Rust

Rust

AVERAGE FPS
32
playable

This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 19 28
1440p QHD 20 27 32 48
1080p Full HD 30 39 46 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 19
3840x2160 High 16
3840x2160 Ultra 12
2560x1440 Low 48
2560x1440 Medium 32
2560x1440 High 27
2560x1440 Ultra 20
1920x1080 Low 69
1920x1080 Medium 46
1920x1080 High 39
1920x1080 Ultra 30

Rust with AMD Ryzen 9 5950X + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 9 5950X paired with the Intel Arc B370 produces a starkly limited gaming experience in Rust, with the measured frame rates indicating that the Intel Arc B370 is the overwhelming bottleneck across all tested resolutions. The data shows a system where the CPU's substantial compute resources are largely held back by the integrated graphics solution, resulting in playable frame rates only at the lowest settings and resolution.

Resolution Scaling

The measured FPS data reveals a severe and consistent performance penalty as resolution increases, a classic indicator of a GPU-bound scenario. At 1920x1080 with Low settings, the combo achieves an average of 69 FPS. Moving to 2560x1440 drops this to 48 FPS, a reduction of 21 FPS, and at 3840x2160 the average falls further to 28 FPS. This linear degradation pattern, where performance is nearly halved when pixel count quadruples, strongly suggests the graphics processor is the limiting component, as it must render an increasingly large number of pixels with its limited resources.

The scaling behavior becomes even more pronounced at higher settings. For instance, at High settings, the average FPS drops from 39 at 1080p to 27 at 1440p, and finally to 16 at 4K. The gap between Low and High settings at 4K is only 12 FPS (28 vs 16), while at 1080p the same settings gap is 30 FPS (69 vs 39). This compression of the settings delta at higher resolutions is a hallmark of a component that is completely saturated; the GPU is so overburdened by pixel count that the additional workload from higher graphical fidelity has a diminished relative impact.

The data implies that the Intel Arc B370, with its 20 ROPs and 6.144 TFLOPS of FP32 performance, is fundamentally not designed for high-resolution gaming. Its performance at 4K, even on Low settings, is not viable for a smooth experience, and the scaling curve suggests that no amount of CPU headroom from the 16-core Ryzen 9 5950X can compensate for the graphics unit's throughput limits. The frame rates at 4K are consistently in the teens and twenties, indicating a hard ceiling imposed by the GPU's rendering capabilities.

How This Combo Ranks

The combo's standing within the benchmark database is remarkably poor, ranking 2710 out of 2953 tested combinations for Rust. This places it in the bottom 8% of all tested systems, a position that aligns with the GPU's low overall percentile ranking. The Intel Arc B370 sits in the 5th percentile of all GPUs, with its average benchmark score of 1184 placing it in direct competition with much older discrete graphics cards like the ATI Mobility Radeon HD 5570 and the ATI Radeon HD 5770. The deltaPct values against these rivals are negligible, at -0.2% and -0.5% respectively, meaning the Arc B370's raw compute performance is essentially equivalent to those legacy parts.

This ranking context is crucial. While the Ryzen 9 5950X is a high-end desktop processor, its performance class is entirely neutralized by the integrated GPU. The combo's rank in Rust is not a reflection of the CPU's capabilities but rather a direct consequence of the GPU's position in the performance hierarchy. The data suggests that in a game like Rust, which can be sensitive to both CPU and GPU performance, the pairing creates a severe imbalance where the system's overall gaming capability is dictated almost entirely by its weakest link, the Intel Arc B370. The fact that the CPU is in the 91st percentile of all CPUs while the GPU is in the 5th percentile highlights this stark mismatch.

CPU Role

The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture, codenamed Vermeer. It features a base clock of 3.40 GHz and a boost clock of 4.90 GHz, with a substantial 64 MB of L3 cache. In synthetic benchmarks, this CPU shows formidable multi-threaded capability, scoring 26017 in Cinebench R23 multi-core and 45424 in Passmark's multithread test. Single-thread performance is also strong, with a Passmark single-thread score of 3470 and a Geekbench single-core score of 2083.

Despite these strong CPU figures, the measured FPS in Rust show that the processor is not the limiting factor. The evidence for this is the resolution scaling pattern discussed earlier; if the CPU were the bottleneck, we would expect frame rates to remain relatively constant across resolutions. Instead, the FPS drops significantly as resolution increases, which is the signature of a GPU limitation. The CPU is likely able to feed frames to the GPU far faster than the Intel Arc B370 can render them, leaving the Ryzen 9 5950X largely underutilized in this specific configuration.

The data implies that the 5950X's vast multi-threading resources, such as its 32 threads and high Cinebench scores, provide no tangible benefit in this pairing for Rust. The game may not be able to fully utilize all 32 threads, but even if it could, the GPU's performance ceiling is so low that the CPU's role is reduced to keeping the system from becoming the bottleneck. The benchmark results indicate that the Ryzen 9 5950X has ample headroom, and its 91st percentile ranking among all CPUs is meaningless in a system where the GPU is in the 5th percentile. The processor's potential is effectively wasted.

FAQ

Q: What is the highest average frame rate this combo can achieve in Rust?

A: The highest average frame rate recorded is 69 FPS, which is achieved at 1920x1080 resolution with Low settings.

Q: Is this combo more limited by the CPU or the GPU?

A: The data indicates the GPU is the limiting component. The FPS scales significantly with resolution, a classic sign of a GPU bottleneck, while the CPU shows strong synthetic benchmark scores that are not reflected in the measured frame rates.

Q: How does the Intel Arc B370's performance compare to its nearest rivals?

A: The Intel Arc B370's average benchmark score of 1184 is nearly identical to that of the ATI Mobility Radeon HD 5570 (1186) and ATI Radeon HD 5770 (1190), with deltaPct values of -0.2% and -0.5% respectively, indicating it performs on par with these much older GPUs.

Q: What are the minimum and maximum FPS recorded at 2560x1440 with Medium settings?

A: At 2560x1440 with Medium settings, the average FPS is 32, with a minimum of 27 and a maximum of 37.

Q: Is it possible to get a playable frame rate at 3840x2160?

A: The data suggests playable frame rates are not achievable at 4K. The highest average FPS at 3840x2160 is 28 on Low settings, which is still low for a smooth gaming experience, and it drops to 12 FPS on Ultra settings.

Q: What is the overall ranking of this specific CPU and GPU combination for Rust?

A: This combo ranks 2710 out of 2953 tested combinations for Rust, placing it in the bottom tier of all tested systems in the database.

GPU Role

The Intel Arc B370 is an integrated graphics processor (IGP) based on the Xe3-LPG architecture and is part of the Panther Lake generation. It is manufactured on a 3 nm process and has a total of 1280 shading units, 40 TMUs, and 20 ROPs. Its boost clock is rated at 2400 MHz, and it has a very low TDP of just 25 W. The GPU's memory is "System Shared," meaning it relies on the system's DDR4 memory, with bandwidth described as "System Dependent." This is a critical detail, as shared memory bandwidth can severely limit performance in memory-intensive scenarios.

The GPU's benchmark results are poor, with a 3DMark Steel Nomad DX12 score of 1184, placing it in the 5th percentile of all GPUs. Its performance profile is directly reflected in the Rust measurements. For example, at 1920x1080 with Low settings, the average FPS is 69, but this plummets to 39 FPS on High and 30 FPS on Ultra. The GPU's 20 ROPs and 6.144 TFLOPS of FP32 performance are simply insufficient for the demands of higher graphical settings. The data shows a clear relationship between the settings level and the frame rate, with the most demanding settings (Ultra) yielding the lowest performance at all resolutions.

The GPU's limitations are most starkly exposed at higher resolutions. At 3840x2160, the average FPS ranges from 28 on Low to 12 on Ultra. This indicates that the Arc B370's fill rate and pixel throughput are exhausted when dealing with the pixel count of 4K. The data suggests that this IGP is only suitable for very light gaming workloads, and even then, only at 1080p with the lowest settings. The lack of dedicated VRAM, instead relying on "System Shared" memory, likely compounds these issues, adding latency and bandwidth constraints that further hinder performance in a demanding game like Rust.

Settings Recommendations

Based on the measured FPS data, the only configuration that offers a remotely playable experience is at 1920x1080 with Low settings, which produces an average of 69 FPS. This is the only setting and resolution combination that breaks the 60 FPS threshold. While the minimum FPS is not recorded for this specific row, the average suggests a generally fluid experience for less demanding moments. All other configurations fall below this mark.

Moving to Medium settings at 1080p drops the average to 46 FPS, which is still playable but begins to show signs of strain, with a recorded minimum of 39 FPS. This could lead to noticeable stuttering in busy scenes. At 2560x1440, even Low settings only yields 48 FPS, which is below the ideal for fast-paced action. High settings at 1440p (27 FPS) and 4K (16 FPS) are not recommended for any serious gaming, as the frame rates are too low for consistent smoothness. The Ultra preset is essentially unplayable at any resolution, with an average of 30 FPS at 1080p and a mere 12 FPS at 4K.

The data strongly suggests that users should prioritize resolution and settings to maintain a stable frame rate. The optimal compromise between visual quality and performance is likely a choice between 1080p Low for a consistent 60+ FPS experience, or 1080p Medium for slightly better visuals at the cost of a lower average frame rate. For those who cannot tolerate frame rates below 60 FPS, 1080p Low is the only viable option. For users who prioritize visual fidelity over smoothness, 1080p Medium may be acceptable, but any step above this, either in resolution or settings, will result in a significant and noticeable performance degradation.

Measured FPS Breakdown

The following data is derived directly from the measured FPS rows for Rust with the AMD Ryzen 9 5950X and Intel Arc B370.

At 3840x2160:

  • Low settings: average FPS is 28.
  • Medium settings: average FPS is 19, with a minimum of 16 and a maximum of 22.
  • High settings: average FPS is 16.
  • Ultra settings: average FPS is 12.

At 2560x1440:

  • Low settings: average FPS is 48.
  • Medium settings: average FPS is 32, with a minimum of 27 and a maximum of 37.
  • High settings: average FPS is 27.
  • Ultra settings: average FPS is 20.

At 1920x1080:

  • Low settings: average FPS is 69.
  • Medium settings: average FPS is 46, with a minimum of 39 and a maximum of 53.
  • High settings: average FPS is 39.
  • Ultra settings: average FPS is 30.

The data shows a consistent pattern: performance decreases as both resolution and settings are increased. The only row that exceeds 60 FPS is the 1080p Low setting. The differences between settings tiers are substantial, with Ultra settings consistently delivering less than half the frame rate of Low settings at the same resolution. For example, at 1440p, the difference between Low and Ultra is 28 FPS (48 vs 20), illustrating the GPU's inability to handle the extra workload of the higher preset. The minimum FPS values for Medium settings also show that frame pacing can be inconsistent, with the 1080p Medium row dipping to 39 FPS, which is close to the average of the High preset at the same resolution.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + Intel Arc B370 in Rust

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 19.0
3840x2160 High 16.0
3840x2160 Ultra 12.0
2560x1440 Low 48.0
2560x1440 Medium 32.0
2560x1440 High 27.0
2560x1440 Ultra 20.0
1920x1080 Low 69.0
1920x1080 Medium 46.0
1920x1080 High 39.0
1920x1080 Ultra 30.0

Rust with Ryzen 9 5950X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B370 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.