Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
84
good

This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 32 45 63
1440p QHD 58 61 86 121
1080p Full HD 91 96 136 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 45
3840x2160 High 32
3840x2160 Ultra 30
2560x1440 Low 121
2560x1440 Medium 86
2560x1440 High 61
2560x1440 Ultra 58
1920x1080 Low 192
1920x1080 Medium 136
1920x1080 High 96
1920x1080 Ultra 91

Pc Building Simulator with Intel Core Ultra 7 265 + Intel Arc B570, In-Depth Analysis

Pc Building Simulator is a simulation title that places unusual demands on both processor and graphics card, and the Intel Core Ultra 7 265 paired with the Intel Arc B570 produces a set of results that clearly illustrate where each component’s strengths and limits lie. The data shows a system that can deliver high refresh rates at 1080p but becomes increasingly GPU-bound as resolution climbs, making the choice of settings presets more impactful than a simple “ultra everything” approach. This analysis breaks down the measured performance across resolutions and presets, explaining what the numbers mean for a builder deciding how to configure this specific hardware combination.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process from TSMC. It operates with a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a 65 W TDP, making it a high-core-count desktop part that draws relatively modest power. The CPU’s cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache, which provides ample on-die storage for simulation workloads that frequently access the same data structures. Memory support is dual-channel DDR5, with a rated bandwidth of 102.4 GB/s, and the processor connects via PCIe Gen 5 with 20 CPU lanes.

In synthetic benchmarks, this CPU achieves a Cinebench R23 multicore score of 42,216 and a single-core score of 5,960, alongside a PassMark multithread score of 49,682 and a single-thread score of 4,689. The PassMark physics score, which often correlates with game logic and physics simulation, comes in at 2,923. These scores place the CPU in the 93rd percentile versus all CPUs, meaning it outperforms the vast majority of desktop processors in aggregate benchmark terms. Its nearest rivals in average benchmark score include the AMD EPYC 4464P, which trails by 0.3%, and the Intel Core Ultra 7 265F, which leads by 0.3%, showing the 265 is essentially at parity with its closest competition in raw processing power.

For Pc Building Simulator, a game centered on managing component databases, simulating temperatures, and calculating power draw, the CPU’s role is substantial. The 20 cores and 20 threads ensure that background simulation tasks, such as the game’s logic for part compatibility and system boot sequences, have dedicated resources. The high boost clock of 5.30 GHz helps with the single-threaded portions of the game, such as UI responsiveness and the physics calculations for case airflow. The data suggests that the CPU is not the limiting factor in most scenarios, as even at 1080p Low settings, where CPU load is typically highest relative to GPU, the system achieves 192 FPS average, indicating the processor can feed the graphics card effectively at high frame rates.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B570 is a Battlemage-generation GPU built on the Xe2-HPG architecture, using a 5 nm process from TSMC with 19,600 million transistors on a 272 mm² die. It features 2,304 shading units, 144 texture mapping units, and 80 raster output processors, along with 18 ray tracing cores. The GPU operates at a fixed clock speed of 2500 MHz for both base and boost, with memory running at 2375 MHz (19 Gbps effective) across a 160-bit bus. The 10 GB of GDDR6 memory provides a bandwidth of 380.0 GB/s, which is a substantial amount of VRAM for a card in this performance class.

The B570’s raw compute capabilities include 11.52 TFLOPS of FP32 performance and 23.04 TFLOPS of FP16 (2:1 ratio), with pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s. In benchmark tests, it scores 14,195 in PassMark G3D, 8,3514 in Geekbench OpenCL, and 96,844 in Geekbench Vulkan, with a 3DMark Steel Nomad DX12 score of 2,649. The GPU’s percentile versus all GPUs is 65, indicating it performs better than the median but is not a top-tier part. Its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile, which scores 0.1% higher, and the Intel Arc A750, which scores 0.1% lower, showing the B570 sits in a competitive middle ground.

For Pc Building Simulator, the GPU handles the 3D rendering of the workshop environment, component models, and the visual feedback of system builds. The measured FPS data shows that the GPU becomes the primary bottleneck at higher resolutions. At 4K Ultra, the average FPS drops to 30, which is playable but not smooth, while at 1080p Low, it reaches 192 FPS. The 10 GB VRAM is likely sufficient for this game’s textures, as even at 4K Ultra, the frame rate is limited by shader throughput rather than memory capacity, evidenced by the fact that dropping from Ultra to High at 4K only improves average FPS from 30 to 32, a marginal gain that suggests other factors are at play.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear scaling pattern across resolutions. Starting at 1080p, the system delivers high frame rates across all settings: 192 FPS at Low, 136 FPS at Medium, 96 FPS at High, and 91 FPS at Ultra. Moving to 1440p, those numbers fall to 121 FPS at Low, 86 FPS at Medium, 61 FPS at High, and 58 FPS at Ultra. At 4K, the drop is more pronounced: 63 FPS at Low, 45 FPS at Medium, 32 FPS at High, and 30 FPS at Ultra.

The percentage drops from 1080p to 4K are telling. At Low settings, the average FPS falls from 192 to 63, a reduction of 67%. At Medium, it drops from 136 to 45, a 67% decrease. At High, it falls from 96 to 32, a 67% reduction. At Ultra, it goes from 91 to 30, a 67% drop. This consistent 67% reduction across all settings indicates that the scaling is almost entirely resolution-driven, not settings-driven, which points to the GPU as the limiting component. The pixel count quadruples from 1080p to 4K, but the frame rate only drops to roughly one-third, which is expected for a GPU that is bandwidth and shader limited at higher resolutions.

The data also shows that the CPU is not the bottleneck at any resolution. If the CPU were limiting, we would expect to see a smaller FPS drop from 1080p to 4K because the CPU load stays relatively constant while the GPU load increases. Instead, the consistent 67% drop suggests the GPU is saturated at 4K, while the CPU has headroom to spare. At 1080p Low, the 192 FPS average is high enough that even with the simulation overhead, the CPU can maintain frame pacing without becoming the limiting factor.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the system shows a wide range of performance depending on settings. Low settings produce an average of 192 FPS, which is more than enough for any display refresh rate. Medium settings yield 136 FPS average, with a minimum of 115 FPS and a maximum of 156 FPS, indicating some frame variability but still very smooth. High settings deliver 96 FPS average, which is solid for 60 Hz or 100 Hz displays. Ultra settings drop to 91 FPS average, which is surprisingly close to High, suggesting diminishing returns from the highest preset.

At 2560x1440, the frame rates remain respectable but start to show the GPU’s limits. Low settings average 121 FPS, which is still high. Medium settings average 86 FPS, with a minimum of 73 FPS and a maximum of 99 FPS, which is a tighter range than at 1080p. High settings average 61 FPS, which is right at the edge of smooth 60 Hz gameplay. Ultra settings average 58 FPS, which is just below the 60 FPS threshold, meaning users with 60 Hz monitors may notice occasional drops.

At 3840x2160, the system becomes heavily GPU-bound. Low settings average 63 FPS, which is playable but not ideal for fast-paced action. Medium settings average 45 FPS, with a minimum of 38 FPS and a maximum of 52 FPS, which is a noticeable variance that could cause stuttering. High settings average 32 FPS, which is borderline playable for a simulation game but not smooth. Ultra settings average 30 FPS, which is the minimum for “playable” in most contexts, but the experience will feel sluggish.

The Medium settings rows are the only ones with min and max FPS data, providing insight into frame consistency. At 1080p Medium, the range from 115 to 156 FPS shows a 41 FPS spread, which is relatively large but still within acceptable bounds for a simulator. At 1440p Medium, the range is 73 to 99 FPS, a 26 FPS spread, indicating tighter frame pacing. At 4K Medium, the range is 38 to 52 FPS, a 14 FPS spread, which is narrower but at a lower average, meaning any dips are more noticeable.

FAQ

Q: Is the Intel Core Ultra 7 265 strong enough for Pc Building Simulator?

A: Yes. The CPU achieves a 93rd percentile ranking versus all CPUs, with a Cinebench R23 multicore score of 42,216 and a single-core score of 5,960. Benchmark results indicate it is not the bottleneck in this game, as frame rates scale consistently with resolution, suggesting the GPU is the primary limiter.

Q: How does the Intel Arc B570 compare to its closest rivals?

A: The B570’s average benchmark score is 20,556, which puts it 0.1% ahead of the NVIDIA GeForce RTX 3070 Mobile and 0.1% behind the Intel Arc A750. It also compares closely to the AMD Radeon R9 M390X, which scores 0.5% higher, and the NVIDIA Quadro M4000M, which scores 0.4% lower.

Q: What resolution is best for this hardware combo?

A: The data shows 1440p is the sweet spot. At 1440p High, the system averages 61 FPS, which is playable, while 1440p Medium averages 86 FPS with a minimum of 73 FPS, providing a smooth experience. At 4K, even Low settings only reach 63 FPS average, and Ultra drops to 30 FPS.

Q: Why is the FPS drop from 1080p to 4K so consistent across settings?

A: The average FPS drops by roughly 67% from 1080p to 4K at every settings level. This consistency indicates the GPU is the limiting component, as the pixel count quadruples but the frame rate only falls to one-third, which is a typical pattern for a GPU-bound scenario.

Q: Is 10 GB of VRAM enough for this game at 4K?

A: The data suggests yes. At 4K Ultra, the average FPS is 30, which is low but not due to VRAM exhaustion, as dropping to High only improves FPS to 32. The frame rate is limited by compute and bandwidth, not memory capacity, so 10 GB appears sufficient for this title.

Q: Should I use Medium or High settings at 1440p?

A: Medium provides a more consistent experience with an average of 86 FPS and a minimum of 73 FPS, while High averages 61 FPS with no min/max data provided. For a simulator where frame pacing matters, Medium offers a larger safety margin above 60 FPS.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend heavily on the target resolution and display refresh rate. For 1080p displays, High settings at 96 FPS average provide an excellent balance, as Ultra only improves to 91 FPS, which is actually lower, indicating that the Ultra preset may introduce additional overhead without visual benefit. Medium at 1080p yields 136 FPS, which is ideal for 144 Hz displays, and even Low at 192 FPS is viable for the highest refresh rate monitors.

For 1440p, Medium settings are the best choice for most users. The average of 86 FPS with a minimum of 73 FPS ensures smooth gameplay on 60 Hz and 75 Hz displays, while also being high enough for 100 Hz panels. High at 61 FPS is acceptable for 60 Hz monitors but leaves little headroom for frame drops. Ultra at 58 FPS dips below the 60 FPS threshold, so it is not recommended unless a user prefers maximum visual fidelity over smoothness.

For 4K, the data is more challenging. Low settings at 63 FPS average are the only preset that maintains playable performance, though it sacrifices visual quality. Medium at 45 FPS is borderline, with min FPS of 38, which can cause noticeable stuttering. High and Ultra at 32 and 30 FPS respectively are not recommended for a comfortable experience, as the frame rates are too low for a simulation game where smooth cursor movement and UI interaction are critical.

The best overall experience per the measured rows is 1440p Medium. It provides a high average FPS of 86, a minimum of 73 FPS that keeps the experience smooth, and a maximum of 99 FPS that allows for some headroom. This combination leverages the CPU’s 20 cores and the GPU’s 10 GB VRAM effectively, avoiding the GPU bottleneck at 4K and the unnecessary high frame rates at 1080p that don’t improve the simulation experience. For users with 1080p displays, High settings are the pragmatic choice, as the difference between High and Ultra is negligible in FPS terms, and the extra visual settings may not be noticeable in a game focused on component management rather than graphical fidelity.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + Intel Arc B570 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 45.0
3840x2160 High 32.0
3840x2160 Ultra 30.0
2560x1440 Low 121.0
2560x1440 Medium 86.0
2560x1440 High 61.0
2560x1440 Ultra 58.0
1920x1080 Low 192.0
1920x1080 Medium 136.0
1920x1080 High 96.0
1920x1080 Ultra 91.0

Pc Building Simulator with iUltra 7 265 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with Arc B570 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265 + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.