Rust

Rust

AVERAGE FPS
55
playable

This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 27 32 48
1440p QHD 35 46 54 81
1080p Full HD 51 67 79 118

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 48
3840x2160 Medium 32
3840x2160 High 27
3840x2160 Ultra 21
2560x1440 Low 81
2560x1440 Medium 54
2560x1440 High 46
2560x1440 Ultra 35
1920x1080 Low 118
1920x1080 Medium 79
1920x1080 High 67
1920x1080 Ultra 51

Rust with AMD Ryzen 5 5600GT + Intel Arc B570, In-Depth Analysis

The AMD Ryzen 5 5600GT paired with the Intel Arc B570 presents a peculiar case in Rust, a game known for its demanding engine and unpredictable performance swings. The measured data shows this combination lands in the 2349th position out of 2953 tested combos, placing it in the bottom half of the field. This is not a pairing that will dominate leaderboards, but the benchmark results reveal a distinct behavior pattern that separates playable scenarios from slideshows.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and revealing. At 1080p Low settings, the combo achieves 118 FPS average. Moving to 1440p Low drops that to 81 FPS, a 31% reduction. At 4K Low, the average falls to 48 FPS, which is 59% lower than the 1080p Low result. This scaling curve is aggressive, suggesting that the GPU becomes the limiting factor as pixel count rises, but the CPU still has headroom to feed frames at lower resolutions.

The gap between 1080p and 1440p at High settings is smaller: 67 FPS versus 46 FPS, a 31% drop. However, the jump from 1440p to 4K at High is more punishing: 46 FPS down to 27 FPS, a 41% loss. This non-linear behavior indicates that the Arc B570's 10 GB of VRAM and 160-bit memory bus start to struggle heavily beyond 1440p, especially with higher-quality textures and effects that Rust's engine throws at the scene.

At Medium settings, the pattern holds. 1080p yields 79 FPS, 1440p drops to 54 FPS, and 4K falls to 32 FPS. The 4K Medium result includes a min FPS of 27 and max of 37, showing that even the average is barely above the minimum, meaning frame times are inconsistent. The 1080p Medium min FPS is 67, which matches the 1080p High average exactly, suggesting that the CPU is the binding constraint at those lower resolutions, not the GPU.

Ultra settings are where this combo collapses. 1080p Ultra averages 51 FPS, 1440p Ultra drops to 35 FPS, and 4K Ultra falls to 21 FPS. The 4K Ultra result is essentially unplayable for any competitive scenario. The scaling from 1080p Ultra to 1440p Ultra is a 31% drop, but from 1440p to 4K it's another 40% loss. The data shows that resolution scaling is brutal beyond 1440p, and the GPU is the primary culprit.

GPU Role

The Intel Arc B570 is built on the Xe2-HPG architecture, a 5 nm chip with 19,600 million transistors. Its base and boost clocks are identical at 2500 MHz, which is unusual and suggests a locked frequency profile. The memory runs at 2375 MHz with 19 Gbps effective speed, paired with 10 GB of GDDR6 on a 160-bit bus, yielding 380.0 GB/s of bandwidth. These specs put the B570 in the 65th percentile of all GPUs, with an average benchmark score of 20556.

Comparing to its nearest rivals, the B570 is nearly identical to the NVIDIA GeForce RTX 3070 Mobile (0.1% delta) and the Intel Arc A750 (-0.1% delta). This means the B570 sits in a performance tier that is competitive with mid-range mobile GPUs and last-generation desktop parts. The passmark G3D score of 14195 and the 3DMark Steel Nomad DX12 score of 2649 reinforce this mid-pack positioning.

In Rust, the GPU's role becomes evident when looking at the 4K results. The 4K Low average of 48 FPS versus 1080p Low at 118 FPS shows that the B570's pixel throughput is the bottleneck. The pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are respectable on paper, but Rust's draw calls and large open-world environments demand more than raw fill rates. The 11.52 TFLOPS FP32 performance is adequate for 1080p, but the memory bandwidth of 380.0 GB/s becomes strained at higher resolutions, especially with Rust's texture streaming.

The FP16 performance of 23.04 TFLOPS (2:1) does not appear to translate into measurable gains in this title, as Rust's engine is not known for leveraging half-precision paths effectively. The 18 ray tracing cores are present, but Rust does not heavily utilize ray-traced effects, so their impact on these measured frames is minimal. The 80 ROPs and 144 TMUs are sufficient for 1080p and even 1440p, but the 4K results show that the GPU simply runs out of steam.

How This Combo Ranks

With a combo rank of 2349 out of 2953, this pairing is in the 20th percentile of all tested combinations. That puts it behind the majority of setups, but it is not the absolute bottom. The CPU's percentile of 74 places the Ryzen 5 5600GT above most processors, but the GPU's 65th percentile drags the overall combo down.

Looking at the CPU's nearest rivals, the Ryzen 5 5600GT scores 20733 on average, which is only 0.3% behind the Intel Core i5-12490F and 0.4% behind the Intel Xeon 6325P. This means the CPU is not the weak link in this pairing. The 5600GT holds its own against a solid mid-range Intel part. The GPU's nearest rivals tell a different story: the B570 is 0.1% ahead of the RTX 3070 Mobile and 0.1% behind the Arc A750. The B570 is not a standout GPU, but it is also not a slouch.

The data indicates that this combo ranks low primarily because Rust is a demanding title that punishes mid-range GPUs at higher resolutions. At 1080p, the combo performs reasonably well, but the rank of 2349 reflects all tested resolutions, including the 4K results where the pairing falls apart. If the ranking were based solely on 1080p Low performance, the combo would sit much higher, but the full spectrum of settings drags it down.

Settings Recommendations

For players using this combo, the measured data points to a clear sweet spot. At 1080p, Low settings deliver 118 FPS average, which is smooth and responsive. Medium settings at 1080p drop to 79 FPS, still playable, but Low offers a significant margin for frame time consistency. High settings at 1080p yield 67 FPS, which is acceptable but not ideal for fast-paced combat where Rust's PvP encounters demand quick reactions.

At 1440p, Low settings produce 81 FPS, which is the only 1440p option that stays above the 60 FPS threshold. Medium drops to 54 FPS, High to 46 FPS, and Ultra to 35 FPS. For 1440p users, Low is the only viable preset if smoothness is the priority. The 4K results are uniformly poor: even Low only hits 48 FPS, and everything else falls below 33 FPS. 4K is not recommended for this combo in Rust.

The best experience per the measured rows is 1080p Low, which provides the highest average FPS and avoids the CPU-bound frame dips seen at Medium (min FPS 67) and High (no min FPS data but the lower average suggests instability). Players who want visual fidelity over raw speed could try 1080p Medium, but the 79 FPS average comes with a minimum of 67 FPS, which means drops to around 67 FPS during intense scenes. The data suggests that 1080p Low is the optimal balance for this pairing.

Measured FPS Breakdown

At 1920x1080, the results are as follows. Low settings average 118 FPS. Medium averages 79 FPS with a minimum of 67 and maximum of 91. High averages 67 FPS. Ultra averages 51 FPS. The gap between Low and Medium is 39 FPS, a 33% reduction, while the gap between Medium and High is 12 FPS, a 15% drop. The step from High to Ultra is 16 FPS, a 24% loss. This progression shows that Low is the clear outlier, offering nearly double the frame rate of Ultra.

At 2560x1440, Low averages 81 FPS. Medium averages 54 FPS with a minimum of 46 and maximum of 62. High averages 46 FPS. Ultra averages 35 FPS. The drop from Low to Medium is 27 FPS, a 33% reduction. Medium to High is 8 FPS, a 15% drop. High to Ultra is 11 FPS, a 24% loss. The consistent percentage drops across resolutions confirm that the settings scaling is uniform, but the absolute numbers become unplayable at higher resolutions.

At 3840x2160, Low averages 48 FPS. Medium averages 32 FPS with a minimum of 27 and maximum of 37. High averages 27 FPS. Ultra averages 21 FPS. The drop from Low to Medium is 16 FPS, a 33% reduction. Medium to High is 5 FPS, a 16% drop. High to Ultra is 6 FPS, a 22% loss. The 4K Medium min FPS of 27 matches the 4K High average, showing that the GPU is hitting a hard performance ceiling.

CPU Role

The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on Zen 3 architecture, codenamed Cezanne. It runs at a base clock of 3.60 GHz and boosts to 4.60 GHz, with a 65W TDP. The CPU has 16 MB of L3 cache and 512 KB of L2 per core, plus 64 KB of L1 per core. It supports DDR4 memory with dual-channel bandwidth of 51.2 GB/s. The CPU is built on a 7 nm process with 10,700 million transistors and a die size of 180 mm².

Benchmark results show the 5600GT scores 17272 in Cinebench R23 multi-core and 2438 in single-core. Geekbench multi-core is 7986 and single-core is 1843. In PassMark, the multi-thread score is 20325 and single-thread is 3348. These numbers place the CPU in the 74th percentile of all processors, with an average score of 20733, which is only 0.3% behind the Intel Core i5-12490F.

In Rust, the CPU's role is evident in the 1080p Low result of 118 FPS. The game is known for its heavy draw call processing and entity updates, which scale with core count. The 6-core/12-thread configuration handles these tasks adequately, but the frame drops at Medium settings (min 67 FPS) suggest that the CPU is hitting its limit when the game spawns more entities or when base building creates complex physics interactions. The 3DMark scores for 16 threads (5523) and max threads (5554) are close, indicating that the CPU does not scale significantly beyond 6 cores, which is typical for Rust's engine.

The single-thread performance of 913 in 3DMark and 2438 in Cinebench R23 is solid but not exceptional. Rust's main thread is often a bottleneck, and the 5600GT's single-thread capabilities are sufficient for 1080p Low but not for higher settings that require more CPU-side rendering work. The PCIe Gen 3 interface with 16 lanes (CPU only) could also limit the GPU's data transfer rates, though the B570 uses PCIe 4.0 x8, which is backwards compatible but may not reach full bandwidth on Gen 3. This could contribute to the performance plateau seen at 1440p and 4K where the GPU is waiting on data from the CPU.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + Intel Arc B570 in Rust

Resolution Settings Avg FPS
3840x2160 Low 48.0
3840x2160 Medium 32.0
3840x2160 High 27.0
3840x2160 Ultra 21.0
2560x1440 Low 81.0
2560x1440 Medium 54.0
2560x1440 High 46.0
2560x1440 Ultra 35.0
1920x1080 Low 118.0
1920x1080 Medium 79.0
1920x1080 High 67.0
1920x1080 Ultra 51.0

Rust with Ryzen 5 5600GT + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B570 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.