Rust

Rust

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 31 36 54
1440p QHD 39 52 61 92
1080p Full HD 57 75 89 133

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 54
3840x2160 Medium 36
3840x2160 High 31
3840x2160 Ultra 23
2560x1440 Low 92
2560x1440 Medium 61
2560x1440 High 52
2560x1440 Ultra 39
1920x1080 Low 133
1920x1080 Medium 89
1920x1080 High 75
1920x1080 Ultra 57

Rust with AMD Ryzen 5 5600G + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 5 5600G paired with the Intel Arc B580 delivers a mid-pack performance profile in Rust, with measured results that highlight a system capable of solid 1080p play but increasingly constrained at higher resolutions. This analysis draws exclusively from the measured FPS data and hardware specifications provided.

FAQ

Q: What is the average FPS at 1080p with Low settings in Rust?

A: The measured average FPS at 1920x1080 with Low settings is 133 FPS, which is the highest average recorded across all tested settings and resolutions for this combo.

Q: How does the combo rank among all tested CPU-GPU combinations in Rust?

A: This system ranks 2815 out of 3723 tested combos, placing it in the lower-middle portion of the field, roughly in the 24th percentile of all configurations.

Q: What is the minimum FPS recorded at 1440p Medium settings?

A: At 2560x1440 with Medium settings, the minimum FPS is 52, with an average of 61 FPS and a maximum of 71 FPS.

Q: Does the Intel Arc B580 have more VRAM than the Ryzen 5 5600G's integrated graphics?

A: Yes, the Intel Arc B580 features 12 GB of GDDR6 memory on a 192-bit bus with 456.0 GB/s bandwidth, while the Ryzen 5 5600G's integrated Radeon Vega 7 uses system memory, and the CPU supports dual-channel DDR4 with 51.2 GB/s bandwidth.

Q: What is the FPS difference between Ultra and Low settings at 4K?

A: At 3840x2160, Ultra settings produce an average of 23 FPS, while Low settings produce 54 FPS, representing a 31 FPS difference or a 135% improvement when dropping from Ultra to Low.

Q: How does the CPU's single-thread benchmark score compare to its nearest rival?

A: The Ryzen 5 5600G's PassMark single-thread score is 3177, and its nearest rival, the Intel Core i3-1220P, has an average benchmark score of 21066, which is only 0.1% different from the 5600G's average score of 21088.

GPU Role

The Intel Arc B580 is built on the Xe2-HPG architecture, specifically the Battlemage generation, fabricated on a 5 nm process by TSMC. It contains 19,600 million transistors on a 272 mm² die, with a transistor density of 72.1 million per square millimeter. The GPU operates with a base clock of 2670 MHz and a boost clock of 2670 MHz, maintaining a constant frequency across its 2560 shading units, 160 texture mapping units, and 80 raster operation pipelines. The memory subsystem consists of 12 GB of GDDR6 memory on a 192-bit bus, running at 2375 MHz with 19 Gbps effective speed, yielding a bandwidth of 456.0 GB/s.

In Rust, the GPU's role becomes evident when examining the FPS scaling across settings at each resolution. At 1080p, the average FPS ranges from 57 at Ultra to 133 at Low, a gap of 76 FPS. This substantial difference indicates that the Arc B580's raw compute and memory bandwidth are heavily taxed by higher visual fidelity settings. The card's pixel rate is 213.6 GPixel/s and its texture rate is 427.2 GTexel/s, with FP32 performance of 13.67 TFLOPS. These specifications suggest adequate throughput for mid-range gaming, but the measured data shows that Rust's demanding rendering at Ultra settings pushes the GPU to its limits, particularly at 4K where Ultra averages only 23 FPS.

The GPU's 12 GB VRAM capacity is notable for Rust, a game that can be memory-hungry in complex bases or heavily populated servers. While the fact pack does not include VRAM usage figures, the presence of 12 GB GDDR6 at 456.0 GB/s bandwidth provides headroom beyond what lower-capacity cards might offer. However, the measured FPS data shows that at 4K Ultra, the system drops to 23 FPS average, suggesting that the GPU's processing power, not its memory capacity, is the limiting factor at extreme settings. The Arc B580's DirectX 12 Ultimate support, along with 20 ray tracing cores, positions it as a modern GPU, but in Rust's benchmark results, its performance at 4K remains below playable thresholds for most users.

CPU Role

The AMD Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture with the Cezanne codename, built on TSMC's 7 nm process. It has a base clock of 3.90 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a 16 MB L3 cache. Memory support is dual-channel DDR4 with 51.2 GB/s bandwidth, and the CPU connects via PCIe Gen 3 with 16 lanes. The processor's integrated Radeon Vega 7 graphics are present but not used in this configuration with the discrete Arc B580.

In Rust, the CPU's influence is most apparent at lower resolutions and settings where the GPU is not fully saturated. At 1080p Low, the system achieves 133 FPS, which is the highest recorded average in the dataset. This suggests that the Ryzen 5 5600G's six cores, boosting to 4.40 GHz, can feed frames quickly enough to avoid bottlenecking the Arc B580 at modest settings. The CPU's Cinebench R23 multicore score is 10551, and its single-core score is 1409, while Geekbench shows 8428 multicore and 1801 single-core. These benchmarks indicate solid all-round performance, though not class-leading.

Comparing the 5600G to its nearest rivals, the CPU's average benchmark score is 21088, which is within 0.1% of the Intel Core i3-1220P (21066) and 0.1% below the Intel Core Ultra 7 256V (21112). The AMD Ryzen 5 7530U scores 21133, a 0.2% difference, and the Intel Core Ultra 7 155U scores 21174, a 0.4% difference. These deltaPct values show that the 5600G is essentially performance-equivalent to its closest competitors in aggregate benchmarks. However, Rust's performance depends heavily on single-threaded performance and cache behavior. The 5600G's 16 MB L3 cache is modest compared to larger desktop chips, but the fact pack provides no direct comparison in Rust-specific CPU benchmarks.

At 4K Ultra, where the system averages 23 FPS, the CPU is not the primary constraint; the GPU is clearly overwhelmed. The transition from 1080p to 4K at each settings level shows a consistent FPS drop, which is typical of GPU-bound scenarios. The CPU's 12 threads handle Rust's simulation and entity updates, but the measured data does not separate CPU and GPU frame times, so its precise contribution remains inferred from the scaling patterns.

How This Combo Ranks

This system ranks 2815 out of 3723 tested CPU-GPU combinations in Rust, placing it in the 24th percentile of all tested combos. This ranking situates the Ryzen 5 5600G + Intel Arc B580 in the lower-middle tier of configurations, meaning that roughly three-quarters of the tested systems deliver higher average performance in this game. The data indicates that while this combo is capable of playable frame rates at 1080p, it falls behind many alternative pairings in Rust's demanding environments.

The GPU's percentile ranking among all GPUs is 68, meaning it outperforms 68% of tested graphics cards in aggregate benchmarks. Its average benchmark score is 23021, with nearest rivals including the AMD Radeon RX 580 2048SP (23061, 0.2% higher), NVIDIA GeForce RTX 2080 (22895, 0.6% lower), NVIDIA GeForce RTX 3080 (23172, 0.7% higher), and NVIDIA P106-100 (23249, 1% higher). These deltaPct values show that the Arc B580 is closely matched with several older and newer cards, yet its Rust-specific performance is constrained by the CPU pairing and the game's optimization.

The CPU's percentile ranking is 74, outperforming 74% of all tested CPUs, with an average benchmark score of 21088. Its nearest rivals are clustered within 0.4% of its score, indicating that the 5600G is a competent mid-range processor. However, the combo's rank of 2815 out of 3723 suggests that the interaction between CPU and GPU in Rust produces results below what the individual component percentiles might imply. This discrepancy points to potential bottlenecks or optimization issues specific to this pairing, rather than a clear deficiency in either component.

The fact pack does not include a list of higher-ranked combos, so direct comparisons are limited to the percentile and rank data. The rank indicates that for Rust, many other systems with different CPU-GPU combinations achieve higher FPS, possibly due to stronger CPUs with higher single-thread performance or GPUs with better driver optimization for this title. The measured FPS values, however, provide the concrete evidence for this ranking.

Settings Recommendations

For the best experience in Rust with this hardware, the measured data points to 1080p Low settings as the optimal choice for high refresh rate play, delivering an average of 133 FPS. This is the only tested configuration that exceeds the 120 FPS threshold, making it suitable for competitive or fast-paced gameplay. At 1080p Medium, the average drops to 89 FPS, still playable but with a 33% reduction from Low. The Medium setting also records a minimum FPS of 76 and a maximum of 103, indicating stable frame pacing.

If visual quality is prioritized over raw FPS, 1080p High offers 75 FPS average, which is smooth for most players, while 1080p Ultra drops to 57 FPS. At 1440p, Low yields 92 FPS, making it the best option for that resolution, while Medium provides 61 FPS with a minimum of 52. High at 1440p drops to 52 FPS, and Ultra falls to 39 FPS, which may be borderline for smooth gameplay. For 4K, only Low achieves a passable 54 FPS; Medium is 36 FPS, High is 31 FPS, and Ultra is 23 FPS, all of which would be difficult to play comfortably.

The data suggests that players should use 1080p Low for maximum frame rates, 1080p Medium for a balance of quality and performance, or 1440p Low if they prefer higher resolution over settings. Avoid 4K Ultra entirely, as the 23 FPS average indicates a poor experience. The Medium settings at 1440p provide a reasonable compromise with 61 FPS average and a 52 FPS minimum, which is acceptable for slower-paced survival gameplay. Ultimately, the best experience per the measured rows is 1080p Low, as it offers the highest FPS with the least variance implied by the data.

Measured FPS Breakdown

At 1920x1080, the system produces the following average FPS: Low at 133 FPS, Medium at 89 FPS (minimum 76, maximum 103), High at 75 FPS, and Ultra at 57 FPS. The progression from Low to Ultra shows a 76 FPS drop, representing a 57% reduction in average frame rate. The Medium setting's minimum of 76 FPS is higher than the Ultra average of 57 FPS, illustrating that even the least demanding preset tested remains playable at 1080p.

At 2560x1440, the averages are: Low at 92 FPS, Medium at 61 FPS (minimum 52, maximum 71), High at 52 FPS, and Ultra at 39 FPS. The gap between Low and Ultra is 53 FPS, a 58% reduction. The Medium setting's minimum of 52 FPS is identical to the High average of 52 FPS, suggesting that the performance ceiling for consistent frame delivery at 1440p is around that level. The Ultra average of 39 FPS is below the 40 FPS threshold that many players consider the minimum for playable frame rates.

At 3840x2160, the averages are: Low at 54 FPS, Medium at 36 FPS (minimum 31, maximum 42), High at 31 FPS, and Ultra at 23 FPS. The drop from Low to Ultra is 31 FPS, a 57% reduction. The Medium setting's minimum of 31 FPS matches the High average exactly, indicating that 4K performance is severely limited. The Ultra average of 23 FPS is below typical playability standards, and even Low at 54 FPS may suffer from frame drops in demanding scenes, though no minimum FPS is provided for that setting.

Comparing across resolutions at the same settings, 1080p Low (133 FPS) is 45% higher than 1440p Low (92 FPS) and 146% higher than 4K Low (54 FPS). For Medium, 1080p (89 FPS) is 46% higher than 1440p (61 FPS) and 147% higher than 4K (36 FPS). High settings show 1080p (75 FPS) being 44% higher than 1440p (52 FPS) and 142% higher than 4K (31 FPS). Ultra settings at 1080p (57 FPS) are 46% higher than 1440p (39 FPS) and 148% higher than 4K (23 FPS). These consistent percentage drops indicate a scaling pattern that is relatively uniform across settings, suggesting a GPU-bound scenario where resolution is the primary variable.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a clear pattern of GPU limitation. At Low settings, the average FPS drops from 133 at 1080p to 92 at 1440p and 54 at 4K. This represents a 31% decrease from 1080p to 1440p and a 59% decrease from 1080p to 4K. The pixel count increase from 1080p to 4K is fourfold, but the FPS drop is not proportional, indicating that the GPU is not purely pixel-bound but also affected by other factors like memory bandwidth and shading complexity.

At Medium settings, the averages are 89 FPS at 1080p, 61 FPS at 1440p, and 36 FPS at 4K. The drop from 1080p to 1440p is 31%, and from 1080p to 4K is 60%. High settings show 75 FPS at 1080p, 52 FPS at 1440p, and 31 FPS at 4K, with drops of 31% and 59% respectively. Ultra settings produce 57 FPS at 1080p, 39 FPS at 1440p, and 23 FPS at 4K, with drops of 32% and 60%. The consistency of these percentage drops across all settings—ranging from 59% to 60% for the 1080p-to-4K comparison—strongly suggests that the Intel Arc B580 is the limiting component, as the CPU's workload does not scale with resolution in the same way.

The Ryzen 5 5600G, with its 6 cores and 12 threads, has sufficient processing power to handle Rust's simulation at 1080p, as evidenced by the 133 FPS result at Low settings. If the CPU were the bottleneck, the FPS would remain relatively flat across resolutions, as the CPU's frame generation rate would cap the output. Instead, the substantial FPS drops with each resolution increase indicate that the GPU's rendering throughput is the constraint. The Arc B580's 12 GB VRAM and 456.0 GB/s bandwidth are not enough to maintain high frame rates at 4K, where the 23 FPS Ultra result is far below playable.

The scaling pattern also shows that the drop from 1440p to 4K is more severe in absolute terms than from 1080p to 1440p. For example, at Low settings, the drop from 1080p to 1440p is 41 FPS, while from 1440p to 4K is 38 FPS. At Ultra, the corresponding drops are 18 FPS and 16 FPS. This near-linear scaling in percentage terms reinforces the GPU-bound nature of the system. The data indicates that for this combo, 1080p is the sweet spot, 1440p is playable with reduced settings, and 4K is only viable at Low settings with compromises. The limiting component is unequivocally the GPU, as the CPU's performance headroom is demonstrated by the high frame rates achievable at lower resolutions.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + Intel Arc B580 in Rust

Resolution Settings Avg FPS
3840x2160 Low 54.0
3840x2160 Medium 36.0
3840x2160 High 31.0
3840x2160 Ultra 23.0
2560x1440 Low 92.0
2560x1440 Medium 61.0
2560x1440 High 52.0
2560x1440 Ultra 39.0
1920x1080 Low 133.0
1920x1080 Medium 89.0
1920x1080 High 75.0
1920x1080 Ultra 57.0

Rust with Ryzen 5 5600G + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B580 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.