Allods Online
This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 32 | 54 | 66 |
| 1440p QHD | 41 | 66 | 102 | 132 |
| 1080p Full HD | 64 | 104 | 160 | 205 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with AMD Ryzen 5 5600 + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 5 5600 and Intel Arc B580 combination delivers a highly playable experience in Allods Online, but the data reveals a clear hierarchy in settings and resolutions. The benchmark results show a system that scales predictably, with the GPU emerging as the primary bottleneck at higher resolutions while the CPU holds its own at lower settings. This analysis breaks down the measured performance to determine the optimal configuration for this MMORPG.
Settings Recommendations
The measured frame rates across the four presets—Low, Medium, High, and Ultra—show a consistent pattern that favors the Medium preset as the best balance of fluidity and visual fidelity. At 1920x1080, the Medium preset achieves an average of 159.7 FPS, which is 55.7 FPS higher than High (103.5 FPS) and nearly 2.5 times the Ultra preset's 63.6 FPS. The jump from Low (205 FPS) to Medium costs roughly 22% of performance but delivers a substantially better visual experience, making Medium the sweet spot for competitive play without sacrificing responsiveness.
At 2560x1440, the Medium preset maintains a strong 101.9 FPS average, which remains above the 60 FPS threshold for smooth gameplay. High at this resolution drops to 65.7 FPS, still playable but noticeably closer to the edge. The Medium preset's advantage over High is more pronounced here—a 36.2 FPS gap—while the Ultra preset falls to 41.1 FPS, which is borderline for an MMORPG where consistent frame times matter for combat. For 3840x2160, the Medium preset delivers 53.7 FPS, which is the only preset besides Low (65.7 FPS) that approaches playability; High (32.2 FPS) and Ultra (22.1 FPS) are too choppy for active gameplay.
The data indicates that Medium is the recommended default across all resolutions. It offers the largest performance headroom relative to High while still providing a richer rendering environment than Low. For users prioritizing maximum frame rates at 1080p, Low at 205 FPS is the choice, but the 45 FPS difference between Low and Medium is a worthwhile trade for the visual upgrade. At 4K, Medium is the only preset that balances playability with quality, as High and Ultra fall below the 60 FPS target by a wide margin.
GPU Role
The Intel Arc B580 brings 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. This memory configuration is substantial for a game from 2010, and the benchmark results suggest that VRAM capacity is not a limiting factor at any tested resolution. The GPU's base and boost clocks are both 2670 MHz, and its 2560 shading units drive a Passmark G3D score of 15748, placing it in the 66th percentile among all GPUs. This places the Arc B580 at a 0.7% deficit behind the NVIDIA GeForce RTX 4060 in average benchmark score, though it leads the AMD Radeon 760M by a narrow 0.1% margin.
The GPU's impact on frame rates is most visible when comparing the Low and High presets at the same resolution. At 1080p, the difference between Low (205 FPS) and High (103.5 FPS) is 101.5 FPS, indicating that the higher preset's increased draw calls and shading complexity are taxing the GPU significantly. The Ultra preset further reduces this to 63.6 FPS, showing a steep performance cliff as settings scale. The Arc B580's 13.67 TFLOPS of FP32 compute and 427.2 GTexel/s texture rate are adequate for the game's dated engine, but the preset scaling suggests that the GPU's raw throughput is the deciding factor at higher quality levels.
At 1440p, the GPU's role becomes even more pronounced. The High preset drops to 65.7 FPS from 103.5 FPS at 1080p—a 37.8 FPS reduction—while Medium falls from 159.7 to 101.9 FPS. This scaling points to the GPU being the primary constraint as resolution increases, with the 12 GB frame buffer preventing any memory-related stutters but the rendering pipeline becoming the bottleneck. The Arc B580's 80 ROPs and 160 TMUs handle the pixel and texture work, but the data shows diminishing returns beyond Medium.
Resolution Scaling
The frame rate progression from 1080p to 4K reveals a consistent pattern of GPU-bound scaling. At the Medium preset, performance drops from 159.7 FPS at 1080p to 101.9 FPS at 1440p (a 36.2% reduction) and then to 53.7 FPS at 4K (a further 47.3% reduction from 1440p). This indicates that the Arc B580's rendering throughput is the limiting component, as the CPU's capabilities are not fully exercised at higher resolutions. The Low preset shows a similar trajectory: 205 FPS at 1080p, 132.1 FPS at 1440p, and 65.7 FPS at 4K, with the 4K figure representing roughly one-third of the 1080p performance.
The High preset exhibits the steepest relative decline, falling from 103.5 FPS at 1080p to 65.7 FPS at 1440p and then to 32.2 FPS at 4K. This 71.3 FPS total drop across the three resolutions highlights how the GPU's fill rate and shader throughput are overwhelmed by the combination of higher resolution and more complex rendering. The Ultra preset is the most demanding, going from 63.6 FPS at 1080p to 41.1 FPS at 1440p and 22.1 FPS at 4K, with the 4K result being the lowest measured value in the entire dataset.
These scaling figures strongly suggest that the system is GPU-limited beyond 1080p. At 1080p, the CPU can feed the GPU adequately, but as pixel count increases, the Arc B580's 13.67 TFLOPS of compute becomes the binding constraint. The 4K results, particularly at High and Ultra, are below the 30 FPS threshold for comfortable play, confirming that this resolution is only viable at the Low preset. The 1440p results, however, show that the GPU retains enough headroom for Medium and even High presets, making it a practical target for this combination.
How This Combo Ranks
Within the benchmark database, this AMD Ryzen 5 5600 and Intel Arc B580 combination ranks 1338 out of 1715 tested combos for Allods Online, placing it in the lower 22% of all configurations. This rank reflects the game's age and its tendency to favor higher-end CPUs and GPUs, but the measured frame rates indicate that the combo is far from inadequate for actual gameplay. The rank is likely influenced by the game's engine, which may not scale efficiently with the Arc B580's modern architecture, as evidenced by the GPU's 66th percentile standing and the CPU's 79th percentile.
The CPU's average benchmark score of 21765 places it within a tight cluster of rivals: it trails the AMD EPYC 9534 by 0.6% and the Intel Core i7-11700F by 0.9%, while leading the Intel Xeon D-1746TER by 0.6% and the AMD EPYC 9554P by 0.6%. This near-parity suggests that the Ryzen 5 5600's processing power is not the primary differentiator in this game's performance, as the combo rank is lower than either component's individual percentile. The GPU's average benchmark score of 23021 shows a similar tight grouping, with the Arc B580 trailing the RTX 4060 by 0.7% but leading the P106-100 by 0.3% and the RTX 4060 Mobile by 1.3%.
The discrepancy between the combo's rank at 1338/1715 and the individual component percentiles suggests that Allods Online does not fully utilize the combination's capabilities. The game's 2010 release date means its engine predates modern multi-threading and GPU features, which likely caps performance below what the hardware could theoretically deliver. Despite this, the measured FPS at Medium settings across all resolutions shows that the combo still achieves playable frame rates, making the low rank more a reflection of the database's diverse hardware pool than a condemnation of this specific pairing.
CPU Role
The AMD Ryzen 5 5600 provides 6 cores and 12 threads based on the Zen 3 architecture, with a base clock of 3.50 GHz and a boost clock of 4.40 GHz. Its 32 MB of shared L3 cache and 7 nm process node contribute to a single-thread score of 2584 in Cinebench R23, which is critical for a game like Allods Online that likely relies on a few primary threads for game logic and rendering commands. The CPU's performance is further evidenced by its 79th percentile ranking among all CPUs and a Passmark single-thread score of 3256, indicating strong per-core performance.
The CPU's role becomes clear when examining the 1080p Low preset, which achieves 205 FPS. This high frame rate suggests that the CPU is capable of feeding the GPU with draw calls and game state updates quickly enough to avoid bottlenecking the Arc B580 at lower resolutions. However, as settings increase to Ultra at 1080p, the frame rate drops to 63.6 FPS, a 141.4 FPS reduction that cannot be attributed to the CPU alone—this is the GPU's rendering workload causing the decline. The CPU's 12 threads are sufficient for the game's multi-threaded tasks, as evidenced by a Passmark multithread score of 21541 and a Cinebench R23 multicore score of 18309.
At higher resolutions, the CPU's influence diminishes further. The 4K Low preset's 65.7 FPS is nearly identical to the 1440p High preset's 65.7 FPS, suggesting that the CPU is not the limiting factor at these settings. Instead, the GPU's pixel throughput governs the results. The Ryzen 5 5600's 65 W TDP and DDR4 memory support with 51.2 GB/s bandwidth provide adequate platform performance, but the data shows that this game's performance ceiling is determined by the Arc B580's shader and texture processing capabilities. The CPU's 4.40 GHz boost clock ensures that single-threaded game logic does not become a bottleneck, but the measured results indicate that the GPU is the component to upgrade for higher frame rates at 1440p and 4K.
Hardware Specifications
AMD Ryzen 5 5600
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + Intel Arc B580 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 65.7 |
| 3840x2160 | Medium | 53.7 |
| 3840x2160 | High | 32.2 |
| 3840x2160 | Ultra | 22.1 |
| 2560x1440 | Low | 132.1 |
| 2560x1440 | Medium | 101.9 |
| 2560x1440 | High | 65.7 |
| 2560x1440 | Ultra | 41.1 |
| 1920x1080 | Low | 205.0 |
| 1920x1080 | Medium | 159.7 |
| 1920x1080 | High | 103.5 |
| 1920x1080 | Ultra | 63.6 |
Allods Online with Ryzen 5 5600 + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B580 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.