Fivem
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 23 | 29 |
| 1440p QHD | 26 | 33 | 41 | 53 |
| 1080p Full HD | 39 | 50 | 63 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 9 5950X + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 9 5950X paired with the Intel Arc B370 is a deeply unbalanced combination for Fivem, ranking 2762nd out of 3005 tested combos in this database. This places it in the bottom tier of all tested configurations, and the measured frame rates confirm why. The CPU is a high-end 16-core processor, but the GPU is an integrated-class part with a 5th percentile standing among all GPUs. The result is a system that struggles to maintain playable frame rates at any resolution above 1080p, and even at 1080p, you are limited to low settings for a smooth experience. This analysis breaks down exactly what each component contributes and where the bottleneck lies, using the measured data to guide settings and resolution choices.
How This Combo Ranks
The ranking of 2762 out of 3005 combos places this pairing in the 91st percentile of all tested systems, meaning roughly 92% of all other CPU-GPU combos tested in Fivem perform better. This is a poor result, and it is entirely attributable to the GPU side of the equation. The Ryzen 9 5950X, by itself, benchmarks in the 91st percentile among all CPUs, with an average benchmark score of 51947. Its nearest rivals include the Intel Core Ultra 5 235HX (average score 52073, deltaPct -0.2%), the AMD EPYC 8124P (average score 52121, deltaPct -0.3%), and the Intel Core i9-13900F (average score 51730, deltaPct 0.4%). The 5950X is effectively tied with these processors, all within a single percentage point of each other. That is a top-tier CPU.
The Intel Arc B370, on the other hand, sits in the 5th percentile among all GPUs, with an average benchmark score of just 1184 from the 3DMark Steel Nomad DX12 test. Its nearest rivals are the ATI Mobility Radeon HD 5570 (average score 1186, deltaPct -0.2%), the ATI Radeon HD 5770 (average score 1190, deltaPct -0.5%), and the AMD Radeon HD 7650M (average score 1192, deltaPct -0.7%). These are all legacy or low-end parts from over a decade ago. The Arc B370 is not merely weak for its generation; it is positioned at the very bottom of the GPU performance scale. When you pair a 91st percentile CPU with a 5th percentile GPU, the combo ranking is going to be dragged down to the bottom, which is exactly what the 2762nd out of 3005 position shows.
The data indicates that this combo is not viable for serious Fivem play at higher settings. The measured FPS figures, which we will examine in detail, show that even at 1080p Low, the system only manages an average of 80 FPS, and that is the best case scenario. At 4K Ultra, the average drops to 14 FPS, which is unplayable. The ranking reflects this reality: this is a combo for basic functionality, not for performance.
GPU Role
The Intel Arc B370 is the primary limiting factor in this system. Its specifications are those of an integrated graphics processor, not a discrete card. The base clock is 300 MHz, with a boost clock of 2400 MHz. It has 1280 shading units, 40 texture mapping units, and 20 raster output units, along with 10 ray tracing cores. Its pixel rate is 48.00 GPixel/s and texture rate is 96.00 GTexel/s. The FP32 performance is 6.144 TFLOPS, and FP16 is 12.29 TFLOPS (2:1). The memory is marked as "System Shared," meaning it uses a portion of the system RAM rather than dedicated VRAM. The bus width is also "System Shared," and the bandwidth is "System Dependent," which means performance will vary based on the system's memory configuration.
In Fivem, the GPU's VRAM allocation is critical because the game world is large and detailed, especially in multiplayer scenarios with many player models and vehicles. With shared system memory, the Arc B370 has no dedicated high-bandwidth pool to draw from. The measured results show the impact. At 1080p Medium, the average FPS is 63, with a minimum of 54 and a maximum of 72. At 1440p Medium, the average drops to 41, with a minimum of 35 and a maximum of 48. At 4K Medium, the average falls to 23, with a minimum of 20 and a maximum of 26. The scaling from 1080p to 4K at Medium settings shows a 63% reduction in average FPS (from 63 to 23), which is a direct consequence of the GPU being overwhelmed by the increasing pixel count and the memory bandwidth limitations of shared system memory.
The GPU's 5th percentile ranking among all GPUs is consistent with these results. The nearest rival, the ATI Mobility Radeon HD 5570, is a mobile part from 2010, and the Arc B370's score of 1184 is only 0.2% lower than that. This is not a GPU that can handle modern gaming at high resolutions. In Fivem, the data shows that Low settings are the only reliable path to acceptable frame rates, and even then, only at 1080p. At 4K Low, the average FPS is 29, which is below the threshold for comfortable play. The GPU's role is entirely negative: it holds back a very capable CPU and prevents the system from achieving playable performance at any resolution above 1080p Low or Medium.
Settings Recommendations
Based on the measured FPS data, the only settings preset that provides a consistently playable experience is 1080p Low. At this setting, the average FPS is 80, which is smooth for a multiplayer game where frame pacing matters. The 1080p Medium preset yields an average of 63 FPS, with a minimum of 54 and a maximum of 72. This is also playable, but the lower minimum suggests occasional dips that could be noticeable in crowded scenes. For a more stable experience, 1080p Low is the safest choice.
At 1440p, the numbers become less favorable. The Low preset delivers an average of 53 FPS, which is borderline. The Medium preset at 1440p drops to an average of 41 FPS, with a minimum of 35. This is below the 60 FPS threshold that many players prefer for smooth gameplay, and the minimum of 35 indicates significant frame drops during intense moments. At 1440p High, the average is 33 FPS, and at Ultra, it is 26 FPS. Neither is recommended for active play.
At 4K, the situation is dire. The Low preset averages 29 FPS, Medium averages 23 FPS, High averages 18 FPS, and Ultra averages 14 FPS. None of these are playable for a fast-paced multiplayer game like Fivem. The data clearly shows that this combo is not suited for 4K gaming in this title.
The best experience per the measured rows is 1080p Low. It offers the highest average FPS (80) and avoids the minimum FPS dips seen at Medium (54 min). If you are willing to accept occasional stutters, 1080p Medium (63 avg, 54 min) is the highest visual quality preset that stays above 60 FPS on average. However, for consistent performance, 1080p Low is the recommendation. The gap between Low and Medium at 1080p is 17 FPS on average, which is significant. At higher resolutions, the gap narrows in absolute terms but the frame rates become unplayable anyway. The data suggests that you should not attempt 1440p or 4K with this GPU unless you are willing to play at low single-digit or low 20s FPS, which is not a viable experience for Fivem's multiplayer environment.
Measured FPS Breakdown
The measured FPS data provides a complete picture of this combo's performance across three resolutions and four settings presets. At 1920x1080, the results are as follows: Low averages 80 FPS, Medium averages 63 FPS (minimum 54, maximum 72), High averages 50 FPS, and Ultra averages 39 FPS. The progression from Low to Ultra shows a 51% reduction in average FPS (from 80 to 39). The Medium preset has a 54 FPS minimum, which is within 9 FPS of the average, indicating moderate variance. The High preset at 50 FPS average is playable but not smooth, and the Ultra preset at 39 FPS is below the threshold for comfortable multiplayer action.
At 2560x1440, the results drop significantly. Low averages 53 FPS, Medium averages 41 FPS (minimum 35, maximum 48), High averages 33 FPS, and Ultra averages 26 FPS. The reduction from 1080p Low to 1440p Low is 34% (from 80 to 53). The Medium preset at 1440p has a 35 FPS minimum, which is a 15% drop from the average of 41, showing that the GPU struggles under load. The High preset at 33 FPS and Ultra at 26 FPS are both below playable thresholds for a game that requires quick reactions.
At 3840x2160, the results are largely unusable. Low averages 29 FPS, Medium averages 23 FPS (minimum 20, maximum 26), High averages 18 FPS, and Ultra averages 14 FPS. The reduction from 1080p Low to 4K Low is 64% (from 80 to 29). The Medium preset at 4K has a minimum of 20 FPS, which is a slide show. The High and Ultra presets at 18 and 14 FPS, respectively, are not worth considering.
The data shows a consistent pattern: each step up in settings costs roughly 15-20 FPS at 1080p, 8-12 FPS at 1440p, and 4-6 FPS at 4K. The diminishing absolute drops at higher resolutions are because the GPU is already so far below its limits that the settings changes have less impact on the already-low frame rates. The minimum FPS values, where available, show that the Medium preset at 1080p (54 min) and 1440p (35 min) are the only presets with recorded minimums, and those minimums are concerning. The lack of minimum FPS data for Low, High, and Ultra presets suggests that the measurement process did not capture consistent data for those settings, possibly due to the extreme variance.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and tells a clear story about the limiting component. At Low settings, the average FPS goes from 80 at 1080p to 53 at 1440p to 29 at 4K. That is a 64% reduction from 1080p to 4K. At Medium settings, the average goes from 63 at 1080p to 41 at 1440p to 23 at 4K, a 63% reduction. At High settings, the average goes from 50 at 1080p to 33 at 1440p to 18 at 4K, a 64% reduction. At Ultra settings, the average goes from 39 at 1080p to 26 at 1440p to 14 at 4K, a 64% reduction.
The consistency of this 63-64% reduction across all settings presets is a strong indicator that the GPU is the sole bottleneck. If the CPU were the limiting factor, you would expect the FPS to remain more stable as resolution increases, because the CPU workload does not scale with pixel count. Instead, the FPS drops proportionally with the increase in pixels. The pixel count from 1080p to 4K is exactly 4x (1920x1080 = 2,073,600 pixels; 3840x2160 = 8,294,400 pixels). The FPS drops by roughly 64%, which is less than the 75% reduction you might expect from a pure pixel-bound scenario, but it is still a massive decline.
This behavior confirms that the Arc B370's fill rate and memory bandwidth are exhausted at 1080p. At 1080p Low, the GPU is already working hard to produce 80 FPS. When you increase the resolution, the GPU must process 2.25x more pixels at 1440p and 4x more at 4K, but it does not have the raw throughput to do so. The shared system memory bandwidth further exacerbates this, as the GPU must compete with the CPU for memory access. The result is a linear degradation in performance that mirrors the pixel count increase, which is the signature of a GPU-bound system.
The data suggests that the Ryzen 9 5950X is not being utilized fully. A 16-core CPU with a 4.90 GHz boost clock is capable of far more than what this combo delivers. The limiting factor is clearly the GPU, and the resolution scaling analysis proves it. If you were to pair this CPU with a discrete GPU that has dedicated VRAM and higher bandwidth, the FPS would likely remain much more stable across resolutions, because the CPU could keep up with the frame generation demands.
CPU Role
The AMD Ryzen 9 5950X is a 16-core, 32-thread processor from the 5000 series, based on the Zen 3 architecture (codenamed Vermeer). It has a base clock of 3.40 GHz and a boost clock of 4.90 GHz. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 64 MB of L3 cache. It supports DDR4 memory in a dual-channel configuration with a bandwidth of 51.2 GB/s. It has 20 PCIe Gen 4 lanes. The CPU's benchmark scores are strong: Cinebench R23 multi-core is 26017, single-core is 1614; Geekbench multi-core is 15233, single-core is 2083; and 3DMark max threads is 11597. The 3DMark 16-thread score is 10810, 8-thread is 6598, 4-thread is 3595, and 2-thread is 1856. The single-thread 3DMark score is 944.
In Fivem, the CPU's role is to handle the game logic, physics, and the simulation of other players in the multiplayer world. Fivem is known to be CPU-intensive, especially in crowded servers, because it has to process the actions of dozens of other players, their vehicles, and their interactions with the environment. With 16 cores and 32 threads, the 5950X has more than enough processing power to handle these tasks. The single-thread performance, as measured by the 3DMark single-thread score of 944 and Cinebench R15 single-core score of 266.5, is also strong, which is important because game logic often runs on a single or few threads.
The data shows that the CPU is not the bottleneck in this combo. At 1080p Low, the system achieves 80 FPS, which is a reasonable frame rate, but this is limited by the GPU. If the CPU were the limiting factor, you would expect the FPS to be similar at all resolutions, because the CPU workload does not change with resolution. Instead, we see a massive drop from 80 FPS at 1080p to 29 FPS at 4K, which is purely a GPU limitation. The CPU is capable of far more; its average benchmark score of 51947 places it in the 91st percentile, and it is within 0.7% of the Intel Core i7-14700, which has an average score of 52301.
The 5950X's 64 MB of L3 cache is particularly beneficial for a game like Fivem, where the same assets and player data are accessed repeatedly. The large cache can hold more of the working set, reducing the need to access slower system memory. The dual-channel DDR4 bandwidth of 51.2 GB/s is also adequate for feeding the CPU's cores, though it is shared with the GPU's system shared memory, which can create contention. However, the CPU's performance metrics indicate that it has ample headroom. The PassMark multi-thread score of 45424 and the Cinebench R23 multi-core score of 26017 show that the CPU can handle heavy multi-threaded workloads, but in Fivem, the frame rate is controlled by the GPU's ability to render the scene.
In practical terms, this means that the Ryzen 9 5950X is wasted in this combo for Fivem. The CPU is overkill for a game that is being throttled by an integrated-class GPU. If you were to upgrade the GPU to a discrete model, the 5950X would be able to push much higher frame rates, especially at 1080p and 1440p. The CPU's 32 threads would also help in heavily populated Fivem servers, where the game's script processing can scale across multiple cores. But with the Arc B370, the CPU's potential is untapped. The data shows a system where the CPU is waiting for the GPU to finish rendering, and the result is a combo that ranks near the bottom of all tested configurations.
Hardware Specifications
AMD Ryzen 9 5950X
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + Intel Arc B370 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 53.0 |
| 2560x1440 | Medium | 41.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 80.0 |
| 1920x1080 | Medium | 63.0 |
| 1920x1080 | High | 50.0 |
| 1920x1080 | Ultra | 39.0 |
Fivem with Ryzen 9 5950X + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B370 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 9 5950X + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.