Downfall

Downfall

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Downfall with AMD Ryzen 9 5950X + Intel Arc B370, In-Depth Analysis

# Downfall with AMD Ryzen 9 5950X + Intel Arc B370

The AMD Ryzen 9 5950X paired with the Intel Arc B370 is a combination that sits near the bottom of the test charts for Downfall, ranking 2688 out of 2928 tested combos. This is a horror game from 2016, and the data shows this pairing delivers playable frame rates at lower settings, but struggles to maintain smooth performance at higher presets or at 4K resolution. The CPU is a high-end desktop part with 16 cores and 32 threads, while the GPU is an integrated-class component with shared system memory, and the measured results reflect that imbalance clearly.

FAQ

Q: What is the best resolution for this CPU and GPU combo in Downfall?

A: The measured data shows 1920x1080 is the most practical resolution. At Low settings the combo achieves 96 avg FPS, at Medium 78 avg FPS, and at High 64 avg FPS. At 2560x1440 the frame rates drop to 68 avg FPS on Low and 56 avg FPS on Medium, while 3840x2160 only reaches 43 avg FPS on Low.

Q: Can this combo run Downfall at Ultra settings?

A: Ultra settings are not playable at any tested resolution. At 1920x1080 the average FPS is 40, at 2560x1440 it drops to 29, and at 3840x2160 it falls to 18. These numbers indicate severe performance degradation at the highest preset.

Q: How does the Intel Arc B370 compare to its nearest GPU rivals?

A: The Arc B370 scores 1184 in the 3DMark Steel Nomad DX12 test. Its nearest rival, the ATI Mobility Radeon HD 5570, scores 1186, which is 0.2% higher. The ATI Radeon HD 5770 scores 1190 (0.5% higher), the AMD Radeon HD 7650M scores 1192 (0.7% higher), and the AMD FirePro M2000 scores 1168 (1.4% lower). The Arc B370 sits in the 5th percentile among all GPUs.

Q: What is the FPS difference between Low and High settings at 1080p?

A: At 1920x1080, Low settings produce 96 avg FPS while High settings produce 64 avg FPS. That is a 32 FPS drop when moving from Low to High. Medium sits between them at 78 avg FPS.

Q: Is the Ryzen 9 5950X a bottleneck for this GPU in Downfall?

A: The benchmark data does not directly isolate bottlenecking, but the CPU’s performance profile suggests it is not the limiting factor. The 5950X achieves a 91st percentile ranking among all CPUs and scores 26017 in Cinebench R23 multicore and 1614 in single-core. The GPU’s 5th percentile ranking indicates the graphics component is the primary constraint.

Q: Does the combo maintain consistent frame delivery at Medium settings?

A: Medium settings are the only preset with recorded minimum and maximum FPS values. At 1920x1080 the range is 67 to 90 FPS with an average of 78. At 2560x1440 the range is 48 to 64 with an average of 56. At 3840x2160 the range is 30 to 40 with an average of 35. These ranges show moderate variance but no extreme frame spikes.

CPU Role

The AMD Ryzen 9 5950X is a 16-core, 32-thread processor from the 5000 series, built on the Zen 3 architecture with the Vermeer codename. It uses the AMD Socket AM4 platform and supports DDR4 memory with a dual-channel bus. The base clock is 3.40 GHz and the boost clock reaches 4.90 GHz. The CPU has a 64 MB L3 cache, 512 KB L2 cache per core, and 64 KB L1 cache per core. The process node is 7 nm from TSMC, with 8,300 million transistors across a die size of 2x 74 mm². The TDP is 105 watts, and the memory bandwidth is 51.2 GB/s. The launch MSRP for this processor is $799, and it was released on November 4, 2020.

For Downfall, the CPU’s role is substantial but not decisive. The game’s measured results show that even at 1920x1080 with Low settings, the combo reaches 96 avg FPS, which indicates the CPU is feeding the GPU adequately at lower resolutions. The 5950X’s benchmark scores reinforce this interpretation. In Cinebench R23, it scores 26017 in multicore and 1614 in single-core. In Geekbench, it scores 15233 multicore and 2083 single-core. The PassMark multithread score is 45424, and the single-thread score is 3470. The 3DMark results show 10810 for 16 threads, 1856 for 2 threads, 3595 for 4 threads, 6598 for 8 threads, 11597 for max threads, and 944 for single thread.

The CPU’s percentile ranking among all CPUs is 91, meaning it outperforms the vast majority of processors in general benchmarks. Its average benchmark score is 51947, and its nearest rivals include the Intel Core Ultra 5 235HX with an average score of 52073 (0.2% higher), the AMD EPYC 8124P with 52121 (0.3% higher), the Intel Core i9-13900F with 51730 (0.4% lower), and the Intel Core i7-14700 with 52301 (0.7% higher). These deltas are all within 1%, indicating the 5950X sits in a tightly contested performance tier.

In the context of Downfall, the 5950X’s 16 cores and 32 threads are more than sufficient for a horror game from 2016. The game does not appear to be CPU-bound in the measured data, as the FPS drops align with resolution and settings changes rather than core count limitations. The single-thread performance, which is critical for older game engines, is solid at 1614 in Cinebench R23 and 944 in 3DMark single-thread. This suggests the CPU can handle the game’s logic and physics without becoming the limiting factor.

GPU Role

The Intel Arc B370 is a graphics solution based on the Panther Lake chip and Xe3-LPG architecture, part of the Arc Graphics-M generation for Panther Lake. It is built on a 3 nm process node from Intel. The base clock is 300 MHz, and the boost clock reaches 2400 MHz. The GPU has 1280 shading units, 40 texture mapping units, 20 raster output units, and 10 ray tracing cores. The pixel rate is 48.00 GPixel/s, and the texture rate is 96.00 GTexel/s. The FP32 performance is 6.144 TFLOPS, and the FP16 performance is 12.29 TFLOPS with a 2:1 ratio. The TDP is 25 watts, and it uses no power connectors. The bus interface is integrated graphics (IGP), and the slot width is IGP. Display outputs are described as portable device dependent.

The memory configuration is system shared, meaning there is no dedicated VRAM. The memory type is system shared, the bus width is system shared, and the bandwidth is system dependent. This is a critical factor for Downfall’s performance. Shared memory means the GPU competes with the CPU for the same memory bandwidth, which is capped at 51.2 GB/s for the 5950X’s dual-channel DDR4 configuration. At higher resolutions and settings, the demand for memory bandwidth increases, and the measured FPS drops reflect this constraint.

The GPU’s benchmark score in 3DMark Steel Nomad DX12 is 1184, and it ranks in the 5th percentile among all GPUs. This is a very low position, indicating the Arc B370 is near the bottom of the performance spectrum. Its nearest rivals are all older or lower-end parts: the ATI Mobility Radeon HD 5570 scores 1186 (0.2% higher), the ATI Radeon HD 5770 scores 1190 (0.5% higher), the AMD Radeon HD 7650M scores 1192 (0.7% higher), and the AMD FirePro M2000 scores 1168 (1.4% lower). The Arc B370’s average benchmark score is 1184, and its production status is active with a release date of January 26, 2026.

In Downfall, the GPU is clearly the performance limiter. At 1920x1080, the combo achieves 96 avg FPS on Low, but that falls to 64 avg FPS on High and 40 avg FPS on Ultra. At 2560x1440, the Low setting produces 68 avg FPS, but Ultra drops to 29. At 3840x2160, even Low only reaches 43 avg FPS, and Ultra is at 18. The pattern shows the Arc B370’s shared memory architecture and low compute resources struggle as resolution and settings increase. The 25-watt TDP and integrated design mean it is not designed for high-end gaming, and the data confirms this.

How This Combo Ranks

The combination of the AMD Ryzen 9 5950X and Intel Arc B370 ranks 2688 out of 2928 tested combos in Downfall. This places it in the bottom 8% of all tested configurations. The rank reflects the GPU’s limitations rather than the CPU’s capabilities. The 5950X is a top-tier processor, ranking in the 91st percentile among all CPUs, while the Arc B370 ranks in the 5th percentile among all GPUs. The massive gap between these two components means the GPU is the bottleneck in almost every scenario.

The combo’s position in the rankings is not surprising given the GPU’s performance tier. The Arc B370’s nearest rivals are all integrated or very old discrete parts, and its 3DMark Steel Nomad score of 1184 is a fraction of what modern discrete GPUs achieve. In Downfall, the measured FPS data shows that the combo can handle 1080p gaming at Low and Medium settings, but it falls behind at higher presets and resolutions. At 1920x1080 Ultra, the 40 avg FPS is below the threshold for smooth gameplay, and at 3840x2160, no setting produces a consistently playable experience.

When compared to other combos in the database, this pairing sits in the lower quartile. The 2688 rank out of 2928 means there are only 240 combos that perform worse. This is a significant data point for anyone considering this hardware combination. The CPU is not the issue; the GPU’s integrated nature and shared memory are the limiting factors.

Settings Recommendations

Based on the measured FPS rows, the best experience for this combo in Downfall is achieved at 1920x1080 with Medium settings. The average FPS is 78, with a minimum of 67 and a maximum of 90. This provides a smooth, playable experience with some headroom for frame dips. Low settings at 1080p produce 96 avg FPS, which is smoother but visually reduced. High settings at 1080p produce 64 avg FPS, which is still playable but closer to the edge of comfort. Ultra settings at 1080p produce 40 avg FPS, which is not recommended for a horror game where responsiveness matters.

At 2560x1440, Medium settings produce 56 avg FPS with a range of 48 to 64. This is playable but with noticeable frame variance. Low settings at 1440p produce 68 avg FPS, which is better but still lower than the 1080p Medium experience. High settings at 1440p drop to 46 avg FPS, and Ultra falls to 29. For a more stable experience at 1440p, Low settings are the safer choice.

At 3840x2160, the data does not support any setting for a good experience. Low settings produce 43 avg FPS, Medium produces 35 avg FPS with a range of 30 to 40, High produces 29, and Ultra produces 18. None of these are consistently smooth. The recommendation is to avoid 4K with this combo in Downfall.

The optimal configuration is 1920x1080 with Medium settings. This balances visual quality and performance, with the measured range of 67 to 90 FPS providing a comfortable margin above the 60 FPS threshold. If higher visual fidelity is desired, High settings at 1080p are acceptable, but the frame rate drops to 64 avg FPS. If maximum smoothness is the priority, Low settings at 1080p deliver 96 avg FPS.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets, for a total of 12 data points. The data is marked as measured, meaning it comes from actual testing rather than estimation.

At 1920x1080, the results are as follows. Low settings produce an average of 96 FPS. Medium settings produce an average of 78 FPS, with a minimum of 67 and a maximum of 90. High settings produce an average of 64 FPS. Ultra settings produce an average of 40 FPS. The progression from Low to Ultra shows a steady decline, with Low being 20 FPS higher than Medium, Medium being 14 FPS higher than High, and High being 24 FPS higher than Ultra.

At 2560x1440, the results are lower across the board. Low settings produce an average of 68 FPS. Medium settings produce an average of 56 FPS, with a minimum of 48 and a maximum of 64. High settings produce an average of 46 FPS. Ultra settings produce an average of 29 FPS. The gap between Low and Medium is 12 FPS, Medium to High is 10 FPS, and High to Ultra is 17 FPS. Compared to 1080p, the frame rates are roughly 29% lower at Low, 28% lower at Medium, 28% lower at High, and 28% lower at Ultra.

At 3840x2160, the results are significantly lower. Low settings produce an average of 43 FPS. Medium settings produce an average of 35 FPS, with a minimum of 30 and a maximum of 40. High settings produce an average of 29 FPS. Ultra settings produce an average of 18 FPS. The drop from 1440p to 4K is severe. Low settings fall from 68 to 43 FPS, a 37% reduction. Medium falls from 56 to 35 FPS, a 38% reduction. High falls from 46 to 29 FPS, a 37% reduction. Ultra falls from 29 to 18 FPS, a 38% reduction.

The only settings with recorded minimum and maximum values are Medium across all three resolutions. At 1080p, the range is 67 to 90 FPS, a spread of 23 FPS. At 1440p, the range is 48 to 64 FPS, a spread of 16 FPS. At 4K, the range is 30 to 40 FPS, a spread of 10 FPS. This indicates that frame variance decreases as resolution increases, but the average FPS also decreases.

In summary, the measured data shows that the best performance is at 1080p Low with 96 avg FPS, the worst is at 4K Ultra with 18 avg FPS. The Medium preset provides the only complete FPS range data, and it shows playable performance at 1080p and 1440p, but marginal performance at 4K. The combo is suitable for 1080p gaming at Medium settings, with 1440p Low as an alternative, and 4K is not recommended.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + Intel Arc B370 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 43.0
3840x2160 Medium 35.0
3840x2160 High 29.0
3840x2160 Ultra 18.0
2560x1440 Low 68.0
2560x1440 Medium 56.0
2560x1440 High 46.0
2560x1440 Ultra 29.0
1920x1080 Low 96.0
1920x1080 Medium 78.0
1920x1080 High 64.0
1920x1080 Ultra 40.0

Downfall with Ryzen 9 5950X + Other GPUs

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Downfall with Arc B370 + Other CPUs

See how Downfall performs with the same GPU but different processors.

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