Rust
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 27 | 32 | 48 |
| 1080p Full HD | 30 | 39 | 46 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 245 + Intel Arc B370, In-Depth Analysis
Intel Core Ultra 5 245 paired with the Intel Arc B370 presents a challenging combination for Rust, with benchmark data indicating that the integrated graphics solution is the primary constraint across all tested resolutions. The measured frames per second (FPS) figures show a system that can handle the game at lower settings and resolutions but struggles to maintain playable frame rates as graphical demands increase. This analysis breaks down the performance data, offering a resolution-by-resolution look at what users can expect from this specific hardware pairing.
Resolution Scaling
The performance drop from 1080p to 4K is severe, clearly demonstrating that the Intel Arc B370's integrated graphics are the limiting factor in this system. At Low settings, the average FPS falls from 69 at 1920x1080 to 48 at 2560x1440, a reduction of 21 frames per second. Moving from 1440p to 4K (3840x2160) at Low settings shows a further drop to 28 average FPS, meaning the transition from 1080p to 4K at the lowest preset costs the system 41 frames per second, or roughly a 59% performance loss.
The scaling trend is consistent across all settings presets. At High settings, the average FPS goes from 39 at 1080p to 27 at 1440p, and finally to 16 at 4K. This pattern indicates that the rendering load at higher resolutions is overwhelming the GPU's capabilities. The data reveals that the gap between 1080p and 1440p is significant, but the jump to 4K is even more punishing, with performance nearly halving again in some cases. For instance, at Medium settings, the average FPS at 1440p is 32, but at 4K it drops to 19.
This behavior strongly suggests that the system is not CPU-bound at any resolution; if it were, we would expect to see more consistent frame rates across different resolutions, as the CPU workload would remain relatively static. Instead, the frame rate plummets as resolution increases, a classic symptom of a GPU that is saturated by the pixel fill rate and shading demands. The Intel Core Ultra 5 245, with its 14 cores and 14 threads, is likely providing the necessary data, but the Arc B370's 1280 shading units and 20 ROPs are insufficient to keep up with the increased pixel count at higher resolutions. At 4K Ultra, the system can only manage an average of 12 FPS, making the game essentially unplayable, while even 4K Low at 28 FPS would be a subpar experience for most users.
Settings Recommendations
Given the performance data, the choice of settings is a delicate balance between visual fidelity and playable frame rates. The most playable experience, by a wide margin, is found at 1920x1080 with the Low preset, which delivers an average of 69 FPS. This is the only configuration in the measured data that approaches the 60 FPS threshold that is generally considered smooth for a survival game. The Medium preset at 1080p offers a compromise, with an average of 46 FPS, but the drop from Low to Medium is substantial, costing 23 frames per second.
At 2560x1440, the situation becomes more difficult. The Low preset yields an average of 48 FPS, which is playable but not ideal, while the Medium preset drops to 32 FPS. For users with a 1440p monitor, the Low preset is the only reasonable choice, as the increase in resolution does not compensate for the significant frame rate loss at higher settings. At 4K, the data shows that no preset provides a satisfactory experience. The best result is Low at 28 FPS, followed by Medium at 19 FPS, High at 16 FPS, and Ultra at a slideshow-like 12 FPS.
Based on the measured rows, the recommended setup is to prioritize resolution and settings to maintain a frame rate above 45 FPS. This means the only viable configuration is 1080p Low. If a user is willing to tolerate lower frame rates, 1440p Low at 48 FPS could be acceptable, but it is on the edge of playability. The data does not support using any preset above Low at 1440p, nor any preset at 4K, as the performance ceiling is too low for a responsive experience. The Medium preset at 1080p might be considered for its visual improvements, but the 46 FPS average comes with a higher risk of noticeable stutter compared to the 69 FPS of the Low preset.
FAQ
Q: What is the best resolution and settings combo for this system?
A: The data shows the highest average FPS is achieved at 1920x1080 with Low settings, yielding 69 FPS. This is the only tested configuration that provides a consistently smooth experience, as the next best option, 1440p Low, drops to 48 FPS.
Q: Can this system run Rust at 4K resolution?
A: Technically yes, but the performance is very poor. The best 4K result is 28 FPS on Low settings, with Medium at 19 FPS, High at 16 FPS, and Ultra at 12 FPS. The benchmark results indicate that 4K is not a viable option for a fluid gameplay experience.
Q: How does the Intel Arc B370 affect performance at different resolutions?
A: The GPU is the primary bottleneck. As resolution increases from 1080p to 1440p and then to 4K, the average FPS drops significantly at every settings preset. For example, at High settings, the average goes from 39 to 27 to 16, indicating the GPU struggles with the increased pixel workload.
Q: Is the CPU powerful enough for this game?
A: The CPU appears to be sufficient, as the frame rate drops are tied to resolution changes rather than complex scenes that would stress the processor. The Intel Core Ultra 5 245 has 14 cores and 14 threads, and the data suggests that it is not the limiting factor in this pairing.
Q: What is the difference in performance between Low and Ultra settings at 1080p?
A: The difference is substantial. At 1920x1080, the Low preset averages 69 FPS, while the Ultra preset averages only 30 FPS. This represents a 39 FPS drop, or a 57% reduction in performance, when switching to the highest quality preset.
Q: What kind of FPS can I expect at 1440p with Medium settings?
A: The measured data shows an average of 32 FPS at 2560x1440 with Medium settings. The minimum FPS recorded was 27, and the maximum was 37, indicating some variability and a generally lower performance level compared to 1080p.
How This Combo Ranks
The combination of the Intel Core Ultra 5 245 and Intel Arc B370 ranks 2710 out of 2953 tested combos for Rust. This places it in the bottom 8% of all tested systems, indicating that this hardware pairing is not well-suited for this particular game. The rank is a direct reflection of the low average FPS values measured across all resolutions and settings, which are a consequence of the GPU's limited performance.
This ranking is notably poor when considering the CPU's standalone capabilities. The Intel Core Ultra 5 245 has a percentile rank of 90 among all CPUs, placing it in the top 10% of processors. Its average benchmark score of 48995 is competitive with rivals like the AMD Ryzen 7 PRO 5755G and the Intel Core i5-14600K. However, the GPU's percentile rank is only 5, meaning it performs worse than 95% of all GPUs. This massive disparity between the CPU's potential and the GPU's actual output is what drags the combo to such a low position.
The data shows that this is a severely imbalanced pairing for Rust. While the CPU is more than capable of handling the game's logic and physics, the GPU is unable to keep up with the rendering demands, resulting in a system that is held back by its weakest component. The combo rank of 2710 highlights that for this game, users would see far better performance with a less powerful CPU and a dedicated graphics card, as the GPU is the sole factor limiting the experience. The results suggest that the Arc B370 is not intended for this level of graphical workload, as it sits close to the bottom of the performance charts.
GPU Role
The Intel Arc B370 is an integrated graphics processor (IGP) based on the Xe3-LPG architecture, and its performance characteristics are the defining factor in this system's Rust benchmark results. It has a base clock of 300 MHz and a boost clock of 2400 MHz, and it draws from system memory, with its bandwidth being "System Dependent." The GPU features 1280 shading units, 40 texture mapping units (TMUs), and 20 raster output units (ROPs), which are the core components responsible for rendering.
The 3DMark Steel Nomad DX12 benchmark score for this GPU is 1184, which places it in the 5th percentile of all GPUs. Its nearest rivals in that benchmark include the ATI Mobility Radeon HD 5570 and the ATI Radeon HD 5770, both of which are significantly older and less capable parts. This low score is a strong indicator of its limited gaming performance, which is confirmed by the Rust measurements.
The data shows that the GPU's limited pixel throughput is the primary bottleneck. With only 20 ROPs, the GPU struggles to fill the screen at higher resolutions, explaining the dramatic FPS drops when moving from 1080p to 4K. The system shared memory is also a factor, as the bandwidth is dependent on the system's RAM, which may not be optimized for the high-bandwidth demands of a modern game like Rust. The 25 W TDP and lack of power connectors suggest this is a low-power, efficiency-focused component, but this comes at the cost of raw performance. The FP32 performance of 6.144 TFLOPS is modest, and the data clearly shows that this GPU is not designed for demanding titles at high resolutions or quality settings.
Measured FPS Breakdown
At 1920x1080, the system shows its best performance. The Low preset achieves an average of 69 FPS, which is the highest score in the entire dataset. The Medium preset yields an average of 46 FPS, with a minimum of 39 and a maximum of 53 FPS. High settings drop the average to 39 FPS, and Ultra settings further reduce it to 30 FPS. This shows a clear, linear degradation in performance as quality increases.
At 2560x1440, the average FPS figures drop significantly. The Low preset averages 48 FPS, which is a 21 FPS decrease from the same settings at 1080p. Medium settings average 32 FPS, with a minimum of 27 and a maximum of 37 FPS. High settings average 27 FPS, and Ultra settings drop to just 20 FPS. The performance at this resolution is only suitable for the Low preset, and even that is marginal.
At 3840x2160, the system's limitations are fully exposed. The Low preset averages only 28 FPS. Medium settings average 19 FPS, with a minimum of 16 and a maximum of 22 FPS. High settings average 16 FPS, and Ultra settings are nearly unplayable at an average of 12 FPS. The data shows that 4K is not a feasible resolution for this hardware in Rust, as even the lowest settings fail to provide a playable frame rate.
CPU Role
The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture, with a base clock of 3.50 GHz and a boost clock of 5.10 GHz. It has a 24 MB shared L3 cache and supports DDR5 memory. This is a high-performance desktop CPU, as indicated by its 90th percentile ranking among all CPUs and an average benchmark score of 48995.
In Cinebench R23, it scores 32924 in multi-core and 4648 in single-core, demonstrating strong multi-threaded and single-threaded capabilities. Its Passmark single-thread score is 4394. These scores show that the CPU has substantial processing power for game logic, AI, and physics calculations, which are common in a survival game like Rust.
However, the benchmark results in Rust show that the CPU's power is not being fully utilized. The FPS data is almost entirely dependent on the GPU, as evidenced by the consistent frame rate drops with resolution increases. The CPU is able to feed the GPU with data, but the GPU cannot render it fast enough. The CPU's nearest rivals include the AMD Ryzen 9 7900 and Intel Core i5-14600K, with delta percentages of -0.5% and 0.8%, respectively, indicating that its average benchmark score is in the same league as these capable processors. This confirms that the CPU is not the bottleneck; the Intel Arc B370 is. The system has plenty of CPU headroom, but it is wasted due to the GPU's inability to keep up with the rendering demands of Rust at higher resolutions.
Hardware Specifications
Intel Core Ultra 5 245
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + Intel Arc B370 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 19.0 |
| 3840x2160 | High | 16.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 48.0 |
| 2560x1440 | Medium | 32.0 |
| 2560x1440 | High | 27.0 |
| 2560x1440 | Ultra | 20.0 |
| 1920x1080 | Low | 69.0 |
| 1920x1080 | Medium | 46.0 |
| 1920x1080 | High | 39.0 |
| 1920x1080 | Ultra | 30.0 |
Rust with iUltra 5 245 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with Arc B370 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 5 245 + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.