Rust

Rust

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 29 36 54
1440p QHD 37 49 64 90
1080p Full HD 56 77 90 132

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 54
3840x2160 Medium 36
3840x2160 High 29
3840x2160 Ultra 26
2560x1440 Low 90
2560x1440 Medium 64
2560x1440 High 49
2560x1440 Ultra 37
1920x1080 Low 132
1920x1080 Medium 90
1920x1080 High 77
1920x1080 Ultra 56

Rust with AMD Ryzen 5 5600 + Intel Arc B580, In-Depth Analysis

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured data for Rust shows a steep and consistent performance decline as resolution increases, which points to the GPU becoming the primary bottleneck at higher resolutions. At Low settings, the combo drops from 132 FPS at 1920x1080 to 89.9 FPS at 2560x1440, a reduction of 42.1 FPS, and then falls further to 54 FPS at 3840x2160. That 4K result represents a 59.1% decrease from the 1080p figure, a dramatic scaling penalty that indicates the Intel Arc B580's rendering throughput is saturated by the pixel count at 4K.

The pattern repeats across all settings presets. At High settings, the average frame rate goes from 76.6 FPS at 1080p, to 49.3 FPS at 1440p, and finally 28.9 FPS at 4K. The gap between 1440p and 4K is particularly telling: a drop of 20.4 FPS, which is larger than the 27.3 FPS drop from 1080p to 1440p. This nonlinear scaling suggests that memory bandwidth and fill-rate constraints become more pronounced as resolution climbs. The Arc B580's 456.0 GB/s bandwidth and 213.6 GPixel/s pixel rate are being pushed hard, and the data shows the GPU cannot maintain playable frame rates at 4K except on the Low preset, where it still only manages 54 FPS.

At 1080p, the scaling behavior shifts. The difference between Low (132 FPS) and Medium (89.6 FPS) is 42.4 FPS, while the jump from Medium to High (76.6 FPS) costs another 13 FPS. The Ultra preset bottoms out at 56.2 FPS. This compression at lower resolutions implies that the CPU, the AMD Ryzen 5 5600, is becoming more relevant, but the GPU still dominates the frame-time budget since even at 1080p Low the system does not exceed 132 FPS, a figure well within the CPU's capability given its 6-core, 12-thread configuration. The conclusion is clear: for this pairing, resolution scaling is governed by the GPU, and users targeting 4K should expect a significant compromise in visual fidelity.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 brings 12 GB of GDDR6 memory on a 192-bit bus, with a memory clock of 2375 MHz and 19 Gbps effective speed. This configuration yields a bandwidth of 456.0 GB/s, which is a substantial asset for Rust, a game known for large, procedurally generated worlds that stress memory subsystems. The measured FPS data suggests that VRAM capacity is not the limiting factor at any resolution tested; even at 4K Ultra, where the average FPS drops to 25.7, the game does not appear to be spilling over into system memory, as frame rates remain consistent with GPU compute limitations rather than showing the erratic stuttering typical of VRAM exhaustion.

The GPU's base and boost clocks are both 2670 MHz, an unusual lockstep configuration that keeps the chip running at a constant frequency. This stability is reflected in the benchmark results, which show no anomalous spikes or collapses in the average FPS across different settings. The B580's compute resources include 2560 shading units, 160 TMUs, and 80 ROPs, with a texture rate of 427.2 GTexel/s and an FP32 throughput of 13.67 TFLOPS. These specifications translate to a GPU that can handle Rust's draw calls and shader complexity at 1080p and 1440p with relative ease, but the 4K results — 28.9 FPS at High and 25.7 FPS at Ultra — indicate that the chip's raw pixel-pushing ability is insufficient for enthusiast-class 4K gaming in this title.

The B580's percentile ranking among all GPUs is 66, placing it just above the midpoint of the database. Its average benchmark score of 23021 is nearly identical to the NVIDIA GeForce RTX 4060, which scores 23181, a delta of -0.7%. This proximity in synthetic benchmarks aligns with the measured gaming data, where the B580 produces playable but not exceptional frame rates at mainstream resolutions. The GPU's 190 W TDP and dual-slot design are consistent with a mid-range card, and the data confirms that it is best suited for 1080p and 1440p gaming, with 4K reserved for Low or Medium settings at best.

How This Combo Ranks — use comboRankInGame vs other tested combos

Out of 1717 tested CPU-GPU combinations, this pairing of the AMD Ryzen 5 5600 and Intel Arc B580 ranks 1336th in Rust. That places it in the bottom 22.2% of all combos, which is a poor showing for a system with a modern 6-core CPU and a discrete GPU with 12 GB of VRAM. The rank is heavily influenced by the GPU's 4K performance, where the combo falls below 30 FPS on High and Ultra presets, dragging down its aggregate score relative to other systems that may not be tested at such demanding settings.

The CPU component of this combo, the Ryzen 5 5600, holds a percentile rank of 79 against all CPUs, meaning it outperforms roughly 79% of processors in the database. Its average benchmark score of 21765 is within 0.9% of the Intel Core i7-11700F (21957) and within 0.6% of the AMD EPYC 9554P (21899). This suggests the CPU is not the weak link in this pairing. The GPU, however, ranks at the 66th percentile, and its nearest rival, the NVIDIA GeForce RTX 4060, outperforms it by 0.7% in average score. When combined, the system's overall ranking suffers because the GPU's mid-range standing drags the CPU's above-average standing down.

The data indicates that this combo is aligned with other mid-range 1080p-oriented systems. The 1336th rank out of 1717 is not a reflection of a defective pairing but rather a consequence of the GPU's limitations at higher resolutions. For users who primarily play at 1080p, this rank understates the system's capability, as the measured FPS at that resolution ranges from 56.2 FPS at Ultra to 132 FPS at Low, both of which are playable. At 1440p, the system remains competitive, with a Low preset hitting 89.9 FPS and a High preset at 49.3 FPS. The rank only becomes truly problematic at 4K, where only the Low preset (54 FPS) approaches playability.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the full settings sweep produces a wide spread of results. The Low preset delivers the highest average FPS at 132, followed by Medium at 89.6, High at 76.6, and Ultra at 56.2. The gap between Low and Medium is 42.4 FPS, the largest single jump in the 1080p tier, indicating that Medium introduces significant additional GPU load. The difference between Medium and High is 13 FPS, and the difference between High and Ultra is 20.4 FPS. All four presets exceed 55 FPS, making 1080p the most comfortable resolution for this combo.

At 2560x1440, the results compress noticeably. Low settings produce 89.9 FPS, which is a 42.1 FPS drop from the 1080p Low figure. Medium settings yield 63.5 FPS, a 26.1 FPS drop from 1080p Medium. High settings drop to 49.3 FPS, a 27.3 FPS reduction, and Ultra falls to 37.2 FPS, a 19 FPS reduction from 1080p Ultra. The 1440p results show that the system can handle Medium settings at a fluid 63.5 FPS, but High and Ultra dip below the 60 FPS threshold, making them less desirable for competitive play.

At 3840x2160, the performance collapses. Low settings manage 54 FPS, which is still playable but barely above the 50 FPS mark. Medium settings drop to 35.9 FPS, High to 28.9 FPS, and Ultra to 25.7 FPS. The scaling from 1440p to 4K is severe: Low loses 35.9 FPS, Medium loses 27.6 FPS, High loses 20.4 FPS, and Ultra loses 11.5 FPS. The diminishing absolute losses as settings increase suggest that the game is becoming increasingly compute-bound, where the GPU's shading units and ROPs are overwhelmed regardless of the preset chosen.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured data supports a clear recommendation for 1080p gaming: the Medium preset at 89.6 FPS offers the best balance of visual quality and performance. It is 13 FPS faster than High and 33.4 FPS faster than Ultra, while still providing a substantial improvement over Low's 132 FPS, which sacrifices too much visual fidelity for a frame rate that exceeds what most displays can show. For users with 144Hz monitors, the Low preset's 132 FPS is the only option that fully utilizes the refresh rate, but the Medium preset's 89.6 FPS is still well within the adaptive sync range of most modern displays.

At 1440p, the Medium preset at 63.5 FPS is the only setting that maintains a frame rate above 60 FPS. High at 49.3 FPS and Ultra at 37.2 FPS are playable but will feel less smooth, especially in fast-paced combat scenarios common in Rust. The Low preset at 89.9 FPS is the best choice for competitive play, but it renders the game with drastically reduced textures and effects. For a balanced experience, Medium is the recommended preset at 1440p, as it provides a 14.2 FPS advantage over High while retaining most of the game's visual features.

At 4K, the data is unambiguous: only the Low preset at 54 FPS is viable for actual gameplay. Medium at 35.9 FPS, High at 28.9 FPS, and Ultra at 25.7 FPS are all below the threshold for smooth, responsive play. Users who insist on 4K should accept the Low preset's visual compromises, as the alternative is a slideshow-like experience. For most users, however, the data suggests that 1080p Medium or 1440p Medium are the sweet spots for this combo, delivering the highest frame rates while maintaining a reasonable level of graphical detail.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Rust?

A: The data shows 1920x1080 is the strongest resolution, with all four presets exceeding 56 FPS. The Medium preset at 89.6 FPS offers the best balance of performance and visual quality.

Q: Can this combo handle 4K gaming in Rust?

A: Only at Low settings, where it achieves 54 FPS. Medium (35.9 FPS), High (28.9 FPS), and Ultra (25.7 FPS) are all below playable thresholds.

Q: How does the Intel Arc B580 compare to the NVIDIA GeForce RTX 4060?

A: The B580's average benchmark score is 23021, while the RTX 4060 scores 23181, a delta of -0.7%. The B580 is slightly slower in synthetic tests, and the measured FPS data confirms it is a mid-range GPU.

Q: Is the AMD Ryzen 5 5600 a bottleneck for this GPU in Rust?

A: The CPU ranks at the 79th percentile among all CPUs, while the GPU ranks at the 66th percentile. Given that the GPU is the lower-performing component, it is the more likely bottleneck, particularly at higher resolutions.

Q: What is the measured FPS at 1080p Ultra for this combo?

A: The average FPS at 1920x1080 with Ultra settings is 56.2, which is playable but noticeably lower than the Medium preset's 89.6 FPS.

Q: How does this combo rank among all tested combinations in Rust?

A: It ranks 1336th out of 1717 combos, placing it in the bottom 22.2% of the database. This rank is dragged down by poor 4K performance.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600 is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer, built on a 7 nm process at TSMC. It has a base clock of 3.50 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. The CPU's cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of shared L3 cache. In Rust, a game that relies heavily on single-threaded performance for physics and world simulation, the 5600's single-thread capabilities are adequate, as evidenced by its Cinebench R23 single-core score of 2584 and PassMark single-thread score of 3256.

The CPU's multi-threaded performance is also strong, with a Cinebench R23 multi-core score of 18309 and a PassMark multithread score of 21541. Rust does scale across multiple cores for rendering and asset streaming, but the measured FPS data suggests that the CPU is not the primary limiter in most scenarios. At 1080p Low, the system reaches 132 FPS, which is a high frame rate that requires solid CPU throughput, but the GPU still manages to keep pace. The CPU's 32 MB of L3 cache is beneficial for Rust's large world data, reducing the need to access slower system memory.

The CPU's memory support for DDR4 at 51.2 GB/s dual-channel bandwidth is a potential constraint, but it does not appear to bottleneck the Arc B580 in this game. The 5600's nearest rivals, the Intel Xeon D-1746TER (0.6% faster) and Intel Core i7-11700F (0.9% faster), show that the CPU is competitive with other mid-range options. Ultimately, the data indicates that the Ryzen 5 5600 provides sufficient computational headroom for the B580, and users upgrading this CPU would see diminishing returns in Rust unless they also upgrade the GPU, as the 4K results are clearly GPU-bound.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + Intel Arc B580 in Rust

Resolution Settings Avg FPS
3840x2160 Low 54.0
3840x2160 Medium 35.9
3840x2160 High 28.9
3840x2160 Ultra 25.7
2560x1440 Low 89.9
2560x1440 Medium 63.5
2560x1440 High 49.3
2560x1440 Ultra 37.2
1920x1080 Low 132.0
1920x1080 Medium 89.6
1920x1080 High 76.6
1920x1080 Ultra 56.2

Rust with Ryzen 5 5600 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B580 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.