Rust

Rust

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 31 36 54
1440p QHD 39 52 61 92
1080p Full HD 57 75 89 131

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 54
3840x2160 Medium 36
3840x2160 High 31
3840x2160 Ultra 23
2560x1440 Low 92
2560x1440 Medium 61
2560x1440 High 52
2560x1440 Ultra 39
1920x1080 Low 131
1920x1080 Medium 89
1920x1080 High 75
1920x1080 Ultra 57

Rust with AMD Ryzen 5 2600 + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 5 2600 paired with the Intel Arc B580 produces a highly resolution-sensitive experience in Rust, with performance scaling that clearly identifies the GPU as the primary constraint at higher resolutions while the CPU takes on a more significant role at 1080p. The measured data shows a wide spread between the lowest and highest settings, making preset selection crucial for playability.

Resolution Scaling

The transition from 1920x1080 to 3840x2160 produces a dramatic reduction in frame rate across every settings preset, indicating that the Intel Arc B580's rendering pipeline becomes the dominant bottleneck as pixel count increases. At Low settings, the average frame rate drops from 131 FPS at 1080p to 92 FPS at 1440p, a 30% reduction, and then falls further to 54 FPS at 4K, representing a 59% loss compared to the 1080p result. This scaling pattern is consistent with a GPU that is being pushed to its limits by the higher pixel throughput required at 4K resolution.

Medium settings show a similar trend, with averages of 89 FPS at 1080p, 61 FPS at 1440p, and 36 FPS at 4K. The drop from 1440p to 4K is particularly steep at 41%, suggesting that the memory bandwidth of 456.0 GB/s and the 12 GB GDDR6 frame buffer are being saturated by the combination of increased resolution and moderate graphical complexity. High settings follow the same trajectory, with 75 FPS at 1080p, 52 FPS at 1440p, and 31 FPS at 4K, while Ultra settings produce the most severe scaling, falling from 57 FPS at 1080p to 39 FPS at 1440p and finally to 23 FPS at 4K.

The resolution scaling data indicates that the sweet spot for this combination is 1080p, where even Ultra settings maintain an average above 57 FPS. At 1440p, only Low and Medium settings remain playable, with High dipping to 52 FPS and Ultra dropping below 40 FPS. The 4K results are uniformly below 60 FPS for all presets, with the highest average being 54 FPS at Low settings, which suggests that 4K gaming is only viable with significant graphical compromises on this hardware configuration.

GPU Role

The Intel Arc B580's role in these results is defined by its core specifications: 2560 shading units operating at a boost clock of 2670 MHz, paired with 12 GB of GDDR6 memory on a 192-bit bus delivering 456.0 GB/s of bandwidth. The GPU's pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s provide the theoretical foundation for the measured frame rates, but the actual performance in Rust demonstrates that these capabilities are stretched thin at higher resolutions.

The GPU's benchmark scores place it in the 68th percentile versus all GPUs, with an average benchmark score of 23021. Its nearest rivals include the AMD Radeon RX 580 2048SP, which scores 23061 and is only 0.2% faster, and the NVIDIA GeForce RTX 2080, which scores 22895 and is 0.6% slower. The NVIDIA GeForce RTX 3080 scores 23172, which is 0.7% faster than the Arc B580, indicating that this Intel GPU performs in a similar tier to those established cards despite being a newer architecture.

The 12 GB memory capacity is sufficient for Rust's demands at all tested resolutions, as evidenced by the fact that frame rates scale predictably with resolution rather than exhibiting sudden drops that would indicate memory exhaustion. The 456.0 GB/s bandwidth becomes a limiting factor at 4K, where the Ultra preset's average of 23 FPS suggests that the GPU cannot efficiently feed the rendering pipeline at that pixel load. At 1080p, the GPU's capabilities are more than adequate, with the Low preset achieving 131 FPS, which indicates that the rendering pipeline is not the primary constraint at that resolution.

CPU Role

The AMD Ryzen 5 2600 contributes to the measured results through its 6 cores and 12 threads, running at a base clock of 3.40 GHz and a boost clock of 3.90 GHz. This CPU represents the Zen+ architecture on a 12 nm process, with 16 MB of shared L3 cache and support for dual-channel DDR4 memory at 46.9 GB/s bandwidth. The CPU's benchmark scores show a multi-threaded performance that is competitive with its nearest rivals, including the Intel Core Ultra 5 228V, which scores 21440 and is 0.2% slower, and the Intel Core i9-11900H, which scores 21367 and is 0.5% slower.

The CPU's percentile ranking of 75 versus all CPUs indicates that it sits above the median in overall processing capability, with an average benchmark score of 21484. However, its single-thread performance, as measured by Geekbench at 1154 points, is more modest, and this becomes relevant at 1080p where the CPU must feed frames to the GPU at higher rates. The data shows that at 1080p Low settings, the system achieves 131 FPS, which is the highest measured average across all configurations, suggesting that the CPU can keep up with the GPU's output at this resolution.

The CPU's role becomes more apparent when examining the scaling from 1080p to 1440p. At Low settings, the frame rate drops from 131 FPS to 92 FPS, a 30% reduction, which is proportionally larger than the 33% increase in pixel count, indicating that the CPU is not the primary bottleneck at these settings. In contrast, at Ultra settings, the drop from 1080p to 1440p is from 57 FPS to 39 FPS, a 32% reduction, which is nearly proportional to the pixel increase, suggesting that the GPU is doing most of the work at these higher settings. The 6-core, 12-thread configuration provides adequate headroom for Rust's simulation and physics workloads, and the CPU's passmark physics score of 673 supports this assessment.

FAQ

Q: What is the best resolution for this CPU-GPU combination in Rust?

A: The data shows that 1920x1080 is the only resolution where all settings presets maintain playable frame rates, with the lowest average being 57 FPS at Ultra settings. At 1440p, only Low and Medium settings stay above 60 FPS, while 4K results are all below 60 FPS.

Q: How does the Intel Arc B580 compare to its nearest GPU rivals in benchmark scores?

A: The Arc B580 scores 23021 on average, which is 0.2% slower than the AMD Radeon RX 580 2048SP (23061) and 0.6% faster than the NVIDIA GeForce RTX 2080 (22895). It is 0.7% slower than the NVIDIA GeForce RTX 3080 (23172).

Q: Does the Ryzen 5 2600 bottleneck the Arc B580 in Rust?

A: At 1080p Low settings, the system achieves 131 FPS, which is the highest measured result, indicating that the CPU is capable of feeding the GPU at this level. The CPU's benchmark scores show it is competitive with rivals like the Intel Core Ultra 5 228V and Intel Core i9-11900H.

Q: What is the frame rate difference between Low and Ultra settings at 1440p?

A: At 2560x1440, Low settings produce an average of 92 FPS, while Ultra settings produce an average of 39 FPS. This represents a 58% reduction in frame rate when moving from the lowest to the highest quality preset.

Q: How much VRAM does the Arc B580 have and does it affect Rust performance?

A: The GPU has 12 GB of GDDR6 memory with a 192-bit bus. The measured frame rates scale predictably with resolution, indicating that memory capacity is sufficient for Rust at all tested settings.

Q: What is the highest average frame rate measured for this combination?

A: The highest measured average is 131 FPS, achieved at 1920x1080 with Low settings. The next highest is 92 FPS at 2560x1440 with Low settings, followed by 89 FPS at 1920x1080 with Medium settings.

Settings Recommendations

The measured data provides a clear hierarchy of settings presets for this hardware combination, with the optimal choice depending primarily on the target resolution and desired frame rate. At 1920x1080, the Medium preset offers the best balance, delivering an average of 89 FPS with a minimum of 76 FPS and a maximum of 103 FPS, which provides smooth gameplay while maintaining moderate graphical quality. The Low preset at 1080p achieves 131 FPS, which is ideal for competitive play where frame rate is paramount, while the High preset at 75 FPS and Ultra at 57 FPS offer diminishing returns in visual fidelity for the frame rate cost.

At 2560x1440, the Medium preset is the recommended choice, producing an average of 61 FPS with a minimum of 52 FPS and a maximum of 71 FPS. This preset maintains playability while providing a substantial visual upgrade over Low, which averages 92 FPS but sacrifices significant detail. The High preset at 52 FPS and Ultra at 39 FPS are below the 60 FPS threshold and may result in a less fluid experience. At 3840x2160, the Low preset is the only viable option for playable frame rates, averaging 54 FPS, while Medium drops to 36 FPS and High falls to 31 FPS. The Ultra preset at 4K averages 23 FPS, which is generally considered too low for smooth gameplay.

For users prioritizing visual quality over absolute frame rate, the High preset at 1080p provides a reasonable compromise at 75 FPS. However, the data suggests that the Medium preset at 1080p offers the most consistent experience, with a minimum of 76 FPS ensuring that frame drops remain within acceptable bounds. The choice between Low and Medium at 1440p depends on whether the user prefers higher frame rates or better visuals, but the Medium preset's minimum of 52 FPS indicates it can handle demanding scenes without excessive stuttering.

Measured FPS Breakdown

The complete set of measured results reveals a consistent pattern across all resolutions. At 1920x1080, the Low preset delivers an average of 131 FPS, Medium produces 89 FPS with a minimum of 76 and maximum of 103, High achieves 75 FPS, and Ultra drops to 57 FPS. The spread from Low to Ultra at 1080p is 74 FPS, indicating that settings have a substantial impact on performance at this resolution.

At 2560x1440, the Low preset averages 92 FPS, Medium produces 61 FPS with a minimum of 52 and maximum of 71, High achieves 52 FPS, and Ultra drops to 39 FPS. The spread from Low to Ultra at 1440p is 53 FPS, which is narrower than at 1080p, suggesting that the GPU becomes more of a limiting factor as resolution increases. The Medium preset's minimum of 52 FPS at 1440p is notably lower than its 1080p counterpart, indicating that frame time consistency suffers at higher resolutions.

At 3840x2160, the Low preset averages 54 FPS, Medium produces 36 FPS with a minimum of 31 and maximum of 42, High achieves 31 FPS, and Ultra drops to 23 FPS. The spread from Low to Ultra at 4K is 31 FPS, which is the smallest of all resolutions, confirming that the GPU is the dominant constraint at this pixel count. The Medium preset's minimum of 31 FPS at 4K is particularly low, suggesting that even moderate settings can cause significant frame drops in demanding scenes.

How This Combo Ranks

The combination of the AMD Ryzen 5 2600 and the Intel Arc B580 achieves a rank of 2843 out of 3723 tested combinations in Rust, placing it in the 24th percentile of all tested systems. This ranking reflects the mid-range nature of both components, with the CPU sitting in the 75th percentile versus all CPUs and the GPU in the 68th percentile versus all GPUs. The combination's overall ranking is lower than either component's individual percentile, indicating that the pair does not synergize as effectively in Rust as their individual benchmark scores might suggest.

The CPU's nearest rivals in benchmark performance include the Intel Core Ultra 5 228V, which is 0.2% slower, and the Intel Core i9-11900H, which is 0.5% slower. These comparisons show that the Ryzen 5 2600 is well-matched with more modern processors in synthetic benchmarks, but the measured game performance suggests that Rust's specific workloads may not fully utilize the CPU's capabilities. The GPU's nearest rivals include the AMD Radeon RX 580 2048SP, which is 0.2% faster, and the NVIDIA GeForce RTX 2080, which is 0.6% slower, placing the Arc B580 in a competitive position within its performance tier.

The rank of 2843 out of 3723 indicates that a significant majority of tested combinations outperform this pairing in Rust. This is consistent with the measured frame rates, which show that the combination struggles to maintain 60 FPS at 1440p with higher settings and falls well below that threshold at 4K. The combination's ranking is likely influenced by both the CPU's modest single-thread performance and the GPU's limitations at higher resolutions, as evidenced by the steep frame rate drops when moving from 1080p to 4K. For users with this hardware, the data suggests that 1080p is the target resolution for a satisfactory experience, with Medium settings providing the best balance of performance and visual quality.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + Intel Arc B580 in Rust

Resolution Settings Avg FPS
3840x2160 Low 54.0
3840x2160 Medium 36.0
3840x2160 High 31.0
3840x2160 Ultra 23.0
2560x1440 Low 92.0
2560x1440 Medium 61.0
2560x1440 High 52.0
2560x1440 Ultra 39.0
1920x1080 Low 131.0
1920x1080 Medium 89.0
1920x1080 High 75.0
1920x1080 Ultra 57.0

Rust with Ryzen 5 2600 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B580 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.