Rust

Rust

AVERAGE FPS
36
playable

This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 18 21 31
1440p QHD 23 30 35 53
1080p Full HD 33 43 51 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 21
3840x2160 High 18
3840x2160 Ultra 13
2560x1440 Low 53
2560x1440 Medium 35
2560x1440 High 30
2560x1440 Ultra 23
1920x1080 Low 76
1920x1080 Medium 51
1920x1080 High 43
1920x1080 Ultra 33

Rust with AMD Ryzen 9 5950X + Intel Arc B390, In-Depth Analysis

The AMD Ryzen 9 5950X paired with the Intel Arc B390 produces a highly constrained gaming experience in Rust, with the integrated graphics solution acting as the primary bottleneck across all tested resolutions. The data reveals a configuration that is fundamentally limited by GPU performance, despite the substantial processing power available from the 16-core CPU.

Settings Recommendations

The measured FPS data indicates that the Low settings preset provides the only consistently playable experience across all resolutions. At 1080p, the Low preset delivers an average of 76 FPS, which is the highest frame rate recorded for this combo in any configuration. This represents a significant jump over the next best option, with Medium settings at 1080p producing 51 FPS, High at 43 FPS, and Ultra at 33 FPS. The pattern is consistent at higher resolutions as well—Low settings at 1440p yields 53 FPS, while at 4K it drops to 31 FPS.

For users prioritizing frame rate, Low settings at 1080p is the clear choice, offering a 49% improvement over Medium settings at the same resolution. The data suggests that the visual quality trade-off is substantial but necessary, as the Arc B390’s performance ceiling is quickly reached with increased graphical fidelity.

Medium settings may be viable for users at 1080p who can tolerate frame rates in the 44-59 FPS range (as indicated by the min and max values), but the average of 51 FPS is still below the Low preset’s performance. At 1440p, Medium drops to 35 FPS average, which approaches the threshold where gameplay fluidity becomes questionable. At 4K, even Low settings only manage 31 FPS, making all presets at this resolution unsuitable for competitive play.

The Ultra preset should be avoided entirely, as it produces the lowest frame rates in every resolution tested: 33 FPS at 1080p, 23 FPS at 1440p, and 13 FPS at 4K. The performance degradation from Low to Ultra is consistent—a 57% reduction at 1080p, 57% at 1440p, and 58% at 4K—indicating that the GPU’s shading units and memory bandwidth are overwhelmed by the increased rendering demands.

GPU Role

The Intel Arc B390 is an integrated graphics processor based on the Xe3-LPG architecture, manufactured on Intel’s 3 nm process node. It features 1536 shading units, 48 texture mapping units, and 24 raster output pipelines, along with 12 ray tracing cores. The GPU operates at a base clock of 300 MHz and boosts to 2500 MHz, with memory bandwidth listed as "System Dependent" since it shares system memory.

The benchmark data places this GPU at the 9th percentile among all tested GPUs, with a 3DMark Steel Nomad DX12 score of 1482. Its nearest rivals include the NVIDIA GeForce GT 520MX (score 1463, deltaPct 1.3), NVIDIA GeForce 800M (score 1460, deltaPct 1.5), NVIDIA GeForce GT 625 OEM (score 1446, deltaPct 2.5), and NVIDIA GeForce GT 710 (score 1443, deltaPct 2.7). These comparisons are telling—the Arc B390 outperforms these legacy discrete GPUs by only 1.3% to 2.7%, suggesting its real-world gaming capability is comparable to entry-level hardware from over a decade ago.

The GPU’s FP32 performance is rated at 7.680 TFLOPS, with a pixel rate of 60.00 GPixel/s and texture rate of 120.0 GTexel/s. However, these theoretical figures do not translate into playable frame rates in Rust, as the measured data demonstrates. The shared memory architecture means the GPU competes with the CPU for memory bandwidth, which likely exacerbates the performance limitations in a game that is typically memory-intensive.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the extent of the GPU bottleneck. At Low settings, the average frame rate drops from 76 FPS at 1080p to 53 FPS at 1440p (a 30% reduction), and further to 31 FPS at 4K (a 59% reduction from 1080p). This scaling pattern is characteristic of a GPU-bound scenario, where the rendering resolution directly impacts the frame rate.

At Medium settings, the scaling is similar: 51 FPS at 1080p, 35 FPS at 1440p (31% reduction), and 21 FPS at 4K (59% reduction from 1080p). The High preset follows the same trend with 43 FPS at 1080p, 30 FPS at 1440p (30% reduction), and 18 FPS at 4K (58% reduction). The consistency of these percentage drops across presets strongly indicates that the GPU is the limiting component, as the CPU’s workload remains relatively constant regardless of resolution.

The Ultra preset shows slightly different scaling behavior: 33 FPS at 1080p, 23 FPS at 1440p (30% reduction), and 13 FPS at 4K (61% reduction from 1080p). The slightly larger drop at 4K suggests that the GPU’s memory bandwidth constraints become more pronounced at higher resolutions, where the demand for texture data and frame buffer access increases exponentially.

If the CPU were the limiting factor, we would expect to see frame rates remain relatively stable across resolutions, with the bottleneck occurring before the rendering pipeline. The data shows the opposite—frame rates drop proportionally with pixel count, confirming that the Arc B390’s compute and memory resources are fully saturated even at the lowest settings.

Measured FPS Breakdown

At 1080p, the full range of presets produces the following average frame rates: Low at 76 FPS, Medium at 51 FPS (with a range of 44-59 FPS), High at 43 FPS, and Ultra at 33 FPS. The difference between Low and Ultra is 43 FPS, representing a 57% performance penalty for the highest visual quality settings.

At 1440p, the averages are: Low at 53 FPS, Medium at 35 FPS (range 30-41 FPS), High at 30 FPS, and Ultra at 23 FPS. The gap between Low and Ultra narrows to 30 FPS in absolute terms but remains consistent at 57% relative difference.

At 4K, the averages drop to: Low at 31 FPS, Medium at 21 FPS (range 18-24 FPS), High at 18 FPS, and Ultra at 13 FPS. Only the Low preset achieves an average above 30 FPS at this resolution, and even that is marginal for gameplay that requires quick reactions.

The min and max FPS data available for Medium settings at each resolution provides insight into frame time consistency. At 1080p Medium, the range is 44-59 FPS, a 15 FPS spread. At 1440p Medium, the range is 30-41 FPS, an 11 FPS spread. At 4K Medium, the range is 18-24 FPS, a 6 FPS spread. The narrowing range at higher resolutions suggests that the GPU’s workload becomes more uniform when it is fully saturated, potentially reducing frame pacing issues even as average performance declines.

How This Combo Ranks

The combination of the AMD Ryzen 9 5950X and Intel Arc B390 ranks 2601 out of 2953 tested combos in Rust, placing it in the bottom 12% of all configurations. This ranking reflects the severe GPU limitation, as the CPU alone performs in the top tier of processors but cannot compensate for the integrated graphics’ lack of rendering power.

The CPU’s individual benchmark scores indicate its capability: a Cinebench R23 multicore score of 26017, a Geekbench multicore score of 15233, and a 3DMark max threads score of 11597. These results place the 5950X at the 91st percentile among all CPUs, with an average benchmark score of 51947. Its nearest rivals include the Intel Core Ultra 5 235HX (score 52073, deltaPct -0.2), AMD EPYC 8124P (score 52121, deltaPct -0.3), Intel Core i9-13900F (score 51730, deltaPct 0.4), and Intel Core i7-14700 (score 52301, deltaPct -0.7). The 5950X is within 1% of all these processors, confirming its high-end status.

In contrast, the GPU’s 9th percentile ranking and its proximity to the GT 520MX and GT 710 in benchmark scores highlight the mismatch. The combo rank of 2601 suggests that many configurations with mid-range CPUs and entry-level discrete GPUs would outperform this setup in Rust, as the game’s rendering requirements overwhelm the Arc B390’s capabilities.

CPU Role

The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture, codenamed Vermeer. It operates at a base clock of 3.40 GHz and boosts up to 4.90 GHz, with a 64 MB L3 cache. The CPU supports DDR4 memory with a dual-channel interface and has a TDP of 105 W. Its benchmark results show strong multithreaded performance: Cinebench R23 multicore score of 26017, Passmark multithread score of 45424, and 3Dmark max threads score of 11597.

In Rust, the CPU’s role is complicated by the game’s known sensitivity to single-thread performance and memory latency. The 5950X’s 3Dmark single thread score of 944 and Cinebench R23 singlecore score of 1614 indicate respectable per-core performance, but these figures are not exceptional compared to newer architectures. The Passmark single thread score of 3470 and Geekbench singlecore score of 2083 further characterize the CPU’s single-threaded capabilities.

The data suggests that the CPU is not the primary constraint in this configuration. At 1080p Low, the 76 FPS average is well below what the 5950X could theoretically support in Rust, given its 16 cores and high boost clock. The consistent FPS drops across resolutions point to GPU saturation rather than CPU limitation. However, the CPU’s 32 threads may provide headroom for background tasks and game server processing, which could be beneficial in Rust’s multiplayer environments.

The CPU’s 91st percentile ranking and its competitive positioning against newer processors like the Intel Core i9-13900F (deltaPct 0.4) and Intel Core i7-14700 (deltaPct -0.7) indicate that it remains a capable processor for gaming workloads. The bottleneck in this combo is unequivocally the GPU, and any improvement in frame rates would require a more powerful graphics solution.

FAQ

Q: What is the best settings preset for this combo in Rust?

A: The Low preset at 1080p delivers the highest average frame rate of 76 FPS, which is 49% higher than Medium settings at the same resolution. At higher resolutions, Low settings remain the only option for approaching playable frame rates, with 53 FPS at 1440p and 31 FPS at 4K.

Q: How does this combo rank compared to other tested configurations?

A: This combo ranks 2601 out of 2953 tested combos in Rust, placing it in the bottom 12% of all configurations. The ranking reflects the severe GPU bottleneck, as the CPU performs at the 91st percentile among all processors but the GPU sits at the 9th percentile.

Q: Is the CPU or GPU the limiting factor in this system?

A: The GPU is clearly the limiting factor. Frame rates drop consistently by approximately 30% from 1080p to 1440p and 59% from 1080p to 4K across all settings presets, indicating that rendering resolution directly impacts performance. The CPU’s high benchmark scores and 32 threads provide ample processing headroom.

Q: What is the performance difference between Low and Ultra settings?

A: At 1080p, Low settings produce 76 FPS while Ultra produces 33 FPS, a 57% reduction. At 1440p, the difference is 53 FPS versus 23 FPS (57% reduction), and at 4K it is 31 FPS versus 13 FPS (58% reduction). The consistent percentage drop indicates the GPU’s rendering capabilities are uniformly taxed across all settings.

Q: How does the Intel Arc B390 compare to its nearest GPU rivals?

A: The Arc B390 scores 1482 in 3DMark Steel Nomad DX12, which is 1.3% higher than the NVIDIA GT 520MX (1463), 1.5% higher than the NVIDIA 800M (1460), 2.5% higher than the GT 625 OEM (1446), and 2.7% higher than the GT 710 (1443). These small margins indicate performance comparable to entry-level discrete GPUs from previous generations.

Q: What frame rates can be expected at 4K resolution?

A: At 4K, all settings produce average frame rates below 33 FPS: Low at 31 FPS, Medium at 21 FPS (range 18-24 FPS), High at 18 FPS, and Ultra at 13 FPS. None of these configurations deliver a smooth gameplay experience, making 4K impractical for this combo in Rust.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + Intel Arc B390 in Rust

Resolution Settings Avg FPS
3840x2160 Low 31.0
3840x2160 Medium 21.0
3840x2160 High 18.0
3840x2160 Ultra 13.0
2560x1440 Low 53.0
2560x1440 Medium 35.0
2560x1440 High 30.0
2560x1440 Ultra 23.0
1920x1080 Low 76.0
1920x1080 Medium 51.0
1920x1080 High 43.0
1920x1080 Ultra 33.0

Rust with Ryzen 9 5950X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B390 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.