CPU bottleneck even at the highest frame rates, as the 1080p Low result is only 30% higher than the 1080p High result, indicating the GPU is still the primary constraint.
The CPU’s 14 threads are configured as 14 cores with no hyperthreading, which is a departure from Intel’s previous hybrid designs. This means the processor relies on physical cores for all workloads. In a city builder like Steamworld Build, which may use multiple threads for pathfinding and resource management, the 14 physical cores provide ample parallel capacity. The Passmark multi-thread score of 37,816 and integer math score of 87,948 suggest strong computational throughput, but the game’s measured results show that the GPU is the more critical component.
The nearest rival in the CPU benchmark database is the AMD Ryzen AI 9 HX 375, which scores 46,030 versus the Core Ultra 5 235’s average benchmark score of 46,062, a delta of just 0.1%. This indicates that the Core Ultra 5 235 performs nearly identically to that mobile flagship, which is notable for a desktop part. The Intel Core i9-13900HX scores 46,098, a 0.1% difference, placing these three processors in a statistical tie. For Steamworld Build, this means the CPU headroom is more than sufficient; the measured 1080p Low result of 184 FPS is likely near the game engine’s ceiling rather than a hardware limit.
GPU Role
The Intel Arc B580 is built on the Xe2-HPG architecture using a 5 nm process, with 2,560 shading units, 160 texture mapping units, and 80 raster operations units. It has 20 ray tracing cores and a boost clock of 2670 MHz. The GPU is equipped with 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s. Its FP32 performance is 13.67 TFLOPS, and it has a texture rate of 427.2 GTexel/s. In synthetic tests, the GPU scores 15,748 in Passmark G3D and 3,068 in 3DMark Steel Nomad DX12, placing it in the 68th percentile of all GPUs.
The GPU’s role in Steamworld Build is defined by the resolution scaling data. At 1080p, the GPU delivers 184 FPS on Low and 71 FPS on Ultra, showing that even the most demanding settings at this resolution are playable. The 1440p results follow a similar pattern, with 117 FPS on Low and 45 FPS on Ultra. The 4K results, however, reveal the GPU’s limitations, with 62 FPS on Low and only 24 FPS on Ultra. This suggests that the Arc B580’s compute capabilities are sufficient for 1080p and 1440p gaming but are stretched too thin at 4K.
The memory configuration of 12 GB GDDR6 at 456 GB/s is a critical factor. City builders often require large textures for detailed maps, and the 12 GB capacity prevents VRAM overflow at 4K, as evidenced by the playable 62 FPS Low result. The bandwidth is adequate for the game’s data streaming, but the pixel rate of 213.6 GPixel/s becomes the limiting factor at higher resolutions. The GPU’s nearest rival in the database is the AMD Radeon RX 580 2048SP, which has an average score of 23,061 versus the Arc B580’s 23,021, a delta of -0.2%. More notably, the NVIDIA GeForce RTX 2080 scores 22,895, a 0.6% difference, meaning the Arc B580 performs on par with that older flagship.
The GPU’s 68th percentile ranking indicates it is a mid-range part, and the measured FPS data confirms this. The 4K Ultra result of 24 FPS is below the 30 FPS threshold commonly considered minimum playability, while the 4K High result of 35 FPS is marginal. The 1440p High result of 67 FPS is the sweet spot for quality and performance, suggesting the GPU is well-matched to that resolution for this game.
How This Combo Ranks
The combination of the Intel Core Ultra 5 235 and Intel Arc B580 ranks 2,170 out of 2,924 tested combos in Steamworld Build, placing it in the 26th percentile of all configurations. This ranking is lower than the individual component percentiles (CPU at 89th, GPU at 68th), which indicates that the pairing is not optimal for this specific game. The reason is clear: the GPU is the limiting factor, and while the CPU is highly capable, it cannot compensate for the GPU’s performance ceiling at higher resolutions.
The combo’s rank relative to other tested configurations suggests that many systems with less powerful CPUs but more powerful GPUs outperform it in this game. This is typical for a city builder, where the GPU load scales with resolution and settings more than the CPU simulation load. The 1080p results are competitive, but the 4K results drag the overall ranking down because a significant portion of the 2,924 tested combos likely include higher-end GPUs that can handle 4K Ultra.
The measured data shows that the combo’s strength is at 1080p and 1440p, where the GPU is not overtaxed. The 1080p High result of 105 FPS and 1440p High result of 67 FPS are solid numbers that would satisfy most players. However, the 4K results, particularly the 24 FPS Ultra figure, indicate that this combo is not intended for 4K gaming. The ranking reflects that limitation, as combos that can achieve 60 FPS at 4K would naturally rank higher.
The deltaPct between the CPU and its nearest rivals is negligible, all within 0.2%, so the CPU is not the differentiator in this ranking. The GPU’s nearest rivals show a wider spread, with the RTX 3080 scoring 23,172 versus the Arc B580’s 23,021, a delta of -0.7%. This suggests that the Arc B580 is slightly below the RTX 3080 in synthetic performance, which aligns with the measured FPS data showing 4K Ultra below 30 FPS.
Measured FPS Breakdown
At 1080p, the system delivers its best performance across all settings. The Low preset averages 184 FPS, which is exceptionally high and indicates the game is not heavily demanding at this resolution. The Medium preset averages 141 FPS with a minimum of 119 FPS and a maximum of 162 FPS, showing strong consistency. The High preset averages 105 FPS, which is well above the 60 FPS target for smooth gameplay. The Ultra preset averages 71 FPS, still playable but a 33% drop from High, showing that the Ultra preset adds significant load.
At 1440p, the performance degrades as expected. The Low preset averages 117 FPS, a 36% drop from 1080p Low. The Medium preset averages 89 FPS with a minimum of 76 FPS and a maximum of 103 FPS, maintaining a stable frame delivery. The High preset averages 67 FPS, which is just above the 60 FPS threshold. The Ultra preset averages 45 FPS, which is playable but not ideal for fast-paced gameplay, though city builders are less sensitive to frame rate dips.
At 4K, the system struggles at higher settings. The Low preset averages 62 FPS, which is smooth and playable. The Medium preset averages 47 FPS with a minimum of 40 FPS and a maximum of 54 FPS, showing that the GPU is working hard but maintaining consistency. The High preset averages 35 FPS, which is borderline playable but may feel sluggish. The Ultra preset averages 24 FPS, which is not recommended for any gameplay scenario.
The data shows a clear pattern: the Medium preset offers the best balance of performance and visual quality across all resolutions, as it is the only preset with recorded minimum and maximum FPS, indicating it was the focus of testing. The Low preset is the only option that maintains 60 FPS at 4K, while the High and Ultra presets are only suitable for 1080p and 1440p gaming.
Settings Recommendations
Based on the measured FPS data, the Medium preset provides the best experience across all three resolutions. At 1080p, the Medium preset averages 141 FPS with a minimum of 119 FPS, ensuring no noticeable stutter even in complex scenes. At 1440p, the Medium preset averages 89 FPS with a minimum of 76 FPS, which is well above the 60 FPS target. At 4K, the Medium preset averages 47 FPS with a minimum of 40 FPS, which is acceptable for a city builder where frame rate fluctuations are less disruptive than in action games.
The High preset is the next best option for users who prioritize visual fidelity. At 1080p, it delivers 105 FPS, and at 1440p, it delivers 67 FPS, both of which are playable. However, at 4K, the High preset drops to 35 FPS, which is below the 60 FPS target and may cause noticeable input lag. Users targeting 4K should avoid High and Ultra settings.
The Ultra preset is only recommended for 1080p, where it averages 71 FPS. At 1440p, it drops to 45 FPS, and at 4K, it falls to 24 FPS, which is unplayable. The Low preset is the only option that guarantees 60 FPS at 4K, averaging 62 FPS, but it sacrifices visual quality significantly. The Ultra preset’s performance at 4K suggests it is intended for high-end GPUs, not the Arc B580.
For the best balance of visual quality and performance, the Medium preset at 1440p is the optimal choice, delivering 89 FPS with a minimum of 76 FPS. This provides a smooth experience while maintaining acceptable graphical fidelity. Users with 1080p monitors can comfortably use the High preset at 105 FPS, while those with 4K displays should stick to the Medium preset at 47 FPS or the Low preset at 62 FPS for a guaranteed smooth frame rate. The data clearly shows that the Medium preset is the sweet spot for this hardware combination.
Hardware Specifications
Intel Core Ultra 5 235
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + Intel Arc B580 in Steamworld Build
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 62.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 117.0 |
| 2560x1440 | Medium | 89.0 |
| 2560x1440 | High | 67.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 184.0 |
| 1920x1080 | Medium | 141.0 |
| 1920x1080 | High | 105.0 |
| 1920x1080 | Ultra | 71.0 |
Steamworld Build with iUltra 5 235 + Other GPUs
See how Steamworld Build performs with the same CPU but different graphics cards.
Steamworld Build with Arc B580 + Other CPUs
See how Steamworld Build performs with the same GPU but different processors.
Other Games with iUltra 5 235 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.